SPSTEAMPULSELIVE ANALYTICS
Rise of Kenshin

Rise of Kenshin Steam news

YiyouGame | Jan 26, 2025 | game

Released

0players observed · 24 September 2026 - 18:49:38 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Rise of Kenshin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews14
  • Release dateJan 26, 2025
  • DeveloperYiyouGame
  • PublisherYiyouGame

Genres: Adventure, Casual, Indie

Company pages: Developer: YiyouGamePublisher: YiyouGame

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Rise of Kenshin Steam news

Rise of Kenshin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update announcement for version 0.9.1 - 3 March 2025

    1 Added game help menu 2 Increased weapon drop chance, normal also has a chance to drop 3 Greatly increases the explosion damage of cursed skills 4 Increases the damage of Void Sword Intent 5 Too Void Sword Intent, the Ice Trick of Returning to the Sky is changed to launch according to the direction of the character 6 Fixed the display hierarchy issue of some maps 7 Knockback effect increased 8 Slow effect increased 9 Fixed a bug where weapon achievements were not activated 10 Changed the invincibility duration to 2 seconds after the arrival of the epee 11 Gain 2 seconds of invincibility after the first blunt attack, and reduce the massive damage to the boss by 30% 12 Fixed an issue where weapon dashes could be pulled back in the mob pile

  • 0.9.1版本更新 - 3 March 2025

    1 增加游戏帮助菜单 2 提高武器掉落几率,普通也有概率掉落 3 大幅增加诅咒类技能爆炸伤害 4 提高太虚剑意·绝的伤害 5 太虚剑意,回天冰诀改为根据角色朝向发射 6 修复部分地图显示层级问题 7 击退效果加强 8 减速效果加强 9 修复武器成就未激活的BUG 10 重剑降临后的无敌时间改为2秒 11 钝器第一段攻击后获得2秒无敌,对boss的巨额伤害减少30% 12 优化武器冲刺在怪堆中可能被拉回的问题

  • [Rise of Kenshin] is officially online! - 26 January 2025

    is officially online! 🎉 Dear players, after a long time of hard work, our indie game “Rise of Kenshin ” is finally coming to you! Thank you for your support and anticipation along the way! 💖 🌍 Game Features: 8 brand new maps: each map is full of challenges and surprises! Epic Difficulty: The game's difficulty has been opened to epic, allowing you to experience unprecedented challenges! Sword Immortal Breakthrough: All 8 characters can break through to Sword Immortal, unlocking powerful talents and opening up a whole new way of fighting! Weapon System: The new weapon system allows you to both fight and run, both offense and defense, more flexible combat! Thank you for your experience feedback, it is your support that keeps us moving forward! 💪 The story of the game has just begun, there are more exciting updates and content waiting for you in the future! ✨ 🎮 Join us and explore this…

  • Update 0.8.9 - 21 January 2025

    1, increased the availability of weapon systems and related materials 2. Adjust the damage of the weapon every time it is upgraded 3. Blue weapons have a certain chance to activate side skills 4. The heavy sword attack has an explosive effect 5. Increase the damage and hit rate of the second stage of blunt weapon attacks

  • Version 0.7.6 Update Notes - 4 June 2024

    1 Demon Island map is now live, this map has no statues or monoliths, only relics. 2 Sunset Canyon birth point changed to the left end, adding one full map statue/monolith refresh. (Misty Swamp and Sunset Canyon have no relics, only statues and monoliths, but will refresh at intermediate times) 2 Increase character initial movement speed 3 Adjusted the balance of some skills, now there are up to three options for skill breakthrough. 4 Battle interface shows the boss refresh countdown 5 Fix some text description problems Tip: This update networking function has not been tested, use with caution!

  • Rise of Kenshin Playtest Opens 26th May - 25 May 2024

    The Playtest version will be available on 26 May 2024 at 10am BST. After the previous tests and feedback, the game balance and playability have been greatly improved. The playtest will be open on a larger scale and will last until the official version is released. It is not shared with the official version archive, as it is in a different directory, but it is compatible and can be overwritten manually. If there is a strong demand for it, we may do an auto-detect overwrite function later. This Playtest is an open beta. No newbie guide is done, shouldn't be needed, I guess. The character's Sword Immortal realm evolution is open, but the process requires self-exploration and won't be as smooth as it could be (if you don't check the guide.). The Epic Mode after Sword Immortal, which is a bit more difficult, is reserved for subsequent features, and the subsequent new drops are not yet develo…

  • Version 0.61beta update - 7 May 2024

    Updated content Fixed bugs in skills with spike characteristics and added feedback sound effects. Adjusted the trigger probability of spike skills. Adjusted the balance of several skills. Adjusted the number of points gained from character advancement 10/20/30. Increased initial movement speed by 10%. Increased the difficulty of each challenge by one notch, and now you need to pay attention to the control characteristics of the skills in the highest difficulty, or else it will be difficult to pass the level. Translated with DeepL.com (free version)

  • The first wave of beta testing is now open - 4 May 2024

    The game opened a small internal test, although it is not perfect, but we urgently need to hear the feedback from players, listen to hear the players' feelings and suggestions, in order to improve the game experience next. The content is still incomplete, but the main features can basically be experienced. If you are interested, you can get a beta code from the official QQ group. Or go to indienova.com to apply for a test code. We'll keep updating, and hope to receive a wave of wish lists and sincere suggestions. Warm tips: The day before the game went live in beta I felt the difficulty was on the easy side and temporarily adjusted the number of bonus points for character advancement. If you think it is too difficult or bad experience, (as shown) you can click reset, you can restore the original settings. Or you can leave some of your characters unreset to see which experience is better…

Patch notes and updates

S.noRelease datePatch nameGID number
13 March 20250.9.1版本更新1792751526142580
221 January 2025Update 0.8.91789039014500240
34 June 2024Version 0.7.6 Update Notes5742731639348501832
47 May 2024Version 0.61beta update5766372999961500039

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