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Towers & Goblins: The Last Stand

Towers & Goblins: The Last Stand Steam news

Axella Games | Feb 10, 2025 | game

Released

0players observed · 25 September 2026 - 15:40:05 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Towers & Goblins: The Last Stand news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews21
  • Release dateFeb 10, 2025
  • DeveloperAxella Games
  • PublisherAxella Games

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Axella GamesPublisher: Axella Games

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Towers & Goblins: The Last Stand Steam news

Towers & Goblins: The Last Stand news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Game Update V2.2.0 - Bug Fixes - 16 March 2025

    In this version, the following changes have been made: 1. Fixed a bug where building a bow or melee barracks near mountains could cause units to become stuck indefinitely. 2. When returning to the menu from an endless game, your record is now saved to the leaderboard. Previously, it only saved when you lost. 3. Fixed a bug in Mission 4 where units could not reach enemy towers. 4. Made terrain adjustments in Missions 4 and 5 to resolve issues with enemy pathfinding. 5. Fixed a bug where destroying all enemy towers in certain missions could cause an error, preventing you from finishing the game or starting new enemy waves.

  • Game Update V2.1.0 - 15 March 2025

    In the current version, the following changes were made: 1. You can now move the camera using both the AWSD/arrows keys and by holding the middle mouse button and moving the mouse. By default, the middle mouse button is used, but you can rebind this button in the main menu under "Controls" 2. Added an option to adjust the sensitivity of the camera controller for both keyboard movement (AWSD/arrows) and mouse movement. 3. The Stun Tower now has 20% more HP. Since this tower is mostly used in close-range combat, the increased HP makes it more resilient, as it was previously easy to destroy without upgrades.

  • Major Update 2.0.0 - New Towers - 13 March 2025

    In this update, the following changes have been made: 1. Added Fire Tower – It has a short radius and attacks with meteors, dealing AOE damage. 2. Added Stun Tower – It has a short radius and a 35% chance to stun enemies. 3. Added Range Overlay – When building a tower, a range overlay now appears to help visualize its attack range before placement. 4. Added Health Totem – Can be placed anywhere without construction. It creates a healing aura for units and towers, lasting 10 seconds. 5. Added Attack Totem – Can be placed anywhere without construction. It generates an attack aura, increasing the attack power of units and towers by 20% for 10 seconds. Note: I did not have a lot of time to test, and I wanted to launch this update as close to the Steam sale as possible. Because of that, there may be some bugs, and I will also be working on improving the balance for the new towers. Hope you l…

  • Game Update V1.3.0 - 15 February 2025

    In the current version, the following changes were made: 1. Slowed down the pawn when an enemy is nearby to prevent it from running around enemies too much. 2. Added extra space between words in Chinese, Japanese, and Korean. 3. Added a "Select Unit Behavior" button to choose if a unit should attack enemies on its own or stay in place and only fight when an enemy is close.

  • Game Update V1.2.0 - 14 February 2025

    In the current version, the following changes were made: 1. The camera now moves to the clicked position on the minimap. 2. Added a "Select Army" button to select all available army units.

  • Game Update V1.1.0 - 13 February 2025

    In the current version, the following changes were made: 1. Buildings: Improved range of attack and damage for the catapult. Improved range of attack and damage for the ballista. Improved range of attack, reduced attack timer, and reduced damage for the ice tower. 2. Enemies: Conquering lands finally makes sense. When you destroy the main tower of goblins, it prevents them from spawning in that place, except for situations where it's the last spawn. Added more gold and rock around enemies to encourage players to attack enemy towers. 3. Mission balancing: In missions, enemies now do not always attack in big groups. Sometimes, they just run into towers one by one. I hope you will like these changes, and for other improvements, don’t hesitate to contact us.

  • "Towers & Goblins: The Last Stand" Launch! - 10 February 2025

    Ladies and gentlemen! The goblins are coming, and only you can stop them! 🏹🔥 We’re incredibly grateful to everyone who has supported our game and patiently waited for its release. Now, the time has come—will you rise to the challenge and stop Morgath the Conqueror? A huge thank you to every leader who has joined us on this journey and picked up our game. Your support means everything! ❤️ Want to help us? Leave us a Steam review—it truly means the world to our small team and helps us keep improving the game!

  • Demo Version Upgraded: Experience Final Game Features - 23 January 2025

    Hello, everyone! 🎉 We are getting closer to the release of our game, and we’re very excited! To show you what the full game will be like, we have upgraded the demo with many new features. Here’s what you’ll find in the new demo: 1. Better Training Mission: Learn how to play with an improved first mission. 2. Endless Mode: Play a mode where you can defend for as long as you can and earn a high score. 🏆 3. New Enemy - Tiny Goblin. 4. Upgrade System: Try a new way to improve your towers and defenses. 5. New Towers Preview: See some new towers that will be in the full game (but are locked in the demo). 6. Gamepad Support. 🎮 The demo represents only a small portion of the full game. The final version will include more missions, maps, enemies, and other exciting features. Get ready for the adventure! 🌟

  • Major Balance Rework and New Training Mission in Demo Version! - 18 October 2024

    Hi everyone! When we first launched our demo, we realized the game was unbalanced, and without a training mission, it was hard to fully enjoy. We've now added a new training mission and made significant balance improvements. It's still a work in progress, but the demo game feels much better already. If you skipped the demo game due to difficulty, I highly recommend giving it another try! If you encounter any issues or have suggestions, I'm always open to hearing your feedback. Thank you all for your support! Try the demo here - https://store.steampowered.com/app/3285450/Towers__Goblins_The_Last_Stand_Demo/

  • New Trailer Live – See What’s New! - 28 September 2024

    Hi everyone! It’s been a while since I updated the trailer on my page. When we first launched it, our game was still taking shape. However, we've spent an additional 5 months on development and added many new features and updates that I want to showcase in the new trailer. I believe this updated trailer will better represent our game. If you enjoy it, please add it to your wishlist! We’ll be releasing a demo in a week, so don’t miss out! I'm glad you visited "Towers & Goblins", and I look forward to seeing you again soon!

Patch notes and updates

S.noRelease datePatch nameGID number
116 March 2025Game Update V2.2.0 - Bug Fixes1794102528175563

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