- First ClickCrafter Steam Playtest Now Live! - 27 July 2026
It’s finally here! Join the first ClickCrafter Steam Playtest today and help shape the game’s finished form!The first playtest covers the opening 15-20 or so minutes of the game. You’ll get an introduction to the island and its mysterious Keeper automaton, the basics of gameplay, a little bit of lore and some cutscenes… and then a helpful message letting you know when the prepared content has ended. The goals of this opening playtest are to ensure that performance and presentation match expectations; that the game mechanics are fun, interesting, and scalable; and that the general vibe of the game is heading in the correct direction.Continuing on the success of Terrorformer TD’s beta and demo, there is a bug report/feedback form built-in to the game that will allow you to send a screenshot, hardware report, player log and any comments/notes simply by pressing F10 at any time.Check out th…
- Price Drop & ClickCrafter Announcement! - 22 June 2026
Hi everyone! We're excited to announce that onewinter games' newest project has been listed on Steam! To celebrate, we're permanently lowering the price of Terrorformer TD in most markets by around 30%, as well as giving a one-day discount of 35% on top of that! Check out ClickCrafter below, and Wishlist and Follow to be notified when more information about the game is released!ClickCrafter is a cozy, incremental building / exploration game where the player has must embark upon a journey of introspection and discovery in order to regain their physical form and escape the mysterious island where they have been trapped.You awaken upon secluded shores, not entirely yourself. The island, alive with an ancient magic, has stripped away your physical form as it guards its profound secrets. Guided by the spirit of the island itself, you must learn to manipulate its abundant Mana and shape its r…
- Patch 1.2 & Steam Winter Sale! - 18 December 2024
Happy Holidays! Right in time for the Steam Winter Sale, Terrorformer TD version 1.2 is here! Enjoy additional QoL changes, unlock & upgrade spells in-game, and try out the reworked progression system (with over 350 starting perks to unlock!) -- all at a reduced price for the next 2 weeks. Thanks to everyone who has supported the game so far -- see you in the new year! Patch 1.2: Steam Winter Sale 2024 Edition This map replaces the existing progression system and global unlocks with a new tiered progression system, using a new currency earned with each player level up. Spells can also be unlocked and upgraded within a game now. Bugfixes Ensure player can't continue buying card packs in the store if there are no available cards to draw Bugfix for some game saves not being able to load due to a JSON error Fix Level delta in Tower/Spell preview window not having enough display space Ensure…
- Patch 1.1 and Price Drop! - 27 November 2024
Terrorformer TD's second post-release patch is here, bringing new features like a map editor, Steam workshop support, the choice between roguelike or standard progression, and a realtime mode! The price has also been decreased by about 20% in most markets -- add the current 20% discount for Steam's August Sale and Terrorformer TD is bringing you even more features for less! Stay tuned for more information on Terrorformer TD's next patch, which should further enhance the map editor and add support for new map scenarios with custom win conditions. Patch 1.1: Steam Autumn Sale 2024 Edition This patch adds a map editor, Steam workshop support, roguelike / standard progression choice, and a realtime mode -- plus bugfixes, QoL additions, and UI improvements. Bugfixes Fix visual bug when Shifting Spawner with timescale 0 Fix bug where some achievements would not save if the player exited direc…
- 1.04 Patch Notes & 2024 Roadmap - 17 October 2024
Thanks to everyone who has bought and supported Terrorformer TD since it came out last month! We are excited to share the first planned update with the world, which patches both the Demo and Full Game to the same version (1.044). As mentioned in the last post, this patch mostly addresses the game's terraforming system and map generation algorithms, with a focus on increasing variety across game sessions and overall replayability. Map erosion and growth has been greatly increased, with the battlefield changing more drastically from round-to-round and after each ring of spawn tiles has been closed. Players must now purchase packs of terraforming actions at the Science Shop like any other upgrade or tower unlock; terraforming actions each have their own currency and no longer spend from a common pool of Map Points. 1.4 Changelog: Gameplay & Balance Changes: Excavate can remove Blocker tile…
- Terraforming Updates Coming Soon! - 7 October 2024
Exciting news: terraforming updates are coming soon to Terrorformer TD! Map generation algorithms will now generate more interesting, random map shapes, with map erosion and expansion playing a bigger part between rounds. Spawners will now Seal randomly based on the terror level after each round, forcing the player to adapt to the changing map more than ever! To assist in counteracting this new terrain-based threat, the player will gain access to two new Terraforming Tools: Extend will allow the player to create more map, by adding path tiles anywhere around the outer edge of the existing terrain. Shift replaces Seal; players can now move Spawn Tiles around the map to any valid location. To make terraforming choices more interesting, Map Points will go away in the next update, and each Terraforming Ability will have its own counter. Players will be able to purchase Terraforming Abilitie…
- Terrorformer TD is a seriously good tower defense game where you shape the battlefield - 10 September 2024
It's hard to pull me away from Bloons TD 6, but Terrorformer TD has managed to do it. A tower defense game where you constantly tweak the battlefield as time goes on. Read the full article here: https://www.gamingonlinux.com/2024/09/terrorformer-td-is-a-seriously-good-tower-defense-game-where-you-shape-the-battlefield
- Terrorformer TD Released! - 9 September 2024
Today's the day! After 15 months of development, countless builds, and over 2,000 demo players, Terrorformer TD is now available to purchase on Steam for PC, Mac and Linux! Try the free demo, then jump into the full game right where you left off! Battle endless waves of monsters with 25 different towers to unlock and build, then customize your home tower using components you earn as you play -- all while terraforming the battlefield into the ultimate deathtrap for your enemies... It has been a dream to work on this game ever since tower defense mainly existed in custom War/Starcraft maps -- hope you all enjoy it! View the release build notes here.
- Game Changelog: 1.03 (Release Edition) - 8 September 2024
Patch 1.03: Release Edition! This patch adds more achievements, more tower upgrades, and fixes bugs found since the Tower Defense Fest version. Bugfixes Properly localize Screen Resolution confirmation screen Ensure the tower/spell cost shown when buying or viewing upgrades always includes inflation Fix issue where some Perks would either not load from save or could load twice Gameplay & Balance Changes Add Money -> Mana conversion option to Post-Round Store Set most achievements/perks to be disabled in the demo version New Content & Misc. Add toggles for Screen Shake and Chromatic Aberration camera effects in Settings Add toggle to turn off developer Analytics in Settings Add Reset buttons for Settings and Player Progress Add minimum save file version system to prevent loading old saves from breaking the game Add Perks & content to Level 50 Add 50 more tower upgrades for end-game playe…
- Demo Changelog: 0.36 (Tower Defense Fest Edition) - 29 July 2024
Patch 0.36: Tower Defense Fest Edition This patch officially adds hotkey remapping and localization support for nine languages to the game. Bugfixes Beam & flame/bio towers should no longer jump around while firing Gameplay & Balance Changes Stealth is now treated as an Enemy Status Effect; it can be removed by Lookout Towers Lookout Towers and Executioner Towers now hit all enemies in range with each shot (like the Curse Tower) Curse Tower final upgrade changed to Stun, penultimate upgrades to Even More Range/Speed Enemies prior to Round 15 have been slightly nerfed, to give new players a more gentle difficulty ramp All enemy debuff status effects have had their max strength raised, increasing the amount that multiple hits will affect enemies New Content & Misc. Localization support has been added for the following languages: Chinese (Simplified), French, German, Japanese, Korean, Port…
- Terrorformer TD is a tower defense roguelite with a map you terraform as you go - 12 June 2024
With a map that erodes and grows as the game progresses, Terrorformer TD puts a rather unique spin on the tower defense genre. Read the full article here: https://www.gamingonlinux.com/2024/06/terrorformer-td-is-a-tower-defense-roguelite-with-a-map-you-terraform-as-you-go
- Demo Changelog: 0.33 (Next Fest Edition) - 10 June 2024
Patch 0.33 The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game. Bugfixes Optimize audio source priorities to ensure sound is more consistent during frenetic sequences Change stats dictionaries to use larger datatypes for players with long session histories Rework Enemy regen system to address lag issues past round 25 Gameplay & Balance Changes Add 12 new enemies Add true flyer enemy ability (flies over player towers) Add stealth enemy ability (cannot be targeted directly) Change bosses to spawn at the end of the first enemy pack of the round (instead of the end of all enemies in the round) Rework towers with fixed firing length to be more consistent at all game speeds Add cost inflation to spells and towers;…
- Meet the Towers: Explosive - 26 May 2024
Welcome back to our Meet the Towers feature, where we showcase and preview the 25 towers available in Terrorformer TD. The final branch to show are the Explosive towers. Explosive towers focus on slow, heavy AoE damage and crowd control; but do half damage against shields, and three-quarters damage against armor. Explosive I: Mortar Tower Fires a slow, non-homing AoE projectile at enemy's position after a short charge-up. Explosive II: Rocket Tower Fires a homing AoE projectile at enemy's position after a short charge-up. Explosive III: Barrage Tower Fires a series of homing AoE projectiles at enemy's position after a medium charge-up. Explosive IV: Proton Tower Fires a homing AoE projectile at enemy's position that splinters on impact, after a medium charge-up. Explosive V: Robomber Tower Spawns a Robomber after a short charge-up, which flies around the battlefield shooting homing AoE…
- Demo Changelog: 0.32 - 25 May 2024
Patch 0.32 Big bugfix and QoL patch incoming; next patch will be the official Next Fest demo version! Bugfixes Fix tooltips not working on resolutions other than 1920x1080 Fix enemy list in Wave Info window disappearing after round 45 Fix spawner path to tower not updating properly after certain terraforming actions Ensure Elevate cursor properly turns red and plays error sound when path would be blocked Fix bug with Stats by Round window when towers have been sold Gameplay & Balance Changes Certain damage types and status effects (like Executioner or Black Hole) no longer affect bosses Enemy info shown outside of the bestiary has been pared down New Content & Misc. Very beginnings of localization support Splinter projectile sfx decreased for clarity when large amounts of projectiles Enemy Heal Self vfx removed for clarity when larger amounts of enemies Downsample all 3d sfx to mono Add…
- Demo Changelog: 0.31 - 3 May 2024
Patch 0.31 New Stats by Round window is here: see what towers are performing the best and build on their success! Bugfixes Fix incorrect fallback keyword for skybox shader Home tower will properly load XP when resuming a saved game Fix alignment of Others line in Bestiary window Fix dictionary errors in looking up stats by round Fix possible error with tooltip not refreshing properly Optimize tower targeting code for better performance at high game speeds Optimize Tile Elevate code for better performance when map is large Fix Gravity Tower using EMP Tower projectile Fix error where the Achievements Tooltip wouldn't properly clear after MouseOut, leading to it accumulating more and more child elements until the in-game buttons were no longer usable 🙃 Gameplay & Balance Changes All home towers have had Home added to their name to differentiate them in the stats windows Highlight own scor…
- Meet the Towers: Support - 2 May 2024
Welcome back to our Meet the Towers feature, where we showcase and preview the 25 towers available in Terrorformer TD. Fourth in line are Support towers. Support towers focus on helping other towers do more damage or gain better stats through Support upgrades; as their name implies, they're rarely the star of the show. Support I: EMP Tower Charges up and fires an AoE blast that does no damage but temporarily stuns all enemies! Support II: Lookout Tower Does no damage, but marks enemies, increasing the damage they take from other towers. Support III: Gravity Tower Does a percentage of an enemy's remaining health with a slow, AoE blast. Support IV: Executioner Tower Automatically kills any enemy below a certain percentage of health remaining (except bosses, sorry!) Support V: Toll Tower Does minimal damage, but rewards the player with a random currency whenever it hits an enemy. Download…
- Next Fest - 2nd Live Stream! - 26 April 2024
Tune in to watch us play Terrorformer TD live on stream during Steam Next Fest!
- Next Fest - Initial Live Stream! - 26 April 2024
Tune in to watch us play Terrorformer TD live on stream during Steam Next Fest!
- New Enemies Incoming! - 17 April 2024
This week's build brings a dozen new enemies with it, meaning the game has unique enemies up to round 55 now! These enemies feature new abilities such as Dispel, which clears all negative status effects (or debuffs) from enemies, allowing them to recover their full strength. Enemies such as Doctoro (the floating witch doctor head, because of course) and the fourth boss, Curvanxion, are capable of aiding their fellow enemies with Dispel. Certain enemies past round 45 will also have the ability to Disable Towers, necessitating their destruction via long-range means. The aptly named Offbirb and the fifth boss, Magnaxion, are capable of disabling player towers temporarily. Watch out! Check out the portraits of the new enemies above, and see if you can defeat them in the latest Demo build!
- Introducing Weekly Challenges! - 12 April 2024
This week's build brings the last of the game's planned features, a Weekly Challenge Mode that asks players how far they can get with a common starting loadout -- and features its own leaderboards. Each week, a new challenge will unlock with its own loadout theme (and probably a punny name, if we're being honest here). This week, the first challenge is Bombs Away! featuring the Robomber Home Tower, which spawns an adorable little flying robot who roams the battlefield, dropping bombs on enemies. 🤖 Try it out today in Terrorformer TD's demo! And stay tuned for next week's challenge: Fun You Pay Me -- featuring the Toll Home Tower, which rewards the player with random currency every time it shoots an enemy. 💸😎