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Ethereal Fracture

Ethereal Fracture Steam news

Rubén Arranz | Sep 10, 2025 | game

Released

0players observed · 25 September 2026 - 16:33:33 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Ethereal Fracture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews5
  • Release dateSep 10, 2025
  • DeveloperRubén Arranz
  • PublisherRubén Arranz

Genres: Indie, RPG, Strategy

Company pages: Developer: Rubén ArranzPublisher: Rubén Arranz

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ethereal Fracture Steam news

Ethereal Fracture news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hud rework and new abilities! - 30 March 2025

    Hi guys, here are the new update! It includes: Visual rework of part of the hud. Now event texts are animated. 10 new combat abilities added. Added more sound feedback. And some minor bug fixes hope you like it!

  • Quality of life update - 11 March 2025

    Hi guys, here are the new update! It includes: Minor bug fixes: Some descriptions are now more specific. Exp is now correctly retained. Unlocked equipment screen no longer glitches. Rebalance: Boss stats have been balanced, mainly to avoid getting stuck, their defense has been lowered considerably and their health increased. Event windows are now a bit smaller. The game now starts in one of two dimensions at random. Quality of life and feedback additions: Changed the “Back to Main Menu” button to “Surrender” to preserve exp from that run. Changed the base speed of combat to a higher speed. (You can still lower it if you need to) Hud animation when gaining/changing passive ability Hud animation when equipping/changing an item Numeric pop up when gaining or losing permanent stats. For more clarity with event results.

  • New content update! - 27 February 2025

    Hi here is the new update! It adds: Steam cloud support 25 new events 16 new passive skills/curses 12 new consumable objects So right now the game has: 63 events in total (playable, not counting the main story events) 39 passive skills/curses 112 total objects ( 30 consumables + 82 equipment) I tried to do my best testing all but in case there is any bug that remains, as you already know, I pay attention to community posts to fix any problem that may arise. So don't hesitate to report any problems you could find.

  • Minor update/patch - 13 February 2025

    Little pop ups of info have been added to the stats icons. The kraken have been reworked. Now the texts of the action bar changes the language too. The crash bug of some consumables have been fixed.

  • Bugs fixed - 9 February 2025

    The prices and gold now reset between runs. And have been added a button to re-center the map.

  • First day fixes - 8 February 2025

    Some minor bugs fixeds And solved the problem with the dark entities who dont die.

  • Crash bug fixed and other minor improvements - 21 January 2025

    Hi guys! This update is mainly to fix an event of the previous update who gets blocked. Also have been fixed small details in some descriptions and other minor thigs. Hope you like it and sorry for the inconveniences! Pd: Thanks PaRaZIT for notifying me

  • Curses & new content! - 20 January 2025

    Hello! Here I come with the news of the update! Added more passive skills & curses Custom animations have been added for all skills. New abilities New events New objects Also have been fixed some minor bugs and little changes in the bosses. Hope you like it!

  • Story, new objects & game feel update! - 16 December 2024

    Hello! Have been a hard work but here I'm with the new update. The core of the Story of the game have been added. Also new items have been added, now are double than the last version. You will unlock them playing and gaining exp (The demo is capped to the lvl 2 of unlocks) Some bosses have been reworked and other some small changes in the skills. All the game have been polished and have been added some effects to increase the game feeling. For all habilities & pasive skills have been added icons/representations. And now you can see what pasives (and his info) you got in the left of the screen. Finally, some fx have been added and a lot of minor bug fixes. Hope you like it!

  • Passive skills added & minor bug fixes! - 3 November 2024

    Hello! I've added some passive skills in order to give you more versatility and deeper strategies. For now you will get them between floors, like the abilities. Hope you like it!

  • New update! - 23 October 2024

    Hello! The energy system has been updated. Now the cost of some of the abilities are modified by the cost of the base attack/weapon. Also the HUD of the abilities has been updated too. Now you can read the energy cost and total damage (and the total damage before altered effects hace been applied if you are in combat) and how it works (For example, Damage = Attack * 0.8) And I change some stats of the enemies, them should be a little more tough now. Some bugs have been fixed: -Some item had the texts wrong. -Mask of pain functions. -If you use the ingame button the velocity didn't got saved between battles -"Esc" bug when ended the intro and just starting the world. -Other minor bugs.

  • New Screenshots + Development Update 8/8/2024 - 8 August 2024

    Hello! As a solodev I have to manage my time well, so I don't post much here. But today I bring you new information (and new screenshots, updated in the store!). NEW STUFF: I have added an energy system to combat. Allowing you to chain various actions, only having to load the action time (skipping the waiting time). Each type of weapon has different energy costs. From daggers chaining small attacks, to axes with a much greater energy expenditure. The idea is to give more speed and depth to the combats. I hope you like this system! I have also added consumable items, they simply seem like a must in a game like this. I have added critical and evasion stats to the game design. At first I wanted to avoid rng within combat, but testing the combat I came to the conclusion that it could be more interesting with crits and evasion. (in addition to being able to add builds and cool synergies) ROA…

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 2025Hud rework and new abilities!1795283637900531
211 March 2025Quality of life update1793384379542838
313 February 2025Minor update/patch1791580425963031
49 February 2025Bugs fixed1790848102704267
58 February 2025First day fixes1790848102675748
621 January 2025Crash bug fixed and other minor improvements1789039014505490
723 October 2024New update!6212245217911772109

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