SPSTEAMPULSELIVE ANALYTICS
1000 Cuts: Jomaku

1000 Cuts: Jomaku Steam news

Banjo Toad Studio | Mar 8, 2024 | game

Released

0players observed · 25 September 2026 - 09:03:54 UTC

ActionAdventureIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

1000 Cuts: Jomaku news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews169
  • Release dateMar 8, 2024
  • DeveloperBanjo Toad Studio
  • PublisherBanjo Toad Studio

Genres: Action, Adventure, Indie, Free To Play

Company pages: Developer: Banjo Toad StudioPublisher: Banjo Toad Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

1000 Cuts: Jomaku Steam news

1000 Cuts: Jomaku news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #4 + Kickstarter is LIVE - 9 July 2024

    Ahoy friends! Before we get into it, here's a huge thank you to the community for all your insight, feedback, and suggestions. We're a very small team of devs, but we try to roll out updates and improvements as fast as we can, so keep your suggestions and feedback coming :- ) We're also super excited to announce the launch of our Kickstarter campaign! This is a huge step for us, one we couldn't take without you. It's chock full of exclusive digital and physical rewards (that ship worldwide), with loads of content-rich stretch goals including localization, expansion areas, additional dialog options, and much much more. The campaign runs from July 9th (today) until August 8th, but the early bird specials are limited (and already running low) so if you're interested in saving 30-40% on the game, better get over there quick! Okay, but what about the update? When we say this is a major updat…

  • Update #3 - UI Rework, Instant Action Mode, Combat QoL, Button Rebinds, Bugfixes - 14 April 2024

    Ahoy friends! This covers a number of hotfixes we've rolled out since Update #2, in addition to some new and exciting things we've got cooking in the linked build. Before we get into it, here's a huge thank you to the community for all your insight, feedback, and suggestions. We're a very small team of devs, but we try to roll out updates and improvements as fast as we can, so keep your suggestions and feedback coming :- ) P.S. - Here's your weekly reminder to wishlist the full game and follow our pre-launch Kickstarter page. Big Picture Changes Massive Pause & Settings Menu Rework w/ New Features Additional Controller Support w/ Icons + Rumble (optional) Even faster New Game button for players who want Instant Action Combat QoL Improvements Numerous bugfixes reported via survey and reviews UI Improvements The Settings Menu now has four tabs -- Input, Video, Audio, and Statistics -- wit…

  • Update #2 - Dodge and Parry Buffed - 2 April 2024

    Ahoy friends! Before we get into the most recent batch of changes, here's a huge thank you to everyone who's given us feedback, suggestions, and pointed out bugs etc., we couldn't do it without ya! This changelog covers a number of small hotfixes we've rolled out since Update #1, in addition to some big changes we've pushed out in the linked build. We're a very small team of devs, but we try to roll out bugfixes and improvements as fast as we can ! So keep your suggestions coming :- ) P.S. - Here's your weekly reminder to wishlist the full game and follow our pre-launch Kickstarter page. Big Picture Changes Massive buff to the dodge Improved responsiveness for Parries and Attacks Increased variety of enemy responses to player behavior Numerous bugfixes and quality of life changes Player Combat Changes: Players can now dodge forward in addition to the original backward dodge. To dodge, e…

  • ⛩️ Follow One-Thousand Cuts on Kickstarter! ⛩️ - 30 March 2024

    Ahoy Friends! Thanks for joining us :- ) Before we get into it, we just wanted to give a big ol' shout out to everyone in the community who's played Jomaku, streamed on Twitch, given us feedback, reported bugs, and helped make this crazy dream come true. Without you, there'd be no One-Thousand Cuts, so thanks! We're delighted to announce that One-Thousand Cuts is officially on Kickstarter! While it's still in the pre-launch stage, you can follow for updates and become one of the first backers when we go live (in April). It's the best way to take advantage of the discounted early bird specials on the most popular bundles (while supplies last). There are a TON of cool stretch goals and rewards that we're so so so psyched to announce. Buuut, here's the thing, we don't want to reveal too much before the campaign goes live, so here are a couple hints of things to look forward to in the Kicks…

  • Update #1 Thanks for Playing! - 21 March 2024

    Ahoy friends! Before we get into all the changes, we wanted to take the opportunity to say thank you ( ! ) for playing One-Thousand Cuts. And an extra special thank you to everyone who's given us feedback, suggestions, and pointed out bugs. This update would look a lot different without you! While we've done a couple minor bugfixes since 1000 Cuts: Jomaku's release last week, this is the first major update, with specific attention to some of the suggestions you've given us in your feedback :- ) Big Picture Changes Refined player controls for more satisfying combat Remastered soundtrack, with new tracks for both bosses. Tutorial rework for players looking to jump right into the action Numerous quality of life changes and bugfixes Player Movement and Combat Update Players can now combo attacks. Press and release the attack button any time during an initial attack to combo into a second at…

  • 1000 Cuts: Jomaku FAQ - 15 March 2024

    Hello and welcome to the 1000 Cuts: Jomaku Steam Community Hub! Thanks so much for joining us! We’ve compiled several of the most frequently asked questions here. Remember to wishlist the full game on Steam! Frequently Asked Questions: Q: Is this a demo? A: Yes! This is a demo of the first area in One-Thousand Cuts designed to give players a feel for the basic combat and story elements, specifically highlighting the one-hit-kill and consequential moral choices. We've structured the demo like a traditional Japanese Noh drama, with three acts Jo ("introduction"), Ha ("destruction"), and Kyu ("haste"). Q: When will the full game release? A: We're planning a Q1 2025 release, pending the successful completion of our Kickstarter Campaign. If you haven't followed the pre-launch Kickstarter page, you should go do that now ;- ) Q: Are there multiple endings / do my choices really matter? A: Yes!…

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