- Soulkin Update v1.1.3 - 19 May 2025
Soulkin Update v1.1.3 – Tutorial Tweaks, Gamepad Improvements & New SFX Hey adventurers! A new patch is live for Soulkin! This update brings enhancements to the tutorial, gamepad navigation upgrades, new sound effects, and another round of polish and fixes to improve your journey through Ankiril. Here’s what’s new in v1.1.3: Improvements Tutorial Enhancements Adjusted the battlefield layout in the first tutorial fight to improve navigation with a gamepad. Moved the dashboard tutorial from the third battle to the second, for better pacing and flow. Minor text tweaks for clarity. New Sound Effects Various new SFX have been added throughout the game to enhance feedback and immersion—from battle moments to UI interactions. Fixes and Polish Fixed a bug where the Trinket “Use” button would appear outside of battle. Resolved an issue where tooltip popups would flash during the level-up screen…
- Soulkin Update v1.1.2 – Tutorial, Visual Upgrades & Fixes! - 6 May 2025
Soulkin Update v1.1.2 – Tutorial, Visual Upgrades & Fixes! Hey adventurers! A fresh update has arrived for Soulkin—introducing a brand-new tutorial experience, visual improvements, and a round of fixes to enhance stability and clarity across the board. Here’s what’s new in v1.1.2: New Features & Improvements Tutorial Now Available New to Ankiril? We’ve added a guided tutorial that walks you through the basics of Soulkin’s systems, strategy, and flow. It launches automatically on new save files. Already playing? You can replay it via the Options menu (Gear icon at the top right of the screen). ⚠️ Note: launching the tutorial with an active run will erase your current progress—use with care! New Visuals & UI Enhancements New medal animation at the end of completed runs! Minor graphical improvements across screens. Cleaned up menu UI: the gear icon now handles settings; the old text button…
- v1.0 is out now! - 4 April 2025
🎉 Soulkin 1.0 Is Live! 🎉 Hello, adventurers! The day has arrived—Soulkin is officially out of Early Access and fully launched! After months of iteration, balancing, and your incredible feedback, we’re proud to present the 1.0 version of Soulkin, packed with new features, polish, and improvements that bring the game to a whole new level. Whether you’ve been with us from the start or you’re jumping in for the first time—welcome to Ankiril. 🌟 What’s New in 1.0? We’ve worked hard to refine every part of the game, from combat and exploration to user experience and performance. Here's what you can expect in this full release: 🎮 Full Controller Support Grab your favorite gamepad and play your way—Soulkin now offers seamless controller support for both combat and exploration. 🌍 Multi-Language Support Soulkin is now accessible to more players than ever, with new language options available a…
- Soulkin 1.0 Launches April 4th! - 14 March 2025
Hello, Soulkin adventurers! The wait is almost over! We’re excited to announce that Soulkin will officially launch into v1.0 on Friday, April 4th, at 16:00 CET / 08:00 am PDT! In preparation for this milestone, we recently updated the game’s price to $9.99/€9.99, reflecting the many improvements and content additions introduced throughout Early Access. But that’s not all—our work continues as we finalize key features for launch, including: 🎮 Full Controller Support – Play Soulkin seamlessly with a gamepad for a smoother experience. 🌍 Multi-Language Support – Expanding accessibility with new language options. 📈 A refined progression system – Bringing more long-term growth and replayability. 🆕 A Free Demo – Try Soulkin before you dive into the full adventure! Additionally, we’re fine-tuning every aspect of the game to ensure the best possible experience: 🛠 Balancing & gameplay refine…
- Bugfixs and minor changes - 28 February 2025
February 28 - Update (v0.12.4) Hey everyone, we have some updates to share with you all. Changes Connected loading screens to biomes of the run started or ended; Now Elites and Bosses produce higher value souls, that grants respectively 3 and 5 SP; Added Elder Tree node to the legend in map; Battle dashboard now displays also max health; Removed selection during enemy turns; Minor graphic changes; BugFix Fixed bug that enabled selector at the start of a battle; Fixed bug that show dashboard of a Soulkin hovered at the end of the previous battle; Fixed bug that didn't show correctly tooltip of enemy skills; Fixed bug that gave multiple times the same blessings during a run; Fixed bug that sometimes didn't let you collect soul; Fixed bug that didn't let some skills work on Nadia or Bosses; Fixed bug that didn't let enemy end their turn if one of their Soulkin is defeated in that turn; Fix…
- Major Update: Heroes in Harmony - 17 February 2025
February 17 - Heroes in Harmony Update (v0.12.0) Hello, everyone! We're excited to bring you Heroes in Harmony, our biggest major update yet (v0.12.0). This update brings massive improvements to Soulkin, refining progression, deepening strategy, and adding new ways to play. From custom squads to a revamped game flow, every run now offers more choice, challenge, and replayability! New Features & Overhauls A New Way to Play – Squad & Nadia Variant Selection At the start of each run, you now choose your squad from an expanding roster, unlocking new formations as you progress. Each squad brings a distinct synergy, encouraging new strategies.Additionally, Nadia now has multiple variants, each with unique abilities, stats, and mechanics that fundamentally change how you approach battles. Experiment to find the perfect match for your playstyle! A Redesigned Map with Strategic Paths & a New Bio…
- Glimpses of What's Next! - 24 January 2025
January 24 - News Update Hey everyone, It has been a little over two months since our last update, and we wanted to give you a glimpse into what’s been happening behind the scenes here at Tambu Games. While we initially forecasted a major update for December, things didn’t go entirely as planned. However, we’ve been hard at work not just refining the game, but also revolutionizing parts of the experience to make it even better for you. As a result, we’re still working to patch everything together before releasing the next major update on Steam. We’re excited to share a sneak peek at some of the features we’ve introduced and are polishing for this upcoming update: Squad and Class System for Nadia We’ve added a brand-new system that allows for more control over your starting squad and Soulkins by introducing Squad and Nadia’s classes. This change will let players tailor their strategies r…
- Onboarding battle and status tooltip - 20 November 2024
November 20 - Update (v0.10.1) Hey everyone, we have some updates to share with you all. New features Added an onboarding flow for the first battle of a new save; Added status tooltip: now when seeing a skill, status are highlighted and going hover on them a small tooltip appear explaining what that status does; Added new summoning animation; Now new run will start directly from a battle, instead from the map; Changes General minor graphic changes; Added and fixed some sound effects; Bug Fixed bug that didn't incorrectly update affinity between runs; Fixed bug that sometimes shows Dodge effect when selecting a Soulkin for an attack even if it didn't have Dodge; Fixed bug that sometimes broke Soulkin animations when visting the Squad; Fixed bug that sometimes didn't show the correct Soulkin during trimming ooperation; Working on Adding Gamepad support; Localizing the game in additional l…
- Fix end run bug and minor bugs - 1 November 2024
Hotfix v. 0.10.0.2 Fixed bug that didn't let player fight a new boss after loading an already active run. This event didn't let end the run because victory condition of defeat the three different boss wasn't satisfied. Fixed bug that let players activate Nadia abilities pressing a Soulkin not manual ability; Fixed bug that blocked map input if opening the squad during an event; Important note This update doesn't solve problem for run already started in previous version; in case you find this problem you can Surrender in order to still unlock you rewards for that run.
- Fix save data and missing elite icons bugs - 31 October 2024
Hotfix v. 0.10.0.1 Fixed bug that didn't correctly show some Elite Soulkin Icons; Fixed bug that sometimes didn't process save data of previous updates; Fixed bug that didn't let new players make a save after a run;
- Major Update: Setting The Stage - 26 October 2024
October 26 - Setting the Stage Update (v0.10.0) Hello, everyone! We're excited to bring you Setting the Stage, our first major update (v0.10.0), packed with new features, improvements, and refined gameplay elements. Here’s a closer look at what’s new: New Features Soulkin Promotion Enhance your Soulkin by promoting them during a run! Promotion boosts their stats and unlocks a new skill. To promote, go to the squad menu, select “Promote” next to your chosen Soulkin, have two other Soulkin of the same species, and pay an energy cost of Soulkin’s Soul value +1. Promoted Soulkin are marked with a star near their name and battle image. New Soulkin, Elite Forms, and Artifacts Meet two new Soulkin, joining your starting squad for every new run! We’ve also added four Elite forms for existing Soulkin and four new Artifacts to discover and collect. Save Slots You can now manage up to three save s…
- New Tutorial and In Battle Signaling - 18 October 2024
October 18 - Update (v0.9.10) Hey everyone, we have some updates to share with you all. New features Updated the tutorial: It is now divided into more sections, which appear the first time the player enters a specific scene or performs a specific action; Updated battle signaling with new combat icons to indicate whether the target of an attack has abilities that could interfere with the battle or if it will be defeated by the attack; Added new attack animations for each Soulkin; Balancing Overcharged Fang : -> You gain 1 Energy as a Battle Reward. Dream Berry -> Soulkin with 2 or less Life heal 1 HP at the start of their turn. Scheming Glove -> When Nadia casts an active ability on an ally, a random enemy adjacent to the target is inflicted with Cracked. Changes General minor graphic changes Working on Adding Gamepad support; Localizing the game in additional languages;
- October 14 - Update (v0.9.9) - 14 October 2024
October 14 - Update (v0.9.9) Hey everyone, we have some updates to share with you all. New features Added german localization; Balancing Update Collection rewards and steps to achieve that reward; Reduced number of Event and Bonus nodes that can appear in a run; Increased number of normal battle nodes that can appear in a run; Energy rewarded at the end of a normal battle: 0 -> 2; "Bubble" skill: -> An Ally within range 2 gains a shield, lasting until your next turn, that negates the first damage taken, then it expires; Catemori Atk: 3 -> 2; Kintsu skill: Blaze -> Fiery; Elite Akakuma skill: Counter -> Retaliate; Changed starting artifact list; Changes Options Minor graphic changes; Map Minor graphic changes; Updated map generation algorithm; Battle Minor graphic changes; Skill buttons now are fully clickable; Changed Armor vfx; Bug Fixes Fixed bug that didn't let ai end the turn; Fixed…
- September 18 - Update (v0.9.8) - 18 September 2024
September 18 - Update (v0.9.8) Hey everyone, we have some updates to share with you all. New features Introduced the ability to save during a run. It is automatically done after completing a node or pressing "SaveAndQuit" button in Options: It is possible to continue the run pressing play and clicking on "Continue" button that appear on Region Selection screen; Added a new Loading screen when moving from Home to Map and vice versa; Added transition effect when starting a battle; Changes Region selection Minor graphic changes; Options Minor graphic changes; Added "SaveAndQuit" button; Map Minor graphic changes; Reduced time from when pressing the Surrender button in map to the actual end run screen; Battle Minor graphic changes Bug Fixes Fixed bug that didn't correctly show chest sprites in battle; Fixed bug that show action points of the last clicked soulkin when showing information abo…
- September 2 - Update (v0.9.7) - 2 September 2024
September 2 - Update (v0.9.7) Hey everyone, we have some updates to share with you all. New features Added Italian localization; Introduced the ability to remove Soulkin from the squad. On the map during squad preview, there is now a button for each Soulkin that allows you to remove it from the squad for that run, by paying a certain amount of crystals. In exchange, the energy used to catch that Soulkin is returned. The crystal cost increases each time this action is performed; Changes Home Minor graphic changes; Added some new SFXs; ChooseRegion Minor graphic changes; Options Minor graphic changes; Added some new SFXs; Localization Revised some texts; Map Revised Map generation algorithm; Battle Removed hover functionality for tokens (Soulkin, Chest, Obstacles, Soul, etc.) on the battlefield. Now, to check information on the dashboard, you must click on the specific token; Bug Fixes Fi…
- August 14 - Update (v0.9.6) - 14 August 2024
August 14 - Update (v0.9.6) Hey everyone, we have some updates to share with you all. Battle Added effect that let you know where a Soulkin or obstacle after you attack with a Soulkin with "Push" skill; Updated Soul tooltip text, to inform that a Nadia AP will be consumed to catch the soul; Changed text when getting a Soul of an already owned Soulkin from "Recovered" to "Saved"; Updated popup when getting an Artifact from a chest; Run When you end a run, on each reward screen there will be images connected to the obtained reward; Bug Fixes Fixed bug that didn't update prices of artifacts when getting Discount Artifact from Octo; Fixed typo on Tutorial; Fixed bug that didn't show the correct sprite in battlefield of Elite Aknat; Fixed bug that didn't let you select an hexagon or a token when there was "Collected" text, after a soul is captured; Fixed bug that let the "Collected" text rea…
- August 9 - Update (v0.9.5) - 9 August 2024
August 9 - Update (v0.9.5) Hey everyone, we have some updates to share with you all. Battle Update vfx "Splash" skill; Update vfx "Tsunami" skill; Improved shrink animation of Souls; Credits Added Blur effect on background; Options Added Blur effect on background; Added Language option (at the moment the only available language is English); Tutorial Added Blur effect on background; Bug Fixes Fixed bug that did a little flash when pressing Play button in Home; Fixed bug that didn't show the correct number of medals slot in the collection based on the number of unlockable reward; Fixed bug that didn't summon Muthonk on its boss battle; Fixed bug that let Octo sell artifacts already obtained; Fixed bug that sometimes let "Gelid" skill activate when attacking obstacles; Fixed bug that didn't update the number of controlled Soulkin when some switch side after Kurgalan "Mind Control" skill; K…
- August 3 - Hotfix (v0.9.4.1) - 3 August 2024
Hotfix v. 0.9.4.1 Fixed bug that didn't correctly show artifacts after the second Elite/Boss battle;
- August 2 - Update (v0.9.4) - 2 August 2024
August 2 - Update (v0.9.4) Hey everyone, we have some updates to share with you all. Starting from this version the information about the number of runs done will be saved, and it will not count games played on previous versions Balancing During Boss fights Elite enemies are substituted by normal enemies; Chance to battle against Soulkin of SV 4 or 5 on the first encounters; Artifact Overcharged Fang: Energy given 2 -> 3; Artifact Creativity Bracelet: Energy given 1 -> 2; Artifact Vial of Evanescence: Soulkin can ignore Souls too; Artifact Superdense Cube: Damage 1 -> 2; Artifact Quickstart Wheel: "At the start of turn, a random ally Soulkin adjacent to Nadia gains 1 AP and can perform an additional movement this turn"; Catemori first Collection reward requirement: 5 -> 1; Umimi first Collection reward requirement: 5 -> 1; Gauridion first Collection reward requirement: 5 -> 2; Peavolus…
- July 30 - Update (v0.9.3) - 30 July 2024
July 30 - Update (v0.9.3) Hey everyone, we have some updates to share with you all. Balancing Soulkin with "Run" skill can now pass over obstacles and chest Bug Fixes Fixed bug that didn't show the Tutorial for some new players; Fixed bug that sometimes didn't let players end their turn; Fixed bug that didn't let "Null" skill remove "Armored"; Fixed bug that didn't let "Cleanse" and "Revitalize" skills to remove "Restrained" status;