- HotFIx 0.2.8.8 - 23 September 2026
- Ladder collision issues fixed - Ramps added for better interaction with ladders (level 01) - Localisation and back quest fixes (level 04) - Quest object position adjusted (level 04) - Reduced the amount of lighting required for the object to react to the player. - PCG converted to stamps (no longer needs to be regenerated when the map starts)
- HotFix 0.2.8.7 - 22 September 2026
- adjustments to how NPCs perceive light - localisation - a new demo map in the ‘Extras’ menu - level adjustments
- HotFIx 0.2.8.6 - 22 September 2026
Fixed the issue where NPCs’ light detection was constantly active and they kept trying to turn round
- HotFix 0.2.8.5 - 22 September 2026
Replaced the icon for CZ24 ammunition Added more ladders to the shooting range area Fixed a bug where the centre point was displayed after cutscenes when the player was holding a weapon Adjusted VSM settings for graphics profiles to reduce VRAM load Minor adjustments to tasks (in some cases, the sequence should now trigger without the need to reach a specific location) Enabled static lights in the project and newly baked lightmaps Fixed Sagan’s hair Added a hint when shooting at the shooting range Added a smoke effect to the cutscene Adjusted exposure in post-processing Added “steady aim” to the control settings Adjusted NPC line of sight Removed a response from the dialogue at the shooting range Localised text on the loading screen Changed the player’s lighting detection settings Adjusted NPC reactions to the player’s light
- HotFix 0.2.8.4 - 17 September 2026
- Adjustment to how lights are loaded at the start of a new game and when loading a saved game
- HotFix 0.2.8.3 - 17 September 2026
Adjustments to reactions to gunshot and explosion sounds Adjustments to NPC hit zones
- HotFix 0.2.8.2 - 17 September 2026
Adjusted the activation of vehicle lights Adjusted active physics during vehicle spawning Adjusted vehicle spawn points Adjusted the range of vehicle lights (front and rear) Added destroyed vehicle models where they were missing Added components for explosions (sounds) Adjusted settings for indestructible objects The tank is now capable of destroying destructible objects
- Update 0.2.8.1 - 16 September 2026
Added an impact sound when hitting barbed wire.Fixed an issue where, if the player started without a weapon, the inventory icon would not activate after picking up a weapon for the first time.Fixed the function responsible for saving the level/player, which did not work correctly when saving from the menu.The ammo count should now be visible after cutscenes.
- Unknown Operations: The Habitus is now available in Early Access! - 16 September 2026
After a long period of development, testing and feedback, Unknown Operations: The Habitus is finally available in Early Access on Steam.The current Early Access version includes 4 campaign missions, story cutscenes and all of the core gameplay systems.You can expect:infantry combatexplorationvehicle combatsabotage missionsinteraction with characters and mission objectivessituational environmental destruction using heavy firepower and vehiclesThe game is still in active development, and Early Access marks the beginning of the next stage of the project.First Early Access Update is liveAlongside the release, the game has already received its first update.This update includes fixes, improvements and adjustments based on feedback gathered from the demo and pre-release testing.Thank you to everyone who played the demo, reported bugs, shared feedback or added the game to their wishlist. Your f…
- Update 0.2.7.3 - 10 September 2026
Hi everyone,I have another update regarding the release of the game.Steam has confirmed that Unknown Operations: The Habitus will temporarily not be available for purchase in Germany. This resolves the issue that was delaying the approval process due to the planned use of historical Nazi symbols in future versions of the game.For all other countries, the release can continue as normal.Later, once I prepare a version adjusted for the German market without the restricted symbols, Steam will help me set up its release in Germany and remove the current restriction.For now, the only thing left is to complete the approval process for the current build.Thank you all for your patience, support, and understanding. I’ll keep you updated as soon as I have more news.GameplayAdded blur to the front part of the weapon while aiming.Fixed an issue with taking items from the inventory when more than one…
- Update 0.2.5.6.2 - 26 July 2026
Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible.The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, AMD has not yet released the required FSR update, so this feature is currently disabled.Weapon sounds were improved in previous updates, and new mechanical sounds have now been added as well. These changes should make the weapons feel more detailed and realistic.I am also gradually improving the individual inventory elements and its overall layout to make it clearer and more comfortable to use.In terms of optimization, I have added an option to manually enable hardware ray tracing for Lumen in the v…
- Update 0.2.5.1 - 2 July 2026
Attention!DLSS and FSR are currently not available for UE5.8.Only TSR can be used.GameplayChanged map activation when assigning a task.Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath.Added weapon switching with the mouse wheel.Adjusted the grenade position when held in the hand.Added the ability to open the map while inside a vehicle.Finalized weapon switching using the mouse wheel.Fixed incorrect weapon switching after a weapon was dropped from the inventory.Fixed duplicate spawning of pickup objects into the player’s hands if the player was holding a pickup, such as a grenade, knife, or dynamite, when saving the game.Fixed incorrect pickup display when the pickup was no longer in the inventory.Fixed damage not being applied after being hit by a vehicle.Fixed vehicle wheel steering by correcting the input setup…
- HotFIx 0.2.3.6 - 16 June 2026
GameplayFixed incorrect weapon switching when a weapon had been dropped from the inventory.Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite.Fixed incorrect pickup object visibility when the item was no longer in the inventory.Fixed an issue where damage was not applied after being hit by a vehicle.Changed collision settings for the player and NPCs. It should no longer be possible to push vehicles with characters.Adjusted driving behavior for the Opel Blitz and Kübelwagen.Fixed vehicle wheel rotation by correcting the input setup.AI & NPCAdded experimental settings for adjusting animation resources on NPCs.Added experimental settings for disabling components based on the distance between the player and NPCs.SystemsIntegrated the Sentry SDK for er…
- Demo Feedback - 16 June 2026
If you'd like to share your positive or negative experience with the game, here is a link to Google Forms.Thank you all very much for taking the time to fill it out.https://docs.google.com/forms/d/e/1FAIpQLSfDwdu0MTYnkEwhcfJy0whLGPWhuydY0AmUVyZKSGFDXq5W0Q/viewform?usp=sharing&ouid=114554630034428917630
- Update 0.2.3.1 - 14 June 2026
GameplayChanged map activation when assigning an objective.Added a reset for the Hold Breath function whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold your breath again.Added weapon switching using the mouse wheel.Adjusted the grenade position when held in hand.Fixed incorrect icon activation for objects held in hand.SystemsFixed duplicate Enhanced Input actions that were blocking mouse wheel weapon switching.Assets & DataAdded new axe animations: equip, unequip, and attack.Added a new tutorial image to the shooting range.
- Demo Release and Game Update - 12 June 2026
The demo is out!Just a few days before Steam Next Fest, I’ve released a playable demo of my game. I’d be really happy if you gave it a try and shared your feedback with me — especially how the game runs for you, what you enjoy, and what you think could be improved.Thank you so much to everyone who plays the demo! GameplayFixed weapon muzzle flashes.Adjusted the lifecycle of empty shell casings.Improved attachment handling, including bayonets.Improved hit detection and damage evaluation for grenades.Added bullet whizzing sounds near the player’s head.Split hit zones for the player and NPC skeletons, including different hit sounds.Expanded object interaction so interactions trigger more smoothly and earlier.Added camera limits for standing, prone movement, and ladder climbing.Improved the prone system for NPCs.Added correct knife damage.Killing a friendly NPC with a knife now ends the gam…
- Game Access and Steam Next Fest - 28 May 2026
Hi, this weekend I’ll be at Game Access in Brno with a demo of the game, and then starting June 15, 2026, the demo will be released to the public as part of Steam Next Fest. The demo includes one complete level from the game. You’ll be able to try out all the game’s basic features in it. Game Access 29.6. a 30.6. Steam Next Fest Demo 15.6.
- The new 0.2.2.8 update is coming soon - 18 May 2026
The upcoming update focuses on fine-tuning current mechanics and, above all, NPCs. Here’s a sneak peek at the revised item interactions. Game version 0.2.2.7Game version 0.2.2.8
- Update 0.2.2.4 - 5 April 2026
GameplayFixed vehicle shutdown when the player exits the vehicle.Fixed vehicle exit behavior, including player position and rotation checks, as well as upside-down vehicle scenarios.Vehicles now remember the last selected camera/view after exiting.NPCs can now transport the player character across the map.Fixed grenade-related issues, including grenades spawning under the player, capsule displacement, and the resulting “floating in the air” bug.Fixed the correct ammo count at level start.Improved the inventory system: items can now be properly dropped by holding the key, item pickup amounts can be confirmed from NPC inventories, and the player inventory cleanup logic was improved.Fixed the Dead Menu: it now appears correctly when the player dies in a vehicle and no longer closes when pressing ESC.Added ammo status by type and a visual reload-state indicator to armored vehicle and static…
- Unknown Operations : The Habitus on Comic-Con 2026 - 16 March 2026
Thank you to everyone who came to try out the playable version of the game, and also for your feedback and patience with the bugs that cropped up during gameplay. I’ve made a note of them all and will fix them in the next update.