SPSTEAMPULSELIVE ANALYTICS
Auto Dungeon

Auto Dungeon Steam metadata

Blüd Brüther | Aug 19, 2025 | game

Released

0players observed · 22 September 2026 - 08:09:49 UTC

AdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)1,201
  • Revenue (VGI)$7,194
  • Review score97% positive

Auto Dungeon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)1,201
  • Revenue (VGI)$7,194
  • Review score97% positive
  • Total reviews31
  • Release dateAug 19, 2025
  • DeveloperBlüd Brüther
  • PublisherBlüd Brüther

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Blüd BrütherPublisher: Blüd Brüther

Top Steam chartsTop 100 gamesGame directorySteam Store page

Auto Dungeon Steam metadata

Auto Dungeon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2849990/metadata
Steam Storehttps://store.steampowered.com/app/2849990/
Steam Communityhttps://steamcommunity.com/app/2849990
PCGamingWiki search
IGDB searchSearch IGDB for Auto Dungeon

Reviews, pricing, and metadata

Review summary

Positive

97% positive, 30 positive, 1 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Custom Volume Controls, Playable without Timed Input, Save Anytime, Stereo Sound

Achievements

16

Platform releases
  • Steam 19 August 2025

Latest Steam announcements

  • Loading and Battle Freezing fixes - 5 May 2026

    Patch NotesHi again, I've fixed numerous loading bugs, and some bugs that would often cause freezing at the end of battles. The loading bugs were a bit strange, they were caused by our save system defaulting to the manual save file instead of autosaves, even if the autosaves were much newer. That should be fixed now, and I'd recommend installing the update before playing further. If you encounter saving issues, just reach out in our community forums, and I'll repair your save. The battle freezing issue was caused by traits missing assets throwing an unhandled error, preventing the battle state from completing. That should be fixed now as well. Thank you to @Dani007a and @Papi Ji Sama for reporting the bugs. Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Best, Cam

  • Pathing and Localization Fixes - 3 May 2026

    Patch NotesHi there, we've patched some bugs with the auto-pathing system and fixed some localization issues with traits and card names. Previously, pathing through a room type that included a "Leave" prompt would trap you in an endless cycle of leaving and re-entering. This was the case for shrines, and numerous other room types, but is now fixed. Thank you to @TTV.TrueDreamFox for streaming our game and reporting the bug. Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Best, Cam, Nick and Noah

  • Battle Trait and Saving Fixes - 3 May 2026

    Patch NotesHi there, I've patched some bugs (mostly regarding trait triggering) that could occur at the end of a battle, and render you stuck in the battle until reloading your save. We've also prevented overwriting existing saves while stuck in a battle, so reloading from that state should consistently bring you to a save just prior to starting the battle. Big thanks to @tembera for streaming our game on twitch, and providing a VOD of these bugs happening. Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Best, Cam, Nick and Noah

  • Save System Audited and Overhauled - 23 April 2026

    Patch Notes Hi there, we've overhauled the save system in response to some recent reports of saves corrupting. In general, it's long overdue stability changes and safeguards for saving every step of the way (and fixes for the saving bugs that have kept me up at night for a year, that I keep thinking I've fixed only for them to rear their ugly head once again). These changes shouldn't affect existing saves. We've also fixed an issue with biome traits setting max level to zero for some units, and various other trait bugs that could occasionally fully pacify units during combat. Big thanks to @DatGuyIV for raising these issues, and everyone else from the bug threads who encountered similar bugs and shared them with us. Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Best, Cam, Nick and Noah

  • Cavalcade of Critters and Cretins - 15 April 2026

    Hey there! This update brings lots of new units, and a new major feature: Pathing & Auto-traversal.From the map view (M), you can now click any room to automatically chart a path. Once you confirm, your units will move automatically along the path right away, and between battles. This is especially useful in the mid-game, if you're moving through relatively weaker early-game areas and just want to stomp through everything without wasting time. NEW UNITS.We've added a bunch of new critter-type units, and rare new unit, the Puppomancer! Here's my favorite one doin a lil' dance: and here's a flock of them beating on a mimic:And that's all I'll show here. Major Changes:You can now lock the camera rotation in the settings menu, a highly requested feature that required a pretty extensive refactor of our camera code. It is now done.Extensive trait re-balancing. Less trait slots per unit, so th…

  • Keys to the Leviathan's Vestigial Closet - 3 March 2026

    Hey there! This update brings lots of new content, and a brand new major feature: The Compendium.We've introduced over 25 new cards! Once you meet the criteria to unlock a card in the compendium, it'll appear within subsequent runs. WEAPONS.We've also added over 25 new weapons, and introduced a weapon-tier system!As more bosses are defeated, you will find enemies with stronger and stronger weapons. Weapons now come in 3 tiers. Higher-tier weapon cards can be unlocked in the compendium.Major Changes:Free armor points now disappear after battles.Splish and Splosh costs reduced.General UI and improved readability.Mass weapon trait re-balancing.Abstraction card price increased.General Bug Fixes:Fixed some cards not having correct sound groups (thanks Keyzo974!).Fixed an issue with battle log timestamps.Any feedback is welcome! You can post new threads in the community hub if you encounter b…

  • Post-processing, and Demolish card rework update | January 9th 2026 - 9 January 2026

    Hey there! We've reworked the demolish card, significantly improved post-processing for all biomes, fixed some bugs, and did some prep work for an upcoming content update... Major Changes:The Demolish card, which destroys walls over a room to render it walkable, no longer spawns enemies in place of walls. Additionally, when you demolish walls over a room that's adjacent to an empty space (i.e., a ledge), walking onto that room will generate more adjacent rooms to allow further progression. This is a siginificant buff to the card, as it can now be used to carve a direct path through ruins, to the main dungeons.Made the demolish card drop much more frequently.Significantly reduced the intensity of post-processing effects across all biomes. This makes the game far more readable in general. Especially late game, when units tend to clutter the screen. To clarify, this means: Less intense con…

  • QoL, performance, and camera fixes update | December 18th 2025 - 18 December 2025

    Hey there! We've added highly requested hotkeys for card management, fixed some more bugs, overhauled the camera during interactions, and fixed some performance issues. Major Changes:Hover over a card and press \ to discard it immediately, without needing to click and drag it onto the discard drop zone.Added a sell card hotkey \, available when targeting a shop room.Added some instruction labels that correspond with the card hotkeys, with the shop instructions label showing the card's sell value without needing to click on the card.Added a new wall-cutout shader, for preventing walls/roofs from obscuring npcs and other POI's while interacting with them. Major Fixes: Rewrote camera logic for npc interactions, the camera will no longer clip into a wall (in addition to the issues listed above).Locked doors now appear in the prison dungeon as intended, improved locked prison room rewards. L…

  • Many, many bug fixes, and performance improvements update | November 20th 2025 - 21 November 2025

    Hey there! We've fixed a plethora of bugs, improved performance a bunch, and significantly mitigated stuttering. Major Fixes: The primordial pouch no longer saves horribly corrupted cards.Performance impact of having many cards (10+) in hand is reduced.Performance on average is just better, but you'll notice the improvements more the further you progress into a run.Fixed a shader error that was repeatedly being thrown for all cards all of the time.Many save stability improvements, especially surrounding pouch usage.Significantly reduced stuttering, which was caused by a myriad of card-related bugs.Minor Fixes:Fixed a missing roof reference in the (very common) Small Cottage pregenerated area.Fixed lots, and lots of card bugs. So many. So, so many.Any feedback is welcome! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Steam reviews…

  • Bear Pack Update - 5 November 2025

    All new! Bears have come to the astral plane!Burly and rotund, bears spawn rarely and pose a greater threat than average. Bears come in 6 variants, one for each biome. Whats more, they're very territorial, gaining a double attack boost when they're defending their home. You'd better check twice before taking on a bear!With the new unit comes a new feature as well. Elemental damage is now displayed as particles on a units weapon, providing more useful information at a glance. Each element type has a particle system associated, so you can get a sweet frost hammer, or a cool as heck fire sword.This update includes some small bug fixes as well, and some QOL improvements too:Astral Eye and Hand Lock UI elements now save and load.Shrines now clean themselves up after they are used.The camera no longer clips into buildings when in speech states.Some minor unit stat balancing.Card draw has been…

  • Difficulty, Camera, Shop & Capture UX update | September 3rd 2025 - 3 September 2025

    Hey there! We've moderately rebalanced the game's difficulty curve, made some critical camera fixes, improved the capture mechanic a bit, made some usability & translation improvements to the shop, major card visual fixes, and fixed a few other bugs. Major Changes:Enemy units now scale more dramatically beyond the first boss defeated, and still receive a bump in difficulty for every boss defeated.Minor Changes: The amplify card is now much cheaper to cast.The capture card displays a new success/failure message on cast.During battle, walls and roofs now fade out more quickly, and fade back in much more slowly.Card drop areas (discard, send to pouch, etc) now flash to more clearly indicate that cards should be dragged onto them to interact with them.Shop service clickable items now flash and have improved hover effects for clarity.Card pack highlight color change for consistency.Major Fix…

  • Performance, Saves, Map QoL & Balance update | August 25th 2025 - 25 August 2025

    Hey there! I've made major improvements to performance and the save system/autosaving, completely overhauled shrines (the ghostly-looking statues that make a trade), rebalanced all minibosses and a few units, made the map state less jarring and more responsive while panning, and added a brief intro state upon starting a new game to give players some direction. Bug fixes too! Major Changes:Massive performance increase when showing health bars for units (revealed by clicking the eye in the top nav, partially enabled by default). This was a massive bottleneck before that would halve performance with only a handful of units, especially on lower spec hardware and the steam deck. Its performance impact is now negligible.Modified a few renderer settings for an average 5% performance increase across the board on most devices. Completely reworked shrine rooms, as they were very unstable previous…

  • Auto Dungeon Patch Notes | August 21st 2025 - 22 August 2025

    Patch NotesLots of fixes to save validation, save backup system improvements, shrines (statue rooms) received some spawn fixes, significantly decreased the absurdly high spawn rate of shops and miniboss rooms, greatly increased the spawn rate of safe rooms to make map traversal less of a slog, some minor balance improvements, fixes for boss units being underleveled.Bug Fixes:Cards and units no longer duplicate on load.Combined and mutated units no longer force saves into the backup directory.Shrines no longer lock you into a corrupt state on battle failure.Numerous improvements to the save backup system, and performed extensive save stress testing to help prevent future issues.Boss units are no longer extremely underleveled. Balance Changes:Shops and minibosses now spawn far less frequently outside of structure spawns and dungeons, as they were preventing traversal and completely disrup…

  • Auto Dungeon Released! - 19 August 2025

    The full game has been released! Thanks everyone for testing the demo and giving feedback! We have some threads in the forum here on steam that you can use to report any issues you come across.Additionally, we updated the demo with the credits page, and the opening hub area.Thanks again!

  • Auto Dungeon | The Dungeons Update - 8 June 2025

    Major UpdateHello again! This is the largest single update we've released so far, so I'll just get right into it. We've added two major dungeons to the game, along with many, many small dungeons and secrets that spawn throughout the map. This is a massive change to the gameplay loop, and required a complete overhaul of the world generation system. We hope that exploration will feel far more interesting as a result. We've added lots of other content as well, detailed in the list below.Here's a list of the most notable additions/changes made to the game:The Frigid Priory, a new dungeon found within the Karmic (ice) biome.The Derelict Bastille, a new dungeon located in the Greed (ruins) biome.New cards for creating rooms, and demolishing walls.Card packs (and card pack packs).Fire-sale shops.Added keys and locked doors.Lots and lots of new special rooms to find.Redesigned the look of numer…

  • Auto Dungeon Cards & Miniboss update | April 8th 2025 - 9 April 2025

    Hey There! We've added more card VFX to accompany the card rarity/condition system, added lots of new units to miniboss fights, and added additional rewards for those fights. We also added a new card, Manifest, and a keybind for temporarily locking the camera view. The settings button is back, too. Major Fixes: Fixed new miniboss rings replacing old rings by default on equip. Fixed ranged weapons being nullified by friendly units within the same column. Fixed incorrectly labeled weapon stats. Minor Fixes: Fixed a camera zoom edge case within the map view. Fixed visual bugs with fusion card arrow. Fixed ring menu UI sometimes preventing clicking on units. Additional Changes: Added lots of new units to miniboss fights. Miniboss fights are rebalanced, contain much tougher units, and reward with a ring and card after each round (instead of just at the end of the 2nd round). New card, Manife…

  • Auto Dungeon Demo Patch Notes | March 26th 2025 - 27 March 2025

    Patch Notes Shrines (statue rooms) received a moderate rework, some minor balance improvements, and fixes for card bugs. Bug Fixes: Fixed numerous corrupted trait cards. Fixed corrupted max hp and max hand size increase cards. Additional Changes: Shrines now only have 1 round to complete. Shrines now contain new varieties of enemies. Shrines have greater rewards and lower costs. Shrine units are now more powerful. Mutant spawn chance increases after defeating a major boss. Increased heal card drop rate a bit. Teleportation is cheaper, especially over moderate distances. Small increases to spawn chances for difficult enemies. Model and texture improvements for a few elementals. Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!

  • Auto Dungeon Cards & UI Update | March 24th 2025 - 25 March 2025

    Hey There! We've got tons of new card VFX, and you can now lock the card view to the screen to prevent it from auto-minimizing. Bug Fixes: Fixed an issue that sometimes prevented the abstraction card from being played. Fixed an issue with the affliction and capture cards that caused the wrong units to be highlighted. Fixed a missing background image for the heal card. Additional Changes: Overhauled appearance for captured/abstracted unit cards, and various trait cards. Slightly decreased cost of capture card. Moderately increased success rate of capture card. Yet another special thanks to Oslop for his feedback on the card view! Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!

  • Auto Dungeon Demo Patch Notes | March 22nd 2025 - 22 March 2025

    Patch Notes New fixes coming out for various bugs and localization issues. Bug Fixes: Fixed an issue with the weapons not updating the correct values on the unit stat panel. Fixed an issue with APS (Attacks per Second) not being calculated correctly. Made Stat Modifier cards behave correctly for certain conditions. Fixed an issue with SFX on the Wisdom card. Fixed a performance bug with the quick view indicator. Fixed an issue with the room lifespan. Fixed issues with the context panel for cards disappearing the right side after hovering over a unit. Localization Fixes: Fixed an issue where languages that typically have postpositive adjectives were displaying the adjective for creatures and weapons before the noun on cards specifically. Added a translation for the Blorg minion weapons (Spatula). Fixed translations in Spanish in the UI. Additional Changes: Added the "Capture" card which…

  • Auto Dungeon UI Update | March 18th 2025 - 19 March 2025

    Hey there! We've been listening to your feedback about the game being unclear and things like cards not being as straightforward as they should be, the map being hard to read, and shops being unexplained. We have some solutions in the works to those issues, and we also have a new UI that we think will help with visual clarity. We've split the context menu into two sides now. This lets us slim down the total footprint of the UI depending on the thing you're looking at. So for things like the battle log, it now takes up half the space that it used to. Most of the interactable things that would show up in the context menu (card drop areas, shrine options, shop services, etc...) now show up on the right side. We also made some other states look a little nicer, like speech states: Looks pretty good eh? You can also close those two windows now with the letters Z and X. Z will toggle the left…

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 2026Loading and Battle Freezing fixes1831432155581295
23 May 2026Pathing and Localization Fixes1831432155576267
33 May 2026Battle Trait and Saving Fixes1831432155575906
423 April 2026Save System Audited and Overhauled1830797770232025
522 August 2025Auto Dungeon Patch Notes | August 21st 20251808601382462070
627 March 2025Auto Dungeon Demo Patch Notes | March 26th 20251795283637803831
722 March 2025Auto Dungeon Demo Patch Notes | March 22nd 20251794830910942937
812 March 2025Auto Dungeon Demo Patch Notes | March 11th 20251794014851374249
98 March 2025Auto Dungeon Demo Patch Notes | March 8th 20251793384379449593

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2849990
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateAug 19, 2025
DeveloperBlüd Brüther
PublisherBlüd Brüther
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent97%
Positive reviews30
Negative reviews1
Total reviews31
Steam recommendationsNot available
Achievements16
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2849990/

Short description

Conquer the Astral Plane, Summoner! In this roguelite autobattler, build a powerful army in a vast, procedurally generated world. Collect cards, defeat foes and rival summoners, and equip, enchant, and mutate your creatures. Defeat the five champions and recover your stolen rings!

About this game

The Astral Plane awaits you, Summoner . Embark on a journey through a vast, procedurally generated world. Summon and command your army of diverse creatures to battle fearsome foes and cunning rival summoners. Master the art of card collection and strategic play. Unleash a myriad of game-altering effects, from capturing enemy creatures, to fusing your minions together and imbuing them with synergistic traits. Face off against five formidable champions in your quest to reclaim the mystical rings they've plundered. Each victory brings you closer to ultimate power and conquering the Astral Plane. Forge unstoppable warriors. Equip, enchant, combine, and mutate your creatures to create terrifyingly powerful amalgamations. With all of this, you will form an army that tests the limits of this realm. See you in the Astral Plane, Summoner .

Supported languages

English * , French * , Italian * , German * , Spanish - Spain * , Korean * , Russian * , Japanese * , Polish * , Portuguese - Portugal * , Ukrainian * , Hindi * , Simplified Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
43Remote Play on TV
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Auto Dungeon's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Auto Dungeon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Auto Dungeon at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2469,02522 September 2026 - 09:04:35 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

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