- Demo 2.3 Update: UI Refresh, Shop Tweaks & Clearer Tutorial - 2 July 2026
Demo 2.3 Update: UI Refresh, Shop Tweaks & Clearer Tutorial Demo 2.3 focuses on better combat clarity, more comfort during runs, and a smoother early-game experience. The UI has been reworked, the first shop now offers more meaningful perk choices, keycards drop more consistently, and the tutorial has been made clearer. Ability Bar & Combat UI Rework Abilities have moved to the bottom center of the screen, so you no longer need to look up to the top of the HUD during combat, all key information is now close to the main action. This change is based directly on player feedback, aiming to keep your eyes on the center of the screen. Hearts and action indicators have also been updated visually to better fit the new layout. Ability Tooltips & Keybind Visibility A new Tooltip Toggle has been added next to the ability panel, letting you enable or disable ability tooltips in real time. This give…
- Demo 2.2 Update: Augments, Enemy Intent, Achievements & Steam Cloud! - 14 April 2026
Demo 2.2 Update: Augments, Enemy Intent, Achievements & Steam Cloud! Demo 2.2 is here with new combat clarity, a brand-new augment system, Steam achievements, cloud saves, and more polish across the whole experience. Jump in, experiment with new builds, and let us know how the new balance feels! Enemy Intent Indicator Enemies now show what they plan to do on their next turn. The new Enemy Intent Indicator gives you clearer combat information, making it easier to plan ahead, react, and build smarter strategies in battle. New Augment System A new Augment system has been added to the lobby. You can now choose between Electric, Fire, and Vampiric augments before your run. Each augment comes with its own: Visual style Effects and presentation Combat bonuses and tradeoffs This adds a new layer of build variety and gives each run a stronger identity right from the start. Achievements & Unlocka…
- Demo 2.1 Update: New Hideout, Full Key Remapping, Fixes & Polish! - 14 November 2025
Demo 2.1 Update: New Hideout, Full Key Remapping, Fixes & Polish! Demo 2.1 is here with a brand-new shop area, full key remapping, smarter feedback, and a round of visual polish. Jump back in and tell us how it feels! New Hideout (Shop Area) Between rounds, head to the Hideout to stock up and plan your next fight. A new shopkeep joins the crew to keep you geared and ready. Full Key Remapping Everything is now rebindable in the Controls menu. Set up your own layout on keyboard, including ability hotkeys for faster play. Controller support is planned for a future update. Special thanks to Zachon for the tip! Ability Hotkeys Assign quick keys (1–6 by default) to trigger abilities on the fly. Mix and match builds and keep your turns snappy. Bug Fixes & Balance Agile Stance: fixed a rare issue where it sometimes failed to activate—now triggers reliably. Critical Strike icon: no longer appear…
- Cyber Tile — Official Trailer (2025) is live - 5 October 2025
Check out the new Cyber Tile trailer! Try the free Demo (3 areas, multiple difficulties) and leave a rating to help more players discover the game: https://store.steampowered.com/app/2846780/Cyber_Tile_Demo/ Wishlist the full game to support development and get notified on updates: https://store.steampowered.com/app/2832180/Cyber_Tile/
- Perk Update & Tutorial Expansion - 3 July 2025
Perk Update & Tutorial Expansion This update brings five brand new perks, an expanded tutorial, and a variety of bug fixes and optimizations to further enhance your gameplay experience. New Perks Ghost Cut: All abilities now have 0 base damage but inflict an extra 3 turns of bleeding. Bonus damage effects still apply. Blood Hunter: Deal +1 extra damage to bleeding enemies. Toxic Hunter: Deal +1 extra damage to poisoned enemies. Trapper: When deploying traps, they are now placed both to the left and right, covering a wider area! Lethal Traps: All traps deal +1 additional damage. Tutorial Update Thanks to your feedback, the tutorial has been expanded and improved to help new players. Bug Fixes & Optimizations General bug fixes for improved stability. Minor performance enhancements and polish. Small UI improvements. Enjoy experimenting with the new perks!
- Demo 2.0 is out now! - 27 May 2025
Demo 2.0 Update: New Level, Enemies, Boss & Abilities! Demo 2.0 has arrived, bringing a wave of fresh content, visual upgrades, and gameplay improvements. Discover a Whole New Level with 4 new enemies Face off against four unique enemies, each with their own special passive abilities. Outsmart them in battle and unlock their powers for yourself! Challenge a New Boss A formidable new boss awaits! Defeat them to claim her exclusive abilities. Unlock 7 New Abilities Every enemy and boss you defeat grants you brand new abilities to add to your arsenal. Experiment with different combinations and discover powerful new strategies! Ability System Revamp You can now equip up to 6 abilities at once. Sell abilities in the shop area for 10 gold each to make room for new ones. Your equipped abilities can never exceed 6—choose your favorites carefully! Visual Enhancements & Post-Processing Enjoy impr…
- Perk System Update & Quality of Life Improvements - 15 April 2025
Perk System Update & Quality of Life Improvements A major new update is here, introducing a dynamic perk system, a new merchant, and a host of gameplay and UI enhancements! New Feature: Perk System Perk Merchant: Encounter a new merchant during your runs, offering powerful perks in exchange for currency. Customize your playstyle on the fly and adapt to each run’s unique challenges. Available Perks: Backstabber: Deal 1 extra damage when attacking from behind. Agile Stance: Your first turn-around action each turn is free. Saboteur: Enemies deal 1 extra damage to each other. Critical Strike: Abilities have a 33% chance to deal double damage. Bug Fixes Fixed an issue where the Bear Trap ability would sometimes not appear. Bear Trap now works with all overtime effects and can be swapped during runs without issues. Addressed several minor bugs and visual glitches. Minor UI visual updates for…
- UI Visual Update & New Ability - 18 February 2025
Cyberpunk Visual Overhaul & Trap Mechanics This update introduces significant visual enhancements, new gameplay mechanics, and quality-of-life improvements. Visual Enhancements Cyberpunk UI Redesign: The interface has been updated with neon accents, glitch effects to reflect the game’s setting. Gameplay Updates New Ability: Bear Trap: Deploy traps and cause enemies to bleed. Damage-over-Time (DoT) Adjustments: Abilities now apply DoT effects (Bleed, Poison, Electric) even if initial damage is 0. Bug Fixes & Optimizations Improved UI transitions. General performance optimizations and polish. Upcoming Feature Preview: Perk Progression System I am pleased to announce the development of a new Perk system, designed to deepen strategic decision-making during gameplay. Key Details: In-Run Perk Acquisition: Purchase temporary perks from in-game shops during a run to customize your playstyle. St…
- Visual Update & New Upgrade - 29 August 2024
Exciting Visual Update Now Live! I'm thrilled to share the latest update, which brings some fantastic visual enhancements and new gameplay mechanics to the table! Visual Upgrades: Tile Lighting: Tiles now light up dynamically depending on whether an enemy or player is standing on them, making it easier to track movements. Skill Indicators: When hovering over a skill, the target tiles now light up, so you always know where your abilities will land. Environment Animations: Areas have received a fresh visual update with new animations, making the world more immersive. Main Menu: The main menu has been completely revamped with sleek new animations for a more polished experience. Aspect Ratio: The game now playable on ultra wide monitors as well! Gameplay Enhancements: New Damage Type - Electric: A new damage type, Electric damage, has been introduced! When an enemy is struck, the electric d…
- New Difficulties Update - 18 July 2024
I'm excited to announce a new update that introduces difficulty levels! How it works Everyone starts at the "Apprentice" difficulty. Completing the demo will now unlock the next difficulty tier. The Difficulty Levels: Apprentice: Most enemies have their passives disabled. Specialist: Some enemies have more health, and most passives are enabled. Operative: Player health is reduced. Even tougher enemies with amplified passives. Secret Difficulty: Can you reach it? Bug Fixes: Resolved issues with wave spawning that caused players to get stuck. Fixed the timer bug to display the correct run time. Addressed problems with damage over time effects not working properly. Corrected the issue of players starting with more skills than intended. Polish and Improvements: Various minor polishes to enhance gameplay.
- New Shop and Potion - 4 July 2024
I am excited to announce that the demo has just been updated with some fantastic new features and improvements! New Potion: Introducing "Lightning in a Bottle" - this new potion stuns every enemy for 1 round when used. New Shop: The Potion Shop is now open! You can purchase a variety of potions here. Additionally, you can now sell your potions in the shop area. Excess Potions: Any potions dropped that don't fit in your inventory will now be converted to gold on the spot. Note that this conversion yields slightly less gold than selling the potion directly. Gameplay Changes: The next wave of enemies will spawn after a few turns if there's space for them, eliminating stalling tactics. Balancing Updates: The demo boss can now summon Blade Masters. The Keen Observer passive has been changed. Instead of granting 1 action, it now grants 1 damage when triggered. Quality of Life: You can now dri…
- Cyber Tile demo is available now! - 26 June 2024
I'm happy to announce that the demo version of the game is available to try! There's a lot more coming in the full version, including additional maps, skills, enemies, perks, potions and much more! To stay updated, add the game to your Wishlist or join our Discord community. Your feedback is invaluable, and I am committed to developing the game with your input. Become a part of our community and help shape the future of this game!