- Beta V0.5.26 - Ancient Aqueduct - Release Notes - 20 February 2026
Beta V0.5.26 - Ancient Aqueduct - Release Notes New Features New Event Zone for the Ratways New Enemy Chomper New Enemy Squish New Enemy Schooler Swarm New Miniboss Ancient Lizard with new legendary weapons Added a new upgrade tree to the Tinkerer's Sparker Ability Added a new Ability for the Tinkerer Crystal Eradicator Added 2 New Artifacts Added functionality to the Well building. Now you can improve your luck by throwing in coins! Added a special loot item for the Roamers in the Haunted Swamp Added a new Ally charge effect to avoid confusion with enemy charge effects New Ally Wolf sprites for the Containment Unit legendary Tinkerer item Added Audio for the Mad Rat Added Higher Tier Abilities to the Mad Rat Bug Fixes Fixed issue with the Rat Understudy legendary Tinkerer item Fixed issue with Rat Alchemist trying to attack from too far away to hit Fixed issue with repairing the Searin…
- Major Update - Enter the Ratways! - 31 January 2026
Enter the Ratways, fellow heroes! This update brings us another step closer to release and adds a new biome filled with plenty of new enemies and a new Hero to join your ranks! We've made some improvements to our asset creation pipeline that should help us get updates out faster. We still have plenty of fun new things that we are excited to add to the game, but for now lets dive on in and see what's in this update! New Features A new Player Class, the Tinkerer, who comes with a whole new set of abilities, weapons and armor. This class's play style is unlike any of the others and will totally shake up the way you play the game. The Ratways is the new biome added into the game, available after completing the Swamp. This biome is one of the most deadly as it is swarming with new enemies eager for a fight. The unique twisting paths, hazardous plant life, and new navigation options provide a…
- Beta V0.4.08 - The Haunted Swamp - Release Notes - 26 May 2025
Beta V0.4.08 - Haunted Swamp - Release Notes New Features New Event Zone for the Swamp New Enemy Grave Gargle New Enemy Disciple New Enemy Neophyte New Miniboss Overseer New Animal Roamer Added a Hold to Interact Button Prompt (Can be turned off in the Game Options menu) Bug Fixes Fixed Blind Butcher XP amount Fixed Blind Butcher Blood Color Fixed Fire Swamp Entrance Sprite Fixed Forest Boss Blood Color Version 0.4.09 Bug Fixes Fixed Forest Boss being the boss of the Haunted Swamp Fixed Hold to Interact Button Prompt flipping on player Fixed Typo in Wizard Butterfly Ability Fixed Mini Conflag Effect not Animating Fixed Haunted Swamp Animal getting stuck Fixed Grave Zombies attacking teammates
- Beta V0.4.06 - Release Notes - 15 April 2025
Beta V0.4.06 - Release Notes Bug Fixes Fixed an issue causing Stat Upgrades to not calculate on load Fixed an issue causing the level of loot not to load properly Fixed an issue with the One Sided Die triggering on loading Fixed an issue where the wrong level of Skeletons would spawn on the Castle Boss Fight Fixed an issue where the Ranger's Cloak had the wrong value of Enemy Awareness Modifier Slight increase to the Forest Boss and Swamp Boss HP
- Beta V0.4.05 - Release Notes - 13 April 2025
Beta V0.4.05 - Release Notes New Features Extra tool tip to help get past the beginning estate tutorial Added in a way to get out of the estate even without building the Bank and Scavenger Hut by trying to leave 3 times to help anyone stuck Removed the check for the Bank and Scavenger after you have acquired more fame. Bug Fixes Fixed an issue causing the Build Icon to move oddly in the estate Extra tool tip to help get past the beginning tutorial Fixed several spelling mistakes Added in some checks to to get boss music to play when the bosses show up
- Beta V0.4.04 - Release Notes - 9 April 2025
Beta V0.4.04 - Release Notes Bug Fixes Fixed an issue preventing in the experimental coop mode with opening chests Fixed an issue where the Protection Amulet's effect would show up on the wizard before it was ready Fixed an issue where the Beastmaster's weapons could get angled weirdly after using his Boomerang Fixed an issue where the Red Knight's and Purple Knight's attack would hurt other enemies Fixed an issue where the Enemy Awareness Down Buff wouldn't reset after the Buff ended Fixed an issue where one of the Beastmaster's Boomerangs had the wrong ID and would load incorrectly Fixed an issue which preventing the Beastmaster's Stomping Ground ability from working Fixed an issue where the quest complete audio sound was too quiet Fixed an issue where the Swamp Music Track wouldn't fade out Fixed missing Death animation on several of the Slimes
- In Search of Heroes! - Early Access Release - 8 April 2025
Greetings Heroes! We have finally done it! In Search of Heroes has officially entered into Early Access! After several years of hard work, we are proud to finally show off everything we have poured into this. With this release comes some new features and bug fixes. We have lot of new features and updates planned, and have already begun working on them! Check out our roadmap for a preview of what's to come! Though we have been creating small games for over a decade now this is our first time releasing a fully featured game to the public. Please be patient with us in this process. If you run into any bugs or issues, please post it in the Steam Community forms so that we can work on solving any issues as quickly as possible. We check this frequently and are keeping a close eye out for pesky bugs! Now, get out there Heroes! There are enemies to slay, treasures to collect, and quests to comp…
- Beta V0.2.47a - Release Notes - 25 March 2025
Beta V0.2.47a - Release Notes New Features New Higher Tier Enemy for the Swamp Rhino Lizard A second new Higher Tier Enemy for the Swamp Big Red Bee Added new animations to the Spider Web Updated Building Sprites for House, Statue, Scavenger, and Blacksmith Updated Townsfolk sprites for the Princess, Man, and old lady Updated Blacksmith npc sprites Updated Morbid Memento Attack Sprite Bug Fixes Fixed issue causing music to increase in volume above threshold Fixed issue on controller with selecting the last last ability in the Ability Tree losing focus Fixed issue causing the House and Statue Effects not to work quite right Fixed issue causing several large buildings not to be on the pixel grid Fixed missing colliders on many of the large buildings Fixed many spelling mistakes Fixed issue where map was missing black background on different aspect ratios Fixed issue where the spikebug art…
- Beta V0.2.46a - Release Notes - 22 March 2025
Beta V0.2.46a - Release Notes New Features Back-end improvements to the compilation process for increased performance Audio Rebalnce Added Audio for Corruption Hive and Hive Mine Updated Beastmaster's Shuriken weapon attack pattern Option Menu can now be navigated with tabbing across Input new key timeout Bug Fixes Mantis Projectiles no longer get destroyed on walls Fixed and updated Beastmasters summon's follow distances Allow dialog window to update between conversations if button is pressed with different input types Fixed issue preventing slime lord from attacking player when in the bottom right Fixed issue preventing slime lord from adding more slimes in higher difficulty Fixed potential memory leaks when rebinding keys Removed duplicate tooltip in tutorial Fixed issue where the privacy policy wouldn't scale correctly on different aspect ratios Fixed Tutorial NPC having a smaller i…
- Beta V0.2.45 - Release Notes - 16 March 2025
Beta V0.2.45 - Release Notes New Features 1 New Artifact Audio added for Beastmaster's Star Shards Added support for auto scrolling in the menu's with a controller Added the Swamp to the Scout Master's menu Show when a slider is locked and unable to be moved Added in a disabled button icon for disabled buttons in the options menu Bug Fixes Fixed an issue with lightning attacks which chould result in an error Hopefully fixed an issue where artifacts could break when combined with lots of artifacts Fixed an issue with follower pathing Fixed a missing string in the Random Dungeon tool tips Fixed an issue where the system could not recognize the aspect ratio on non English systems Fixed an issue where the Unity Crash Diagnostics enable option wasn't saving Fixed the Color Accessibility drop downs missing styling Fixed an issue with Player knockback sliding the player around after knockback…
- Beta V0.2.44 - Tutorial Fix - Release Notes - 6 March 2025
Beta V0.2.44 - Release Notes Bug Fixes Fixed tutorial bug causing lockup (Sorry about that) Fixed Slime Lord's Trail slow effect adding up for mega slow Fixed Player Ability 1 Button Prompt having a white line in 16:9 Fixed UI Showing full with debug info before character is selected Hide button prompts until player does an action Fixed being able to open ability panel without any abilities show unselectable knight abilities Fixed Mana Regen having the wrong Status Effect UI Image Fixed Carpet in the Castle pushing enemies on generation Fixed Ice Pond having a missmatched tile Fixed Friendly Blood Biters triggering too far from friendlies
- Beta V0.2.43 - Release Notes - 2 March 2025
Beta V0.2.43 - Release Notes New Features Opening the Steam Overlay now pauses the game! Default Steam controller profile added Supported the most common aspect ratios and full resolution support. (If something looks off please report it in the forms with your resolution) All rebinding of the multi-key movement for the Keyboard Added an option to show the Privacy Policy on the main menu Will now Query first time users on enabling Unity Crash Diagnostics at start (Remember: this can be disabled/enabled in the game options) Changes Reduced the size of the Slime Lord's Arena Have the Slime Lord spawn more mini slimes on higher tiers Bug Fixes Fixed issue causing lots of lag on the Fire Swamp Event Fixed issue causing ambush spawns and certain dungeon spawns to stop working after leaving the first dungeon Fixed issue when combing the Still Beating Heart artifact with multiple other artifact…
- Beta V0.2.42 - Release Notes - 24 February 2025
Beta V0.2.42 - Release Notes We have a road map on the steam store page! Check it out for small sneak peak on what is to come! New Features Wisp Core Loot Chance is now effected by Luck Save Icon Player HP Added to Info Mode Artifact Inspection Panel now shows the Page number and can be cycled with UI Next/Previous Tab Bug Fixes Fixed Player Dodging the XP Orb Fixed Occasional Backwards Aggro Lost indicator Fixed Sun Shard Artifact getting offset on first entering a Zone Fixed Web Quiver and Silk Robes Legendary not being locked by default Fixed odd interaction where the Titan Bolts legendary would hurt the player when using the Wave Artifact Fixed issue preventing the FPS from being set in the options Performance work on the Fire Swamp
- Beta V0.2.41a - Release Notes - 18 February 2025
Beta V0.2.41a - Release Notes New Features Enemy Aggro Icons (Can be turned off in game settings) 1440p and 4k resolution Frame Limit and VSync Options Items dropped in the Estate will now only disappear when you quit the game or to main menu Updated the Demo Build to current version Invisibility Potion now has an effect Adjustments Adjusted the Guard Tower Cost Acolyte HP lowered Bug Fixes Fixed bug allowing you to spend more than 10 spirit orbs for nothing Fixed Healer and Blacksmith Fixed Ability Panel Closing opening the Pause Menu Update UI Sounds happen right away in the Options menu Fixed Knight Spin/Attack Wave ability sound effects fixed Fixed Blood Rune Typo Sound effects should no longer play while Tabbed out of Game Fixed Rotten Radish Typo fixed Fixed Ability Cooldown Core not working correctly Fixed Fixed Cursed Skull not having a name Fixed Brood Mother having wrong blood…
- Beta V0.2.38 - Release Notes - 1 February 2025
Beta V0.2.38 - Release Notes New Features Added a new potion to the loot pool Added a new Artifact Cat purr audio added (Still needs more mixing) Redid the Wizard Rune abilities Updated the Single Meteor Ability Tree for the Wizard with new sprites and tweaked it Added in the Wizard follower for the Pet Collar Artifact Added in the Wizard specific quest pin for the quest board Adjustments The Inactive Fire Wisp Core will now burn you while it is in your inventory Luck now effects the Chance to turn a chest gold when using the Dynastic Comb Artifact2 Reduced the price for the Guard Towers Antiquarian Helmet Artifact will now trigger its ability when you first attack Bug Fixes Added a new sprite for the mini explosions on Conflagration Fixed bug causing the Slime Boss not to show the Boss HP Bar Fixed a bug causing odd behavior while scrolling in the option menu Fixed Artifact List menu n…
- Beta V0.2.37 - Release Notes - 18 January 2025
Beta V0.2.37 - Release Notes New Features Added 2 new Wizard Abilities Blizzard and Lightning Storm Added in a Turkey (He will probably be hiding for awhile though) Added in Class HP Head Sprites that will change depending on your health Mana Weapons now have a different colored durability bar Added in Fire Wisp Cores Increasing Luck on opening geodes when no artifact is found Adjustments Silk Robes drop speed increased Main Camera zoomed out slightly Added a baseline fire effect to meteor storm impacts Buffed Conflagration Damage Bug Fixes Fixed Blind Butcher Animation issue when coming out of a dungeon Fixed player idle animation playing while moving Fixed Slime Boss's trail being too short
- Beta V0.2.36 - Release Notes - 11 January 2025
Beta V0.2.36 - Release Notes New Features Added a new Wizard Ability Snap Freeze Added Animation for Wizard Conflagration Ability Adjustments Player Data is saved when leaving the Estate and quitting from the middle of a run will no longer wipe save Nerfed Siphon Staff and Lightning Staff Damage Nerfed Lighting wand damage Buffed Ice Staff Bug Fixes Fixed Wisp Core Sprites being too big Fixed Blood Runestone not stacking blood vials for Blood Werewolf Fixed Wizard Tree Golumn Legendary doing damage to the player Fixed Beetle's Dropping Fire with Ruby Artifact Fixed Lighting/Siphon Staff being affected by Mushroom artifact causing hitboxes to break Fixed lag when a new music audio track started to play Fixed Big Rat taking a longer time to be lootable Fixed Swamp Loud Audio when entering Fixed Ice Golem's shadow not lining up Fixed Rose Artifact's Cooldown not effecting the Knight's Reta…
- Beta V0.2.35a - Release Notes - 8 January 2025
Beta V0.2.35a - Release Notes New Features Implemented new Event Zone for the Swamp Biome 4 new enemies for the new Event Zone 1 new animal for the new Event Zone 1 new Mini-boss for the new Event Zone Added new Legendary Weapons/Armor for new Mini-boss for each of the current 4 characters 1 new Wizard Ability Added in unique doppleganger enemy for the Wizard Added in enemy audio for many of the Swamp Enemies Added in new Swamp Tiles Bug Fixes Fixed Terror Staff having the wrong animation Fixed issue causing enemies to repeat audio when blinded
- Beta V0.2.34 - Release Notes - 10 November 2024
Beta V0.2.33 - Release Notes New Features All 10 Wizard Legendary Weapons Added Added ability for Coop player to loot chests/enemies and pickup coins Changes Mana Regen on the Robes got buffed Lowered Health of Vines for the Swamp Boss Tweaked the way damage is dealt to breakables and trees to make certain wands break the items easier Bug Fixes Fixed Siphon Staff not having the correct ID Fixed friendly Summons not having green HP Bars Fixed crows re-spawning as random enemies with the one of the artifacts Fixed incorrect description for an artifact Fixed golden beetle not animating Fixed a bug causing the frog to get stuck in an animation when killed Fixed wisp Damage Reduction Core giving max damage reduction
- Beta V0.2.33 - Release Notes - 5 November 2024
Beta V0.2.33 - Release Notes New Features 4 new Wizard Legendary Weapons Bug Fixes Fixed Issue causing Sun Shard attack to disappear Sun Shard now correctly destroys destructible objects Fixed HP Bar showing a weird background Fixed the Protection effect not turning back on when the Protection Ring recharges on the Wizard Fixed Standard Wizard Attack not animating Fixed issue preventing Co-op player from not being able to attack while Player 1 was attacking