Mithrall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2838890
- PriceNo longer available on Steam Store
- Release dateQ4 2027
- DeveloperMithrall Industries
- PublisherMithrall Industries
- Parent gameNot available
Genres: Action, Adventure, Indie, Massively Multiplayer, RPG
Company pages: Developer: Mithrall IndustriesPublisher: Mithrall Industries
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Mithrall Steam news
Mithrall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Mithrall: Why We Started Again, and What Comes Next - 14 September 2026
We already had a game we could, in theory, have released. We chose to rebuild it from the ground up. That decision deserves more than an explanation about foundations. It deserves work you can actually look at. So we have put together our biggest devlog yet: the earlier Mithrall, the cities taking shape, and the systems behind the weapons, maps, skies and persistence of the game we are building now. Bring a coffee. There are ten films in the full article. Read the complete devlog and watch all ten films Want to help shape what comes next? Join the Mithrall playtest platform. We are looking for players who want to explore deeply, share honest feedback and stay involved. Internal and closed tests will come before a public opening. The game before the rebuild Earlier Mithrall, recorded in April 2024. The first-person view belongs to that version. The old Mithrall was real. People played it…
- The Arsenal of Mithrall - 24 July 2026
Last time, you met the seven peoples. Today, what they carry into the dark. This is the longest look we have given you at how Mithrall actually plays. Weapons, magic, crafting, the systems that decide a fight and the ones that decide a wardrobe. It is a lot, so settle in. The usual honesty first. Everything below is in production. The art is our first concept pass, hundreds of pieces of it, and some of it will change before you hold it in-game. A few of the systems are still moving under our feet, and we will be honest about which. That is the whole point of a devlog. You are what you wield Mithrall has no classes. It never will. There is no warrior, no mage, no ranger, because there is no character sheet. Pick up an axe and you are an axeman. Draw a fire staff and you are, in that moment, a mage. Lift a bow and you are an archer. Your hands decide who you are, second to second, and you…
- The Seven Peoples of Mithrall - 18 July 2026
You think you know dwarves. Meet the other six. Our first proper lore reveal is live, and the full version is on our site: The Seven Peoples of Mithrall. Here is the tour. One race, seven peoples The wider world has its elves, its humans, its orcs. You will not meet them here. This realm belongs to the dwarves, and the land itself reshaped them: six biomes around the neutral capital of Kahzul'Grim, and a people remade by each. These are not classes. Any people can swing any weapon, learn any craft, wear any armor. Birth sets your look, your home, and a few small knacks. It never decides a fight. Kahzuld, the common dwarves The melting pot of Kahzul'Grim: artisans, brokers and diplomats who think in ledgers and favors. At home everywhere, master of nowhere. They answer to Peace-Warden Vahl'Dur the Evenhanded. Volzar, dwarves of the Dark Lands Basalt-grey skin fissured with ember light, e…
- The Machine Behind Mithrall: a studio devlog - 10 July 2026
We just published the longest devlog we have ever written, and it is almost entirely behind the scenes. This is the short tour. Full version with all the numbers and reasoning: The Machine Behind Mithrall The playtest platform is live One account. Every game. The AnkleBreaker Playtest platform is up at playtest.anklebreaker-studio.com. It is not fully finished yet, and we are fine with you seeing that. What works today: create your account, verify with Steam, email and Discord, and fill your tester profile once. It carries across every playtest we will ever run. How it works when a playtest opens: You apply to a plan with a brief, a deadline and limited slots. Accepted testers get a Steam key or Steam Playtest access. You get an invite to the private playtest Discord. One NDA covers the whole program. Two ways in: an open Playtest track for everyone, and an invite-only Insider Program y…
- Mithrall: The Announcement Trailer Is Here - 15 June 2026
Adventurers, this is the one we have been building toward. https://www.youtube.com/watch?v=1S-_DYFHmHM The Mithrall announcement trailer is live. Four minutes of the world we are forging, and yes, it finally reveals when you can play. This is Mithrall An open-world survival sandbox MMO set in the golden age of dwarves. We took what we loved from Rust's raw resource war, Albion's player-driven economy, and WoW's massive cooperative scale, and forged something new. What you will do Build cities, then defend them. Raise walls, fortify, claim territory across servers, and tax the land you hold. Land is power. Play your way. No classes. Your gear decides your abilities. Trade heavy armor and hammers for blades, bows, or flowing battle-magic in a breath. Wage 15,000-player wars. Sieges and sharp skirmishes where tactics and gear decide who walks away. Rule the skies and the roads. Swift warho…
- The State of Mithrall: We're Back, and June 15 Is Coming - 25 May 2026
Adventurers, it has been a long time since our last Steam post, and you deserve a real one. Here is where Mithrall stands, what we have been building in the quiet, and what arrives on June 15.https://www.youtube.com/watch?v=pkbDAeb78ewMithrall is not a dead gameLet us say it plainly: Mithrall is very much alive. The team has grown, our capabilities have grown, and we made a deliberate choice to go heads-down and rebuild rather than rush another playtest. Some systems that played well in our last test are being deepened. Others are being rebuilt from the ground up, because Mithrall deserves its best version before we scale to 15,000-player wars.Mark June 15Something arrives on June 15. We will not spoil it here, but it is the moment we have been building toward. Watch the teaser, and wishlist so it reaches you the moment it drops.https://store.steampowered.com/app/2838890/We have a new h…
- 🚀 Big News, Mithrall Adventurers! 🚀 - 21 August 2025
We’re thrilled to unveil our brand-new Steam store page — fresh, polished, and ready to show off our world: Mithrall on Steam But that’s not all… Our first official game trailer is now live on both YouTube and TikTok! Check it out and share the hype: - Watch on TikTok We need you! Help us spread the word — every like, share, and wishlisted copy helps grow the Mithrall realm. And the best part? This is just the beginning! Expect new devblogs on the horizon, packed with updates, stories, and behind-the-scenes sneak peeks. Thank you for being with us on this journey, let's build this legend together!— The Mithrall Team
- Post March Playtest Devblog – April Update & New Playtest - 30 April 2025
🛠️ Post March Playtest Devblog – April Update & New Playtest Greetings adventurers, Following the March playtest, we've been hard at work improving every aspect of Mithrall based on your feedback. This update brings a massive wave of new features, UI overhauls, tool reworks, and gameplay polish. We’re also thrilled to announce that the next playtest is happening this weekend — and this time, registrations are directly on Steam! 👉 Request Access on the Steam Page 📚 Tech Tree Rework & UI Improvements Improved tooltip positioning Tooltip now shows total crafting cost and required workbenches Warnings added when missing prerequisite researches Locked items now show costs and locked icon 🧠 Tutorial & Quest UI Improvements Tutorial window can now be minimized and expanded Close button more visible Two new tutorials: - Own your base (Influence Chest + Door) - Create a respawn point (Sleepi…
- Mithrall Devblog Update & Sneak Peeks - 29 October 2024
⚒️ The Dwarven City. The development team has been hard at work on world-building, in-game mechanics, the main hall, characters, and so much more, while also keeping fans updated and answering your questions! This peaceful, welcoming hub offers opportunities to trade with vendors, buy and sell items at the auction house, deposit money in the guild bank or personal bank, and meet other dwarves in the bustling meeting hall. You might even venture into the mines to uncover secrets within! And so much more! Everything is still a work in progress, so if you have any suggestions or ideas, we’d love to hear them! Who knows—your ideas might even make it into the game! If you are interested in the Mithral...
- Exciting News, Upcoming Playtest announcement - 27 August 2024
📢 Exciting News, Mithrall Fans! We're thrilled to update you on the incredible progress we've been making on Mithrall. Our team has been hard at work, and we're edging closer to having the first version of many exciting features ready for you to experience! 🔥 Upcoming Playtest Announcement As we continue our journey, we're excited to announce that an upcoming playtest is in the works. This will be your chance to dive into the game, explore the world, and help us refine everything for the final release. Some of the thrilling new features we're eager for you to test include: Server Meshing: Experience seamless and dynamic gameplay with our cutting-edge technology. Quest System: Embark on immersive quests and challenges that will define your adventure. And much more! 🔗 Register for the Playtest: Sign up to secure your spot. Keep in mind, this will be a closed playtest, so only registere…
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