SPSTEAMPULSELIVE ANALYTICS
GearCity

GearCity Steam metadata

Visual Entertainment And Technologies | Jan 14, 2022 | game

Released

23players observed · 23 September 2026 - 12:51:10 UTC

IndieSimulationStrategyManagementEconomySteam Store

  • Latest observed players23 · 23 September 2026 - 12:51:10 UTC
  • SteamPulse tracked peak277
  • Units sold (VGI)45,450
  • Revenue (VGI)$614,000
  • Review score90% positive

GearCity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players23 · 23 September 2026 - 12:51:10 UTC
  • SteamPulse tracked peak277
  • Units sold (VGI)45,450
  • Revenue (VGI)$614,000
  • Review score90% positive
  • Total reviews1,480
  • Release dateJan 14, 2022
  • DeveloperVisual Entertainment And Technologies
  • PublisherVisual Entertainment And Technologies

Genres: Indie, Simulation, Strategy

Company pages: Developer: Visual Entertainment And TechnologiesPublisher: Visual Entertainment And Technologies

Top Steam chartsTop 100 gamesGame directorySteam Store page

GearCity Steam metadata

GearCity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/285110/metadata
Steam Storehttps://store.steampowered.com/app/285110/
Steam Communityhttps://steamcommunity.com/app/285110
PCGamingWiki search
IGDB searchSearch IGDB for GearCity

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 1,327 positive, 153 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Workshop, Includes level editor, Family Sharing

Achievements

115

Platform releases
  • Steam 30 May 2014

Latest Steam announcements

  • GearCity v2.0.0.16 - 14 September 2026

    Greetings Everyone, I’m happy to announce version 2.0.0.16. This update has a few reported bug fixes and some minor cleanup work. I hope to do more minor code cleanup over the next several updates. Ideally these cleanups will improve performance and decrease bugs. However, it might also cause regressions. Be sure to report any issues you come across. Most of these code cleanups however will have no impact on the program. Games, at least in the old days, are notorious for sloppy code. I’m trying to clean that up in case we go open source some point in the future. We have all noticed the increase of LLM (generative AI) in game development. And there are many people (myself included) that have some contention with these technologies. In this era, many of our competitors only report what their distributors require and hide behind imprecision and downplaying, especially with respect to code,…

  • v2.0.0.15 - 27 January 2026

    Greetings Everyone,I hope everyone is doing well. I have a small GearCity update to start the new year. Here is the changelog: -Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when previous years used metro population figures.-Bugfix: Fixed issue where Aero Contract achievement did not trigger when signing civilian aircraft contracts.-Bugfix: Fixed incorrect number reporting in the Last Month Sales By Type table of the Vehicle Class Market Share report.-Gameplay: Moved end war processing to end of turn phase. This should help with date alignment.-Bugfix: Fixed bug which could allow the player to create ghost cars using the Mega Menu Districting system.-Bugfix: Added missing transportation costs in City Sales Report profits calculation-GUI: Made filter drop downs on World Map and Mega Menu mouse wheel scrollable.-Bugfix: Fixed issue…

  • v2.0.0.14 - 2 July 2025

    Greetings Everyone,I just released the first update of the year. It's a small update this time. We've got six bug fixes and one settings-related feature.Change Log: -\Bugfix:\ Fixed possible bug in Stock Reports where Branch Dealerships can get excess commas. -\Bugfix:\ Stopped player from being able to make Marques without a name. -\Bugfix:\ Possible Fix to Duplicate Car of the Year win showing up in memos. -\Bugfix:\ Fixed an issue where users were unable to disable Pension Payment Schedule report using the Report Settings System. -\Bugfix:\ Fixed Quarterly and Annual reports not properly toggling on and off in the Report Settings System. -\Bugfix:\ Fixed "District Sales Report" checkbox not working in the Report Settings System. -\Engine:\ Limit GUI Scale for low resolutions. -\Translations:\ Updated translation files. There are also two known issues that were caught in testing, but…

  • v2.0.0.13 - 21 September 2024

    Greetings Everyone, Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs. Unless anything major pops up, I am taking a break from GearCity until sometime next year to focus 100% on my next game, AeroMogul. GearCity's Free DLC, GearCity: 2nd Gear, is approximately 50% complete. I have another round of work on that before the end of the year. When I complete that round, I'll pause work on the DLC for a few months to focus on getting AeroMogul to a testable game state. In short, work on GC related stuff will resume spring next year. v2.0.0.13 Change Log: -Bugfix: Fixed Stock window not showing contract and other secondary revenues streams. -Bugfix: Fixed autotools exploit that could cause fractional sales prices below $1, thus breaking AI. -GUI: Synced rating star values between rooms. -Bugfix: Fi…

  • V2.0.0.12 - 11 May 2024

    Greetings Everyone, GearCity is getting another bugfix update. It contains a few small bug fixes and two possible crash fixes. Work continues on our crowdfunded DLC, which will be released for free when it's complete. Currently, contributors are voting on the feature set for the 4th update. There was also a bugfix update for that DLC today too. V2.0.0.12 Change Log: -Bugfix: Fixed in-game borderless window button -Bugfix: Fixed incorrect year being shown on World Map Competition Graphs the first month of the year. -Bugfix: Fixed unlocked components disappearing after skill point drop from spinoffs. -GUI: Fixed Outsourcing/Licensing sorted list not displaying in user unit selection -GUI: Switched English translation of 'Ease' to smoothness to keep text same. -Bugfix: Fixed misaligned Branch Operations Report Tables -Bugfix: Removed Old School Territory Map From Linux Builds (Crash Prone)…

  • V2.0.0.11 - 6 February 2024

    Greetings everyone! I have for you all another small bug-fix update. The 2nd Gear DLC also got an update. It is approximately 10% complete. You can find the changelog for v2.0.0.11 below. -Engine: Fixed possible double free issues that could cause crashing when changing rooms. -Engine: Fixed possible GUI Memory issue that could lead to crashing. -Bufix: Fixed mismatched type issue that prevented a performance optimization -Bugfix: Fixed typos in reviews files. -GUI: Taxes are now included as expenses in the revenues report. -Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5. -Bugfix: Fixed population issues in Medellin on the Base City Map. -Gameplay: Reduced dealership population effects on low popularity vehicles. -GUI: Game now allows returning to component selection from advanced designer when acccessing the designer via the vehicle modification…

  • v2.0.0.10 - 5 December 2023

    Greetings everyone, Just a small patch today fixing up the few issues reported to me since the last update. Fixed column shift issue in Individual City Sales Reports Fixed import taxes are charged on old sales when countries enter a war phase. Fixed issue causing non-manufacturing racing teams to order a vehicle for racing but not race them. Fixed possible exploit in the chassis licensing system. Adjusted the frequency of economic boom and bust random events when playing on Random History mode. Fixed possible issues with the office contract display windows that were not popping up when racing contracts were unfilled. Fixed possible green listing of unfilled contracts in the office contract display. Fixed decimal numbers appearing in the vehicle reports table columns. Enjoy!

  • v2.0.0.9 - 11 June 2023

    Greetings Everyone! I have released GearCity version 2.0.0.9 for everyone and GearCity: 2nd Gear version 2.1.0.1 for FBS contributors. Version 2.0.0.9 has 11 bug fixes compiled over the last few months. I still have one or two things related to the mod tools that I will work on in the future. Work on my next game, AeroMogul is making steady progress, although work on the GearCity: 2nd Gear DLC for Feature Bounty Contributors has slowed progress somewhat since the last GearCity update. If you have any issues with the game, please don't hesitate to contact me. The next update to GearCity will come after enough bugs have been reported and fixed. Thank you again, and enjoy! Change Log: -Bugfix: Stop vehicle end production from centering the window when the window is open. -Bugfix: Prevent the modify Vehicle System from opening while assisted vehicle designer or vehicle body system is opened…

  • v2.0.0.8 - 19 January 2023

    Hello! Version 2.0.0.8 is now out. This update is another bug-fix patch of things submitted to me over the last few months. There is nothing too big in this update. But there are a few moderate and small bug fixes. Depending on what FBS Contributors fund in our Feature Bounty System, the next update will be in conjunction with the FBS DLC release. In other news, The Feature Bounty System crowdfunding milestone is 74.4% funded, and we have four more months to go. We are highly likely to reach the first milestone goal! That means new features in GearCity for FBS contributors. (Eventually, those features will become free to everyone else.) If you want to know more about the FBS system, please view our stickies in the forums. As some may know, I have spent the last 6 months working on our next game, AeroMogul. AeroMogul is an airline management business simulator. I'm pleased to report that…

  • v2.0.0.7 - 28 September 2022

    Hello everyone! I have another bugfix update for you. This time we have ten bug fixes, one of which is an exploit fix. We also have two gameplay changes, one of which may harm your company if you solely rely on racing contracts. And two engine changes, one of which allows you to increase GUI scaling to triple the normal size. In other news, The first milestone in our crowdfunding efforts for additional GearCity content is now over 1/3rd of the way funded. We continue to need your support to reach our milestone goal. If you enjoy the game and would like to see more content for it, please consider contributing. You can find more information on our forums under the pinned Feature Bounty threads. Work continues on GearCity documentation, but my primary focus is on the next product, AeroMogul. It is progressing well, and we have already shown off a few sneak peeks to Feature Bounty contribut…

  • v2.0.0.6 Patch - 9 July 2022

    Greetings everyone! I have for you all a small bug fix update. It's mostly tidying up a few things that were reported to me since the last update. -Engine: Added Additional Error Checking to Prevent Rare Vehicle Design Crash. -Bugfix: Fixed Borderless windows in-game setting in Windows. -Maps: Updated UA city names on Base City Map names to IATA standard. -GUI: Fixed some text alignment issues in the Japanese Language File -Web: News page is now separated based on which game distribution platform you are using. -Engine: Fixed issues with the Chat system that prevented it from working on 64-bit builds. -Engine: Fixed browser not redirecting to an internal error page when a report isn't found or when you're offline. -Engine: Created offline pages for news and manual. The latter will have a static manual once we complete the manual. -Translations: Updated Translations, added Ukrainian supp…

  • v2.0.0.5 Patch - 4 May 2022

    Greetings Everyone, I have released GearCity v2.0.0.5! This update fixes a few bugs in the game, mod tools, and settings editor. All our external programs are now running Qt5, which should help with HiDPI issues on all platforms. The Feature Bounty System has also launched. We're about halfway to our monthly goal to reach the first milestone before the deadline. You can find more details on the forums, the official websites, or our social media pages. Work will continue on documentation and fleshing out the FBS bounty lists. Changelog: -Engine: Some external websites in the game are now using HTTPS on 64-bit builds. -Bugfix: Fixed issue that could cause frequent engineering strikes when many designs are under research. -Bugfix: Fixed issue that prevented wage negotiations not being applied to all engineering employees if multiple designs are under research. -Bugfix: Fixed issue that cau…

  • v2.0.0.4 Patch + News - 8 March 2022

    Greetings Everyone, I have released version 2.0.0.4. This update fixes a few minor bugs and exploits. You can expect the next patch once the community reports a work-week worth of issues. In the meantime, I will return to working on the Game Mechanics section of the manual. Work on the manual will last about a week. Then I will switch back to working on the Feature Bounty System items starting in the middle of this month. That brings me to the next bit of news. As you probably all have heard, Russia invaded Ukraine, and now the country is engulfed in war. Unfortunately, Serhiy, our contract artist who has done most of the quality artwork on the game, including the backdrops, logos, and 30-40% of the vehicles, lives in Ukraine. He is safe at this time, but nothing is predictable with the uncertainties of war. What does that mean with GearCity? One of the most important elements of the Fe…

  • v2.0.0.3 Patch - 13 February 2022

    Greetings everyone, I have just another minor update this time. It fixes several smaller and medium-sized bugs with the game. This update superseded work on the manual, so I am a little behind on the Game Mechanics portion. I do not plan on delaying work on the Feature Bounty system because of it. So I will begin setting everything up for that starting tomorrow. I hope to get it ready to go by the end of the month. Change Log: -Engine: Rebuilt Freetype on 64-bit Windows to enable legacy scaling which will hopefully fix some font resizing issues. (I will post in the manual some optional libraries for Linux users to override their system's freetype libraries. Mac users probably won't get this change.) -GUI: Restricted warning message in Outsourced Contracts Management window when supplier's HQ nations are at war. -Gameplay: Fixed incorrect sign in chassis length slider that caused longer…

  • v2.0.0.2 Patch - 1 February 2022

    Hello Everyone, Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue. -Media: Normalize tutorial audio speaking, sound fx, and music. -Bugfix: Changing sound effects vol from off to on doesn't change tutorial audio volume. -Bugfix: Fixed auto-production not producing enough components for contracts when multiple contracts use the same engine for different types of contracts. -Bugfix: Apply to all not working when merge trims is enabled. -Bugfix: Merge Trim not showing all models on the world map. -Bugfix: Non-English language causes a innocent sqlite error on player creation table. -Bugfix: Fixed possible issues in the reviews system that could cause no reviews for a design. This issue is probably impossible to duplicate playing the game. -Gameplay: Reduced wage demand/strikes…

  • v2.0.0.1 Patch - 22 January 2022

    Hello everyone, A small bug-fix patch this week. I wanted to get it to you all yesterday, but my week was very heavy with greater than expected release traffic and some offline headaches. Then I was going to release the update Saturday morning, but at the last minute caught some vandalism in our translation system. So an evening update, which I hate doing. With that said, the translation system is locked down. You need to email me to register an account and tell me what language you want to work on. I will also be locking translators to a single language. This is for damage limitation in case anyone goes rouge again. In advance, I'd like to apologize for the inconvenience. I think it's better to inconvenience a handful of people than to break the game for a few hundred to a couple of thousand people. I will be working on another bug-fix patch. I'm aiming for next weekend, but it might b…

  • After 12 years development, business sim GearCity is officially out now - 17 January 2022

    Built with FOSS tooling, GearCity is a complex and in-depth business simulator where you run your own car company. Read the full article here: https://www.gamingonlinux.com/2022/01/after-12-years-development-business-sim-gearcity-is-officially-out-now

  • GearCity Concludes Its Early Access Stint! - 14 January 2022

    It is my pleasure to announce the completion of GearCity. I welcome everyone stepping into the game for the first time. I hope you have an enjoyable and profitable experience. Be sure to do the tutorials, and feel free to ask if you have any questions. For everyone that has been with me for some time, I would like to say thank you. When I started making this game twelve years ago, I had limited expectations that anyone would play it. I thought it was bound to be an unfinished open source game rotting in a repo somewhere, but the game did find a small but dedicated audience. Through your feedback and suggestions, GearCity's development continued well past its anticipated expiration date. During 12 years of evolution together, we handwrote 431,941 lines of code, 416,733 lines of GUI script, and 225,771 words of content (a 650-page paperback book). Many of you helped translate that into se…

  • Version 2.0.0.0 - The Final Early Access Update - 6 January 2022

    Hello Everyone, The full release of the game is about one week away. I've spent quite a bit of time playtesting the game and knocking out issues that you all have reported over the last few weeks. I also did some static and dynamic code analysis and made changes based on those results. In short, I'm running out of obvious things to fix. So I thought it would be a good time to release version 2.0.0.0, the full release build, to Early Access. Unless a major issue pops up in the next few days, this will be the build the "Full Release" goes live with on the 14th. (I will probably update translation files and other text files at that time as well.) Any minor issues I'll work into the next minor update or hotfix. In the meantime, I've got a few more loose odds and ends to clean up, particularly with the manual. So that's what I will be doing this week. I'd like to thank everyone who has playe…

  • Full Release, Release Candidate 5 - 16 November 2021

    Upon looking into some user-reported bugs, I noticed that I left some map testing debug code in the game. This error resulted in the Autosave function not working properly. Since this is a big enough issue, I decided to release this RC5 update. This update fixes that issue and a couple of other bugs. Work on the manual continues, and I hope to reach the formula/mechanics sections by the end of the month. -Bugfix Fixed company acquisition cooldown times not being saved to the save game file in certain situtations. -Bugfix AutoSave saving every decade to a new file instead of indicated time. -Bugfix Fixed Autosell not selling licensed or outsourced designs automatically. -Gameplay Tweaked AI and Autosell initial pricing system. -Media Increase max values for top reviews clips because of chance of falling outside that range. -Media Added additional predesigned cars submissions. -Bugfix Fix…

Patch notes and updates

S.noRelease datePatch nameGID number
15 December 2023v2.0.0.105395937983680459858
21 February 2022v2.0.0.2 Patch4237326104339168942
321 July 2021Release Candidate 3 Hotfix4038024692280620816
425 April 2021V2.0.0.0 RC24074045244016001226
56 December 2020Version 1.25.0.11 Hotfix #93856733878305388429
622 November 20201.25.0.11 Hotfix #83856732771965238255
726 October 2020Version 1.25.0.11 Hotfix #73895010671349806268
84 October 2020Version 1.25.0.11 Hotfix #63807188575857834286
919 September 2020Version 1.25.0.11 Hotfix 4 and 53819572206275653263
1011 September 2020Version 1.25.0.11 Hotfix 1-34249665521681748625
1125 January 2020Version 1.25.0.72597949245053961736
1221 December 20191.25.0.5 Released2592316573854878438
1318 December 20191.25.0.4 Hotfix #32592316573842800652
1416 December 20191.25.0.4 Hotfix #23370312875261040128
1513 December 2019v1.25.0.4 Hotfix #13370312875251540668
1623 November 2019v1.25.0.32468465044725143790
171 August 2019v1.25 Release Candidate 1 Testing Build2412159905925948474
1811 July 2019Testing Build v1.24.3 HOTFIX #22436927798947284278
1931 May 2019v1.24.3 Testing Build2400895196208365977
2030 March 2019v1.24.1 Testing Build2465065785304477842

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID285110
Live current players23
SteamPulse tracked peak277
Live count (today's peak floor)23
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJan 14, 2022
DeveloperVisual Entertainment And Technologies
PublisherVisual Entertainment And Technologies
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent90%
Positive reviews1,327
Negative reviews153
Total reviews1,480
Steam recommendations1,419
Achievements115
Average playtime forever9,413 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/285110/

Short description

Do you find tycoon games too simplistic? GearCity is a complex and in-depth business simulator. It focuses on a realistic economic simulation of the global automobile industry. The game takes several hours to grasp and hundreds of hours to master. Can you succeed where many other CEOs have failed?

About this game

Have you ever dreamed of running your own car company? Thousands have tried, and many have failed. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did? Now is your chance to find out. GearCity is a realistic historically focused economic simulation of the global automobile industry. Unlike tycoon games, GearCity has not been simplified. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details. GearCity offers a wide variety of design and business choices. Create chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets. Negotiate with benefits unions. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Produce munitions and military equipment for governments at war. Let your imagination free and choose your own path. Armed with its realistic economic simulator. GearCity offers several maps with hundreds of cities. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions. If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want somet…

Supported languages

English * , French, Japanese, Portuguese - Portugal, German * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
30Steam Workshop
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

GearCity's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

GearCity's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records GearCity at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,251,97523 September 2026 - 17:35:11 UTC1,818,368
2Once Human21,46923 September 2026 - 17:16:14 UTC231,343
3Dota 2785,26823 September 2026 - 17:35:10 UTC1,291,328
4Battle Teams 218123 September 2026 - 17:23:48 UTC7,966
5KAKU: Ancient Seal122 September 2026 - 21:41:19 UTC2,998
6 War of the Three Kingdoms57823 September 2026 - 17:26:28 UTC2,601
7Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,271
8PuPu's Adventure Park Soundtrack00
9火炬之光:无限20323 September 2026 - 17:03:38 UTC7,911

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
War Thunder64,67423 September 2026 - 16:49:54 UTC125,317781,076Gaijin Entertainment
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Hearts of Iron IV41,96923 September 2026 - 17:37:31 UTC93,196366,107Paradox Development Studio
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
RimWorld30,26923 September 2026 - 16:03:39 UTC95,851239,107Ludeon Studios
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
Garry's Mod26,94623 September 2026 - 17:01:50 UTC73,7501,258,308Facepunch Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2785,26823 September 2026 - 17:35:10 UTC1,291,3282,758,031Valve
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Hearts of Iron IV41,96923 September 2026 - 17:37:31 UTC93,196366,107Paradox Development Studio
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite34,88223 September 2026 - 15:13:30 UTC65,94478,112Morefun Studios
RimWorld30,26923 September 2026 - 16:03:39 UTC95,851239,107Ludeon Studios
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
7 Days to Die23,87423 September 2026 - 16:29:34 UTC124,449398,822The Fun Pimps
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Once Human21,46923 September 2026 - 17:16:14 UTC231,343179,110Starry Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld59,26123 September 2026 - 16:35:28 UTC2,101,535451,088Pocketpair
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

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