- Update 1.2 and the End of Fading Voices - 26 June 2026
It should've been a bigger update, but in the end I just ended up updating illustrations, translations, menùs, and added easter eggs, secret bosses, and bond endings.Fading Voices, or Fading Echoes, as it was originally named, was supposed to be a big project, but I think it ended failing, both due to big ambitions, and to the poor engine that was used, RPG Maker MV. Obviously this had big impact, I was left wondering if this career even made for me, and if it made sense to even continue it. I think there is meaning in it, so I now switched to Godot. I've already released some prototype games on itch, and will soon release new content on Steam, too.Maybe, you already heard the name of one of the projects, since I'm heavily using socials to advertise it: it's GyroMon, an Action Monster Tamer. By the end of summer, I aim to release GyroMon and another game as an Early Access.Thanks to eve…
- Update 1.1 is live! - 13 January 2025
Hello everyone! The Update 1.1 for the game is out! Update 1.2 will take more time, and it will come out around June/July. Hoping to see you there, I'll leave you to the list of today's updates! When opening the game, it could says it has problems finding a .bgm or _url file, simply close and reopen the game You may find some holes or mispelling in the translations, simply report them so I can fix them When pressing the button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended Added over 20 new Images/CG Added a New QTE type: Circle Added a New QTE type: Clock Improved the Mash QTE speed Removed the trophy button from the game's menù Removed the linktree button from the main menù Added 5 New Languages: Portuguese/Indian/Polish/Turkish/Japanese Added More NPCs in the towns and added Easter Eggs Added More Animals and anima…
- Save 40% During the Steam Winter Sale - 19 December 2024
Celebrate the Christmas season with Fading Voices! Explore twisting caverns and dense forests, squaring up against filthy creatures, bizarre monsters, and elite soldiers across a vast island at war in turn-based tactical combat, and decide the story with a few key decisions. Key Features: - 7-10 hours of playtime Dive into a captivating experience with a playtime that keeps you engaged from start to finish, in a game that aims to have engaging hours instead of a prolonged void time. - Unravel the mystery behind the attack on a royal wedding Embark on a journey to uncover secrets and save a kingdom teetering on the edge of ruin. - Revamped turn-based combat Enjoy a dynamic turn-based battle system, enhanced with Quick Time Events, to boost your attack, and dodge enemy attacks, keeping every encounter exciting! - Strategic status effects Apply statuses and debuffs that even work on bosses…
- Release date and contents of Update 1.1 - 18 December 2024
Hello everyone! The time is approaching for the first main update of the game "Sins of Friendship" to release. The main feature, and what gives the update its name, is clearly the friendship system between characters. This secondary system will allow you to deepen your bonds with party members while also improving battle stats, and add about 1-2 hours of gameplay, offering new bosses and story paths as well. So when will it be released? 13 January 2025. Hoping to see you there, I'll leave you to the list of updates and the poster for the update. - Added over 20 new Illustrations/CGs - Added 5 new languages: Portuguese, Hindi, Polish, Turkish, Japanese - Added a new QTE type: Circle - Added a new QTE type: Clock - Added a new secret boss - Added a new map - Added a relationship/friendship system - Added new enemies - Added new Boss Fights - Added new Easter Eggs - Added new portraits - A…
- Patch 1.0.1 - 9 December 2024
Hi everyone, This is just a minor patch to fix some bugs that were find in the game, and to update the menù with a new version because why not. - Fixed a glitch showing black lines over the Adoette Map - Fixed a glitch showing water over the bridges in the Adoette Map - Fixed collission issue with water in the Adoette Map - Fixed a bug that prevented players from fishing - Fixed a bug that prevented the game unable to find music tracks and therefore blocking the game - Certain Meteorological Effects caused bugs in the game, so they were removed or reworked - Updated the game with the game menù of Update 1.1
- Future updates - 22 October 2024
Hello everyone! Thank you for buying the game, trying out the demo, and for all the wishlists and feedback! So, what will become of this fun little game? Will it get lost in the depths of Steam? Nope, while it's true that I'm working on other things and games, I intend to keep this game alive and updated over time, to bring it to an even greater form. At the moment, I have 3 updates planned. If all goes well, the updates should be released roughly 3-4 months apart. The first update, "Sins of Friendship", will include: - Secret bosses - Improved menu aesthetics - New Easter Eggs - New songs - New endings - New side quests - New type of QTE in battles - New map - New enemies - New languages to play the game in - A relationship system between characters - Over 10 new images The main feature, and what gives the update its name, is clearly the friendship system between characters. This secon…
- The game is live! - 24 September 2024
The game is finally published. It has been a long journey, since I started drafting stuff 2 years ago, and started development 9 months ago. The engine I chose was probably not the best (since I was not able to do many of the things I wished), and added to the fact that for the future, I'll develop smaller games, are the reasons why I'll move to Godot. Probably. Me making other games, is not exactly set in stone. Regarding the future of Fading Echoes Voices, I'll release new content updates in the future, which will be free, since I don't really believe in this "Buy the game and spend ten times more in DLCs". I'll release a roadmap in the future. Also, the game doesn't have particular protection against piracy, because it would be pointless, and I have pirated a lot of stuff, so...fair. But at least I tried to prevent it with low price. The past months have been challenging, both in the…
- Update 0.9 is now live! - 3 September 2024
Hi everyone! The game is shaping it's final form, and by next week, the game will be out. It's been a long journey, isn't it? But It won't be over, I plan to also release a roadmap for the future content I plan to add, and don't worry, it will be free, there won't be any DLC for the game, every update will be free. But instead of thinking to the future, let's focus on the present, and let's talk about this update: When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game You may find some holes or mispelling in the translations, simply report them so I can fix them When pressing the button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended Some shortcut buttons can't be configured, so if the button is changed, it won't be possible to have that shortcut anymore. However rese…
- Update 0.8.5 is now live! - 4 August 2024
Hi everyone! This is an interim update, there are many things that are fixed or added that couldn't wait. Aside from a couple of maps, the story and side quests, everything that I wanted to put in the game, was added. So, here are the main changes, as always, remembering that you can watch me build the game live on Twitch. or on YouTube! When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game You may find some holes or mispelling in the translations, simply report them so I can fix them Sometimes, the game over screen might take a couple of seconds more to pop up. The player might still see a glimp of the old map when loading the new one. Visual Update to the HP Bar of the characters // Character's Faces // Aelysa Menu Bust // Aelysa Battle Bust // Amethyst Menu Bust // Characters Small Faces in the menù // Undeground Prison Battleback…
- Update 0.8 is now live! - 24 July 2024
Hi everyone! Finally, the game is shaping it's final form, all the mechanics are added, the enemies characters and skills are created. I can't confirm a release date, but I can confidently say the game will come out around August. So, let's dive in the new features! When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game You may find some holes or mispelling in the translations, simply report them so I can fix them When pressing the button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended Some shortcut buttons can't be configured, so if the button is changed, it won't be possible to have that shortcut anymore. However resetting the shortcuts can solve the problem. Added new Minigames: Added a Shooter with 3 levels of difficult with own map in the casinò // Added Horse Ra…
- Update 0.7 is now live! - 28 June 2024
Hi everyone! I had in mind more stuff for this update, but I had to rush it a bit to make it come out with the Steam festival, I'll work for publishing a 0.7.5 or 0.8 as soon as possible, hopefully around next week. The rushed bit will probably be more obvious with the NPCs, since maybe Silika and the Royal Mirage will feel empty. The skill reworking is going smoothly, the synergic and elemental skills are all completed, I've started working on enemy-exclusive skills, making the combat feel more alive, the enemy won't just use normal attacks and magic, at least. I improved a couple of Steam Resources, and improved the Demo too. When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game The cards in the BlackJack minigame, may appear moved to the left instead of the center You may find some holes or mispelling in the translations, simply re…
- Update 0.6.5 is now live! - 21 June 2024
Hi everyone! This is an interim update, as was 0.4.5; where a few things are fixed within the game, but there is no shortage of important fixes, for example the old map that is still visible when switching to a new one or the addition of a map for the inn in town. So, here are the main changes, as always, remembering that you can watch me build the game live on Twitch. or on YouTube! When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game The cards in the BlackJack minigame, may appear moved to the left instead of the center You may find some holes or mispelling in the translations, simply report them so I can fix them When fishing, it will may tell that you missed even if you where in the area When fishing, the pointer may could stop after starting the QTE. When pressing a button for the defense QTE, the character target by the enemy,…
- Update 0.6 is now live! - 14 June 2024
Hi everyone! It took longer than I anticipated to put this Update out, but it's finally here, even if it needs a bit of tweaking, it was supposed to arrive for the sale, but it took more time than expected and I had to cut a bit of stuff, but it's all something that will arrive with the next update. Also, in the next update I'll add the missing mechanics, so the game will finally enter it's final stage. The next update, the 0.7, is supposed to go live around the end of the month. As always, you can check me build the game live on Twitch. or on YouTube! When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game The cards in the BlackJack minigame, may appear moved to the left instead of the center You may find some holes or mispelling in the translations, simply report them so I can fix them When fishing, it will may tell that you missed ev…
- Update 0.5 is now live - 31 May 2024
Hi everyone! It's been a month since the last update, I had to solve a couple of personal things, and worked on the game, which I can confidently say it will be completed around half July. And I can also confidently say the 0.6 Update will come out on June 9. In this Update, I did a Visual Update on a couple of things I didn't liked, bringing them to a finished version, such as the Battle HUD, and added other mechanics and minigame, such as Row Formation and Dice and Coin, even if the Player can't play them right now. The Demo has also been updated with more content, if you want to check the game out before buying. As always, you can check me build the game live on Twitch. or on YouTube! When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game The cards in the BlackJack minigame, may appear moved to the left instead of the center You may…
- Update 0.4.5 is now live! - 23 April 2024
Hi everyone! Since 0.5 is going to be a big update, I'll divide it, and add a portion now, so this changelog is going to be handled a bit different than usual, with only new content and upcoming content sections. Everything has already been added to the demo too. - Solved a bug in the demo that stopped the game after the tutorial boss battle - Improved the Equip Scene - Added custom images for the cursor - Visual Update for the Clock in the Time System, for the Characters HP/MP Bars, for the Dialogue Box - Visual Update for the Title Screen with the Title Font Blending - Reworked the characters icon in the Battle Radial HUD, the Battle Radial HUD to be bigger and the Battle Radial Shadow in a Landoro Figure - Reworked the Overworld UI - Added an Action Cutin for the "Grappeler" Boss Fight - Added a new Action Cutin for "Kyslar" - Added maps names - Updated Repulus Church map - Updated U…
- Update 0.4 is now live! - 15 April 2024
Hi everyone! At the end the 0.3.5 update, ended up becoming the 0.4 update. I was supposed to add just a couple of stuff and the main focus would have been the main story, but I ended up adding nearly every main mechanic of the game, such as Battle QTEs, Pre-Emptive Strikes, Lightning Effects, Meteorological Effects, Pixel Movement, Difficulty Slider, 3 "Minigames" and also Steam Achivements. So, let's jump on the new content, since we have a lot to talk about! And also, the Demo has been updated with all this new content! As always, you can check me build the game live on Twitch. or on YouTube! When opening the game, it could says it has problems finding a .bgm file, simply close and reopen the game The cards in the BlackJack minigame, may appear moved to the left instead of the center You may find some holes or mispelling in the translations, simply report them so I can fix them When…
- Update 0.3 is now live! - 7 April 2024
Happy Easter!!! Yeah, it passed a bit since actual Easter. Anyway. This is an update with major focus on tweaking the game, with tweaks to the battle system and more custom assets, which will replace the RPG Maker stuff, but I'm sure you can still find enjoyment from it, with the Blackjack minigame and the new areas and side quests. The Demo will also be updated in the next few days as well, with only the bug fixes, battle tweaks and the custom visuals updates, while the story etc. will stay the same The next update, the 0.4, will instead have a major focus on adding story, areas and side quests, while still adding a couple of twists to the gameplay, with new minigames and mechanics. It will be a major game's update. And since it will probably take a lot of time to complete it, I will probably update the game piece by piece, with for example a "0.3.5 Update". Also, as I'm just a single…
- The Next Update - 1 April 2024
I'm working on the next update for the game, the 0.3 update, and if everything goes for the right way, both in the development and betatesting departments, it should come out around mid April. I will keep you informed the more the date approaches. But what there will be in the Update? - Visual update for Houses and Trees - New enemies - New Area - New Secondary Quest - New piece of Story - Fast Travel - More fluid movement - Diagonal movement - Battle reworked - Various reworks and bug fixes As of now, it's completed the "New Area" "Fast Travel" "Fluid/Diagonal movement" "Battle reworked" "Various reworks and bug fixes" parts of the update. If you want more in-depth talks or see what I'm working on, please refer to the game's social media, which I'm starting to curate more. Thanks for reading and happy Easter!
- The Demo is out! - 28 March 2024
The Demo of the game is out! It follow the game's prologue. For any feedback, question or bug, or if you just want to see me work on the game, you can find me at: Youtube: https://www.youtube.com/channel/UC4WiCzmIV0GccMy9efLp7_A TikTok: https://www.tiktok.com/@vytostuff Instagram: https://www.instagram.com/fadingechoesthegame?igsh=MTMxOWtxZDRmMWV4MA== Discord: https://discord.gg/tuH7bFQJ Twitch: https://www.twitch.tv/vytostuff
- Demo's Release Date - 27 March 2024
Hi everyone. I'm happy to annunce that the Demo will be released on 29th March 2024! I'm also happy to annunce that works on a German translation, are going better than anticipated, so you will already be able to see it in the demo! Remember to check out the game's social links to stay updated or join the Discord! Youtube: https://www.youtube.com/channel/UC4WiCzmIV0GccMy9efLp7_A Instagram: https://www.instagram.com/fadingechoesthegame?igsh=MTMxOWtxZDRmMWV4MA== Discord: https://discord.gg/tuH7bFQJ Twitch: https://www.twitch.tv/vytostuff