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Reclaim Earth

Reclaim Earth Steam news

Blue Radish Games | To be announced | game

Coming Soon

GameSteam Store content

IndieSimulationStrategy

  • Steam app typegame
  • Steam App ID2868550
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBlue Radish Games

Reclaim Earth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2868550
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperBlue Radish Games
  • PublisherBlue Radish Games
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Blue Radish GamesPublisher: Blue Radish Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Reclaim Earth Steam news

Reclaim Earth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V0.24 Update - new biome, vehicles, more buildings - 20 August 2026

    This update is pretty big and includes a new biome, vehicles mechanic, tons of new buildings moving up the tech tree, some additional human backstory flavors and more! We have now solidly moved away from the demo content and are marching towards early access.New desert biome! This inhospitable place is full of large sweeping landscapes with minimal chokepoints. There is very little plant growth but has a ton of stone and minerals. Once you can get passed the wood shortage and establish supply chains, you can climb the tech tree quickly Vehicles are here! As part of the new biome you can dive around in a pickup truck, hauling resources across large distances.Roaming hordes - also to support the new biome, there are now huge roaming hordes. They're not targeting your base but you'll need to traverse them to reach crucial resource points.New buildings: vehicles bay, higher tiered workbench…

  • V0.22 Major Human Overhaul - 16 May 2026

    This update took longer than usual because I had to redo the entire human NPC brains. Now their behavior is much more complex and sometimes funny.Smarter HumansSurvivors now have professions (Doctor, Farmer, Firefighter, Software Engineer, Teacher, and ~15 more) that shape their starting skills and behaviorTraits system — colonists can be Glutton, Lazy, Alcoholic, Fast/Slow Walker, Entertaining, etc., affecting performance and moodBackstories, and thought bubbles — humans express their current state through emote bubbles (eating, working, fighting, fleeing)Needs & status system — tracked sleep, calories/hunger, and recreation drive behavior, with happiness modifiers and timed status effectsSmarter about defensive tasks. When bugs enter a tower requiring human operators, they will now run to the tower. New Buildings & Structures Bonfire — social hubs that boost morale and recreation Admi…

  • V0.21.6 Content patch to balance game - 8 April 2026

    Introduce consumable items: deployable spikes and crude mine. These create instant buildings and should address the feedback that it is hard to deal with very large hordes of enemies, especially early game.Updated camp fire to allow fuel production but at a higher expense.Pushed back endless swarms to day 10. They also spawn every other night instead of each night.Bug fixes

  • Major update since demo release - v0.21 - 29 March 2026

    Its been a while! There have been a bunch of updates since the demo has been released. Here they are:Combat & AbilitiesNew ability modules: Laser Eye Cannon, Plasma Sword, Flamethrower, and Chainsaw — each with unique mechanics and activated abilitiesAbility module purchase UI for acquiring and equipping new modulesPlayer dash for combat mobility and evasionEnemy ragdolling and death particles for satisfying combat feedbackScreen shake on heavy hitsSpaceship turret available by default for early-game defenseMortar landing indicators for enemy shotsWorld & ExplorationProcedural terrain generation with biome-specific settings, chunk-based loading across frames, and path clearing for movementDesert biome with unique resources (prickly pear, desert minerals) and scene-specific settingsDynamic weather particlesResource influencers for biome-driven resource distributionBase Building & Economy…

Patch notes and updates

S.noRelease datePatch nameGID number
18 April 2026V0.21.6 Content patch to balance game1829528821304933

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