- Full Game Progress, Demo Updates - 22 February 2026
Greetings, adventurers!It's been quite a while since the last demo update hit Steam, but development hasn't really slowed down per se - there are simply fewer things I can share, as we get into content that will be exclusive to the completed game.That said, throughout the process of creating and playtesting Chapter 3 (and beyond), there have still been ample opportunities to improve the existing demo content, such as bug fixes, visual upgrades, and new quality of life features. One such example in the QoL department is the addition of X-Box Controller support, including custom button icons that will be displayed in applicable screens / windows. And yes, Playstation and other controller types are coming soon!X-Box controller button icons shownI don't have a specific road map or timeline on continued demo updates, but will make an effort to push significant improvements out when it makes…
- Demo Updates Winding Down - Full Game Ramping Up! - 21 August 2025
Greetings, adventurers!Now that Chapter 2 of Moonfell: the Tides of Aether has been added to the demo and a few key QoL enhancements have been delivered, you'll likely see fewer updates to the demo itself moving forward (certainly no additional content, but I will still be providing support in case of bugs etc.)This shift in focus is to allow me to focus on completing the remaining Chapters, of which there are eight planned - for a total of ten Chapters in the complete story - as well as to do a bit better job with promoting the project on various socials. I am hoping to be able to grow the wishlist rate on Steam as well as to accumulate more reviews for the demo (Positive reviews, ideally ːsteamthumbsupː), which will both help build momentum in anticipation of a 2027 release.Feedback still welcomeThat said, I am still actively interested in feedback and identifying ways to improve the…
- Demo Updates! - 19 August 2025
Greetings, adventurers!It's time for another update to the demo! While there won't be any major content additions until the release of the full game, there's still plenty of activity taking place to polish up the first two Chapters.Change log:Added all remaining passive skills and active skills to the main party's skill listRe-balanced some Status conditions, hit % of status-inflicting skills, and durationPositive changes to the party's TP now take effect the same turn they occur (for example, reviving a fallen member, or curing paralysis)The side with Advantage in combat (if any) will begin the first turn with 1 bonus action / FPMiscellaneous dialog and tutorial fixesSlightly changed the form-changing mechanics of the Krell battleCustom mouse cursor added!Sanctuary Games splash screen addedAdded some missing descriptors to various passive skillsDisabled the Respawn prompts at Save Crys…
- Small Patch - Quality Updates - 24 May 2025
Greetings, adventurers! This small update addresses a few minor issues and adds a subtle but (hopefully) impactful visual feature to enhance the player's experience! Change log: Fog and mist effects added to select maps Removed previous DMG nerf from Crossbows to compensate for their lower hit rates Added a few missing MP costs to skill item cards from the learning screen Game font can now only be changed from the title screen, however this change has enabled a fix to a previously reported issue where alternate fonts are too big for certain text boxes Miscellaneous mapping and eventing fixes I've been very pleased with player reception to Chapter 2 so far and hope to be able to continue developing Chapter 3 (and beyond) with a sense of momentum. Just a reminder, none of the upcoming content will be pushed to the demo moving forward, allowing me to focus on the remainder of the game. Tha…
- Chapter 2 Has Arrived! - 27 April 2025
Greetings, adventurers! I am proud to announce that the second chapter of Moonfell: the Tides of Aether is now available to the public! This continuation of the story delves further into the mystery of the Artifacts and the Royal Legacy, and introduces one of the primary antagonists our heroes will face throughout their adventure. Also featured are some enhancements, re-balancing, and bug fixes pertaining to the Prelude and Chapter 1, along with some improvements to dialog and cutscenes. Chapter 2 Highlights: Overworld exploration A new party member Skill learning system New dungeons, enemies, and puzzles More secrets Equipment upgrade system Settlements and shops A new field skill! While Chapter 2 will be the final block of content released in the public demo, be assured that Chapter 3 (and beyond) are actively in development - stay tuned for more news on the full game! Thanks to every…
- Chapter 2 & Demo Updates Almost Here! - 14 April 2025
Greetings, adventurers! I am pleased to announce that Chapter 2 of Moonfell: the Tides of Aether has reached "alpha" status, meaning it's essentially complete, and undergoing some internal testing before the closed beta and subsequent release to Steam & other platforms. The timeline is still subject to change depending on what comes about during testing, but I can optimistically say this update should go public within the next week or 10 days. What can you expect from Chapter 2, and the related updates? Some of the details are still under wraps of course, but here's a quick preview: Continue the story of the royal heirs as they learn more about the fall of the kingdom Learn about the mysterious faction pulling the strings 60-90+ Minutes Additional Content (about the size of the Prelude + Chapter 1) 1 New Playable Character 2 Additional Dungeons 3 Challenging Boss Battles Equipment Upgra…
- Demo Updates: Not Quite Chapter 2 (yet!) - 16 February 2025
Hello adventurers! It's been some time since the last demo update, and I've got some exciting things to share! First, in the interest of transparency, I should clarify that this is NOT the Chapter 2 release - at least not yet. The goal of this release is to make the various story, gameplay, and UI/UX changes available now, in anticipation of Chapter 2's actual content being released towards the end of February or early March. If you've been following my posts on itch or Steam, the trend of Chapter 2's release date moving around isn't exactly new, but I am optimistic this date will stick. So, what is in this build, you ask? Below is a fairly detailed, but probably still not comprehensive, list of enhancements: Improved face sprite for Spark Elder Troll damage and regeneration boost Added a Current Objectives option to Save crystals Controller button remapping in the Options menu Revised…
- Demo Updates - Coming Soon! - 26 January 2025
Greetings, adventurers! Chapter 2 of Moonfell: the Tides of Aether has been in the proverbial oven for some time, and I'm excited to be able to share it soon! "How soon is soon", you ask? A fair question. I am estimating another month, give or take (so at the time of writing that would put us at late February). While the development cycle has taken a bit longer than I'd have liked - owing to some complications in my personal / professional life, as well as good-old-fashioned scope creep within the project itself - my hope is that it will indeed be worth the wait. The near-future plan is to release Chapter 2 and its related QoL / content updates as an update to the existing Demo, at which point it will be in what I'd consider a "final" state (issues or bugs notwithstanding). In the long-term, Chapter 3 and all content thereafter will only be made available in the fully-released game. And…
- Demo Feature Updates and More! - 14 October 2024
Changelog for this minor release: Added more detailed information to the Skills screen, including Costs, etc. such that more information can be gathered about a skill prior to Learning it Changed the format of restorative skills to read "Healing Power" and color coded the text accordingly, to make them easier to distinguish from damaging skills Added a missing sound effect to the Remedy Herb item animation Fixed a bug in which one of the Fort exterior guards could miraculously survive falling off the guard tower Slightly increased the base spell power of Darren's tier 1 elemental spells Added target level-scaling to ATK-Up, DEF-Up, and similar buffs Increased Spark's DEF and MGR contribution from levels Tweaked enemy TP growth rates Fixed a bug in which spamming the Cancel button on the title screen could navigate to an unintended menu Thanks for all of your support, and happy adventur…
- Moonfell: the Tides of Aether - Demo Update - 7 October 2024
Hello adventurers! The demo for Moonfell: the Tides of Aether, covering the prologue and chapter 1, has been updated with some new features, balance changes (especially to Expert Mode), and general improvements. This release includes: Evaluate target status conditions by hovering the cursor over them (works with mouse and controller now!) In-battle Status menu available from the party command input window Enhanced cutscenes and some re-written dialog Fixed a bug where the party member faces wouldn't always show up on the Save screen The Options menu now displays F-key shortcuts for functions such as displaying FPS or changing screen size A few compass and minimap tweaks One of the bandits on the Fort exterior has a new interaction with Lunara's Arrow skill Improved item and skill list sorting Some general map fixes Expert Mode stat changes have been slightly reduced Regular enemies in E…