- Demo Update - v1.1.3 - 27 April 2026
Patch NotesFixed a breakable wall that's not supposed to be breakableFixed issue where dialogue sound effects were unaffected by the volume sliderFixed issue where the wall cling would not work properly on breakable wallsSlight adjustments to wall jump physics Piks now break when touching spikesMinor tweaks and updates to various backgrounds
- Major Demo Update - v1.1.0 - 6 March 2026
Hey everyone!A major update for the Stomp demo has just released, with a wide variety of changes big and small!New Things and Major Changes:The player now starts the game in Stomp’s house, where you can talk with Stomp’s Uncle GeorgePortstones now require finding Port Keys to access. There are two Port Keys hidden in the demo.Added cooldown for using toolsBalance experiment: Lunchbox has up to 3 uses now instead of 5New visual effects for various player movementsUpdated the engine to a newer version, which should provide slight improvements to physics performance and rendering, including a reduction in stuttering caused by loading shadersMajor changes to the save system - the default directory the game was saving to could occasionally cause problems on certain systems. However, this is a pretty substantial update to the demo so I recommend players start a new file anyways!Added these re…
- Demo Update - v1.0.5: The Gear Hole - 29 October 2025
Hey everyone! We've got another demo update out.One of the main changes in this update is some major restructuring of the area around the first gear - I recently found a Youtube video where someone pulled off a skip by pogoing off a flying enemy and never learned how to use the gears. Then they used a secret shortcut to skip the next gear. It was kind of neat to see it was possible to finish the demo without using the gears, but if you don't learn how to use the gears, there's going to be problems! So I changed things to tutorialize the gears a bit better.Patch NotesThe player now gets trapped in a hole and is forced to learn how gears workFixed reset errors with the crab elevator Fixed additional out of bounds issuesMinor tweaks and fixes
- Demo Update - v1.0.4: Map Markers - 20 October 2025
Hey everyone! Putting out a slightly larger update today, including improvements to the map system. I've implemented custom map markers, which were a feature that were ALMOST complete before the demo launch, but I noticed a bunch of weird bugs popping up, so I didn't want to launch the demo immediately with them. They're in now, so exploring and remembering paths you want to come back to should be much easier!Patch NotesAdded custom map markersAdded marker to Portstone menu to indicate the player’s current locationImproved map view controlsSlighted reduced cost of Freakbeast card pack in RosevilleSlightly reduced cutterang damageSlightly reduced blastlet damageFixed low health overlay of HP UI from not being updated correctly after being healed from a health upgradeFixed incorrect lighting in some roomsFixed several niche bugs that could occur when deleting a save fileFurther prevented…
- Demo Update - v1.0.3 - 19 October 2025
Another minor update today! Patch NotesAdded the ability to pan the camera up or down with the right joystickIncreased maximum stack of blastlets from 5 to 6Fixed weird delay at the start of Plook’s dialogueFixed tutorial control prompts still displaying when saving and quitting to titleFixed a minor collision problem with one breakable wallFixed issue where you Very slight visual tweaks that might boost performance on very low end systemsBy the way, if you've enjoyed the game and want to support it, we have a Kickstarter going on right now that's over 50% funded with still 3 more weeks remaining! Why not check it out?
- Demo Update - v1.0.2 - 16 October 2025
Smaller update today, fixing a couple easy fixes and also solving a problem I accidentally introduced in last night's patch. Oops!Patch NotesFixed error with pause menu inputImproved visibility of map markersFixed bug where some players were able to see an unfinished page from the Field Guide, a feature that is accessed later in the game
- Demo Update - v1.0.1 - 16 October 2025
Hi everyone! The first update for the Stomp and the Sword of Miracles demo is now live, with a variety of bug fixes and tweaks. Patch NotesSlightly increased Frogcharm speed bonusAdded a slight squish animation and sound effects to the wall cling for better clarityMade it so that sound effects pause when the game is pausedFixed discrepancy in vending machine pricesFixed issue where map marker didn’t display properly when indoorsFixed a bug where it was possible to pause the game while the Portstone warp menu is openFixed bug where it was possible to use frame perfect inputs to jump a second time a split second after already jumping, making it possible to get further into the demo without collecting the Miracle SwordFixed multiple issues where it was possible for the player to interact with things between Stomp dying and respawningFixed issue where the screen effect when on low health wo…
- Kickstarter Campaign Live! - 13 October 2025
Stomp and the Sword of Miracles is finally live on Kickstarter!Funds raised from the campaign will support continued development, allowing the game to be even bigger and better than ever.If you back, you'll be able to get a cute sticker sheet, help design a food item, or even create a character! Hop in soon, though - the early bird discounts are only available for the first 24 hours!Support the game on Kickstarter!
- Kickstarter Date! also Discord! - 6 September 2025
Hey everyone!Thank you all for the support you've shown Stomp and the Sword of Miracles so far. After a lot of thinking, I've settled on a date to launch the game's Kickstarter. Stomp and the Sword of Miracles will be coming to Kickstarter on October 13th, right alongside the demo! All sorts of goodies will be up for grabs, including an artbook, the game's soundtrack, and a sticker sheet! If you're looking for something even cooler, you could help design a snack for Stomp can eat on his adventure, or get your own character in the game! There's a Kickstarter prelaunch page up so you can get an email as soon as the campaign launches, in case you want to get in on the early bird discounts or secure one of the special limited rewards.If you wanna make sure you stay up to date with news on anything to do with Stomp, your best option would probably be to join the Frogteam Games Discord commun…
- New Demo Release Date! - 29 August 2025
After a lot of consideration and discussion with other game devs and players alike over the past week, I've landed on a new release date for the demo for Stomp and the Sword of Miracles.The demo will now be launching October 13th! A lot of little factors went into this decision, but a really big one was how many people told me they were excited to try it out. Kickstarters typically don't do well during the holiday season, and I don't want to stretch people's excitement too thin by making everyone wait until some time next year!In the meantime, I'm going to be hard at work on development further into the game in order to keep progress on track and to have new exciting things to show off around the Kickstarter!See you all in October!
- Demo delayed - 21 August 2025
Hey guys!Some of you may know that the Stomp and the Sword of Miracles demo was going to launch on August 29th. I was waiting to announce this, but the Kickstarter was going to launch on September 12th, with the demo giving it a little boost beforehand.Team Cherry has suddenly announced that Hollow Knight: Silksong, the mostly highly anticipated metroidvania I've ever seen, is going to release on September 4th.Trying to market an indie game is already really, really hard. It's the task of trying to get attention in a deep sea of other amazing games. In the case of Silksong, however, I feel like a little krill trying to not get eaten by a blue whale. Tiny devs like me rely on word of mouth and streamers to bring in visibility, and everyone's gonna be busy with Silksong for quite a while!So, unfortunately, even though it was just a week away, I need to delay the demo for the sake of Stomp…
- Coming Soon to Kickstarter! - 3 February 2025
Hey! I'm very excited to share that Stomp and the Sword of Miracles will be gathering funding through Kickstarter soon! Rewards will include a copy of the game, the soundtrack, an art book, and more! You can follow the prelaunch page here to get a notification as soon as it's live, so you can get in on those sweet early bird deals. See you soon!
- Introducing RELICS! - 12 January 2025
Throughout your journey on the island, you might face some pretty tough foes. I know what you’re thinking… “gee, it sure would be nice if I could collect an assortment of cool items that power me up in a variety of ways and they can fit into a satisfying little grid,” right? That is what you’re thinking, right…? Well if it is what you’re thinking, you’re in luck, because Stomp and the Sword of Miracles has exactly that! With relics, you can add little abilities or change up your gameplay in all sorts of helpful ways! https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/815ddbd3-cbc2-4462-81bf-0512e56af027/RelicsSC1.png?t=1736707698 As you explore, you’ll find relics you can equip tucked away in the hidden corners of the island. The more powerful the relics are, the more space they’ll take up in your grid, and some shapes might…