SPSTEAMPULSELIVE ANALYTICS
Jitter

Jitter Steam metadata

Berko Games | Nov 6, 2025 | game

Released

0players observed · 22 September 2026 - 08:42:58 UTC

ActionAdventureIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak65
  • Units sold (VGI)10,003
  • Revenue (VGI)$71,661
  • Review score86% positive

Jitter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak65
  • Units sold (VGI)10,003
  • Revenue (VGI)$71,661
  • Review score86% positive
  • Total reviews159
  • Release dateNov 6, 2025
  • DeveloperBerko Games
  • PublisherBerko Games

Genres: Action, Adventure, Indie, Simulation, Early Access

Company pages: Developer: Berko GamesPublisher: Berko Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Jitter Steam metadata

Jitter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2877660/metadata
Steam Storehttps://store.steampowered.com/app/2877660/
Steam Communityhttps://steamcommunity.com/app/2877660
PCGamingWiki search
IGDB searchSearch IGDB for Jitter

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 136 positive, 23 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Playable without Timed Input, Save Anytime, Stereo Sound

Achievements

8

Platform releases
  • Steam 6 November 2025

Latest Steam announcements

  • Jitter Monthly Devlog #6: Things That Go Boom - 4 September 2026

    August was about consequences. Ships blow up the way they should, your own ship got a proper info screen, and the crew started telling you when things go wrong. All of this is coming this year. Ships blow up properly A ship that takes too much damage no longer just disappears. Its devices detonate one by one - weapons, generators, tanks, batteries - then a shockwave rolls out from the hull, and only then the hull itself falls apart. Crew in spacesuits get blown out into space in their bubbles. Crew without suits don't. Hit the bridge and the fight ends right there: wreck an enemy control panel and the ship detonates immediately. Your ship plays by the same rules. Ship info screen Your ship got an info screen - every device and every crew member in one place, click any of them for details. We also put ship identity in order. Ships now have a class, a model and an AI model - and the AI ca…

  • Jitter Monthly Devlog #5: Out of the Airlock - 30 July 2026

    July's headline writes itself: crew members learned to leave the ship. Open the airlock, step out, and float. Here's everything that happened this month. We wish we could let you try all of this right now - but it's coming, and it's coming this year. Spacewalks The big one. We built EVA this month - right-click an airlock and a crew member steps out, sealed in a personal bubble with a thruster pack. Out in the void, they fly where you tell them, dodge around hulls on their own, and - this is the fun part - can enter any free airlock, not just yours. That means boarding a station or a derelict without docking the ship at all. Park at a safe distance, send someone over, let them open the way from the inside. A few things to keep in mind before you push someone out the door: Oxygen is a timer. The bubble carries what it grabbed from the room air on the way out - leave from a depressurized…

  • Jitter Monthly Devlog #4: Signals in the Dark - 1 July 2026

    June 2026 June was all about making open space feel alive. Fly far enough and you'll start picking up signals - some of them worth investigating, some of them best left alone. Here's the breakdown. Random space encountersThe big one. Open space is no longer just the road between missions - it now generates optional, always-new encounters while you travel. Here's how it works. As you fly, you'll occasionally pick up a faint signal - a small marker appears with a short heads-up telling you roughly what kind of thing it is: a distress call, an anomaly, a drifting capsule. You choose whether to go check it out. Ignore it and it fades away on its own. Only when you actually get close does the encounter build itself in front of you, so no two runs feel the same. What you'll run into: Distress calls & rescue pods - a drifting escape capsule with someone aboard, slowly losing oxygen. Dock, pull…

  • Jitter Monthly Devlog #3: Speed, Shadows & the Citadel - 30 May 2026

    May was a deep-engine month. A lot happened under the hood, and a lot happened in the world. Here is the breakdown. We made the game significantly faster The game is faster and noticeably smoother. This month is the reason because the game now does a lot more work in the background instead of making you wait. Heavy calculations moved off the main thread. Three systems that used to run every frame on the main thread, specifically fog of war scanning, oxygen simulation, and crew health decay, now run in background threads. The result is fewer micro-stutters, especially when you are moving through large connected areas or when a lot of crew members are active. Filters replaced across the board. Heaps visual filters are expensive. We removed them from almost everywhere including device animations for oxygen pumps, generators, repair bots, and weapons, as well as UI buttons, unit hit flashes…

  • Jitter Monthly Devlog #2: Physics, Missions & Mama Kato - 30 April 2026

    April was busy. Physics, optimization, new content, dialogues - all at the same time. Here's what happened. Objects can now be connected to each other We added a full physics constraint system for space objects. You can attach module to module, container to ship, structure to structure — with pivot joints, rigid welds, or distance links. Every connection has a breaking force. A hard enough hit or an explosion will snap the weld. That opens up a lot of gameplay options: towing, assembling structures in open space, traps, physics puzzles. You can also lock the movement axis of an object now — so something only slides left-right, or only up-down. Useful for doors, rails, mechanical traps, anything that moves on a track. Mission scripting got a lot more flexible A big chunk of the month went into expanding the mission-building toolset. Short version — scenarios can now react to a much wider…

  • Jitter Monthly Devlog #1: Current Progress - 25 March 2026

    We’ve been quieter than usual in public updates, but the team has been actively working on the game. Winter was a difficult period for us, but development never stopped and we kept moving forward. During this time, we made strong progress on core systems: combat became more dynamic, enemy behavior became more expressive, ship docking became more stable, and overall combat/space readability became clearer. In parallel, we continued expanding content: new sections, locations, visual elements, UI improvements, and localization updates.One especially important area right now is the story campaign. It is the most labor-intensive part of development, and also the hardest one to show publicly without spoilers. Still, this is where a large share of our day-to-day production effort is currently focused.Our plan is to finish the story first and then deliver a full release. This is a core principl…

  • Update 0.8.2: Better Balance, German Language & More Challenges! - 18 December 2025

    Hey everyone!We’ve been heads down, working hard to polish the experience and make the game feel smoother for everyone. This update is all about making the world feel more stable and rewarding - whether you're hunting for that next achievement or just cruising through deep space.Here’s what’s new in this version:New FeaturesAchievements: New Steam Achievements added for space exploration enthusiasts.Audio & Visuals: New explosion sound effects, updated icons, and refreshed Main Menu.Localization: Full German language support added.ImprovementsGameplay & Balance: Refined open-world unit balance, smoother camera behavior, and more stable mouse controls.Systems: Overhauled Faction Relations and Docking logic for more reliable ship interactions.Technical: Improved localization fallback logic and optimized ship component recycling.FixesProgression: Fixed issues with Tutorial saving, Demo pro…

  • Patch 0.8.1.0. Sandbox, instant docking & a ton of fixes! - 20 November 2025

    This update introduces a new Sandbox level, a critical alarm system, and refined state messages. Visual assets have been updated. Gameplay mechanics and controls have been rebalanced and improved. Issues related to movement, energy, saves, and localization have been resolved.Patch 0.8.1.0Added: Sandbox levelCritical alarm and flashing indicatorsClear error/state messagesNew space backgrounds, flicker animations, asteroid and thruster spritesInstant docking (Ctrl) Improved: Docking: better alignment, collisions, smoother impulses; added Instant Docking optionControls: more stable input; braking disabled during pauseEnergy: rebalanced transfer and consumptionGameplay: updated critical triggers and fail conditionsRockets/projectiles: more predictable behaviorSaves: more stable parsing and structureUX/performance: various small QoL tweaks Fixed: Energy loss during battery transferAccurate m…

  • Zero Day Patch 0.8.0.2: Critical Fixes & Progress Blockers - 7 November 2025

    Hello everyone! Thank you all for jumping into Jitter, reporting bugs, and sharing your feedback on Discord and the Steam forums. We’ve been reading everything and fixing the most annoying issues right away.Here’s what’s included in this first hotfix:Patch Notes:Fixed an issue where recycling a fuse could softlock the game.Fixed Ankora doors not opening after loading from a save.Fixed EP1 map not fully loading after resuming a save in the Prologue.Fixed the “Bring back Engineers” task not completing properly.Fixed spare parts being reduced when (un)docking with a gun docked.Fixed incorrect “The gate is open + locked” and “No power” dialogues after restoring power.We know there are still bugs out there (we’re hunting them down as you read this) — thank you for your patience and understanding!If you find any new or recurring issues, please report them on Discord (for the fastest response)…

  • Jitter — Early Access Now Live - 6 November 2025

    SYSTEM LOG — 11.06.2525The simulation kernel is now active.Core systems are operational, and the colony is ready to resume its work.This marks the beginning of Jitter’s Early Access — the story is only starting to unfold.

  • Jitter will launch in early access on November 6! - 8 October 2025

    Mark your calendars, watch the new trailer, and prepare for the first chapter of a grand adventure in Jitter's open world!

  • Build your own spaceship body as you fly in Jitter, an asteroid-heavy physics-based survival sim - 2 September 2025

    I guess the simplest way to describe Jitter is that it's Heat Signature , the hectic spaceship hijacking game from Suspicious Developments, but you are the spaceship, not the hijacker, and also, you can glue pieces of other ships onto yourself, like in Captain Forever , and also, this looks a bit like Lemmings on the Game Boy. Boil that down, and we have a brand new subgenre, the Hot Lemming Boy Foreverlike, which... let's maybe forget I wrote the words "Hot Lemming Boy Foreverlike". Let's proceed without further reflection to this video showcasing the combat. Read more

  • Demo Update: What's New? - 14 August 2025

    Hello to all space enthusiasts!If you look at the night sky right now, you might see a lot of meteors—these are the Perseids, dust clusters our planet is moving through. I tried to see some yesterday and I think I saw one! While that’s more than nothing, it's not the main topic today.This is the final demo update before we enter Early Access, and that’s because we've added all the main features we planned! We're still polishing the mechanics and balancing the game, but I hope with your help we can get it all done.So, let’s get to the list of new features.Ship Weapons & PvE CombatYou can now find a variety of weapons in the game: railgun, industrial laser, mortar, rocket launcher, EMI cannon, graviton, and plasma cannon.To help you get familiar with the new combat mechanics, we've created a separate tutorial level. You won't miss it! You can also find different weapon types in the demo a…

  • Dev Update #3 - 23 June 2025

    Hello, Community!This post is a bit of an impromptu update, driven by a strong desire to share what we’re currently working on.Development is ongoing, and it’s worth noting — these are the final major updates before our Early Access release. So stay with us — it’s all coming together! It's not easy working under drone and missile strikes, but your attention and support should remain focused on the game itself. The circumstances — that’s our personal matter.So, the first thing we want to show is path planning. Now bots, drones, and other ships can move around obstacles and find paths. It wasn’t easy — we’ve posted about it on Twitter — but we made it work. Enemy ships will chase you, combat drones will guard areas, and shuttles will fly between asteroids, avoiding them in a dynamically changing physical environment.And of course — ship weapons. Missiles, plasma cannons, railguns, gravity…

  • Demo update! - 14 February 2025

    Key bindings First and foremost, check out the control settings. You can customize your key bindings, and we’re eager to hear your feedback. It’s important for us to know what feels most comfortable for you, as it will help us define the best default configuration. Gamepad support You can also fly using a gamepad. Currently, not all mechanics are fully compatible, but flying, docking, and undocking work smoothly. By default, the gamepad is used in dialogues, although not consistently across all menus. You may still need to use the mouse occasionally. Seamless world support We’ve worked on creating seamless transitions between different sectors, allowing for potentially endless worlds without loading screens. There’s still some fine-tuning to do, but overall, it’s functioning well. We’ve also redesigned the Playground, transforming it into an open world with seamless transitions. Minimap…

  • Jitter was the best in two categories at the Games Gathering! - 9 December 2024

    Recently we have been working on several features and also added a minimap. We wanted to take part in the conference to test the work of new mechanics on players. This year there were many interesting projects and you can learn about them on our twitter We received a lot of useful feedback and comments and were pleasantly surprised by winning in two nominations: the best game presented at the conference and also the best gameplay! This really lifted our spirits and now we have a charge to work. In the near future we will do the work on the bugs and publish an update for the demo with new features. Also now we will definitely have an open world. Big as space.

  • Some development news #2 - 31 October 2024

    Hello everyone! We’re thrilled by the interest in our game and grateful for the amazing community that's growing around it. Your feedback and suggestions have been invaluable—thanks to everyone sharing ideas on Discord! We've built up quite a list, and we're excited to bring as many of your suggestions to life as possible. We know the demo still has its share of bugs and rough spots, but we’re steadily working on improvements. Here’s a quick look at what’s in development: Key Binding and Gamepad Support We're focusing on key binding and gamepad compatibility, which means Steam Deck support is also in the works! This won’t happen overnight, but we’re making progress, and these features will definitely be included in early access. Recycler Mechanic Another big feature under development is the recycler, a tool with a wide range of uses. It’s a complex addition, but we’re committed to makin…

  • Demo Alpha patch 0.5.1.1 - 2 September 2024

    New Rebuild of tunnels to the mining area. Redesign of the part with the communication base. Disable damage for specific sections. Changed Updated playground configuration Updated key hints on levels. Updated the O2 tutorial level. Updated F hints in the demo. Reduced the probability of ignition from destruction events. Reduced intensity of units' breathing. Config updates for gameplay tuning and performance. Updated demo level. Fixed Typographical errors across the project. Small localization fixes. Performance improvements in Haxe, including GPU fixes. Stability improvements to ongoing Haxe performance work. F1 help-menu bug. Bug with sounds.

  • Jitter Demo is Released! - 22 August 2024

    The demo contains a full titorial and introduces players to life aboard the Ankora mining station in the Main Asteroid Belt, presenting a self-contained story from the Jitter universe. The second level is a sandbox environment that allows players to experiment with Jitter’s diverse gameplay systems, including spacecraft navigation, physics-based puzzles, air and energy subsystems management, module docking and repairs, as well as a strategic crew command layer. Please, feel free to share your thoughts on demo on Steam forums or our Discord.

  • Some development news - 29 June 2024

    Hello everybody! I would like to address the followers and tell about our news. But first I want to thank you for your support! We will definitely not disappoint you - there is a lot of interesting stuff ahead. As a team, we really want to release a great game and exactly the way we intended it to be. And now some development news. We are currently preparing a demo version for publication here on Steam. It should be a good demo version and most importantly - understandable from the player's point of view. The game has a lot of mechanics and we are currently making a tutorial with hints. Also added such mechanics as power shields, fire and its interaction with air. We are also making many improvements to the interface. After the play tests, we have comments from the players and gradually implement their wishes. Thanks again for your support and see you soon!

Patch notes and updates

S.noRelease datePatch nameGID number
11 July 2026Jitter Monthly Devlog #4: Signals in the Dark1836506165565098
27 November 2025Zero Day Patch 0.8.0.2: Critical Fixes & Progress Blockers1815580768301823
314 August 2025Demo Update: What's New?1808061939346121
42 September 2024Demo Alpha patch 0.5.1.16240387642469262763

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2877660
Live current players0
SteamPulse tracked peak65
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateNov 6, 2025
DeveloperBerko Games
PublisherBerko Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent86%
Positive reviews136
Negative reviews23
Total reviews159
Steam recommendations165
Achievements8
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2877660/

Short description

A sci-fi exploration & survival game where you take on the role of a spaceship’s AI. Explore, fight, and survive across a mining colony in the Main Asteroid Belt. Rebuild your ship. Rescue your crew. Reveal the truth behind your mission.

About this game

Jitter is an immersive sci-fi exploration and survival game set on a mining colony and its outskirts in the Main Asteroid Belt. You assume the role of an experimental AI that maintains ship functions and engages with the crew on board. As you explore the mining colony, you will take on new missions, expand ships and bases using various modules, add survivors to your crew, engage in space fights, and repair the damage left by enemy fire and onboard accidents. TAKE ADVANTAGE OF THE ENVIRONMENT Asteroids, ships and outposts are susceptible to realistic damage and destruction, opening up strategic opportunities through emergent gameplay. Vaporize an asteroid blocking access to an enemy outpost, and the debris will damage its hulls. Or you. BUILD (AND REBUILD) YOUR SHIP Modify your spacecraft to fit your playstyle. Want more firepower? Attach a cannon module. Need to make a quick getaway? Jettison the modules that slow you down – crew members and all, if your conscience is up to it. The mission is too important to jeopardize it. FIGHT IN SPACE OR ABOARD Seamlessly switch between strategic ship-on-ship battles and tactical action on deck. Exchange cannon fire in zero gravity – or board an enemy vessel to take it down from the inside. ORGANIZE YOUR CREW Each key character brings a unique backstory, personality, and gameplay abilities, significantly affecting the way you play. Just remember to take care of them – losing a main character means game over. MANAGE ESSENTIAL SUBSYSTEMS Geek out with complex simulation systems on your ship. Generate and distribute oxygen, calibrate and reroute power, and dismantle modules for scrap to achieve the best performance of your ship. EXPLORE A HARD SCI-FI WORLD Navigate a bustling mining colony on a colossal asteroid. Delve into mines, traverse cave systems, investigate outposts and nearby space bodies. Be prepared to face pirates – or discover unknown life forms. Unravel the mystery behind the accident that sent you on your mission.

Supported languages

English, Ukrainian, German

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Jitter's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Jitter's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Jitter at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2624,03822 September 2026 - 09:31:34 UTC1,818,368
2Dota 2484,70322 September 2026 - 09:31:34 UTC1,291,328
3Once Human15,24422 September 2026 - 07:06:46 UTC231,343
4Battle Teams 222722 September 2026 - 08:48:11 UTC7,966
5Conqueror's Blade1,55422 September 2026 - 09:10:46 UTC18,921
6Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
7崩坏34122 September 2026 - 04:34:12 UTC459
8Tiny Pasture - Baabaa and Moomoo DLC00
9A Guidebook of Babel012 September 2026 - 19:46:20 UTC174

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2624,03822 September 2026 - 09:33:38 UTC1,818,3689,826,471Valve
Dota 2484,70322 September 2026 - 09:31:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS307,66622 September 2026 - 09:31:36 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS307,66622 September 2026 - 09:31:36 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Escape from Tarkov19,16722 September 2026 - 09:33:17 UTC46,24962,122Battlestate Games
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.