SPSTEAMPULSELIVE ANALYTICS
Let's Get Fit at Midnight, Shall We?

Let's Get Fit at Midnight, Shall We? overview

Celbranch | May 17, 2024 | game

Released

0players observed · 22 September 2026 - 08:00:40 UTC

IndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)754
  • Revenue (VGI)$3,348
  • Review score88% positive

Let's Get Fit at Midnight, Shall We? dated player observations, monthly player trends, reviews, and game metadata are tracked on SteamPulse.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)754
  • Revenue (VGI)$3,348
  • Review score88% positive
  • Total reviews77
  • Release dateMay 17, 2024
  • DeveloperCelbranch
  • Publisher072 Project, 072 News

Genres: Indie, RPG, Simulation

Company pages: Developer: CelbranchPublisher: 072 Project, 072 News

Top Steam chartsTop 100 gamesGame directorySteam Store page

Game overview

Overview

Let's Get Fit at Midnight, Shall We? comes from Celbranch and is published by 072 Project, 072 News. It arrived on Steam on May 17, 2024, and it sits naturally among Single-player, Steam Achievements, Steam Cloud, and Family Sharing. SteamPulse tracks it across Windows and Steam so readers get a quick useful snapshot, not just a wall of numbers.

Players and reviews

Let's Get Fit at Midnight, Shall We?'s latest SteamPulse observation recorded 0 players at 22 September 2026 - 08:00:40 UTC, with a tracked peak near 12. This peak is the highest value in the available SteamPulse record and may not include activity before tracking began. Player reaction is 88% positive across 77 reviews.

Language and system requirements

Let's Get Fit at Midnight, Shall We? is available in 3 languages including:

EnglishJapaneseTraditional Chinese

3 regional rating boards including dejus, steam germany, and igrs

PlatformTypeOSProcessorMemoryGraphicsStorage
WindowsMinimumNot listedIntel Core2 Duo or better4 GB RAMDirectX 9/OpenGL 4.1 capable GPU3 GB available space
WindowsRecommendedNot listed2+ GHz Processor4 GB RAMOpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50)6 GB available space

Sales, recommendations, and streams

Let's Get Fit at Midnight, Shall We? has sold up to 754 units and has recommendation data pending. The estimated VGI revenue is $3,348. On Twitch, 0 streamers are live with around 0 total watchers.

Detailed game overview

Let's Get Fit at Midnight, Shall We? overview details

Let's Get Fit at Midnight, Shall We? combines live player counts with reviews, pricing, platform support, Store metadata, dated player history, media, recent news, and related games.

Steam Store description

The protagonist visits a certain personal gym upon the recommendation of a close friend. After presenting a mysterious card, they are immediately enrolled in a special training course. Following the contract, they engage in erotic muscle training every night at midnight, but due to a decrease in stamina, completing the full course proves to be challenging.... Together with a beautiful trainer, the protagonist strives to complete the full course! A daily late-night erotic muscle training simulation game with a beautiful personal trainer. To complete all courses, players gather calories burned during workouts. Accumulated calories are used to enhance physical abilities, nurturing a healthy body and achieving goals by repeating workouts every night at midnight.... Stretch Intense base, consumes large amounts of stamina, increases pleasure given. Relax Loosens the base, conserves stamina. Endurance Recovers stamina and vigor. Strong Strike Increases technique within a few turns. Sage Reduces consumption of vigor within a few turns. (Function not available in trial version) Focus Skips opponent's special actions within a few turns. (Function not available in trial version) Play Situations "Intercrural sex," "Cowgirl position," "Doggy style" There are three H-scenes in total. All H-scenes are AE animations!

SteamPulse editorial summary

Let's Get Fit at Midnight, Shall We? is listed as a game with $5.99. It supports Windows, belongs to Single-player, Steam Achievements, Steam Cloud, and Family Sharing, and is associated with Indie, RPG, and Simulation. SteamPulse's latest observation records 0 players at 22 September 2026 - 08:00:40 UTC, a tracked peak of 12, and 88% positive reviews.

Overview facts

FieldValue
GameLet's Get Fit at Midnight, Shall We?
Steam App ID2846210
Typegame
Release dateMay 17, 2024
DeveloperCelbranch
Publisher072 Project, 072 News
Price$5.99
PlatformsWindows
GenresIndie, RPG, Simulation
CategoriesSingle-player, Steam Achievements, Steam Cloud, Family Sharing
Supported languagesEnglish, Japanese, Traditional Chinese
WebsiteOfficial website

Player and review overview

MetricValue
Latest observed players0 · 22 September 2026 - 08:00:40 UTC
SteamPulse tracked peak12
Positive reviews68
Negative reviews9
Total reviews77
Positive percent88%
Review typeVery Positive
RecommendationsNot available
Average playtimeNot available

SteamPulse record freshness

FieldValue
Steam release dateMay 17, 2024
Official Steam feed update (UTC)5 March 2026 - 08:53:01 UTC
SteamPulse last record update (UTC)22 September 2026 - 08:00:40 UTC
Live player count updated (UTC)22 September 2026 - 08:00:40 UTC
Store metadata updated (UTC)22 September 2026 - 08:00:40 UTC

Content descriptors

"Let's Get Fit at Midnight, Shall We?" contains sexual acts, nudity, etc. and is not suitable for all ages. The characters in the story are over 18 years old.

Highlighted achievements

AchievementDescription
1st TrainingNo description
1st EnhancementNo description
1st Stage ClearNo description
2nd Stage ClearNo description
First ClearNo description
Second ClearNo description
Hard stage ClearNo description

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2846210
Steam Storehttps://store.steampowered.com/app/2846210/
Steam Communityhttps://steamcommunity.com/app/2846210
PCGamingWiki search
IGDB searchSearch IGDB for Let's Get Fit at Midnight, Shall We?

Game FAQ

Real questions answered from SteamPulse data, including live players, monthly momentum, review sentiment, regional audience signals, Twitch activity, and current Steam pricing.

What is the latest observed Steam activity for Let's Get Fit at Midnight, Shall We??

Let's Get Fit at Midnight, Shall We?'s latest SteamPulse observation records 0 players at 22 September 2026 - 08:00:40 UTC, with a tracked peak of 12 concurrent players in the available SteamPulse record. The tracked peak is the highest value stored by SteamPulse and may not cover activity from before tracking began.

Is Let's Get Fit at Midnight, Shall We? growing or declining recently?

September 2026 is still in progress. The month-to-date average is 0 players; the highest observed daily value is 0 players. Available values are provisional and will continue changing until the UTC month closes. The completed comparison month is August 2026.

What country-level audience data is available for Let's Get Fit at Midnight, Shall We??

In the observed sample of public reviewer profiles with a visible country, the leading shares are United States (75%), Fiji (25%). The separate directional player-region model assigns its leading shares to United States (47%), Fiji (14.4%), China (7.4%). The directional follower-region model assigns its leading shares to United States (56.9%), Fiji (14.8%), China (6.2%). The directional wishlist-region model assigns its leading shares to United States (41%), Fiji (10.9%), China (9.2%). Only the reviewer view is based on observed public profile countries; the other percentages are modeled relative weights, not verified account locations or country-level user counts.

What does the Steam review footprint look like for Let's Get Fit at Midnight, Shall We??

Let's Get Fit at Midnight, Shall We? currently sits at 88% positive across 77 Steam reviews tracked by SteamPulse, including 68 positive reviews and 9 negative reviews. Steam labels the current review summary as Very Positive.

How much follower and Twitch attention does Let's Get Fit at Midnight, Shall We? have?

Let's Get Fit at Midnight, Shall We? currently has about 1K tracked Steam followers as of 27 January 2026 - 00:00:00 UTC. SteamPulse is not treating the current Twitch number as authoritative because the Twitch category for this app is not resolved yet or the Twitch API credentials are unavailable.

What is the current Steam price for Let's Get Fit at Midnight, Shall We??

Let's Get Fit at Midnight, Shall We? is currently listed at $5.99 on Steam. SteamPulse uses the current store snapshot and historical price records to show whether the page is at full price or in a discounted window.

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 68 positive, 9 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

7

Platform releases
  • Steam 17 May 2024

DLC and packages

Let's Get Fit at Midnight, Shall We?Buy Let's Get Fit at Midnight, Shall We? #1015485$5.99

System requirements

Minimum requirements

Minimum: OS *: Windows® 7/8/8.1/10/11 Processor: Intel Core2 Duo or better Memory: 4 GB RAM Graphics: DirectX 9/OpenGL 4.1 capable GPU DirectX: Version 11 Storage: 3 GB available space

Recommended requirements

Recommended: OS *: Windows® 7/8/8.1/10/11 Processor: 2+ GHz Processor Memory: 4 GB RAM Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50) DirectX: Version 11 Storage: 6 GB available space

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