SPSTEAMPULSELIVE ANALYTICS
Counterpick Labs

Counterpick Labs Steam metadata

UrbanMotmot | Jul 12, 2024 | game

Released

0players observed · 24 September 2026 - 12:16:59 UTC

ActionIndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)6,493
  • Revenue (VGI)No data available
  • Review score89% positive

Counterpick Labs metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)6,493
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews93
  • Release dateJul 12, 2024
  • DeveloperUrbanMotmot
  • PublisherUrbanMotmot

Genres: Action, Indie, Free To Play, Early Access

Company pages: Developer: UrbanMotmotPublisher: UrbanMotmot

Top Steam chartsTop 100 gamesGame directorySteam Store page

Counterpick Labs Steam metadata

Counterpick Labs metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2837280/metadata
Steam Storehttps://store.steampowered.com/app/2837280/
Steam Communityhttps://steamcommunity.com/app/2837280
PCGamingWiki search
IGDB searchSearch IGDB for Counterpick Labs

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 83 positive, 10 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

Not available

Platform releases
  • Steam 12 July 2024

Latest Steam announcements

  • Training Mode, Balance (0.39.0) - 20 August 2026

    Testing GroundsAdded the Testing Grounds, accessible from the main menu.The Testing Grounds combines the functionality of the Loadout Gallery and Stage Gallery into one place, while also providing additional training features.Training features: Set player damageSet Jim's damageSet Jim's behavior (stand, recover, shield, lvl 1-9 bot)Set Jim's DI (none, random, in, out)Set shield mode (normal, no drain, no break)Combo tracker (off, lenient, moderate, strict)You can also set Jim's loadout directly in the Testing Grounds.Removed the Loadout Gallery and Stage Gallery (they have been replaced by the Testing Grounds).BalanceShieldsReduced maximum shield health. Reduced bonus shield damage of Pincers and Crossbow to account for this.Reduced shield regeneration speed.Reduced popup height of shield break.Removed shield break damage (previously breaking an opponent's shield dealt 10 damage automat…

  • Gameplay Overhaul, Air Dashes, Ice Cube (New Suit) (0.38.0) - 5 August 2026

    This is our largest patch to date in terms of gameplay impact. It aims to improve pacing and increase player freedom and expression in moment-to-moment gameplay. This is accomplished by speeding up various mechanics (knockback, jumps, etc), by introducing faster and more freeform aerial movement (airdashes), and by reworking several gear pieces to give them more movement-based and offensive-minded utility. The new Suit (Ice Cube) also reflects this, with its movement and edge cancel-focused passive abilities. Huge thanks to the Discord community for helping test these changes over the past few weeks. GeneralAir dodge replaced with Air dash.No longer grants invulnerability.Much faster and actionable nearly immediately.Now regained when hit by opponent.Can now be used directly out of tumble (once hitstun ends).Can grab ledge out of air dash.Reduced jumpsquat frames from 5f -> 3f. This mea…

  • Map Editor Beta (0.37.0) - 29 June 2026

    Map Editor (Beta)Added a Map Editor, which allows players to create custom maps to fight on. The Map Editor includes Stages, Platforms, Icy Stages, Icy Platforms, Targets, Bumpers, Barriers, Spike Balls, Checkpoints, and also a few completely new stage hazards:New stage hazard: Teleporter. State and momentum are maintained while teleporting, which allows for some cool combo setups. New stage hazard: Conveyor belts.There are now two types of Spike Balls, Regular and Void. Regular Spike Balls deal damage and knockback, and Void Spike Balls instantly KO on contact. Note that the map editor is considered in beta, as there are some important features still missing. For example, there is currently no way to upload and discover maps made by other users. There are also currently no customizable win conditions, which means puzzle/platformer-type levels will be a bit janky. This is a pretty large…

  • Performance Improvements and QoL (0.36.0) - 18 April 2026

    Hi! Sorry this patch is not the most exciting... but it sets us up for some cool new features :) General - Rewrote core rendering code to improve rendering performance. This will not be noticeable to most players, but it allows me to work on some new resource-heavy features without being constrained by performance on lower-end machines such as Chromebooks. UX/UI - While in a lobby, pressing Tab will now focus the chat box, and Tab/Esc will unfocus it. - Tab is no longer a bindable key. (Previously it was technically bindable, but pressing it caused the game screen to unfocus). If this causes issues for anybody, please let me know. - The mouse cursor will now automatically be hidden when the keyboard or a controller is in use. Bugs - Healing from the Leech upgrade will now only activate for the player who placed the Leech debuff. - Fixed broken cutscene for the Angry Jim story mission. -…

  • Balance Patch (0.35.0) - 22 March 2026

    Hi folks! We've been due for a balance patch for a while. Highlights include reworked Folding Blade attacks, buffs to various Secondaries, buffs to Shine Bracer, and nerfs to UFO. General Increased shield damage universally by ~10%Slightly altered velocity curve of downward-sending attacks (spikes) against high-damage opponents. Spikes should feel more impactful, knocking opponents back faster initially. However total distance knocked back should be similar. Crossbow: Now automatically reloads when user is KOdCan now be reloaded while in the air Buckler: Increased damage to 8-12 depending on charge (up from 4-8)Slightly increased daze hitstun multiplier when bashing a shielding opponentReduced start lag by 1 framePlayers reported Buckler's payoff not feeling high enough to compete with grab-based secondaries. Harpoon Up throw angle now launches inward rather than outward, increasing com…

  • Online 4-Player Modes (0.34.0) - 27 February 2026

    LobbiesLobbies now support 2v2 and FFA modes, with up to 4 players in a lobby.Added spectator support to lobbies. (Note that currently spectators still count toward the maximum of 4 players in a lobby).Added a lobby chat system.Lobby hosts can now add bots to their lobbies.In lobbies (and local matches), players can now set the number of max lives/rounds.QuickplayQuickplay now supports 2v2 and FFA in addition to 1v1.Added the ability to duo queue with a friend for 2v2.UI/UXReworked lobby and quickplay UI to support new 4-player features.When selecting a stage, ctrl/start no longer selects a random stage. Instead it selects the currently-focused stage.The default random stage pool for new players now excludes stages with hazards.Improved button mappings for 8BitDo controllers. BugsFixed rare bug where stage and blastzone colliders wouldn't load at start of quickplay match, causing player…

  • Local 4-Player Modes (0.33.0) - 13 August 2025

    General Added support for up to 4 players/bots in local multiplayer. (Online support coming soon). Bot-only matches are now supported. Added teams. Friendly fire can be set to off, on, or partial (50% damage). UI/UX Redesigned local multiplayer UI. Altered Arena/Hybrid mode UI to support 4 players. Oleg's rage is now indicated as active via a rage symbol rather than a red aura. (Colored auras are now used to indicate team). Shortened many Arena/Hybrid upgrade descriptions. Bugs Fixed bug where Television could teleport instantly upon landing, ignoring typical landing lag. Fixed bug where using UFO Barrage (down special) on a frozen opponent would cause the opponent to remain stuck in the ice cube. Fixed rare bug where players' air resources could reset without landing. Fixed bug where incorrect animation would play for shield breaks.

  • Performance Optimizations (0.32.0) - 20 May 2025

    This patch includes some major under-the-hood code optimizations. Not the most exciting in terms of content but it allows me to work on some more exciting features that were previously held back by performance concerns. General Re-wrote core animation, rendering, and collision logic to optimize game update speed. These optimizations primarily target rollback (netcode) performance. In high playercount and high rollback test scenarios achieved roughly ~50% speedup. Art Icy stages now have a dedicated ice block tileset. This should make the ice effect much clearer to new players. Balance Note that due to the updated collision system you may notice minor changes to various hitboxes and hurtboxes. In general, collisions should align a little better with the visuals. If anything feels very off please let me know. UFO The UFO flies slightly lower during neutral special (abduct). This enables t…

  • Art Enhancements + Quality of Life Improvements (0.31) - 27 April 2025

    0.31.0 - April 25, 2025 This patch includes art improvements, general gameplay quality-of-life changes, and some gear-specific updates. Art and Animations Re-designed several gear pieces. The most significantly impacted are all Suits, Quad Staff, Chakram, Cannon, Wrecking Ball, Harpoon, and Spiked Fist. Improved run and jump animations. Notable changes to skins: (Quad staff skin) Wooden Cross now has a permanent slight glow. (Oleg skin) Xenoleg's head is now furry. All cannon skins have been updated to show depth. To those wondering, Wrecking Ball is no longer spikey because it caused some players confusion with its similarity to Spiked Fist. Spiked Fist now looks like the previous design for Wrecking Ball. UI/UX Added difficulty indicators to gear pieces to help guide new players. Streamlined all gear descriptions. They all now fit within 2 lines of text. General Gameplay Added checks…

  • 3 New Secondary Weapons (0.30.0) - 4 April 2025

    New Secondary WeaponsAdded 3 new secondary weapons: Crossbow, Buckler, and Gauntlet.Crossbow: "A one-handed crossbow whose arrows deal massive shield damage. It must be reloaded after each shot".Buckler: "A small buckler that can be used to bash opponents, knocking them back. Bashing opponents while they are shielding or countering will inflict additional stun. Chargeable".Gauntlet: "A weighty metal glove used to grab, hurl, and punch. Slow but powerful, capable of directly knocking out damaged opponents".Each can be unlocked for 1500 peanuts for online use. (For Gear Pack owners they are unlocked automatically).BalancePlungerUp throw now sends the opponent straight up rather than slightly behind.Forward throw now sends more horizontally.Back throw now sends slightly more vertically. In simple terms, these changes are intended to flip plunger's DI (directional influence) counterplay. Pr…

  • UI Overhaul (0.29.0) - 16 February 2025

    UI OverhaulRedesigned Loadout menus. Instead of being text-based, Loadout menus now use a comprehensive set of menu icons representing gear pieces and skins.Players can now create Loadout Presets to easily swap between their favorite gear combinations. Flattened menu and sub-menu structure, allowing for loadout edits with fewer menu actions.Cosmetics are now accessible without toggling to a separate menu.In the Loadout Gallery players can now equip unowned skins and palettes in order to preview them in action and in combination with other unowned cosmetics.Redesigned Stage Selection menus. Stage selection is now icon-based and flattened. Players no longer need to enter a sub-menu in order to change the stage.Added icons for stage cosmetics, simplifying skin and palette selection.Added the ability to customize one's random stage pool for local and lobby matches. Increased the prominence…

  • New Gadget: Shine Bracer (0.28.0) - 20 January 2025

    New Gadget: Shine Bracer Added a new gadget. The Shine Bracer is a wrist-worn device that harnesses the power of stars. Added Arena new upgrade: Nova Boost - your Shine Bracer's recovery range is greatly increased. Added skins for Shine Bracer: Heart, Hexagon, and Skull. General Slightly increased prominence of visual effect of hitting a shield. Added a subtle sound effect for hitting shield. Lower level bots (levels 1-4) are now easier. (Previously they were too tough for most totally-new players). UFO Up special: Increased the minimum delay before the UFO can be released by pressing the gadget button. This is to prevent accidentally releasing the UFO immediately after initiating up special, which caused players to self-destruct offstage. Note that you can still immediately release the UFO by pressing the jump button. Warp Mine Aerial Pest upgrade no longer triggers on self-detonates,…

  • New Gadget: UFO (0.27.0) - 9 December 2024

    New Gadget: UFO Added a new gadget, the UFO. The UFO is a floating companion that can shoot projectiles, abduct your opponent, and pull you upward with a tractor beam. You can also hop inside it and charge at your opponents, dealing damage on contact. Added Arena upgrade for UFO: Warp Drive - your UFO and its projectiles are faster. Added a skin for UFO: Jello. General Gameplay Removed shield pokes. (Shield poking was the ability to hit shielding opponents by attacking the part of their body not covered by shield). Increased damage taken by shields by 10%. Reduced number of frames that the ledge remains "occupied" when a player gets off the ledge. Warp Mine When placing a mine on top of an opponent it'll now stick to them. This works through shield. As with regular mines, mines stuck to your opponent can be detonated or teleported to. Jet Boots Slightly reduced up and down special fuel…

  • NPC Collecting, Expanded Quickplay, Optional CPU Matchmaking - 29 October 2024

    This patch allows players to earn rewards while enjoying their preferred game mode(s), with or without the pressure of human competition. It also aims to promote quickplay usage to increase the likelihood of finding player opponents. NPC Collecting Added optional NPCs (CPUs) to quickplay (explained further below). NPCs vary in playstyle, difficulty, rarity, and appearance. NPC opponents are indicated with "(npc)" next to their name. (This means that players can now earn peanuts and progress on daily and weekly tasks even if there aren't any other players to match with). There are currently 9 playstyle traits that NPCs can have. Some only appear at higher difficulty levels. The difficulty level of NPCs that you match against will increase/decrease as you win/lose matches. Higher rarity NPCs start the match with upgrades. Defeating these NPCs will earn you extra peanuts. (Note that rarity…

  • Significantly Improved CPU AI (0.25.0) - 8 October 2024

    This patch significantly improves the CPUs. They should now challenge the majority of players and should legitimately help dedicated players improve at the game. Given how difficult it can be to find real people to play against I think this is pretty important! The new AI will also allow me to add some new features I'm pretty excited about... more on that soon. Please leave feedback on the new CPUs via any of the usual channels. Thanks! CPU AI There are now 7 CPU difficulty levels, up from 4. The new difficulty levels are Dummy, Very Easy, Easy, Medium, Hard, Very Hard, and Extreme. Significantly improved all aspects of CPU AI. Note that some of these improvements are only relevant at higher difficulty levels. Offense: Improved attack selection, timing, combo routes, and edgeguarding. Defense: Improved ability to defend against opponent attacks and projectiles. Added the ability to esca…

  • Art Enhancements (0.24.0) - 7 September 2024

    Art Added shading to the majority of character sprites. This includes gear pieces, respawn platforms, and avatar faces. Redrew and added depth to stage tiles to give them a 3-dimensional appearance. Tweaked a few animations, including some Flame Cannon animations and Chakram back aerial attack. Re-drew Oleg. His eyes and mouth are now subtley animated during certain actions to give him a more lively feel. Cosmetics Added shield skins. Currently there are two: Beach Ball and Smiley, each with their own set of unlockable color palettes. Flame Cannon Neutral Air: Added 5 frames of aerial endlag. (Its abnormally low aerial endlag was something of an oversight). Neutral Air: Increased size of strong hitbox relative to the weak hitbox. Bugs Fixed bug where shield break hitstun was reduced when a player's shield was broken immediately after performing a self-detonate with warp mine.

  • New primary weapon: Wrecking Ball (v0.23.0) - 25 August 2024

    Wrecking Ball Added a new primary weapon, "Wrecking Ball". The wrecking ball is a mechanized flail attachment propelled by advanced magnet tech. It excels at mid-range combat and can be thrown to finish off opponents from afar. Wrecking ball is automatically unlocked online for Gear Pack owners, otherwise it can be unlocked for online use for 250 peanuts. Cosmetics Added 3 wrecking ball skins: Basketball, Tomato, and Eyeball. Default wrecking ball skin palettes: Iron (default), Poison-tipped, Bloodied, Gold-coated. Basketball palettes: Classic (default), Red, Teal, Lights Out, Showboat, Up-tempo, Intangibles, Inner Dog, World Champs, MVP. Tomato palettes: Tomato (default), Tomatillo, Rotten, Sunkissed, Heirloom, Caspain Pink, Blueberry, Grape. Eyeball palettes: Blue (default), Brown, Green, Grey, Lavender, Red, Sickly, Alien, Golden. Arena Mode Added Wrecking Ball arena upgrade: "Big Ba…

  • Game Speed and Pacing (v0.22.0) - 3 August 2024

    This patch aims to increase game speed and pacing by increasing aerial mobility, increasing attack speed, and reducing knockback scaling on many attacks to make them more usable as setup tools for combos and knockouts. Shoutouts to the folks in the Discord who helped test these changes. General Gameplay Significantly increased fast fall speeds. Increased max air speed and acceleration. Suits now gain more speed from dash attacking. Buffering an air dodge with no direction input will now cause you to wavedash down instead of airdodging in place. UX/UI: Increased volume of "match found" sound effect. Escape now must be held for 2 seconds to exit fullscreen. This allows keyboard users to use esc as back button without accidentally exiting full screen. You can now bind 3 buttons/keys to a single input, up from 2. Keyboard users can now bind a key to use as a dedicated start button, as an al…

  • Mouse support, improved controls + UI (v0.21.0) - 25 July 2024

    ControlsAdded support for playing with a mouse.Added a brief controls onboarding questionnaire to help set up new players with a default control layout that fits their playstyle.Changed the default keyboard controls based on player feedback. Note that this may mess up your existing keyboard binds and profiles. Please ensure they are correct and re-save any profiles. for the inconvenience!UI/UXRedesigned loadout menus to be less overwhelming.Altered UI to be easier to navigate with mouse.Secondary menu selection (used to change color palettes) is now bound to /grab instead of /jump.To reduce new player confusion, Enter (in addition to Space) can now be used to select menu items. Control now acts as a "start" button for keyboard users.Replaced various floating UI prompts with new menu items to reduce clutter.GameplayWhen tap jump is on it is now possible to perform upward light and strong…

  • Free to play customizable platform fighter Counterpick Labs is out in Early Access - 15 July 2024

    Here's your chance to play a platform fighter that's a bit different, and help shape its development with Counterpick Labs now in Early Access from developer UrbanMotmot. Read the full article here: https://www.gamingonlinux.com/2024/07/free-to-play-customizable-platform-fighter-counterpick-labs-is-out-in-early-access

Patch notes and updates

S.noRelease datePatch nameGID number
118 April 2026Performance Improvements and QoL (0.36.0)1830163047262082
212 June 2024Demo Patch Notes - 0.19.2, 0.19.3, 0.19.46890025005346738335

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2837280
Live current players0
SteamPulse tracked peak19
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJul 12, 2024
DeveloperUrbanMotmot
PublisherUrbanMotmot
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent89%
Positive reviews83
Negative reviews10
Total reviews93
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2837280/

Short description

Counterpick Labs is a free platform fighter where you mix and match gear to build your perfect loadout. Featuring a single player story mode, a roguelike PvP mode where you earn powerful upgrades as you fight, and a classic no-frills PvP mode.

About this game

Join Our Discord About the Game Key Features Mix and match quirky weapons and gadgets to build your perfect fighter. Single player story missions. Classic and roguelike pvp modes. Rollback netcode. Frequent updates with new weapons, missions, upgrades, and more! Smooth platform fighter action Combo your opponents and knock them offstage to secure the win. Play locally or online with rollback netcode. Free to play with no way to buy power. Build your perfect fighter Over 200 (and growing!) loadout combinations, plus countless cosmetic options. For a tanky, ranged build, pair Oleg's might with the Warp Mine's teleport, and hurl Chakrams to deal damage from afar. Or dominate the skies by combining Space Suit's triple jump with Jet Boots' maneuverability and the momentum-altering recoil of the Flame Cannon. Classic & roguelike combat Enjoy intense, skill-based combat in Classic mode. Or try your luck in the roguelike Arena mode, where you'll earn powerful upgrades as you fight, from elemental weapon auras to ricocheting projectiles to dramatic stat boosts.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
35In-App Purchases
55DualShock Controller Support
57DualSense Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

Counterpick Labs's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Counterpick Labs's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Counterpick Labs at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

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WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
War Thunder74,72824 September 2026 - 13:23:40 UTC125,317781,076Gaijin Entertainment
Rust74,51124 September 2026 - 12:22:07 UTC259,6461,359,516Facepunch Studios
Warframe66,34024 September 2026 - 10:13:16 UTC181,509676,031Digital Extremes
Delta Force63,41224 September 2026 - 09:38:28 UTC246,418192,933Team Jade
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Wallpaper Engine102,11024 September 2026 - 13:13:01 UTC150,2711,008,495Wallpaper Engine Team
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust74,51124 September 2026 - 12:22:07 UTC259,6461,359,516Facepunch Studios
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid39,13024 September 2026 - 12:32:39 UTC122,811467,999The Indie Stone
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,222,43724 September 2026 - 13:23:37 UTC1,818,3689,826,471Valve
Dota 2713,34224 September 2026 - 13:23:37 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS630,29224 September 2026 - 13:23:40 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
War Thunder74,72824 September 2026 - 13:23:40 UTC125,317781,076Gaijin Entertainment
Warframe66,34024 September 2026 - 10:13:16 UTC181,509676,031Digital Extremes
Delta Force63,41224 September 2026 - 09:38:28 UTC246,418192,933Team Jade
NARAKA: BLADEPOINT54,30524 September 2026 - 12:51:32 UTC385,770302,33024 Entertainment
Team Fortress 247,15524 September 2026 - 09:15:48 UTC253,2251,230,475Valve

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid39,13024 September 2026 - 12:32:39 UTC122,811467,999The Indie Stone
VRChat36,23124 September 2026 - 12:11:48 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
BeamNG.drive17,78424 September 2026 - 13:10:13 UTC44,232392,944BeamNG
The Isle16,73724 September 2026 - 12:30:41 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,02824 September 2026 - 10:14:50 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,13724 September 2026 - 13:19:12 UTC39,10324,686Jagex Ltd
R.E.P.O.7,75924 September 2026 - 10:49:34 UTC266,908420,693semiwork

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