SPSTEAMPULSELIVE ANALYTICS
Cubed and Dangerous

Cubed and Dangerous Steam metadata

Ace High Arcade | Aug 1, 2024 | game

Released

0players observed · 9 October 2026 - 13:13:46 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)3,494
  • Revenue (VGI)$20,426
  • Review score98% positive

Cubed and Dangerous metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)3,494
  • Revenue (VGI)$20,426
  • Review score98% positive
  • Total reviews43
  • Release dateAug 1, 2024
  • DeveloperAce High Arcade
  • PublisherAce High Arcade

Genres: Action, Indie

Company pages: Developer: Ace High ArcadePublisher: Ace High Arcade

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cubed and Dangerous Steam metadata

Cubed and Dangerous metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2870580/metadata
Steam Storehttps://store.steampowered.com/app/2870580/
Steam Communityhttps://steamcommunity.com/app/2870580
PCGamingWiki search
IGDB searchSearch IGDB for Cubed and Dangerous

Reviews, pricing, and metadata

Review summary

Positive

98% positive, 42 positive, 1 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualSense Controller Support, Steam Input API Support

Achievements

18

Platform releases
  • Steam 1 August 2024

Latest Steam announcements

  • Cubed and Dangerous Update - 10 April 2026

    Hey everyone, back with another Cubed and Dangerous update to fix some of the most recent bugs and improve some stability across more varied hardware.Bug FixesWave levels had an issue where they weren't resetting the stuck enemy sweep timer correctly. This is originally intended to catch enemies that are spawning out of level bounds but hanging onto edges of the map (rare) or enemies that are otherwise too far or unreachable during a wave (also rare). The bug would not consider a new wave as... a new wave. This would result in waves sometimes considering newly spawned enemies as stuck because they hadn't had a chance to move due to the timer issue.The result was levels 'clearing themselves' sometimes, usually after a wave that ended very quickly (common on large AOE builds, or very high move speed builds). This shouldn't happen any more, or should at least happen significantly less than…

  • DLC Save File Migration - 19 November 2025

    Hey everyone, there was a bug in the previous build of the game that may have impacted the way that save files were migrated from the base game to the DLC.Essentially when running the game for the first time after installing the DLC, the game is supposed to migrate your save file forward from the old format to the new one which the DLC runs on. This is a one time trigger that happens the first time you run the game. Because the game uses Steam Cloud to keep all your devices in sync, this had a negative side effect of the game considering the Steam Cloud save as the current data.This would result in your save appearing to be erased, with a brand new set of data when loading up the game.Good news: If you haven't run the game yet, or are a new player reading this, the bug has been fixed and this issue won't affect you at all.For everyone else...Option Added to Re-MigrateThe game has been u…

  • Small Post-DLC Balance Update - 28 October 2025

    Quick fix to Player and Enemy Damage numbers: - Reduce late game (Act3+) enemy damage scaling by 5% - Increase damage (5% to 10%) for all knockback based weapons and reduce base knockback slightly

  • Quick update - 23 October 2025

    Added some integrated quick tutorialization in the first level of the game. Nothing too intrusive, and if you're on a second run you'll be blowing through this level pretty quick anyway so it's like a little extra flair.

  • New Leaderboard Features - 17 October 2025

    Welcome to another update!For a while now, there's been some feedback around the leaderboard implementation. I've been testing around with a couple solutions and ended up on a score abstraction which I think is working well, so it's in the live build now! Also I've enabled global leaderboards and friend leaderboards so you can compare within your circle and see how your scores are ranking globally. Though right now everything has been cleared so jump in and set your scores... also a good excuse to check out all the new features if you haven't played in a while.Old LeaderboardThe problems with the old leaderboard were two-fold. The first issue was that it was tracking your highest level reached, which gave you incentive to push into infinite mode (yay!). Unfortunately it didn't account for the challenge level you were playing on, so there wasn't much of an incentive to push challenge mod…

  • Cubed and Dangerous 1.6 - 14 October 2025

    Thanks everyone for all the feedback, along with the bug fixes and performance enhancements over the last couple of days, I'm happy to announce Cubed and Dangerous 1.6!New MissionsI've cleaned up some of the work in progress code for the new mission types, and added them back into the game. Here's a brief overview of the new types:Escort: This was in the launch version of the game, escort the Very Important Cube to the exit while blasting through a gauntlet of enemiesWave: Clear ever increasing waves of enemies, classic wave clear styled missionEscort has been updated to not reflect damage from the escort to the player, so you can spend more time focusing on blasting a whole through the cube wall in your way.Scout missions have been updated to more distinctly highlight the mission objectives, making it a bit easier to tell what needs to be done during the heat of battleMusic and PolishN…

  • Optizimations for all Hardware Classes - 14 October 2025

    Back again today with another optimization patch. The game's physics engine and enemy AI have been optimized significantly in the past, so there shouldn't be any significant CPU bottlenecks but if you run into some definitely let me know! I'm very curious to hear from anyone trying to play on CPUs 5 to 10 years old if you're out there!OverviewThree major areas have been improved or optimized in some way:Character shader texture fetches have been significantly reduced, several effects were using triplanar mapping for simplicity but have been converted to basic UVs without any degradation in visual qualityOffscreen render buffers downscale when needed (picture in picture camera for switches, portrait and others, briefly touched on in previous post)Framerate caps are more intelligently set in an effort to support displays with vastly differing refresh ratesSteam Deck / Laptops / Integrated…

  • Bug Fixes and Optimizations - 14 October 2025

    Quick patch to fix a few bugs related to offscreen rendering (collection window, field manual, map, inventory portrait). Additionally optimized some shader code around the outline pass, and improved frame capping for high refresh rate monitors.Edit: There was another small change after this one to adjust the volume of a couple of the new sound effects. Editing this post to mention them instead of spamming with another quick update post.

  • Balance and Feedback Update - 10 October 2025

    Hey everyone, I released an update today from some of the collected feedback and bug reports over the last month or so. Below you'll find some of the ideas behind the changes, and some other surprises!Weapon BalancePlayer weapons have had a small balance patch. Most weapons haven't changed and are in a pretty good spot across all challenge levels and meta progression as tested. Flamethrower based weapons still have a bit of a DPS and range problem, considering how dense and chaotic the late game can get. To compensate, I've increased damage across all three variants and provided a very small damage boost. Overall I think the average DPS increase on these weapons is around 10%, with Flamethrower and Water Cannon getting the bulk of the DPS increases.Gun and Missile drones had their DPS reduced by 5%, they were just a little better than turrets and turrets are already very good for boss a…

  • Update to Previous Build about Music - 3 September 2025

    Doing a wild thing and defaulting the new music tracks to "on" for the main build! If you want to go back to original music, you can still toggle it at the main menu with the "]" key. I'll be adding some more tracks throughout the week, and doing a big full post about this when the whole thing is wrapped up. Although there's a good chance even after that there will be some new tracks added as well, hop in and check out the stuff!

  • Secret Cheat for a Music Test - 2 September 2025

    Hey everyone, as some loyal fans have pointed out, the gameplay music (particularly the non "chase" gameplay theme) is a bit too tension oriented and less action oriented which sets the wrong pace for the game. This potentially sets incorrect expectations of the gameplay from the start, and fails to live up to the action later in the game as well. I'm testing a new gameplay track I've composed for the game, to see if the higher action / rock feel works better in the context. By default the original music will play, but on the main menu screen before starting a run if you press "]" on your keyboard, you'll see a popup that you're using the new gameplay music. Now when you enter a mission you'll hear a new higher tempo and action track to play to! Right now: - There is only 1 new track (I think probably having 2 or 3 that rotate each level will ultimately feel better) - The mini boss and…

  • Some dead-end Consolation Prizes - 27 August 2025

    Quick change to itemization in levels to help with the dead end problem. There are still some dead ends possible, and I think this is good for the risk / reward of exploration and weighing that against the escalation time. But now collectibles are a bit more likely to spawn in rooms that don't have objective's in them. It's now up to you to decide if you want to fully explore levels and risk the timer, or stick to the objectives only. This is an indirect buff to escalation time perks as well, since those will now result in a slightly high loot collection rate. Additionally, bosses and mini-bosses have an additional item drop added to them to balance this out a little and make the loot-splosions more exciting.

  • Feedback improvements for Combos and Consumeables - 27 August 2025

    Combo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and grouped to the low end of the bar Consumeables: - Fixed a bug with some data tracking that could result in consumables not being applied - Added text to show if a consumable is active when hovering in inventory

  • Small Perk Update - 27 August 2025

    Some quick updates to the "Second Wind" Legendary perk: - Change from 20 health, to 25% health so it will scale a bit later in game to offset scaled enemy damage - Add additional invulnerability frames to avoid immediate damage or multihits - Add a knockback effect to push enemies away - Add a text toast "Second Wind!" on the player so it's clear what happened I'm also testing around with some additional visual effects, but these changes make it significantly better to play with and more clear when it happens.

  • Cubed and Dangerous Version 1.5 - 21 August 2025

    Hey everyone, the game has received quite a bit of renewed attention this year and that's produced a lot of great feedback to help improve the game. Today I've deployed version 1.5 of Cubed and Dangerous to accumulate all of the changes for feedback collected so far. Hope you enjoy the updates!Many pieces of feedback were beautifully delivered in Steam Reviews, and remains a great way to support games you love, the steam community and help developers learn and grow. So thank you everyone who has done that so far!Here's a high-level summary of what you can find in this new update.DifficultyOnboarding new players has been an interesting tug-of-war in the realm of difficulty balancing. Some players are finding this game (or other twin stick shooters) for the first time, having been exposed to more survivor likes or bullet heaven games. Others are here because they've played classics like N…

  • Econ and Itemization Improvement Patch - 27 June 2025

    Hey everyone, I've just made some significant changes to aspects of the game's economy and itemization today. This set of changes is focused around improving the shop experience, balancing some aspects around economy focused builds, and some other new changes!What Isn't ChangingIn a previous news post I had mentioned that vendor inventories were going to change. I explored some ways to improve it and did a few rounds of playtesting with the changes, and players felt that it reduced some of the surprise in shops.Therefore, in this patch today I've focused on improving the town / shop experience with some of the other changes and left the specific inventory changes to a future patch to give it some more time to bake with playtesting. Don't worry though, the other changes in combination with each other are a significant improvement in the experience.Shops and TownsTowns have been reduced i…

  • Town Improvements Coming Soon - 23 June 2025

    A Cubed and Dangerous Update is coming very soon. It may be available during the first couple days of the Summer Sale if I can manage it, but there are a few bugs with the update that I don't want to risk destabilizing the game over.What's ComingThe patch is focused on making the global shop, town map nodes, and vendor in-level spawns more impactful. There might also be some other goodies added along with it if I can get them working in time.Global ShopThe global shop, and town shops, will be changed to provide a quality and rarity boost to items. You'll still be able to find of the common items in the shops, but they will be compensated with higher quality (star rating) to make even the lower level gear more exciting to see in shops. To compensate for the balance change, the cost of items in the shop may be increased a little after more testing. This should help support shop-based stra…

  • Balance and Bug Update + News - 12 May 2025

    Hey Everyone, I've been busy working on some of the core mechanics and fixes for Sheep for the Stars ahead of Steam Next Fest, and have been accumulating some changes and updates to Cubed and Dangerous that just went live. Thank you all for your continued support and feedback on the games. This support and feedback is instrumental in ensuring this game can reach towards it's utmost potential. I really sincerely appreciate all of it, keep it coming! General Balance Updates - Reduce spike damage from Living Bomb enemies by 10% in lower difficulty levels - Fixed an issue with level generation that could result in extended mission playtimes (bug fix impacts balance) Weapon Balance Updates Based on feedback from players along with some distributed playtesting and modeling, some of your favorite weapons were found to be a bit under the general expected effectiveness bar for weapons in the gam…

  • Consider Leaving Your Thoughts in a Review! - 29 March 2025

    I humbly thank all of your for following along on this journey. Cubed and Dangerous has changed so much since early inception, through to playtesting, release and beyond. Your feedback has been immensely valuable in shaping the game into what it is today. Many players already have enjoyed it, and the game's player-base at large has benefited from all the great suggestions and bug reports we've gotten through reviews, discord, and more. I fully intend to continue supporting all games launched by Ace High Arcade, and that includes this one! The best way you can help the game improve and reach more people is to leave some quick thoughts in a review for the game. I read each and every one of them, and take all the words seriously (positive and negative). They are used as a source for improvements to be made, or great features / systems people love to help double down on in the next update.…

  • Bug Fix: Difficulty Scaling and Smoothing - 13 March 2025

    Hey everyone, Just deployed a quick bug fix to the game. There was an issue with how difficulty scaling was being applied at cumulative challenge levels below 5. This fix corrects the calculation, and will make challenge level 0 behave closer to the intended design, but we'll monitor closely to make sure it's not the only issue impacting the early game content. Specifically, Challenge Level Zero is how the game starts for new players. Once you complete the campaign, you'll unlock more challenge levels that can be selected when starting a new run (you'll see the option at the bottom of the skill select screen during character select). This challenge level was incorrectly applying an enemy scale to damage, and health (along with some other stats, secret shhhh). The bug fix ensures this is not applied on this level, and smoothly ramps up to applying to subsequent levels 1 through 5. After…

Patch notes and updates

S.noRelease datePatch nameGID number
128 October 2025Small Post-DLC Balance Update1814309641612114
223 October 2025Quick update1814309641429439
314 October 2025Bug Fixes and Optimizations1813041031361575
43 September 2025Update to Previous Build about Music1809869179990573
52 September 2025Secret Cheat for a Music Test1809869179980740
627 August 2025Some dead-end Consolation Prizes1809235871560335
727 August 2025Feedback improvements for Combos and Consumeables1809235871558364
827 August 2025Small Perk Update1809235871542917
913 March 2025Bug Fix: Difficulty Scaling and Smoothing1794102528089045
1027 February 2025Control Auto Detection Bug Fix1792751526014690
1127 February 2025Early Game Difficulty Improvements1792751525996320
121 February 2025Optimization Patch 3.41790214123155926
1328 January 2025New Feature: Scout Level Objectives!1789580505460957
1426 January 2025Content Update 3 - Week 2 Changes1789580505392144
1518 January 2025Content Update 3 - Week One Patch Notes1789039014411130
1621 August 2024Hotfix for Collection Page Issue5875595438683512733
1715 August 2024Content Update 1 - Patch Notes6909171012596369623

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2870580
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateAug 1, 2024
DeveloperAce High Arcade
PublisherAce High Arcade
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent98%
Positive reviews42
Negative reviews1
Total reviews43
Steam recommendationsNot available
Achievements18
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2870580/

Short description

Blast your way through infinite hordes while completing objectives in this chaotic twin-stick looter shooter with frantic juicy combat. Upgrade gear, recruit heroes, tackle cumulative escalating challenges in your quest for the build of ultimate destruction.

About this game

Cubed and Dangerous is a challenging twin-stick action roguelike shooter that seamlessly merges elements of Action RPG build-crafting with the thrill of perma-death roguelike gameplay. Recruit new procedurally generated heroes by completing campaign runs, all based off of the 14 unlockable character classes in the game. Grow your collection, cultivate massive power, and take on the cumulative challenge modes or the Infinite Desert. Collect a massive arsenal of items and weapons that use a procedurally generated augmentation system, where no two items will ever be the same. Upgrade your best gear even further at the Forge as you constantly shift and change your build to face the challenges ahead. Acquire powerful game-warping relic items by defeating capstone act bosses, each presenting unique gameplay behaviors and challenges. Bosses have unique weak points and disadvantages to discover and exploit as you refine your skills. Chart your path through the overworld, choosing risk/reward as you see fit. Choosing higher danger in your path results in access to more drops and collectables; but push your luck too far and you could face an untimely end. Find towns along the way for a relaxing reprieve and some helpful upgrades. Unlock challenge modes, characters, items and more, ensuring endless replayability. Create a strong enough build and you can take on the Infinite Desert and push it to its limits. ACTIVE SUPPORT AND EXPANSION Update 1.5 is now available! FEATURES Procedural character collection Class based meta progression Optimized for PC and Steam Deck Auto-saved progress with Cloud saves Continued expansion and improvement Physically simulated emergent interactions and fluid controls Objective-based gameplay Endless Mode with Friend Leaderboards Collections and challenges for items and enemies

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
57DualSense Controller Support
59Steam Input API Support
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 9, 2026 to Oct 9, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Cubed and Dangerous's USD price history spans from Oct 9, 2026 to Oct 9, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cubed and Dangerous's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 9, 2026 through Oct 9, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cubed and Dangerous at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-09$4.99$4.99No discountSteam Store

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TBH: Task Bar Hero71,7819 October 2026 - 14:09:47 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid64,0869 October 2026 - 14:22:36 UTC122,811486,203The Indie Stone
Palworld59,7149 October 2026 - 13:35:22 UTC2,101,535451,088Pocketpair
Stardew Valley58,9709 October 2026 - 11:30:07 UTC236,6141,016,067ConcernedApe
Geometry Dash58,2759 October 2026 - 14:36:27 UTC108,707646,789RobTop Games
Slay the Spire 257,6309 October 2026 - 11:05:26 UTC574,638199,438Mega Crit
Don't Starve Together52,1599 October 2026 - 14:02:55 UTC122,662531,182Klei Entertainment

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