- NEW MINOR PATCH – SEPTEMBER 15, 2026 - 15 September 2026
1. Updated character health and mental state icons;2. Added a limit to continuous sprinting (an icon in the top-left corner indicates whether the character can currently sprint);3. Slightly reworked the first level;4. A schematic map of the level is now located in a separate room;5. Added several "Scientist" enemies to the first and final levels;6. Completely removed the footstep sounds for the "Forest Spirit" enemy;7. Doors to key locations now display which progression items can be found inside.This is the last update for the current version of the game before the release of the new version being rebuilt from scratch.Estimated release date for the new version: October 29, 2026.Thank you all so much for your kind words of support.
- A small but important update - 12 September 2026
1. Removed the looping footstep sound of the "Forest Spirit" boss; 2. Fixed the issue where the mouse would stop working on the "Cabin in the Woods" level.
- Important announcement regarding the future of the game - 12 September 2026
Unfortunately, the game's rating has dropped due to negative reviews, so I’ve decided to take the only course of action possible in the current situation: I am going to completely rebuild the game from scratch.Thank you all for your feedback—both negative and positive; it is incredibly important to me, as it highlights errors and points the way forward.In hindsight, I probably should have released the game in Early Access, but that is no longer an option. Consequently, instead of simply fixing bugs along the way, I have to redo the entire project from the beginning.Thank you so much for your support and kind words.
- HOTFIX. GAME VERSION 1.2 - 12 September 2026
1. Reduced the fisheye effect and camera visual noise by 1.5x;2. Added sound volume control;3. Added 1600x900 screen resolution;4. Refined the "Forest Spirit" boss AI.For the time being, updates and bug fixes will be released every three days. I am starting work on the first DLC—set in a Soviet underwater station and inspired by *Amnesia: The Bunker*—which is due for release on October 31, 2026.
- FIXES FROM SEPTEMBER 26, 2012. GAME VERSION 1.12 - 12 September 2026
1. The player can run from the very beginning of the game (except for the corridor sequence after the blue blast door and the "Forest Cabin" location); 2. Flashlight brightness and range doubled (now you won't be wandering blindly in the dark); 3. Removed the looping chase sound for the "Forest Spirit" enemy; 4. If you run into the cave with the car while the "Forest Spirit" is chasing you, the boss will disappear—and will do so every time; 5. Added another checkpoint in the "Mine" location; 6. Fixed a bug where holding the LShift key caused the player to stop moving, but the camera shake continued; 7. Added a control scheme diagram on the wall in the first room where the player picks up a weapon; 8. Fixed a room in the "Forest Cabin" location that appeared cut off; 9. Fixed the player's camera rotation when exiting the looping corridor in the "Forest Cabin" location; 10. Fixed a bug wh…
- Several changes have been made. Game version 1.1. - 11 September 2026
Two additional checkpoints have been added to the level. 16 pistol rounds can now be found in the mine (accessible by car). Fixed a bug affecting running mechanics in the forest near the mine. Fixed an issue with the appearance of the second forest spirit. Added lighting cues to indicate where the player needs to go within the mines. Added a clarification at the start of the game regarding playtime and the current lack of a save system. FUTURE PLANS: Create a second ending for the game. Create a scene following the final note on the train to better explain the protagonist's fate. Add an extra level for players to explore and complete. Add localization for Spanish and Simplified Chinese. Translate all in-game notes into German and French. Release two free DLCs. Each DLC will feature unique gameplay distinct from the main game, with a playtime of at least 60 minutes each.
- First-day patch - 10 September 2026
1. Fish eye and VHS noise have been reduced; 2. The gamma has been adjusted at the start of the game; 3. The player spawns closer to the bunker at the start of the game; 4. The enemy “scientist” has had its survivability reduced; 5. A couple of checkpoints have been added to the first level for convenience; 6. The hint on the wall in front of the “window” enemy has become more obvious.7. Fixed an issue where the player could not run after reading a note.
- The KARJALA game has been released - 10 September 2026
As it turns out, Steam picks up the name that was specified when purchasing the slot for the game’s release... I hope this won’t cause any misunderstandings :(
- The game KARJALA has been verified on Steam. Release today, September 10, 2026 - 10 September 2026
Hello everyone, thank you for your support; the game has passed full testing and is ready for release. The release of KARJALA will take place today, September 10, 2026, at 20:00 Moscow time. Berlin: 19:00 Paris: 19:00 Washington: 13:00 Los Angeles: 10:00
- The game is being submitted to Steam for moderation today - 26 August 2026
New screenshot.Two free DLCs are planned for the game.ONEGA UNDERWATER HORROR – Halloween 2026.Soviet scientists discover a meteorite at the bottom of Lake Onega—and it harbors a dangerous organism. Whether the protagonist can save himself and his team is up to the player.CELL TOWER – Christmas 2026.Ilya Voronov, worn down by urban stress and panic attacks, decides to take drastic measures—he moves to a remote Karelian village with no internet or mobile reception. Together with his wife Marina, he settles into an old house on the lake shore, hoping to restore his peace of mind.The first days away from civilization do bring relief. But the idyll is shattered when a construction crew arrives to erect a cell tower on a nearby hill. Along with technological progress, strange and unsettling phenomena begin to creep into their lives: birds behave unnaturally, and at night Ilya is plagued by a…
- I'm finishing up the last level. Soon sending the build for new moderation round - 24 August 2026
In the meantime, I've updated the list of supported languages on the game's page.
- Postponement of the game's release to July 16, 2026 - 22 June 2026
I sincerely apologize to all the people who are waiting for the release on June 23rd. Unfortunately, I don't have time to finalize the game to its perfect condition and have to postpone the release to July 16, 2026, so that the game won't be released during the Steam summer sale. I continue to fix bugs and polish the game. At the moment, I plan to release two free DLCs for the game in the fall, which will be at least as long as the main passage. On Wednesday, I will present new materials and, in the near future, upload a new trailer and screenshots to the game's Steam store page. Thank you all for your questions, support and adding the game to the wish list, I'm really sorry that I don't have time to release the game on time.
- I continue to actively refine the game - 4 June 2026
The script, the combat system, the interface and most of the locations are already ready. But there is still a lot of work to be done. Thank you for adding the game to the wishlists - this is very important for me as a developer :)
- N. A. Limonov. Expedition Notes - 13 May 2026
We were heading to the second level of the anomalous zone, the path to it lay through the basement. This time we were descending from the ninth floor of what seemed to be an ordinary Soviet apartment building; last time everything was slightly different.Gridin – the expedition leader, who had been there three times already – believed that the "Whispering Forest" awaited us, judging by the notes I caught out of the corner of my eye in the logbook.On the first floor, hearing some noise, I hesitated for a moment and didn't manage to follow Simonov; the basement door slammed shut right in front of my face with such force, as if someone had pushed it from the other side. At that same instant, something grabbed me and pulled me into a dark, dusty apartment. I couldn't resist, only scream.Locked inside a room, with a trembling hand I am writing these lines by the light of a flickering flashlig…
- Updating the graphics in the game and working on one of the levels - 12 May 2024
Hello! I'd like to share a short video that shows the progress I've been able to make with game lighting and environment design. I hope I managed to convey the effect of presence and atmosphere of the place the player finds himself in. I continue to work on the game and will be glad to see any of your comments 😊