SPSTEAMPULSELIVE ANALYTICS
Real Life

Real Life Steam metadata

GLADIY | Mar 15, 2024 | game

Released

0players observed · 23 September 2026 - 19:40:19 UTC

ActionIndieRPGFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak457
  • Units sold (VGI)570
  • Revenue (VGI)No data available
  • Review score67% positive

Real Life metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak457
  • Units sold (VGI)570
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews18
  • Release dateMar 15, 2024
  • DeveloperGLADIY
  • PublisherGLADIY

Genres: Action, Indie, RPG, Free To Play, Early Access

Company pages: Developer: GLADIYPublisher: GLADIY

Top Steam chartsTop 100 gamesGame directorySteam Store page

Real Life Steam metadata

Real Life metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2839050/metadata
Steam Storehttps://store.steampowered.com/app/2839050/
Steam Communityhttps://steamcommunity.com/app/2839050
PCGamingWiki search
IGDB searchSearch IGDB for Real Life

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 12 positive, 6 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support, Partial Controller Support

Achievements

Not available

Platform releases
  • Steam 15 March 2024

Latest Steam announcements

  • Pre-Alpha 0.0.0.17 - RPG Stats, Carry Weight, and Technical Polish - 2 May 2026

    . Pre-Alpha 0.0.0.17 focuses on RPG stat fixes, character stat display, carry weight behavior, and technical preparation for a cleaner build. . This update does not add a major new content drop; it improves important base systems before the next development steps. . Fixed Strength and Agility display after leveling up: bonus formulas no longer overwrite the real stat values in the UI. . Adjusted damage bonus rules: melee now correctly uses Strength and Agility, while ranged damage receives a smaller Strength contribution. . Vitality now affects Armor and Magic Resist more reliably, without incorrect rollbacks after confirming level-up changes. . Magic Resist now follows a clearer Vitality and Wisdom formula and updates correctly after loading saved character stats. . Fixed max carry weight refresh after Level Up: the value now updates immediately, without needing to move items in the in…

  • Pre-Alpha 0.0.0.16 - Graphics, Shader, and Startup Pipeline Update - 27 April 2026

    6 major technical improvements across startup, shader, and graphics systems. This update is focused on first-launch stability, better FPS, and cleaner graphics behavior. Fixed shader compilation issues during startup. Improved the shader status widget to make it more stable and easier to read. Adjusted graphics settings to remove unnecessary performance cost that was not providing enough visual value. Reduced unwanted visual noise for a cleaner overall image. Added a new graphics benchmark and auto-detection system. Prepared startup presets for different GPU classes so the game can make better first-boot graphics decisions. Reworked the first-launch logic so shader compilation and benchmarking no longer interfere with each other. Improved the overall startup pipeline for more predictable behavior when entering the game for the first time.

  • Pre-Alpha 0.0.0.12 - 17 February 2026

    Unreal Engine 5.7.3 Dlss 4.5 Fsr 4.0.3 Update Hyper Level manager v2 to v3.0.15 Overall, I made numerous improvements.I rebuilt the character spawning logic in the FCS Game Mode, which resulted in better integration with other assets such as Dungeon Architect.I had to remove dungeon destructibility; this significantly improved stability and FPS.I removed hairstyles from the game.I started implementing a crafting system; it is expected to be ready around patches 0.0.0.13–0.0.0.15.

  • Pre-Alpha 0.0.0.0.10-1 add support Gamepads - 3 June 2025

    Added partial support for gamepads. Gamepads work everywhere except 1. Character creation 2. Skill Tree -------------------------- Fixed a bug with the Exit button, when it returned to the main menu and there was a black screen.

  • Pre Alpha 0.0.0.10 "Character Editor and Optimization" - 2 June 2025

    1. Character Editor. Now available character editor. True very little choice, I will expand the functionality in the next patches. 2. character build. By the appearance you customize the stats of your character. You have the opportunity to choose a starting weapon. Which does not disappear after death 3. Magic. Introduced so far 2 starting spells, attacking and defensive type, and also made pumping for him. In general, you can already make an attacking mage, or Sapport. But for now I don't plan to add new spells. At the stage of implementation of the guild of mages will return to magic. 4. Bugs. Fixed a lot of bugs that interfered with the passage of the dungeon. I hope there are no critical bugs left. 5. Fixed bugs that affected the save. Saves "Skill Progress and Skill Tree" now work correctly. 6. Shader Compilation. Added Shader Compilation to the main menu, will greatly improve opti…

  • Patch Pre-Alpha 0.0.0.9 - 8 May 2025

    1. New version Unreal Engine 5.5.4 2. Updadte DLSS 3.7 to 4.0.2 3. Add new starting area 4. The basis of this patch implementation of the "Skill Tree System" Added Skill Tree and more than 120 passive skills. 5. Finalized "Skill Progress" Now there is not only armor but also passive weapon pumping. Skill Progress has a Character Level is the main level of the character, it depends on how many Skill Points in the "Skill Tree System" 6. Changing the balance of the game. Increased the cost of tumbling to from 5 to 10. Changed the interval after which the regeneration of Stamina and Mana begins, increased in 2 "Regeneration begins if you do not use mana or stamina for some time" The mechanics of Stamina and Mana regeneration have also been reworked. Regeneration increases from passive skills and also depends on the max amount. And the main change in regeneration "Resource Management" the le…

  • Path Pre-Alpha 0.0.0.8-1 - 13 February 2025

    Fix Critical Bug - In the Prologue, when loading the level the player had no control. Now it is there and you can pass the prologue (I hope you can =) ) This is due to the update 5.5.3 and Asset Pro Main Menu 3. Basically rebuilt all levels in Prologue mode and optimized. Add PSO Precaching - Should remove freezes during the game, on weak iron. This technology increases loading time but makes gameplay smoother.

  • Path Pre-Alpha 0.0.0.8 - 10 February 2025

    Update Unreal Engine 5.5.2 to 5.5.3 Fix plugin Metahuman Fix Prologue locations (rebuilt the levels and cleaned up major bugs) Del Fsr 3.1.3 (The plugin gives errors, had to remove it, waiting for an update) Add Added armor pumping system for 4 types of armor, pumped armor increases armor characteristics. Add System of saving stats (may not work) Not fixed - control problem in storyline. ------------------------------------------------------------------- The point of this patch is to add a working system of armor pumping. New skills will not lose progress after death. Armor is pumped when killing monsters or taking damage. Armor gives + to armor about every 20 levels, below the list of bonuses at level 100 for each piece of armor worn. Cloth +3 Light +4 Medium +5 Heavy +6

  • Patch Pre-Alpha 0.0.0.7 - 4 February 2025

    New versiona Unreal Engine 5.5.2 https://forums.unrealengine.com/t/5-5-2-hotfix-released/2307374 Add - New Combo System Add - Combat Motion Warping Add - Widget Skill Tree (system not work) Fix - It was possible to fall under textures when rolling because of skulls. Skulls on the floor now can not be broken. Fix - The bodies of killed monsters now behave adequately. Fix - Fixed Undead eye VFX, now does not leave such a plume. ---------------------- Mmorpg - Ultra Dynamic Sky 2-3-2025 Version 8.6A Hotfix Fixed Static Clouds Authoring Tool producing broken results in 5.5 Fixed clients not always starting with the server's weather in 5.5 if random weather variation is used with "Begin Play Weather Is Random" enabled. Fixed sky light time slicing cvar only being set at runtime Fixed runtime changes from Space sky mode to others causing broken real time sky light capture --------------------…

  • Pre Alpha 0.0.0.6 - 24 January 2025

    Fix - Interactive system (now much easier to interact with) Fix - Fixed a bug in elevator interactivity (Mekka) Fix - Cleaned up the double of a classmate in the Cutscen Add - Added rats in the dungeon, for liveliness. Fix - Charecter stats, redesigned and fixed the system of stats (not completely) Add - Reworked the logic of Trap sounds, and added cool and lively trap sounds. Russian Russian

  • Patch Pre-Alpha 0.0.0.5-1 - 19 January 2025

    Fix - Removed chat (which was not working, I will add it back together with online functions in the future). Fix - Replaced the fonts in FCS in the combat system with Roboto, the original fonts did not support Russian, Arabic and other languages. Because of which the text was disappearing.

  • Pre Alpha 0.0.0.5 - 19 January 2025

    Fix Prologue - Fixed a problem with the controls at the beginning of the game Fix Dungeon - Fixed NPC behavior after death Add - Added destruction of objects in the dungeon Add - Added more interactive items in the dungeon (lights can be turned on and off) Fix Dungeon - Fixed some bugs in the Dungeon Theme. Fix FCS - Fixed a few bugs in the combat system Fix Dungeon - Trap Gate now takes 5 seconds to recharge. Fix Prologue - Completely redid the elevator in the prologue, now it can be more or less used. Fix Prologue - Added Kilon Kmask in Mecca, because he disappeared somewhere, and without him the story could not continue). ---- There are problems with Russian in the Dungeon menu, probably need to replace fonts. Also a problem with the displayed chat, I will remove it in the next patch

  • Patch Pre-Alpha 0.0.0.4 - 9 January 2025

    - Critical Bug - Had to remove the hair in the main game (often led to system crash, most likely a bug in a fresh version of the engine 5.5.1 with the Hair component, in the prologue hair in place) Also removed Nanite on "Legs" in the main character also led to a crash when tumbling (performance will not affect practically " - Fix - Fixed the sounds of the environment, fire in the dungeon (the sound of candles and torches now sound quality) - Fix - When teleporting from the dungeon to the map Mmorpg player spun in 0 0 0 0 coordinates, now spun as necessary near the portal. - Add - Portals - Added portals at Training level 5 and at the end of each level in the Mmo dungeon. Now you can go to the city with the loot in a safe zone. - Add - Warehouse. Added a warehouse to the Mmorpg map where you can store all your stuff. - Add - Mmo map is now not available, to open it you need to pass 5 le…

  • Patch 0.0.0.3-2 - 6 January 2025

    Added a player spawn point on the mmo map, also a warehouse, one NPC (NPC not working). You can also enter the portal to pass 10 new levels (difficulty balance is not calibrated)

  • Big Update Pre-Alpha 0.0.0.3 - 4 January 2025

    - The game updated the engine from Unreal Engine 5.3 to 5.5.1. - Added localization to the 30 most popular languages in Steam. Translation was carried out with the help of Chat GPT. Interface, quests, subtitles. Now will always be released in 30 languages. - Completely updated FCS combat system, more emphasis on Souls Like - Added new MmoRPG map and huge capital city (available to view). Sorry it's been a long time since I released an update, but I've been working hard on the game all this time. Updates will now be released more frequently and in small chunks as I complete a particular stage.

  • Update Pre-Alphas 0.0.0.2 Big Update City "Mekka" - 2 May 2024

    https://ru.paste.pics/QUVI9 Update Pre-Alphas 0.0.0.2 Update Asset Narrative 3>3.5 Add Support gampad in quest dialoge Add Asset Narrative Common UI for Narrative 3.5 Update Asset 1.1.9 to 1.1.10 https://defusestudios.com/chat-groups-guilds-patch-notes/#1.1.10 Fixed external create guild panel stays in HUD mode after guild created Fixed example player name code giving players same name Big Update: Mekka Completely remodeled the city of Mecca. Removed old houses and roads. Built new roads, trying to make the road junction 1 to 1, As in google maps of the city of Mecca. Completely replaced the landscape. Previously used when creating a new Landscape size 2-4k, now 8k to achieving greater release and ease of construction of roads. Removed 1500km2 of landscape and added 4km2, I will build a city of 4km2. and as I finish the center, I will gradually increase the zone, so you can better optim…

  • Update Pre-Alpha 0.0.0.1 - 24 March 2024

    Update FSR from 3.0.3 to 3.0.4 Added Directxx11 Support. ----------------------------- Main update, added Unreal Engine Settings that will allow to run the game on the weakest hardware * GraphicsAPI - Directx12 or Directx11 * Feature Level Shader 5 or 6 * Global Illumination - Lumen or none * Reflection Method - Lumen or none * Shadow Method - Virtual Shadow or Shadow * Nanite - On/Off * Antialising Mode * Amient Occlusuion - On/Off * Bloom Quality - Low - Ultra * Lens Flare Quality - Low - Ultra ---------------------------------- Add Loading Screen. Added 35 loading screens with information about which Assets are used in Real Life

Patch notes and updates

S.noRelease datePatch nameGID number
12 May 2026Pre-Alpha 0.0.0.17 - RPG Stats, Carry Weight, and Technical Polish1831432155574585
227 April 2026Pre-Alpha 0.0.0.16 - Graphics, Shader, and Startup Pipeline Update1830797770241530
326 April 2026Devlog 164. Патч фикс готов. Codex вылезал настройки. MmoRpg RealLife. Pre-Alpha1830797770239687
43 June 2025Pre-Alpha 0.0.0.0.10-1 add support Gamepads1800991756460980
52 June 2025Pre Alpha 0.0.0.10 "Character Editor and Optimization"1800991756445903
613 February 2025Path Pre-Alpha 0.0.0.8-11791580425959101
710 February 2025Path Pre-Alpha 0.0.0.81790848102731761
84 February 2025Patch Pre-Alpha 0.0.0.71790214123230195
924 January 2025Pre Alpha 0.0.0.61789580505341731
1019 January 2025Patch Pre-Alpha 0.0.0.5-11789039014440471
1119 January 2025Pre Alpha 0.0.0.51789039014437814
129 January 2025Patch Pre-Alpha 0.0.0.41788311419022293
136 January 2025Patch 0.0.0.3-21787858252832367
142 May 2024Update Pre-Alphas 0.0.0.2 Big Update City "Mekka"5766372999943006271

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2839050
Live current players0
SteamPulse tracked peak457
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 15, 2024
DeveloperGLADIY
PublisherGLADIY
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent67%
Positive reviews12
Negative reviews6
Total reviews18
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2839050/

Short description

Survive the dungeon and return to the tavern with your loot to venture further — or die alone and lose it all.

About this game

Risk the descent. Build what survives it. Every expedition asks how much you are willing to risk before returning home. Explore dangerous dungeons, fight for useful loot, and carry the results of each run into a persistent character and homestead loop. The implemented prologue begins with a teenager left unable to walk after a traumatic accident. A fictional experimental neural interface connects him during sleep to a dungeon realm between times and sets him on the path toward the mystery of a transformed future Mecca. The later New Mecca questline is still planned. Death protection is limited. An account can hold up to five daily lives: two base lives, one Prime bonus, and two subscription bonuses. A protected death consumes one durably saved life. With no life remaining, the full-loss penalty returns combat progression, developed stats, and carried inventory to the protected starting baseline. Lives refill to the account's owned limit after 06:00 Moscow time. Shape a build through classic attribute allocation, activity progression, and a branching tree of more than 120 passive skills. Between expeditions, place structures, cultivate crops, prepare food, practice alchemy, and use personal or Campfire crafting with recipes available in the current build. The current Character Editor offers 20 male heads, 12 skin tones, one fixed male body, and controller-ready Appearance, Stats, Build, and Name flows. The current network surface is limited to LAN and bounded Direct-IP tools. Real Life is designed as fully halal entertainment within Islamic, Sharia-informed ethical boundaries. Its lore explores intention, accountability, justice, mercy, and the consequences of choice. It contains no nudity or sexual content. High-risk dungeon expeditions and a persistent return loop Limited daily death protection and a severe no-lives penalty Attribute allocation, activity progression, and 120+ passive skills Building, farming, Food, Alchemy, and Campfire crafting A current male Character Editor with 20 heads and 12 skin tones Single-player plus current LAN and Direct-IP session tools Graphics, typography, and color-vision settings after packaged acceptance Real Life is st…

Supported languages

Russian * , English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Dutch, Norwegian, Polish, Portuguese - Portugal, Romanian, Thai, Turkish, Ukrainian, Finnish, Czech, Swedish, Japanese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Real Life's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Real Life's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Real Life at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite36,75723 September 2026 - 19:28:38 UTC65,94478,112Morefun Studios

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2974,63323 September 2026 - 20:50:11 UTC1,818,3689,826,471Valve
Dota 2621,02123 September 2026 - 20:50:17 UTC1,291,3282,758,031Valve
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS162,24623 September 2026 - 20:50:17 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe94,57323 September 2026 - 20:17:42 UTC181,509676,031Digital Extremes
Marvel Rivals69,28023 September 2026 - 19:14:39 UTC642,333409,518NetEase Games
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 266,47623 September 2026 - 17:16:16 UTC253,2251,230,475Valve
War Thunder64,67423 September 2026 - 16:49:54 UTC125,317781,076Gaijin Entertainment
Overwatch®64,37623 September 2026 - 19:51:53 UTC164,636420,984Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld48,85223 September 2026 - 20:05:08 UTC2,101,535451,088Pocketpair
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds23,93223 September 2026 - 19:45:56 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
The Isle18,98023 September 2026 - 19:04:47 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

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