- Remake –VaP- Demo Version 0.11 Update - 12 August 2026
1. Improved the character design on the initial screen and added a blinking animation. 2. Added characteristics based on HP type (Count-based – Attack, Gauge-based – Survival).3. Added a firing effect when the player attacks. #꿈속누리이야기1 #리메이크화빙전 #화빙전리메이크
- hitting an enemy with special Tan Effect, And Sub tan Design Change - 21 May 2026
\ Each secondary round deals different damage when hitting enemies depending on its type.Additionally, for the guided type, the damage dealt has been changed so that instead of heading toward newly spawned enemies from a distance even if an enemy was close to the player, it now prioritizes hitting enemies closest to the player regardless of their spawn order. \ The effect image displayed upon a special bullet hit utilizes the design of the same type of secondary bullet. Additionally, the color of the special bullet itself was made to resemble that of the same type of secondary bullet and the primary weapon.
- Remake –VaP- Demo Version 0.10 Update - 15 May 2026
1. The image layout on the Main screen has changed. 2. The background images for field battles have been changed. (The changes are limited to the current trial version and may be subject to change later.)3. The background images for boss battles have been changed, and animations have been added. (The changes are limited to the current trial version and may be subject to change later.)#꿈속누리이야기1 #리메이크화빙전 #화빙전리메이크
- Remake –VaP- Demo Version 0.09 Update - 24 March 2026
Tab notification sound now responds to the sound effect volume setting and appears only at the beginning of Stage 1.At the start of a stage, the game no longer forces a pause. Rolled back the pause script to the previous version, and pause-related guidance now appears at the same timing as #1.Removed the image that appeared during boss entrance effects.Removed the English text during boss entrance effects and centered the Korean/Japanese text.Fixed line breaking issue in the simplified combat UI when the score exceeds 10 million.The sound effect for special minion movement warnings now responds to the sound effect volume setting.Fixed some lowercase letters at the beginning of text in the game selection screen.During boss dialogue, if the sub-weapon is the homing type, pressing Z (skip dialogue) no longer fires the weapon.The sound effect when the boss's alias appears now responds to th…
- Remake VaP Demo Version 0.08 Update - 6 January 2026
1. Pause instructions have been added to the tutorial. 1-2. When starting Chapter 1 without completing the tutorial, a brief pause prompt has been added immediately after the start.The guidance text in the center of the screen can be dismissed with the Esc key. This screen only appears when you first start Chapter 1 without completing the tutorial. After that, the game will not pause automatically even if you skip the tutorial. 2. Dialogue guidance text has been simplified. (See immediately after the first start.)3. Point items have been changed to black and white while maintaining their original design.4. Point items and special ammo items have been increased in size.5. Item drop animations have been improved.Previously, items would drop to the ground, but now they spread slightly around defeated minions or booths and then move to the left side of the screen.6. Text has been added to t…
- The booth layout for Comic World 2025 Winter is Release! - 10 December 2025
This is my Game booth at Comic World 2025 Winter, held at KINTEX from Saturday, December 20th to Sunday, December 21st, 2025. https://comicw.co.kr/data/fairlist/3076580828_T69YdVqs_b2d9e204f7a5c246d5fa4230e34e03ca0c98b6e5.png The seat circled in red is where I'll be!
- I ordered an acrylic stand using some of Yeonseul's official illustrations - 5 November 2025
I've ordered acrylic stands for each illustration (eight in total). I'm keeping them for personal use, as well as to check their condition. I also plan to display them at gaming events. Link for detailed images:https://store.onstove.com/ko/games/3757/community/123311/view?articleId=11187785discord.gg/3PsD62zRQn
- Remake SitDW-VaP- Demo Version 0.07c Update - 24 October 2025
1. Changed the floor image for the Chapter 3 boss fight. 2. Fixed missing bullet settings and effects for some of the Chapter 2 bosses. 3. Prevented special minions from appearing right before the Chapter 3 boss fight. 4. Fixed empty areas in the mountains of Chapters 2 and 3.
- Remake VaP Demo Version 0.07b Update - 12 September 2025
After completing the tutorial and before entering Chapter 1, an additional screen (black and white background+full body of the main character) will appear.
- Remake VaP Demo Version 0.07a Update - 10 September 2025
1. Simplified the content (related to the Bonus Image) in the upper right corner of the tutorial's initial screen. 2. Added toggle key information to the tutorial and battle screens (middle left of the screen), and the home screen (bottom center). (The toggle key information in the tutorial and first screens remains, but in the battle screen, it disappears after the start of the game, just before enemies appear.) 3. Fixed some incorrect background image placement.
- We compared the before and after improvements to the main character's variation - 5 September 2025
The date indicates when the design was completed.
- I created a design for the main character's everyday clothes. - 5 September 2025
The design of the main character's everyday clothes is not a design that appears in the main story, so it has a strong service nature at this point, but in fact, this design is also a design that is planned to be used in the development of a side story in the future.
- SitDW1 -VaP- Demo Version 0.07 Update - 20 August 2025
\ Development loghttps://blog.naver.com/tmstar123/223977522497\ Development loghttps://blog.naver.com/tmstar123/223947166149\ Development detailsChapter 8, Phase 2 Boss Design CompletedEnd credits presentation completed (some content is blank)Removed parallax effect from field battle backgrounds + added a dedicated boss battle backgroundFixed errors in some boss bullet EffectsAdjusted the visibility of most bullet imagesFixed functional item images
- SitDW 1 -VaP- Demo 0.06a Update. - 8 June 2025
Since the content is quite extensive, I will replace it with a link to the monthly patch notes from patch 0.05 to patch 0.06a (2024.09 ~ 2025.05).2024.11https://store.onstove.com/ko/games/3757/community/123311/view?articleId=105144132024.12https://store.onstove.com/ko/games/3757/community/123311/view?articleId=105396402025.01https://store.onstove.com/ko/games/3757/community/123311/view?articleId=105885342025.02https://store.onstove.com/ko/games/3757/community/123311/view?articleId=106291272025.03https://store.onstove.com/ko/games/3757/community/123311/view?articleId=106555232025.04https://store.onstove.com/ko/games/3757/community/123311/view?articleId=106966322025.05https://store.onstove.com/ko/games/3757/community/123311/view?articleId=10747008
- SitDW1 -VaP- Remake update 0.05 Demo version. - 21 September 2024
1. Improved game result screen composition + added rank system 2. Delete from the battle screen UI 3. Add image to support game selection screen + adjust image size 4. Modification/improvement of player special bullets 1 and 2, added effect when special bullets are activated 5. If FPS exceeds 60, adjust to 60. 6. Modify/improve the player animation to match the changed image (backward, standby, forward, special bullet activation animation and selected sub-weapon change) 7. Modify/improve all boss illustrations and player illustrations that appear 8. Prevent the power level from going down even if you are hit. 9. Fixed an issue where the boss attack would come from outside the screen when restarting from the main screen after depleting all stamina during a boss battle. 10. Fixed the issue where the shot stopped in the middle of the Chapter 2 boss pattern, reduced the shot speed.
- SitDW1 -VaP- Remake Demo version 0.04 update. - 19 August 2024
1. Fixed the issue where some sound effects were played even when the sound volume was 0 2. Redesign of items (life, energy, points, special ammo, main weapon conversion) 3. The special Zolgae does not appear right away, but appears after a certain period of time after the location of the special Zolgae appears. + Added a display image when moving after appearing. 4. Add upgrade function to main weapon (display of number consumed, grade, attack power) 5. Simplification of battle screen UI with Tab key and addition of original state conversion function 6. Add player's stamina type to the game selection screen (count type, gauge type) 7. Some improvements to the home screen UI layout + All menus displayed in English only 8. Added a function where items are recovered from the player if they are within a certain range of the player (recovered regardless of low/high speed mode, range is the…
- 0.03 update of the remake -VaP- Demo version. - 25 July 2024
1. The pattern difficulty of some Zolgae and bosses has been adjusted/relaxed. - The firing speed of bullets fired from the boss emblem in Chapter 2 has been slowed. - The bullet firing speed of the boss during the 1st phase pattern of the boss in Chapter 3 has been slowed down. (Normal, Hard only) - The firing speed of bullets fired from various angles during the boss's 3-phase pattern in Chapter 3 has been slowed, and the rotation speed has been made faster. - Fixed an issue where a Zolgae would disappear without firing a shot even if he appeared in the middle of the field in Chapter 1. - The Zolgae in the second half of Chapter 2's field was corrected to appear outside the screen instead of appearing without effect on the screen. - The stamina of the giant Zolgae at the beginning of the field in Chapter 2 has been slightly lowered. - The stamina of special henchmen has increased slig…
- This is the update to version 0.02 of the remake –VaP- Demo version. - 22 July 2024
1. The player's main weapon conversion system and items have been added. - The main weapon types are divided into straight forward (red), wide-area random fire (blue), and Homing fire (green), and when you defeat a special Zolgae, a main weapon conversion item is dropped. - The main weapon conversion item changes color at certain intervals and is converted into a weapon corresponding to the changed color. - When the main weapon hits an enemy, a small effect of each color appears briefly and then disappears. - I don't know if it will continue to the official version, but there are three stationary items placed in the tutorial, and one item slowly moves from the right to the left of the screen when each stage starts. - The straight-line and wide-area random shooting types have the same firing speed, but the guided shooting type has the characteristic of hitting without any gaps, so the fi…
- 0.01 update of the remake -VaP- Demo version. - 16 July 2024
1. Fixed the issue where the Chapter 2 boss dialogue did not appear after selecting the Shin-Jang-Dae(Second Sub Weapon). 2. Fixed the issue where pressing (Return to main screen) in the menu that appears when Life drops below 0 after Chapter 2 would not return. (If you press , the will appear, then will appear, then press the X key to return to the .) 3. Fixed an issue where FPS would drop below 20 when continuously firing guided missiles when there are no enemies. (Enemy tracking status is updated every second instead of every frame, and the shooting speed has been increased to reduce screen remaining time.) 3-2. The color of the Homing missile has changed. 4. Some guidance text in the tutorial has been changed. ( has been changed to .) 5. The pattern difficulty of some henchmen has been lowered. 6. Some FPS-related settings have been adjusted.