SPSTEAMPULSELIVE ANALYTICS
NewMe NuMe LuMe: Alien Wars

NewMe NuMe LuMe: Alien Wars Steam metadata

Ho RaBii | Apr 12, 2024 | game

Released

0players observed · 22 September 2026 - 05:46:41 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)385
  • Revenue (VGI)$921
  • Review score100% positive

NewMe NuMe LuMe: Alien Wars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)385
  • Revenue (VGI)$921
  • Review score100% positive
  • Total reviews6
  • Release dateApr 12, 2024
  • DeveloperHo RaBii
  • PublisherHo RaBii

Genres: Action, Casual, Indie

Company pages: Developer: Ho RaBiiPublisher: Ho RaBii

Top Steam chartsTop 100 gamesGame directorySteam Store page

NewMe NuMe LuMe: Alien Wars Steam metadata

NewMe NuMe LuMe: Alien Wars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2855660/metadata
Steam Storehttps://store.steampowered.com/app/2855660/
Steam Communityhttps://steamcommunity.com/app/2855660
PCGamingWiki search
IGDB searchSearch IGDB for NewMe NuMe LuMe: Alien Wars

Reviews, pricing, and metadata

Review summary

6 user reviews

100% positive, 6 positive, 0 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 12 April 2024

Latest Steam announcements

  • 'NewMe NuMe LuMe: Alien Wars' Epilogue Difficulty Update! + More - 24 August 2026

    First, please understand that this post was written with the help of machine translation, so some parts may be awkward or difficult to understand.Hello!Another month has passed since the July announcement, and somehow it's already August!I happened to look back at the news post I wrote this January, and apparently the "Epilogue of the Epilogue" stage was planned to be finished in June.But now it's already August, and it's not even halfway done yet...Looks like I still have a very long way to go. Haha...Anyway, this announcement will cover:Added difficulty settings for the Epilogue stagesAdded a scoring system to the Epilogue of the Epilogue stage + various other things!Please check below for the details!\ As announced last month, I've added a difficulty system to the Epilogue stages as well!However, unlike the main story, which has three difficulty levels, the Epilogue has only two!The…

  • 'NewMe NuMe LuMe: Alien Wars' Further Difficulty Adjustments! + More - 25 July 2026

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello!Another month has already passed since my July announcement!For over a year, I've been alternating between sleeping normally one day and getting only five hours of sleep the next—three hours at dawn, one hour around noon, and one hour in the evening. I guess my body is finally starting to break down, because I've been feeling pretty unwell lately... According to my original schedule, this announcement and the update should have been posted about 10 days ago, but they ended up being delayed. Hahaha...How have you all been doing lately? Rather than harming your health by letting your daily routine fall apart like I did, I hope you stay healthy by getting plenty of rest and sleep!Anyway, in this announcement, I'd like to talk about the difficulty rebalancing, the a…

  • 'NewMe NuMe LuMe: Alien Wars' Additional Stage Boss Update + Feedback - 4 July 2026

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello!Another month has already passed since the June announcement!It is a bit difficult for me to explain the details, but over the past month, good things and not-so-good things kept happening one after another, so it has been quite an eventful month for me. Hahaha!How have you all been over the past month? Even if you are currently going through something difficult, just as there is a downhill after an uphill, I hope good things will come your way soon!Now, getting back to the main topic, this announcement is about the Stage 2 boss update for the Epilogue of the Epilogue stages, as well as changes to future update plans!Please check the details below!\As mentioned in last month’s announcement, the Stage 2 boss has been updated!I also made a short 30-second video of…

  • 'NewMe NuMe LuMe: Alien Wars' Additional Stages 1-2 Partly Updated! - 10 June 2026

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello!Another month has already passed since the announcement in May! How have you all been over the past month?As for me, last month, the month before that, and so on... I have continued working on the Epilogue of the Epilogue stages!And in this announcement, finally, I am able to share news about the update that I have only been talking about in development updates since late January!There will also be some information about future update plans, so please check the details below!\About five months after the January announcement, and about six months since development began,I have finally updated part of Stages 1 and 2 of the Epilogue of the Epilogue!However, I was originally aiming to update in early June, but because my development speed ended up being slower than…

  • 'NewMe NuMe LuMe: Alien Wars' - May Game Development Update! - 8 May 2026

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello!It's already been another month and a few more days since the March announcement!How have you all been doing?As always, I've been continuing to work on the "Epilogue of the Epilogue" stage!However, the development speed has become a bit of a problem because it's progressing so slowly...Because of that, the development update I usually post at the end of each month ended up being delayed by about a week,and I also couldn't finish a drawing for this announcement, so I'm using a picture that will appear in the game instead!Since time is also very tight, this announcement will mainly be about the development progress of the "Epilogue of the Epilogue" stage!Please check the details below!\(1-1 . Charge Shot System Added)I finally implemented the Charge Shot system th…

  • 'NewMe NuMe LuMe: Alien Wars' - March Game Development Update! - 30 March 2026

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello!It’s already been a month since the February update, and now we’re at the end of March—meaning a quarter of the year is already coming to an end! How have you all been spending the past month?As for me, I caught a strange cold about a week ago, so I haven’t been feeling very well. Please don’t go out running in bad weather like I did! Haha...Anyway, because of that, this update will mainly focus on the development progress of the “Epilogue of Epilogue” stage! Please check the details below!\As mentioned in the February update, I somehow managed to complete the Stage 1 boss!The concept of the “Epilogue of Epilogue” stage is to remake it into a side-scrolling shooter, so enemies and bosses from the main game will reappear, but with some adjustments and additional…

  • About Future Updates for NewMe NuMe LuMe: Alien Wars (2) - 26 January 2026

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Happy New Year! Wishing you all the best! It’s been about two months since the last update back on December 6th, 2025! It’s great to see you again! Haha! How have you all been doing over the past couple of months? As always, I’ve been spending every day staying busy with development. I hope you all have a strong and wonderful year ahead!! Anyway, here’s a quick summary of today’s announcement: 1. I’m currently working on a demo version of the game! 2. The demo will not be a top-down shooter like before — it will be a side-scrolling shooter! 3. I originally aimed to finish it by June, but… development has been much slower than expected, and the schedule has slipped quite a lot… Please check the details below! \ After the update announcement on December 6th, 2025… I fin…

  • NewMe NuMe LuMe: Alien Wars - Attack Direction Lock Update & Bug Fixes - 5 December 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. "Please play my game~" "Please play my game~" One day in early December, with only a single month of the year left before it slipped away again, a poor little game-selling girl was walking down the street, spreading the news about the update for the game she had made. Just as the long year was drawing to a close, the weather, too, was growing more and more bitterly cold. But the girl didn’t seem to mind. Her cheeks were flushed red as if trying to fight off the chill, and her small lips kept moving, mumbling her little sales pitch. "We updated the game for December~" "Please play the game I made~" The little girl’s voice, like that of a baby bird, fluttered through the streets like flapping wings. Before long, she saw a large shadow spreading and growing bigger in fro…

  • NewMe NuMe LuMe: Alien Wars – Final Boss & Ending Update! - 27 November 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! Happy Halloween! …… Or not, actually. Before I knew it, it’s already the end of November since I posted the last announcement at the end of September. I had a do-or-die goal of releasing an update on Halloween, but in the end I couldn’t make the schedule, so the update ended up happening now instead. Hahaha… How have you all been over the last two months? As for how I’ve been doing… as you can see in the picture above, I somehow ended up with a fractured foot! So I learned one lesson: “When you go running at night, always watch your step.” Anyway, enough small talk. The core of this update is, finally…! The extra stage’s FINAL BOSS and ENDING are now in the game! On top of that, I’ve also added new drawings that appear during the mid-stage save in the final sta…

  • 'NewMe NuMe LuMe: Alien Wars' - September Game Development Update! - 21 September 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! It’s been a month since my last announcement at the end of August, and now we’re already in late September! How have you all been over the past month? As we reach the end of Q3 and head into Q4, I hope the last quarter of the year wraps up with good things for everyone! Like the previous post, today’s announcement covers my development progress and a few miscellaneous notes. Please check the details below! 1.\ The final boss of the additional (Epilogue) stages that I was working on last month is mostly done—about 90% complete! I’m currently building the true final boss of the additional (Epilogue) stages. I’m planning a total of 8 attack patterns, and as of today I’ve implemented 7, so it’s about 70% complete so far! There’s still quite a bit left—ending, story…

  • 'NewMe NuMe LuMe: Alien Wars' - August Game Development Update! 2 - 22 August 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello!It’s already late August since our end-of-July update! How have you all been over the past month?Two-thirds of the year have already flown by! I hope many good things come your way in the remaining months! :)I’ve been continuously working on the final boss of the additional (epilogue) stage!So this announcement will be about the development status and some miscellaneous chatter!Please check the details below!1.\Currently, 6 boss attack patterns are finished.What’s left is adding 1 more pattern, tuning difficulty per player character for the boss fight, and item supply,as well as a boss-only HP bar, etc.So I’d say we’re roughly 70% complete! (Of course, things like the ending… story dialogue… and other parts besides the boss fight are still left—haha…)I also made…

  • 'NewMe NuMe LuMe: Alien Wars' - August Game Development Update! - 28 July 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! Since the early July update, it’s already the end of the month! How have you all been over the past few weeks? As July comes to a close and we enter the second half of the year, I sincerely hope everything goes well for you during the remaining months of 2025! Anyway, today’s announcement includes two main points: 1. System patch including additional (epilogue) stage updates 2. Current development progress Please check the details below! \ Earlier this month, I made a small difficulty adjustment to the final (epilogue) stage,but I still felt it was too difficult — so I’ve made the following changes: 1. \The trigger conditions and reset threshold for the Coin Bonus have been slightly relaxed, allowing you to collect coins more easily from now on!This should help…

  • Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (8) - 10 July 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.Hello there...It’s only been a few days since the last update, but here I am greeting you again so soon.The reason I’m reaching out this quickly is to inform you about some adjustments to the difficulty of the final stage.I’ve received feedback that, aside from Ryong Ryong, the other two characters were having a hard time clearing the latter half of the final stage.To explain why the last part ended up being so difficult…I originally designed it with the assumption that each character’s second upgrade level would be extremely powerful, allowing players to mow down large numbers of enemies — basically creating a sort of “musou” experience.But since I’m the developer, I naturally understand these second upgrades and how to utilize them at 100%, so the difficulty ended up…

  • "NewMe NuMe LuMe: Alien Wars" - New Stages & Partial Story Update! - 7 July 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.Hello!It’s already July—time flies so fast since our last update at the end of May!Originally, I wanted to release this update by the end of June, before the Steam Summer Sale… But here we are, with less than a week left, finally managing to get it out. Haha…Anyway! This update finally brings… new stages and story content for the additional (epilogue) storyline, our first big update since October last year!Wahoo~~~ A proper update after 9 months!(Part of the drawing used for the stage 7 mid-save)We’ve also added new drawings for the mid-save points in these additional (epilogue) stages. Please check them out in-game!Wow~ Final boss! Ending!...Well, I wish I could say that, but actually, this update only goes up to the stage 3 field battle of the additional (epilogue) c…

  • NewMe NuMe LuMe: Alien Wars – Dev Update + Coin Bonus System Added - 30 May 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! After the March update, it's now the end of May! It's been almost two months since I last said hello! How have you all been these past two months? This announcement contains two main updates: 1. Extra (Epilogue) Stage Development Progress 2. New “Coin Bonus!” System Feature Before explaining the new “Coin Bonus” system, I’ve prepared a short 1-minute summary video for you! You can find more detailed information below. Looking back at the announcements I posted between January and March, I wrote something like, “Since the Stage 3 field battle is done, the update should be ready around April or May.” But now that May is ending... Unfortunately, I’ve failed to make the update in time. Haha… So then, what’s the current status after about two months? All parts of th…

  • "NewMe NuMe LuMe: Alien Wars" Additional Update on Achievement System - 18 March 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! It's been a little over a week since the March update! How have you been? I'm still working on the additional (epilogue) stages. The final stage battle is about 95% complete, and I'm currently working on the prologue for the additional (epilogue) stages! But before that, this update will focus on further refinements to the achievement system added previously. Since this is a small update, here’s a 30-second summary video first. For more details, check out the information below! https://store.steampowered.com/news/app/2855660/view/528714540784813059 (For previous updates on the achievement system, please refer to the link above!) The achievement system was developed based on your feedback. However, since I wanted to release the update before the Steam Spring Sal…

  • NewMe NuMe LuMe: Alien Wars - Gamepad attack direction and hit detection updates - 7 March 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! It has already been a week since the last february update! How have you all been? This time, I am announcing an update that includes an additional patch for the Fixed Attack Direction Mirror, Hitbox Display, and Achievements! But before that, I want to say that this update was made based on your feedback. To express my gratitude, I have prepared a "Thank You!" drawing for you! Now, let's go over the details of the update! https://steamcommunity.com/games/2855660/announcements/detail/6562402086097518840 (For details on the attack direction lock mirror patch, please refer to the following!) From the very beginning of development, I have been thinking a lot about the difficulty of controlling attack directions. In particular, aiming with a gamepad was quite diffic…

  • NewMe NuMe LuMe: Alien Wars - February Dev Update + Other Changes! - 28 February 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! It has already been a month since the January update, and February is coming to an end! How have you all been during this past month? This announcement will cover the progress of the additional (epilogue) stage development, difficulty adjustments for the existing additional (epilogue) stages, and the addition of a loading screen! Please check the details below! In the January development update, I estimated that the final field battle of the additional (epilogue) stage would be completed by mid-February. However, as of now, it is about 85–90% complete, and the story of the additional stage (including the prologue) has not yet been worked on at all. I think I overestimated my abilities... There are two main reasons for the delay: 1. The development schedule for…

  • 'NewMe NuMe LuMe: Alien Wars' - January Development Update! + Checkpoint System - 30 January 2025

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello everyone! It’s already been a month since the December update, and just like that, 2024 has ended, and 2025 has begun! How have you all been doing this past month? If you managed to wrap up everything you wanted to do last year, I hope this year brings you even more success. If there’s still something left unfinished, I hope you achieve it this year! Anyway, this update covers the development progress over the past month since December, the new checkpoint system update, and other miscellaneous news! Check out the details below! Currently, the checkpoint system allows you to start from the midpoint of each stage. https://steamcommunity.com/games/2855660/announcements/detail/4522268823006211533 (For more details, please refer to last year’s update post!) However,…

  • 'NewMe NuMe LuMe: Alien Wars' - December Game Development Update! - 21 December 2024

    Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! It’s already been a month since the November update, and now we’ve entered the final month of the year! How have you all been this past month? As December marks the end of 2024 and the beginning of 2025, I hope blessings accompany any new endeavors you pursue! This time, the news will cover the progress made over the past month since November, updates to the additional (epilogue) stage features, and, lastly, one piece of unfortunate news. Please see the details below! 1-1. New Enemies The final stage of the additional (epilogue) stage is currently only partially completed, and here are the pixel images of the new enemies that appear in the early sections! Additionally, I’ve made some new additions, but since my writing skills might not do them justice, I’ve als…

Patch notes and updates

S.noRelease datePatch nameGID number
110 July 2025Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (8)1803527891947714
218 March 2025"NewMe NuMe LuMe: Alien Wars" Additional Update on Achievement System1794102528243301
31 July 2024Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (7)5842939267325533733
414 April 2024Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars'6474562312193117927

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2855660
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateApr 12, 2024
DeveloperHo RaBii
PublisherHo RaBii
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type6 user reviews
Positive review percent100%
Positive reviews6
Negative reviews0
Total reviews6
Steam recommendationsNot available
AchievementsNot available
Average playtime forever192 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2855660/

Short description

Summoned into the otherworldly realm of 'NewMe NuMe LuMe', the protagonist Kim Ttolttol must aid the gods who summoned her to defeat enemies and return home in this 2D top-down action game. Utilize a variety of weapons to vanquish diverse foes!

About this game

1. Story of the Game Kim Ttolttol, a young girl in her twenties and currently a college student, spends her days lazing around at home due to the recent college break. As she crosses the street like any other day, she suddenly finds herself in a blank space amidst the sound of a truck horn. In front of the bewildered Kim Ttolttol, two gods appear, offering to send her home if she helps them... 2. Gameplay NewMe NuMe LuMe: Alien Wars is a 2D top-down action game where stages are cleared using movement, sliding, shooting, and melee attacks. The stages are structured with at least one boss and mid-boss, currently consisting of six stages. There are 11 weapon items in the stages to aid Kim Ttolttol's battles, which can be acquired and used to defeat enemies. Enhance health, movement speed, shooting, and melee attacks with money dropped when defeating enemies after clearing each stage, making subsequent gameplay smoother. +) About the Additional Stages Separate from the main game, I am currently working on a total of four additional stages! Unlike the original top-view style, these additional stages are being made as a side-scrolling shooting game. At the moment, Stage 1 through Stage 2 have been temporarily updated! Also, these additional stages are not made with the original pixel art style, but with drawings I made myself on a tablet. I post a development log once a month through announcements and news, so if you are interested in the development process, please check those posts!

Supported languages

English, Russian, Japanese, Simplified Chinese, Korean, German, French, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

NewMe NuMe LuMe: Alien Wars's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

NewMe NuMe LuMe: Alien Wars's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records NewMe NuMe LuMe: Alien Wars at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2468,86722 September 2026 - 06:55:10 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
4Party Animals2,94522 September 2026 - 01:22:39 UTC57,806
5Once Human15,24422 September 2026 - 06:56:34 UTC231,343
6月圆之夜 (Night of Full Moon)25122 September 2026 - 06:07:53 UTC1,501
7下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
8Total Football Online12422 September 2026 - 05:28:22 UTC932
9Brotato5,66022 September 2026 - 03:18:45 UTC23,754

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2468,86722 September 2026 - 06:55:10 UTC1,818,3689,826,471Valve
Dota 2396,12922 September 2026 - 06:55:32 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS265,69822 September 2026 - 06:55:32 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™92,11022 September 2026 - 06:26:51 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 254,55922 September 2026 - 06:26:52 UTC253,2251,230,475Valve
Delta Force50,04622 September 2026 - 06:26:52 UTC246,418192,933Team Jade
Marvel Rivals47,55922 September 2026 - 06:26:53 UTC642,333409,518NetEase Games
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 413,65922 September 2026 - 06:26:58 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
Unturned12,37222 September 2026 - 06:26:59 UTC112,648564,603Smartly Dressed Games
Factorio12,37022 September 2026 - 02:59:12 UTC118,166233,918Wube Software LTD.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Terraria22,14122 September 2026 - 06:26:54 UTC486,9181,521,492Re-Logic

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