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Sir Bucket

Sir Bucket Steam news

Christian Kiel | Apr 26, 2024 | game

Released

0players observed · 25 September 2026 - 11:02:13 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Sir Bucket news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateApr 26, 2024
  • DeveloperChristian Kiel
  • PublisherFatLadGames

Genres: Adventure, Casual, Indie

Company pages: Developer: Christian KielPublisher: FatLadGames

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Sir Bucket Steam news

Sir Bucket news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.03 - 4 October 2024

    Just a quick update to fix some issues revolving around certain triggers not working in the throne room and dragon pit. "I'll do my best" option now has audio and takes you to the forest All dragon pit related options now work when you have 1 or more dragon pit related endings Additionally, I have reduced the resolution on some objects to slightly reduce the file size so the game could be released on Itch.io as well, they were very out of the way objects and shouldn't be noticeable

  • Minor update: 1.02 - 5 May 2024

    Hi everyone, Ive just released some fixes for some issues that have been brought to my attention since release, they are minor issues but help make things look how they are supposed to. My focus at the moment has been working on a trailer for the game whilst I brainstorm ways of fixing my SFX issue, but I'll be working on that for the next update so please bare with me. A list of the changes are below. Fixed the sword that was active in the throne room Fixed Miranda's positioning when returning to the village as Kenneth Fixed an issue in the chapel where the coffin couldn't be interacted with Fixed the overlapping sprites on Kenneth in the forest cutscene Added walls to the back of the safari so it isn't just an endless void in view I believe those were all the changes I made. As I said, they were very minor visual things, nothing super exciting. I hope you're all enjoying the game

  • Update Notes for version 1.01 - 28 April 2024

    Hey everyone, just made a quick update, finally was able to fix the last biggest issue i had ill leave a list of changes below Fixed returning to main menu audio bug, the audio will be just fine when you return to the game now. Added 2 audio clips that I somehow missed I made it so the big painting in the endings room is no longer there; you weren't supposed to see that yet... Fixed some colliders Made areas in the village off-limits unless they are supposed to be accessed based on your first couple of choices Removed load game text from start screen, the load game button now works based on if you have a save file or not, it wasn't working properly at release unfortunately I think that was everything, I hope you're all enjoying the game and let me know if you have any problems or queries

  • Game is officially out WOOO - 26 April 2024

    Its finally time, after weeks of what felt like never ending bug fixing, the game is now in a state that I am happy with, it isnt perfect, there are still a couple bugs mainly in the audio department that will be working diligently on, however I didnt think they impacted on the overall gameplay enough to delay the game further. So something i should mention regarding one of the bugs is if you enter the game then return to the main menu then re enter the game, no sound will play. You can fix this by opening the options menu. I dont know why this is or how to fix it as of yet but the simple fix at the moment is just open the options menu. Again, apologies for taking so long to sort out all of these issues, unfortunately programming isnt my strongsuit and playtesting a 4 plus hour story game can be veryyyy time consuming. If anyone encounters any bugs or major issues please reply to this p…

  • Slight release delay - 30 March 2024

    Heyyy, so as much as I hate doing this, I'm going to be pushing back the release date back 1 week to the 8th of April. We were on track for release, however, I have encountered some game breaking bugs that I haven't been able to fix as of yet, if they were small things I wouldn't worry so much and I would fix them post release. However, they do cut off some sections and access to content in the game. It doesn't feel fair on any of you if I presented a game like that to you. However since I now have all the content in the game, my only focus is to fix those bugs, and 1 week should be plenty of time (hopefully).

Patch notes and updates

S.noRelease datePatch nameGID number
14 October 20241.036350729003497714490
25 May 2024Minor update: 1.025766372999954569512
328 April 2024Update Notes for version 1.015759616966674164947

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