- Dangerous Galaxy Joins Roguelikes In Space Bundle! - 15 February 2026
Roguelikes In Space bundle is in orbit!
- Update #15 | New enemy ship, level variety, balance changes and more! - 4 December 2025
The game is finally out, and I am very happy to see people playing, breaking it, and having fun!Over the last couple of weeks, I was busy listening to feedback, which led to fixing many bugs, improving balance, level variety, and a new enemy ship.List of changes: * New ranged enemy ship added to the game.* Added more variety to levels with fewer rocks and more enemies. * Balance change: Rocket explosion size increased.* Balance change: piercing reworked + projectile-based active abilities now apply piercing.* Balance change: increased power of most of the active abilities.* Balance change: split fire damage boost nerfed.* Balance change: Fragmentation now only deals damage to other targets.* Bug fix: explosions that kill enemies no longer send damage numbers flying.* Bug fix: the game sometimes crashes after defeating the first boss.* Bug fix: ship hp bar would show over the item's tool…
- Dangerous Galaxy Is Now Available on Steam - 21 November 2025
Dangerous Galaxy is now Live on Steam!
- Update #14 | Cloud save, achievements, difficulty settings, and more! - 5 October 2025
This update was mainly focused on preparing the game for full release, which is scheduled to be released at 2025-11-18. Currently, the full game is done. Polish/unexpected bug fixes/balance changes are being worked on. List of changes: * 35 Steam achievements added to the full game.* Cloud saving has been added to the game (cross-saves between the demo and the full game when it launches).* Added unlockable game difficulty modes (including easy). Spawning more enemies and affecting various aspects of the game. * New song added to the game.* Laser ability's damage increased from 24 to 30. Upgrading it gives 10 damage instead of 8.
- Update #13 | A lot of polish and finishing the full game! - 22 August 2025
List of changes: * 7th-12th main weapons and their unlockable conditions added to the full game.* New enemy added to the first stage - Lost rock.* New version of the turret enemy added for stage 2.* New turret enemy added for stage 4.* Visual polish: Menu navigation now uses scroll bars instead of arrows.* Visual polish: "Ship stats" now includes every stat that you can get from upgrades. * Visual polish: "Ship stats" now has tooltips. * Visual polish: Now there is a button to reset settings.* Visual polish: Now there is "My ship" button at the main view of the space station. * Visual polish: Ability cooldowns are now shown in ship simulator.* Visual polish: Shop item rotation lock now displays if the items are locked or not.* Visual polish: Enemy hp bar size now depends on enemy size.* Visual polish: Now player hp is visible above the ship (can be disabled in options).* Small gameplay…
- Update #12 | Reworked upgrade system, and more! - 1 August 2025
List of changes: * new passive upgrade: Internal flame - Damaging enemies causes them to overheat and take 3 damage over the next 3 seconds.* new active upgrade: Burst waves - Fire two waves of laser blasts (9 blasts). Each blast deals 8 damage.* Item tears introduced that give extra bonuses: basic, bronze, silver, gold.* Active upgrade system reworked. Now, combining upgrades allows you to pick an upgrade path, and the next time you'll upgrade, you will add power on top of it by choosing another path. * Each active ability now has a unique passive that appears when item tear is higher than basic. * Item price and level rework - you will not get higher-level items in shops or rewards, but the rarity of items will differ. * No limit on active ability levels* Shield ability now has a sound effect* UI improvement: Now item tooltips show item price and rarity* Balance change: Damage to play…
- Update #11 | New enemies, boss music and more! - 16 June 2025
List of changes: * Flying back/left is now made 15 percent faster to make it feel nicer.* Defensive turret reworked into attack drone ability* Bug fix: a star that is beyond the boss star and unreachable* Case simulator: Now player can move + no damage can be taken in simulation* Balance: ship inventory increase price reduced by 50 percent.* Bug fixed: rocks giving 2x gold* Bug fixed: Double cannon firing only one bullet at the start of the level sometimes, and on simulator + double cannon delay of firing when first loading a level* Temporary buffs will no longer spawn at the end of the level, where it is impossible to reach. It will still drop close to the end, though, where reaching is hard. * Upgrades can now be switched places in the grid or the inventory.* Bug fixed: case simulator background would clip/cut out* Option to reset tutorial added to the options menu* Game icon and name…
- Update #10 | Stage 3 completed, bug fixes, and more! - 22 May 2025
Stage 3: Boss battle created Levels created Fully tested by play testers Other Changes: Bug fixed: vampirism heals in the ship simulator and heals too much in normal levels. Bug fixed: very rare crash on stage 2 when pressing on a star. Bug fixed: stage 3 rock collisions are inaccurate Bug fixed: gathered loot tooltip text would fade into button text Bug fixed: very rarely, the boss star does not connect to other stars. Bug fixed: Comet hitting the player doesn't die Bug fixed: game crashes when updating the shield sometimes Bug fixed: connector upgrade not adding sides in certain scenarios Bug fixed: No more galaxies with non-connecting stars Containers now have a chance to give gold, and give gold if the inventory is full. A few spelling mistakes fixed. Balance update: Knockback cannon damage reduced from 20 to 18. Game rebalance: Items are now 3 times more expensive, but gathered loo…
- Update #9 | Level variety, stage 3 and more - 10 April 2025
Focus on variety/b] This update aims to increase level variety and fix many bugs. Sneak peaks from stage 3 that is being developed as well: Like what you see? Try the demo - it's free!
- Update #8 | Graphical improvements, new upgrades and more! - 8 March 2025
Focus on polish This update aims to polish the game and increase its visual appeal. Flying foreground objects added to the game. Active abilities can now be leveled up to level 5 instead of 3. Added sounds for: spinner enemy, installing upgrades, and ability cooldowns. 5 new passive upgrades. 1 new active upgrade. 1 new song. 1 special event. Various bug fixes, polish improvements, and balance changes. Like what you see? Try the demo - it's free!
- Update #7 | Special events, galaxy map expansion, new enemies and more - 7 February 2025
Galaxy map expanded This update aims to expand the Dangerous Galaxy map by Introducing: Lost cargo containers that can give gold or items. Special events that allow picking one out of three buffs. Rebalanced gameplay where the more you travel, the harder enemies become across all stages. So now there is a risk and reward balance between trying to get all rewards versus not clearing everything and rushing. New enemy - psychotic orb Like what you see? Try the demo - it's free!
- Update #6 | Procedurally generated levels, galaxy map, main weapons and more - 29 November 2024
Increasing replayability This update focuses on increasing the fun of replaying the game. We are introducing: an ability to unlock new main weapons, many new ship upgrades, procedurally generated levels, and more. We are also introducing some quality-of-life features: damage number indicators, offscreen enemy warnings, expanded tutorials, and more. Procedural generation Each stage of the game features a procedurally generated galaxy travel map. As you travel through the galaxy, it becomes more dangerous. Locations with treasure may lead you astray. Each level is never the same - now it's procedurally generated (except the boss battles). More ship customization The game now offers an ability to unlock new main weapons. 8 new ship upgrades were added to the game. Passive ship upgrades now can be upgraded unlimited amount of time. Like what you see? Try the demo - it's free!
- Update #5 | Controller support, new levels, enemies, active abilities and more. - 3 August 2024
Updates: Gamepad/Controller support added New active ability: Machine gun New active ability: Plasma ball Level 18 added to the game New enemy: Blade spinner Tutorial added on the first play Upgrade cost rebalanced Reworked mission system. Now faction reputation will give unique bonuses and there is no requirements for missions. Picked up power up timer added Shotgun damage increased Weaken nerfed Split fire nerfed Piercing bullets nerfed Bug fix: on ship simulator and level 4, small rock's hp was too high. Bug fix: Collisions adding too much speed to objects Default ship speed is increased by 20 percent. Bug fix: pausing in ship simulator breaks the game Bug fix: Plasma ball kills give no gold Bug fix: damage upgrade crashes the game Bug Fix: Ship upgrade grid sometimes allows placing not connecting upgrades
- Update #4 | New levels, enemies, active ability, and a polished options menu - 14 July 2024
This Dangerous Galaxy update adds many tweaks and changes to the Dangerous galaxy. Including 2 new levels, new enemies, and a new active ability - defensive turret. Updates: Levels 16-17 added to the game New obstacle added: Meteor cube New enemy added: Machine gun turret New enemy added: Robotic bat! New active ability: Defensive turret Player ship's trail animation updated New background added for levels 16-20 Menu UI reworked and video settings added Bug fix: When the player's ship collides with asteroids, sometimes rocks fly around the player. Bug fix: Ship simulator breaking missions Bug fix: Completing level 10 shows level 9 as the completed level Bug fix: Enemy hp drawing below enemy sprites. Bug fix: Second boss sound being bugged - very loud. Marketplace UI improvements. Bug fix: Ship simulator showing ship hp on top of other UI elements. Mouse wheel scrolling added to menu nav…
- Update #3 | Mission system added to the game - 29 June 2024
This Dangerous Galaxy update adds a mission system to the game, as well as many other quality-of-life improvements. Updates: A mission system with 24 missions and 3 factions was added to the game. Players can now sell their items. Many balancing changes. The ship simulator now has a button to display the ship's stats. Various bug fixes. Various UI changes. Added new sounds for boss battles and missions.
- Update #2 | More ways to explode - 8 May 2024
This Dangerous Galaxy update expands the game to include 15 levels with an additional boss battle. Updates: Levels 12-15 were added to the game. Players can now customize their ship before each run. A new boss battle. A new background. Various bug fixes.
- Update #1 | More ways to destroy - 14 April 2024
This Dangerous Galaxy update includes many changes and additions aimed to increase variety and make the game more fun. Big updates: Level 11 was added to the game. Shipyard now allows to see the player's ship in real time, while the player adds upgrades to it. As well as an asteroid launch option to test your weapons. Damaging an enemy now shows a health bar on top of it. Roguelite elements were added to the game - after death, you can keep up to three upgrades. A new enemy was added to the game - spike shooter. 2 new active abilities were added to the game: gravity wave and active defense. Other updates: Many balance changes and minor upgrade changes. Minor gameplay bug fixes (including physics bugs)
- Dangerous Galaxy demo is Live! - 24 March 2024
Dangerous Galaxy demo is live - Try it out! Demo includes: Fun physics-based combat Unique upgrades system Challenging roguelike experience 10 levels