- Patch 2.0.1 - 8 July 2025
Patch NotesAdded a timer toggle-able on and off by hitting tabAdded a visual showing what times are needed to get each rank during the end level sequenceFixed The General playing the wrong musicFixed the Box Mecha not working after hitting a checkpointFixed Pilots not having a death animationFixed pistol not starting with ammoAdded THE MAN
- The [DOUBLE TIME] Update - 21 June 2025
Hey Guyscan you believe that chapter 2 is out now, it's only been 218 days. Well let's see whats changed in those 218 daysPatch NotesAdditionsAdded All 5 Chapter 2 levelsAdded New Achievements: Run Cold, Amputee, SUPER F, Too Fast, and System FailureAdded invincibilty and flight cheats (always available in sandbox, can be activated in normal levels)Added Checkpoint option in the pause menu (and by extension reworked the restart option)Added Confirmation when quitting to desktop mid levelAdded Searching for prefabs in the sandbox spawn menuAdded Visualizer for Orb Fragments collected on the title screenAdded Weapon swayAdded Level rankings and timers on level completedAdded Rocket LauncherAdded Option to change look sensitivity in the general options menuAdded Title screen "sets" that load randomly when loading title screenAdded Cheat console in the sandboxAdded THE MANChangesRifle rate…
- [ T O M O R R O W ] - 20 June 2025
Chapter 2 : The Real Test releases tomorrowThat's right, after over 200 days of waiting Chapter 2 will finally be here. With 5 more levels each with new and improved content. Level rankings, more achievements, etc. Check back tomorrow Saturday June 21st to finallyContinue Testing!
- The [MIDDLE OF THE ROAD] Update - 26 January 2025
Fantastic :) Wow a new update, the last one was only 82 days ago, well as you can see I've been working during those 82 days, and I've put together this update of various things I've changed while working on Chapter 2, speaking of... THIS UPDATE DOES NOT INCLUDE CHAPTER 2 CONTENT that will come as a bigger update sometime in the coming months Patch Notes General Changes Overhauled UI Guns now relieve heat faster when holding a different gun Edited the geometry in the third room in Up Close and Personal Sped up player bullets Modified Dashing Long Dashes now cost two dashes (can go into the negative) Dashing now removes player gravity for a short time Dashing from any direction now yields the same speed Completed rooms now stay completed on respawn Music now persists on death/restart Minigun heat now gets reset on pickup Basic Enemies now detect the player based on distance Paused audio…
- Patch 1.5.1 - 6 November 2024
Patch Notes Fixed UI elements not being visible at certain aspect ratios Added support for higher resolutions (4K and 3440x1440) Fixed grapple arm not lowering after grappling enemies Added animations to the pause menu Slightly changed the lighting in Paranoir to help with visibility Added THE MAN
- Working on TSN Chapter 2 - 3 October 2024
Hey Guys! :) Its been about 3 weeks since the Facelift Update, and I have been hard at work on chapter 2! Let me give you a rundown of the current plans for chapter 2 Chapter 2 is planned to include 5 more levels (4 normal, 1 boss) 3-5 new enemies at least 1 new weapon 1 new character There's more to come but that's what I will share with you for now, so tune in and watch the development broadcast or just sit tight and wait for chapter 2. Ok well Have fun testing!
- The [FACELIFT] Update - 12 September 2024
Wow, it's been 3 months since one of these, my bad! but I think you'll like this one! What This Update Focuses On The Facelift update is an overall improvement to game functionality, playability, and to an extent graphics. This update does it's best to address concerns that have piled up over the long waiting period, and comes with a hefty list of patches as a result, speaking of... Patch Notes General Changes removed “tech database” button from the title screen Improved hit registration Removed aim assist Buffed punching arm damage (from 15 to 25) Added a speed boost to the start of grappling Made grappling looser Shortened the gap in the dashing tutorial and added a checkpoint Redid the escape sequence Made machine gun enemy corpses delete after 5 seconds Shotgun bullets no longer penetrate enemies Improved the look and feel of hitstop Bug Fixes Resolution now automatically set to the…
- [TEST SUBJECT NAME] Official Instagram - 28 August 2024
HAS AN INSTAGRAM ACCOUNT CLICK HERE TO VIEW THE ACCOUNT https://www.instagram.com/test_subject_name?igsh=MW02bDRyYWpmNmtkdA%3D%3D&utm_source=qr What this means for For people looking for devlog content this is the place to go! The account is a place where progress, teasers, and game news will be posted. If you want to stay updated on less mainstream news this is where you'll find it. Main game news will be posted on Instagram and Steam, so don't worry about missing out on important things. Behind the scenes content about my life relating to this game will also be posted! Be on the lookout for irl photos and videos! What comes next This account launch is proceeding a major bug/overall improvements update. The Update Look out for this update slated to release in the coming weeks! That's all for now. NOW CONTINUE TESTING
- Working on TSN cause I want to - 6 August 2024
Hi guys !!! :) Im working on the game again, like last time join if you want to, this time will be the same as last time :) have fun watching! What I plan to work on Finishing up the redone escape sequence Redoing the end of chapter 1 scene (possibly) changing the revolver equip animation
- Working on TSN cause of the mixed reviews - 4 August 2024
Just a stream where I'm working on TSN, feel free to come check it out! :)
- Progress is Being Made! - 29 July 2024
Hi guys! Been almost 2 months since the last update hasn't it, pretty bad for an early access game huh? Well I'd like to say first of all that I'm sorry for the time without an update, but following the (helpful) criticism from reviewers I've been trying my hardest to fix problems that were previously unaddressed. such as my main concern with the game, the hit registration on bullets. There are other things I'd like to make better before the next update, grappling and visuals and so on, although most likely these will need to continue to be tweaked, as I doubt I will be able to perfect gameplay mechanics based on only one round of feedback. All of this is to say that the next update that will come out will be focused on making the gameplay better as a whole, but this will most likely take a little while, as I would like to fix most of the current bugs in the game before I release this u…
- The [INCESSANT YAPPING] Update - 2 June 2024
Ow My Ears This update adds a majority of The Generals voice lines and a heavily requested tutorial to the game Additions All level based General voice lines Full tutorial level Tool Tips Bug Fixes Fixed player position when loading a level Fixed rifle enemies hovering too soon
- Windows Hotfix 1.3.3 - 20 May 2024
Small Update fixing some bugs and general improvements Patch Notes Changed Rifle max heat from 3 to 5 Rifle Enemies now fire bursts of 10 shots at a time Rifle Enemies move much slower Added escape sequence at the end of The Generals fight Minigun Enemy corpses now disappear after 2 seconds in Paranoir The "Short Reign" achievement is now attainable at the end of the escape sequence Added "End Of Chapter 1" scene after the escape sequence
- [TEST SUBJECT NAME] PLAYTEST OUT NOW - 11 April 2024
With the demo (that actually hasn't even been publicly mentioned until now) taking way longer than I thought to finish, I've decided to start a closed playtest for . What This Playtest Includes This playtest has all the levels of the first chapter, as well as all the planned weapons for the first chapter. I will try to steadily update this playtest as I fix bugs and create new content. This playtest may eventually have content from future chapters beyond the one that will be shown in the demo. Please Be Patient This is a very early version of the game, with many features yet to be polished and potentially many bugs and glitches that I will need to fix, the purpose of this first version of the playtest is for me to get feedback on the base mechanics and gameplay loop, but I will continue to try to make this experience as best as it can be. Remember, this is not a full release, most of th…