- Mexican Entertainment System Deals - 21 September 2026
The MES 2026 is here and we are celebrating it with sales and a game re-broadcast.We are now part of a bundle with many Mexican games, take a look!— Hector
- Full Game Walkthrough - 19 March 2026
See the developers play the new update
- Spring Update: Moon Wishes & Dungeon Refinements! - 19 March 2026
Happy Spring, everyone!As the flowers bloom and the Steam Spring Sale kicks off, we wanted to celebrate the season with a major update we’ve been pouring our hearts into over the last few months. Whether you are a returning explorer or picking up the game for the first time during the sale, there has never been a better time to dive back in.New Feature: The Moon Wishes Starting today, keep an eye out for special rooms appearing throughout Thorny Wood! The Burrow (Loot Management) Inside these rooms, you’ll find a Burrow. This allows you to review all the loot you’ve gathered in the dungeon so far. More importantly, you can now swap and add these items to your active slots to use them immediately!The Moon Altar At the center of the room lies an altar to the Moon. You will be presented with three unique Moon Wishes, powerful boosts to aid you for the remainder of the night. These wishes c…
- Winter Update - 25 December 2025
Happy Holidays everyone!We truly appreciate all the comments and experiences you’ve shared while playing Onychomp. Thanks to your feedback, we’ve been working on improving the areas you’ve pointed out.Hub MenusWe’ve added a new menu to the Player Hub where you can try out all available Chomp types. It includes descriptions and allows you to test damage, range, and appetite consumption. This menu takes your food and armor upgrades into account, so you can experiment with different builds before each run.This menu unlocks after unlocking the Chomps by obtaining the second Selenite fragment. If your save is already past that point, the new menu will unlock automatically when you enter the game.Dungeon MenusThe menus inside dungeons have been updated.In the pause menu, you can now find general dungeon information: the dungeon name, main objective, floor progress, and remaining night time. A…
- Weekly Update - 23 November 2025
HIII!First of all, thank you. This week has been incredible. We didn’t see all this support coming, and it fills us with excitement, but also with a big sense of responsibility toward you.We want to assure you that we read all your thoughts and feedback. We’re committed to making this experience the best it can be for you.So, after reading and watching all your feedback, here are this week’s changes: Game BalanceWe’ve adjusted the data of the dungeon “Mountain Peak” to fine-tune its difficulty. These changes apply only to this dungeon:Increased the Apetite recovery provided by creatures, especially worms and snakes.Reduced the total number of creatures in the dungeon.In the Snake Nest event, the number of creatures spawned per nest has been decreased.Poison now lasts longer but deals less damage overall.Increased the amount of available food in the dungeon.Reduced the attack power of sn…
- Thank you! - 16 November 2025
Hi everyone!It’s been one week since Onychomp launched, and first of all, I want to thank every single one of you who took the time to play it and especially those who left a review. It means the world to us.It’s been an incredible week. We still can’t believe we’ve already reached 19 reviews, hit 500 wishlists, had more than 30 players, and are seeing an average of about 5 daily players. You’ve completely blown past our expectations with your support and kindness.We’ll keep working hard to improve the experience as much as possible, always listening to your feedback.We’ll keep howling at the moon. See you at the next full moon.— Héctor
- First Week Update - 16 November 2025
Hi!We’ve been listening to all your reports, and we’re working through them. This week we focused on fixing several important bugs. Here’s what’s included in this update:FixesFixed the issue where multiple menus stacked on top of each other when crafting a wearable.Fixed the dash and selenite sounds not being affected by the SFX volume slider.Fixed scene progression: if you don’t have a save file, the game now correctly creates a new game automatically.Moon dialogues are now properly saved, so they won’t repeat anymore.Object hints are now disabled when the items are inside a bush or burrow.BalanceTop Cliff: Reduced the number of creatures, and worms/snakes now have lower HP.-Hector
- Onychomp is out now! - 7 November 2025
The Full Moon Has Reached the Summit! After almost three years of development, Onychomp: Lush Journey finally rises under the full moon! We’re beyond excited to share this adventure that comes straight from our hearts, and we hope it reaches yours. A Journey Born from the HeartWhat started as a small idea about a Werewolf mouse climbing a cursed mountain turned into a vibrant, fast-paced dungeon crawler filled with color, rhythm, and emotion. Run, craft, and howl your way to the summit, and remember: the moon always listens to those who dare to dream. Thank You, TravelersTo everyone who played the early demos and joined our playtests. Thank you for helping shape this game. And to those arriving now, welcome! Your feedback and reviews mean the world to us. If you encounter any bugs, please let us know, we’ll be listening and patching swiftly. Launch Celebration: 25% OFF!To celebrate this…
- 2.8.0 Story and UI indicators - 20 September 2025
Hello!First of all, I want to thank everyone who has taken the time to join us on this journey. This will be the last update for the playtest, however, the demo will return to the page as soon as this event ends, including all the updates we’ve made over the past months.In the meantime, here’s what’s new: New Story PointsThe story at the beginning of the game has been rewritten, as well as several dialogues to maintain consistency. A new motive has been added for climbing the mountain: to collect the selenite shards and help the moon defeat the serpent. New Start ScreenWhen creating a new game, or starting the game for the very first time, a new start screen will appear. Run End IndicatorsNow, each time a run ends, a message will appear showing the reason for it. The reasons a run can end are the following:Running out of healthRunning out of health due to starvation damageThe night ends…
- 2.7.0 Environment Update - 26 August 2025
It’s been more than a full moon since the last time I wrote. Which makes calling it a weekly update a bit contradictory. We got really excited about this version, so it took us a little longer to bring it to you, but I’m thrilled for you to see everything we’ve been working on! New Environment!Each dungeon has its own theme, color, and environment. However, the second-to-last dungeon had remained more like a combination of the four previous ones. We finally managed to give it its own unique voice. Dungeon Environment UpdatesNot only has the fifth dungeon been reworked. We’ve also reworked all the other dungeons, adding elevation and new effects like fog. Dash ImplementationPreviously, dash was only available in the tutorial. Now, it’s part of the natural dungeon generation and can be used in regular runs. Creature VariationsEvery creature now comes with different color palettes and slig…
- 2.6.0 Narrative Update - 27 July 2025
Hello everyone!This week, we've focused on giving a twist to the story, the Moon character, and her relationship with Omi.The most noticeable change is that the character "the light behind the tree", who used to comment on the tutorials, has been replaced by the Moon herself. From now on, the Moon will be the one guiding us through our entire adventure.Also, at the beginning of each night, there's a chance the Moon will share more information about the world.We've added a counter to keep track of how many nights have passed since the beginning of our adventure.Other changesLanguage can now be set from the Steam settings.Redesign of the language selection, info, and data analysis screens.If it's the first time launching the game, a new game will automatically start.Fixed the bug in the second tutorial where fruits were picked up instead of eaten.Fixed the bug that prevented picking up ob…
- 2.5.0 Update - Third Tutorial Dungeon rework - 2 July 2025
This week, we’ve been reworking the third floor of the tutorial dungeon. The goal of this floor is to introduce players to Omi’s core abilities—his chomp and his howl, which reveals hidden elements in the environment.To better showcase these mechanics, we’ve designed a new maze-like layout that encourages exploration. You’ll need to use your abilities to find the correct path… and who knows, you might stumble upon a hidden treasure or two along the way.We’re excited to share some screenshots of the updated floor—hope you enjoy the new look!-Hector
- 2.4.0 First Button Prompt Update - 18 June 2025
Hi everyone,This week, we’ve been working on improving how button prompts behave in Onychomp. In earlier versions, each interactable object had its own area trigger. Whenever Omi entered that space, the corresponding prompt would appear. While this worked in principle, it often led to clutter—especially in areas where many objects were close together. Prompts could flood the screen, and sometimes even cover up important gameplay moments, like chomping enemies.To address this, and as a step toward a larger visual update for prompts, we’ve implemented a unified system that gives us much better control over how and when prompts appear.From now on, we can limit the number of prompts visible at any given time. The system will prioritize prompts based on Omi’s position, ensuring that only nearby and relevant interactions are shown. As space frees up on screen, the next closest prompt will be…
- 2.3.0 Tutorial Dungeon Update and Dash Mecanic - 11 June 2025
So good to see you again!First of all, we want to sincerely apologize for the delay in updates — we’ve been hard at work on some exciting changes we hope you’ll love!We’d love to hear from you on our DiscordNew Mechanic: Lunar Dash!In certain corridors, you’ll now find a crescent-shaped selenite tile at the entrance. Press the spacebar or middle mouse button to launch yourself forward — and if you time it right, you can chain these dashes all the way to the end of the path! You might even smash through selenite formations along the way.This feature is still a work in progress, and we’d love to hear your thoughts to help us polish it further. For now, you’ll find it in the first two floors of the tutorial area — we’re actively working on bringing it to the rest of the dungeons in an upcoming update.Environmental Redesign We’ve been improving the atmosphere of certain levels by adding new…
- 2.2.0 Weekly Update - 28 April 2025
Thanks everyone for all the support during this first week! We’re continuing to work hard on all aspects of the game to keep improving the experience. Here’s everything included in this update: Content Adjustments Increased Omi’s movement speed. Increased and differentiated creature speeds. Now, rats are the fastest, followed by: Worms → Rabbits → Snakes → Hedgehogs. Rock Mountain Dungeon adjustments: Nighttime duration increased to 180 seconds. One additional creature will now spawn on each floor. Removed dirt lens effect from the camera. Removed camera shake effect when starving. Removed echo visual effect when taking damage. Lowered the overall volume of UI sound effects. Increased probablity of the music inside dungeons. Bug Fixes Fixed translation issues in the second tutorial (second burrow). Fixed translation issues on the advice screen's first text. Fixed black screen when selec…
- Onychomp Playtest Open! - 19 April 2025
For the past two years, we’ve been working hard to craft a fun and exciting experience for you. Now, as we get closer to the official launch, we want to take things a step further. We’d love to team up with you, hear about your experience, gather your feedback, and listen to your suggestions. Join the playtest, check out the full version of Onychomp, and hang out with us on Discord! We’d love to get to know you. Discord Thanks for being part of this adventure, and never forget to howl at the moon. —Hector