- Synthetica 0.7.0 is live! - 3 August 2025
Hi there, long time no see! :DSo, Synthetica version 0.7.0 is live. Yay! But let's start from the beginning.Version 0.6.0 was published at the end of February, followed by some minor updates in March. The game was okay, still too many features were incomplete, and the overall experience was, well, not very inspiring. We also started to have a lot of internal conflicts in our small team, because of the differences in the game vision (which, from my side, hasn't changed since the start of the project). And then The Crunch Time at my workplace slowed everything even more. So, by the end of March, I was a solo indie developer again with an increased workload and a list of over 100 things and features to design, implement, balance, and so on. It was a massive overscope for a single person. I had a lot of mixed feelings about the situation and considered various options. But after thorough co…
- Version 0.5.0 is live! - 1 January 2025
Hi everyone! The new, major version of Synthetica: Cyber Club Manager is live. This is a huge milestone for the project because the core gameplay is here. You can craft and level up your Android workers, match them with clients' desires, buy new parts, participate in dialogues, and manage your club for days. This is amazing, but much work remains. We can switch our focus to content and secondary gameplay mechanics, such as research, boosts, perks, ratings, etc. I hope we can start public playtests in a few months and that you will join us in the unique world of cyber club management! Changelist: A full-scale dialogue system with interactive events, stories, and results. Interact with your clients and help them solve their issues and problems. Reworked client interaction and overall behavior in the club. Clients can finally wait for the free spot and walk around the club. The overall int…
- Update v.0.4.6 - 6 November 2024
The latest version of Synthetica: Cyber Club Manager is live! This update brings some of our biggest changes yet as we continue building out the core gameplay systems and features. With new UI improvements, expanded android interactions, and the foundation of research mechanics, the game is getting closer to its full vision. Jump in and let us know what you think! Changelog: Reworked UI New Android Creation Screen Improved dialogue system Foundation for research mechanics New client interactions Android customization options Reworked camera system Various bugfixes and tweaks Don't forget to wishlist the game!
- Version 0.4.3! - 6 October 2024
Hi everyone! As you may have noticed, we switched from 2D pixel art to 3D. It was a hard decision, but overall, it would greatly improve both the quality of the game and the speed of development because our team's expertise in 3D is much higher. Today we finally have a stable playable build with the new art style and reworked, well, everything? Most of the pixel-version legacy is gone (except for some icons and the overall UI) and the new 3d club, androids, and clients are already in the game.
- Version 0.3.0! - 10 July 2024
Hi everyone! Version 0.3.0 of Synthetica: Cyber Club Manager is live on Steam! We had a bunch of internal builds between 0.2 and 0.3, but from now on, there will be more updates on Steam. We spent a lot of time finalizing the game's vision, features, and most UI mockups. Now we can move to the active production phase and I hope we'll be able to give access to the playtest build in a month or two. Changelog: Skills for your androids! News generation system Another UI overhaul. We redesigned every screen and laid the ground for future UI implementation. New indication for available actions Reworked client queue The player can now open and close the club to control the number of clients The player can finish the interactions with current clients at the end of the day Rent payment is now every 3 days, not each day as before Lots of fixes in UI, AI and core systems Stay tuned for more update…
- Version 0.2.0! - 4 May 2024
Finally, a major update version! We're slowly moving forward both with the visual style and the overall gameplay loop. The base for the game is here, but a lot of things should be improved and deepened. Changelog Reworked visual style for the club interior. Still WIP, but now it's way closer to the desired state and quality New android girls Infinite AI and flow tweaks "Easy" clients who only need some basic entertainment or drinks Reworked garbage and cleanliness logic UI tweaks (animation, states, overall UX) Bugfixes
- v.0.1.8 is live! - 21 April 2024
v.0.1.8 is live! We're moving forward with the core gameplay systems, AI and overall UX. We still have a lot of things to do, but we're getting close to the actual playable loop :D Changelog: Improved game settings Semi-debug button to skip time until the next client Fixed emotions spam UI tweaks AI tweaks Separate Continue and New Game handling Decreased game day length Improved character-android interaction handling Fixed craft menu progress bar indication Fixed incorrect waypoint location for Androids after exiting the room
- Update v.0.1.7 - 8 April 2024
This should probably be an Update 0.2.0, but there are a lot of AI bugs to consider this one stable. Save-Load system, yay! Reworked Client-Android interaction Reworked craft (again) Store stats (Reputation, Cleanliness) Garbage generation Reworked currency animation with tips support Overall UI tweaks and improvements
- Update v.0.1.6 - 20 March 2024
New version of Synthetica is live! Reworked item production Reworked overall client AI Clients can now consume crafted items Reworked clients UI Reworked reputation UI Queue bugfixes Music volume slider :-)
- First Steam build! - 10 March 2024
Hi everyone! Thanks for following our project! There is still a long path ahead, but I would like to remember this moment. The first build of Synthetica: Cyber Club Manager was just uploaded to Steam and that's very cool ;-)