SPSTEAMPULSELIVE ANALYTICS
Idle Colony

Idle Colony Steam metadata

Faith G. | Dec 16, 2024 | game

Released

15players observed · 23 September 2026 - 08:28:35 UTC

CasualIndieSimulationStrategyClickerSteam Store

  • Latest observed players15 · 23 September 2026 - 08:28:35 UTC
  • SteamPulse tracked peak1,155
  • Units sold (VGI)88,597
  • Revenue (VGI)$391,000
  • Review score82% positive

Idle Colony metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players15 · 23 September 2026 - 08:28:35 UTC
  • SteamPulse tracked peak1,155
  • Units sold (VGI)88,597
  • Revenue (VGI)$391,000
  • Review score82% positive
  • Total reviews577
  • Release dateDec 16, 2024
  • DeveloperFaith G.
  • PublisherFaith G.

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Faith G.Publisher: Faith G.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Idle Colony Steam metadata

Idle Colony metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2843640/metadata
Steam Storehttps://store.steampowered.com/app/2843640/
Steam Communityhttps://steamcommunity.com/app/2843640
PCGamingWiki search
IGDB searchSearch IGDB for Idle Colony

Reviews, pricing, and metadata

Review summary

Very Positive

82% positive, 473 positive, 104 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

19

Platform releases
  • Steam 16 December 2024

Latest Steam announcements

  • JP/CN Hotfix! - 29 October 2025

    This update fixes the broken UI that appeared when switching to Japanese or Chinese.The problem was caused by the font atlas exceeding 16,384 pixels, a size not supported by many GPUs. The atlas is now capped at 16,384 pixels, meaning you’ll still need a GPU capable of handling textures of that size. Fortunately, any GPU powerful enough to run the game smoothly already meets this requirement.Thanks for your quick reports, and sorry for the inconvenience!

  • Localization update! - 28 October 2025

    You asked for it, here it is. The game is now available in the following languages:Simplified ChineseJapaneseGermanBrazilian PortugeseFrenchI've also fixed a couple bugs:Fixed bug where lumberjacks would cut sapling that is not the lowest base tier.Introduced a save file backup to reduce chances of save file corruption.Having a savefile corruption now enables a special tool to give progression back.Finally, I had to remove the demo because it was complicated to keep two versions of the game up to date. Sorry about that.

  • Patch Note 1.0.06 - 23 December 2024

    Bug fixing continues! Thanks for your reports. Queen bees from flowered trees will now prevent the lumberjacks from cutting their trees. Achievement 1024^2 + 0 now works even if you create multiple Mega Colonists at once. The run timer is now properly saved (some of you unlocked the speedrunner achievement by exiting and relaunching the game, oops!). When x5 or Max. is checked, upgrades above a certain level now always show the appropriate hint. Fixed the numbers in the description of Sun Dance/Rain Dance. Snowdrop lifetime is reduced to avoid cluttering the screen (visual difference only).

  • Patch Note 1.0.05 - 22 December 2024

    Quick patch, mainly to fix a broken feature. "We Don't Need Tower" No longer prevent from disabling the construction of towers. Fertilizer should no longer be able to jump from the ground to a fully fertilized sapling. Moles income rate is now properly reset and can no longer get stuck after selecting root caretaker.

  • Patch Note 1.0.04 - 21 December 2024

    Summary I've fixed the freezing issue that was getting worse over time played. Other bug fixes Quality of life improvements Gameplay balance according to your feedback Bug Fixes Fixed the worsening freezes over time. Coming back to the tech tree after the ritual should no longer freeze for a ultra long time. When sorted by price, upgrades will no longer disappear after reaching a certain level. When sorted by price, solar upgrades are now still visible in their tab. QOL Lumberjacks can now chop unfilled hives (only if you want them to). Lumberjacks can now chop flowered trees if they have no hives. (Flowered tree will be considered as a tier 0 tree.) Auto-fertilization will switch targets if the current one has reached the max. amount of fertilizer. Minor description improvements. Gameplay balance I've read many of your reviews, and I get that many people were getting frustrated by most…

  • Patch Note 1.0.03 - 19 December 2024

    I keep working on bugs! Lumberjacks/Engineers should no longer circle in the middle of the map: this happened if they had targeted an unreachable tree. Trees will no longer spawn in unreachable areas of the map. Flowered trees no longer absorb melted fertilizer. Mega Colonist no longer prevent from unlocking the "No Workers" challenge. "Standard Tree Only" challenge, can no longer be unlocked if the fir trees are enabled. Fixed a mistake in the tutorial regarding chopping trees. Added "s" for seconds, in the Rain Collector Duration upgrade. I'm still working on the stuttering issue. For now the work around is to exit and launch the game.

  • Patch Note 1.0.02 - 18 December 2024

    Mainly fixing a couple small bugs: Fixed bug where mole underground would level up flowered tree changing the flower sprite into fruits. Fixed bug that prevent from unlocking the the house technology when winning the game. Reduced the amount of snow sprites cause it looked a bit cluttered especially with Rain Power. Slider for the engineers cannons start at 1, not 0, to better reflect what it actually does. I'm aware that some of you are experimenting lag spikes issues. I'll be working on optimizations to the best of my abilities, given that on my machine I don't have the same performance issues.

  • 1.0.01 Patch Note - 17 December 2024

    This small patch fixes minor issues that have been frequently reported. Thanks for your feedback! Auto-Flowering is no longer automatically set to 1 when the Flower Spawn Rate is high enough to get the combo all the time. Because most of you got confused and thought it was a bug. You'll have to manually set the auto-flowering threshold to 1 whenever it is appropriate for you. Saplings will no longer spawn within an obstacle tile. "Click again to refund" will no longer appear in the main menu. "Tickle me" has been replaced by an animation to better explain how to bloom the flower. Some of you thought it was a bug. Fixed a bug where clicking Exit & Save would actually not save the run and rely on the auto-save instead. Improved the Prism's description to better explain the build conditions. Improved the Flowered Tree's description to be less confusing.

  • Going forward - 16 December 2024

    Dear friends, What an amazing ride 2024 has been. I hope you had a great year. I started Idle Colony in February, and I couldn't imagine that 10 months later, it would be the successful release it is today. And it all started as a questionable game jam game: https://f417h.itch.io/lovecolony (Yes it was a completly different game) My journey I want to thank you for your renewed support all over the year. Idle Colony would definitely not be the game it is today without your enthusiasm and encouragements. In fact, I originally planned the game to be nothing more than the first demo you maybe played (back when the game was all gray). I expected to push the game on Steam, maybe sell a hundred copies, then find a "real job" lol. But now, I'm most likely going to be able to keep doing what I like: making video games. I can't tell how great it feels, after 7 years of learning, trying, and faili…

  • New Demo, Release date, Price... - 15 November 2024

    Dear friends, We're getting closer and closer to the release date. I'm happy to announce that I will be shipping in time. I'd like to present you a new trailer for the game, (the release date is at the end of it): You can now have access to a brand new demo! It is now an accurate preview of the full version. If you like the demo, you'll love the game. Also you can now leave a Steam review for the demo, which have it's very own Steam page. I encourage you to do so :). For the price, it's very simple, you've been more than 2000 to give me your feedback from the previous demo, and you told me how much you want to pay: The average of all of your answers is 6.23 USD, which I rounded up to 5.99 USD. The price will be different depending on your country. I'm very excited to know how you feel about all this. I'll see you on the forums and the Discord!

  • Everything I've done over the last month! - 13 September 2024

    Dear friends. Because images are better than words, I'm happy to share with you this very short video about everything I've been working on during the last month. NOW WITH A GOOD MICROPHONE OMGGG Here's the points we go across during this 2min. devlog: Automation of the wood New sources of income multiplier New special currency for unique upgrades New types of colonists Special buildings interacting with colonists Bees! Meta-score As always, I'd be very happy to know what you think about all that.

  • Progress of the last weeks! - 9 August 2024

    Dear friends, I'm making good progress on the development. I've been lucky enough to find a place to live for the summer and I'm working full time on Idle Colony. I've got a strong deadline for releasing the game this year and I have a solid idea of what all the features will be. (It's all written down in my GDD) It is now all about production and it feels good to have a precise plan when going forward. I wanted to share with you the progress made over the last couple of weeks so you have the opportunity to tell me what you think. I thought the best way to do so was through a concise video, so here's my first Idle Colony devlog: (It's only 2 min long!) Yes you can roast me about my mic... Next time I'll have access to my usual recording gear. Long story short here's the main points I've been working on: -Rework of the fertilizing feature and it's automation, there's now a new type of co…

  • 0.3.3: Bugfixes, Gameplay balance - 7 July 2024

    This small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster. There will be less frequent updates going forward (except for major issues) so I can focus on making efficient progress on new exciting gameplay features. Thanks for your abundant feedback that I keep reading every day! Patch Note Bug fix Colonist should no longer get stuck inside walls Performance stats window (fps...) no longer merge with the stats pannel (production/gathering rate...) House level 1 effectively spawn two colonists when getting the second pallier technology. Fixed a bug that could reduce the Fertilizer stack count by one (and other technologies related bonus) UX You can now disable drawing the colonists tracks in the settings Fertilizer stack hitbox fixed to better…

  • 3.3.2: Improved UI - 5 July 2024

    Given your feedback, some things aren't easy to understand, and many of you don't like the upgrade pannel on the left by default. My goal with this update is to make the ui clearer, and the prestige goals more intuitive. As always, your feedback is very welcome so we can keep improving things! (The feedback form has been reinitialized so don't hesitate to use it again) Patch note 3.3.2 Bug fixes Fixed a bug that made impossible to draw path when UI was disabled in some cases. UI/UX Changed general UI layout. Income rate/Fruit goals, now blink when they are reached. Prestige button blink with color when tech point are incremented. Stats simplified with icons, can be dropped down by clicking on the arrow to show more stats. Hints are showing when hovering the stats with the mouse. Stats menu now also display the mouse gathering rate.

  • Hotfix: 0.3.1 - 3 July 2024

    The hint "Left click to create path" won't appear unless you have the technology unlocked The main menu button "New Game" will now actually reset all of your progression, with a double security check. You can now prestige without any technology points in order to reset your run and simply access the technology tree. Fixed an issue where prestiging would not generate a new map.

  • Colorful and QOL, Update 0.3.0 - 2 July 2024

    This update focus on artistic choices and quality of life improvements. In theory it should be compatible with your save files, but I cannot guarantee it a 100%. Let me know if you had any issues. Because I splitted some tech into multiple ones while making sure that you still have the same progress with your current save, you may end up in some cases with negative prestige points, but don't worry it's not a bug. You've been a majority to request a change in the game theme because you found it too dark. And also you were mitigated regarding the UI. A lot of you didn't realize you could delete path, or didnt' felt the fertilizing mechanic intuitive, so I added non-blocking tutorialisation in the form of hints that disappear once you do the requested action once. Then I made quite a substensial number of changes to improve your quality of life overall. There's still a lot of things to be…

  • Where are we heading ? - 22 June 2024

    Dear friends, First I just wanted to say thank you. You've been more than 9000 people to play Idle Colony demo in less than two weeks. It's not been two months since the Steam Page opened and you're already 5500 to have wishlisted the game! Additionally, 1200 of you have been kind enough to fullfill the feedback form that gave me precious data on how to make a better game! I'm still reading through your all of your comments and taking notes to know what's a priority for you You're all being very enthusiast and lovely, thank you for your amazing support. Something that came back a lot is that you don't like much the dark colors of the game. And I agree with you, so this is something I'm working on at the moment. But one if not the most important thing for you (and for me too) is the lack of gameplay mechanics allowing for choices and strategies! I don't want to say much about my plans be…

  • Hotfix: UI crashes and click rate - 22 June 2024

    This is a small patch about important issues that I couldn't leave pending until the next update. Fixed the crash when resizing the upgrade window. This is a temporary solution as this makes the scrolling area move the tabs with the content. Also, I reduced the clicking rate needed when unlocking the ClickClick tech. As I realized that it can be easy to hurt yourself without even realizing by clicking rapidly for extended period of time.

  • Livestream Q/A and Speedrun - 14 June 2024

    Hey folks, Come have chat today and ask me anything you'd like to know about Idle Colony and it's development. While answering your questions, I'll be making a goofy attempt at speedrunning the game. See you at 9pm CEST (12pm PST)

  • V0.22 - Minor update - 9 June 2024

    I'm adressing some of the issues you have been reporting to me: Quality of life / UX Tech tree open after prestige Tutorial font size increased Some popup font size increased WIP popup no longer in front of main menu Feedback request happens only after coming back twice from a run Gameplay Poop treshold to level up a tree slightly changed: BEFORE: 2 - 16 - 128 - 1,024 - 8,192‬ NOW: 5 - 30 - 180 - 1080 - 6,480 This should slighlty improve the feeling of progression by reducing the massive snowball early game but also making late game less daunting. Increased max manual click power multiplier from x3 to x4. Don't hesitate to give me your thoughts about the changes !

Patch notes and updates

S.noRelease datePatch nameGID number
129 October 2025JP/CN Hotfix!1814942955099755
223 December 2024Patch Note 1.0.061786573930754642
322 December 2024Patch Note 1.0.051786573930712830
421 December 2024Patch Note 1.0.041786573930690283
519 December 2024Patch Note 1.0.031786409468881015
618 December 2024Patch Note 1.0.021786409468848980
717 December 20241.0.01 Patch Note1785774543690980
87 July 20240.3.3: Bugfixes, Gameplay balance5842939267347011493
95 July 20243.3.2: Improved UI5842939267339431819
103 July 2024Hotfix: 0.3.15842939267331004682
1122 June 2024Hotfix: UI crashes and click rate5759622039982928581
129 June 2024V0.22 - Minor update5746109972560214950

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2843640
Live current players15
SteamPulse tracked peak1,155
Live count (today's peak floor)15
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateDec 16, 2024
DeveloperFaith G.
PublisherFaith G.
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent82%
Positive reviews473
Negative reviews104
Total reviews577
Steam recommendations553
Achievements19
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2843640/

Short description

A condensed incremental experience, where you build a colony to collect and merge bigger and bigger fruits. Combine game-changing technologies and special upgrades to find the best synergies and take your cash flow to another dimension.

About this game

Idle Colony is a game about little creatures and big numbers that will make your dopamine go up and your worries go down. Merge Combine two fruits of the same tier into the next one. 1$, 2$, 4$, 8$... This process generates an exponential amount of money as you make your way up to bigger fruits. Upgrade Unlock buildings to uncover always more options to leverage your income. As cash comes in, it goes out, to come back even faster! Improve every aspect of your economy to make the best out of it. Automate You will start with a sapling that you'll have to manually water and harvest, but soon enough you'll be able to recruit thousands of naïve creatures to assist you in your endeavor. They collect, fertilize, chop down, plant trees, create machines... and they love it! Prestige Now that you've got a wok full of delicious fruits and an army of colonists dedicated to you, it is time to perform the ritual... Sacrifice your colony to access powerful technologies and go even further next time! Synergize Through your progress, you'll earn two unique currencies to spend with care. Find the best strategies by carefully picking your technologies and special upgrades. Your choices will make the difference between millions and quintillions. A word of the author: I've been crafting games for a couple years, pursuing my childhood dream of making a living by creating fun things. I'm doing everything in my games: music, engine, art... and I love to talk with you all to improve my work through your feedback. You're welcome anytime to have a chat on Discord (link on the right panel).

Supported languages

English, French, German, Simplified Chinese, Japanese, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Idle Colony's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Idle Colony's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Idle Colony at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$5.99$5.99No discountSteam Store

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