- Patch 0.13.1 - 21 September 2026
The project moved to UE 5.8.Added a new outfit for the demon form. It can be found in the room with the summoning circle, where the last puzzle is (screenshot below). I’m aware that it’s quite a long run to change form at this point. In future updates I’ll add an option for easier access.On the first launch the game now waits until necessary shaders are cached. This should help avoid situations where the game loads with invisible clothes or parts of the level.(Experimental) Added a “Teleport to Latest Update” button to Research Diary. It teleports you to the location closest to the newest puzzle and becomes available once you have completed all content from previous patches. Since there's a significant interval between updates, hopefully this will help returning players see new content.Added wetness to genitals in H scenes.Changed lighting in ritual cutscene with male summon so that it…
- Patch 0.13 fix 2 - 13 August 2026
Fixed a softlock that occurred when opening the minimap during interaction with the Arcane Lock.Evi is no longer levitating above the table in one of the story scenes.
- Patch 0.13 - 12 August 2026
Hello everyone! In this update, Evi will learn how to open Arcane Locks, a mini-puzzle system that I plan to expand in the future. To continue the story, simply approach the wall with drawings in the new hub area.Changes in this update: Added a new story event with the Imp Added an H-scene with the Succubus Added voice samples for the Succubus (for the new scene only for now) In POV mode, the focal length can now be adjusted using the same hotkeys as zoom in Orbit mode.Hotkey for hiding the dialogue window can now be remapped in the settings.Updated the in-game text wherever the Concentration skill is mentioned, since it will now be called Arcane Insight.Added/fixed input prompts for circle drawing and scene placement.Fixed an issue where the pause menu could not be opened with a gamepad during certain cutscenes.
- Patch 0.12.1 - 9 May 2026
The small room after the last puzzle was reworked into a proper hub area.Added two missing climax animations for H scenes with the succubus.Added the ability to switch between animations in story H scenes.Cutscenes no longer reset the active ability.Added an option to hide Evi’s clothes during H scenes.Gears under the hanoi tower are now highlighted to make the puzzle less confusing.Several bugfixes.
- Patch 0.12 Hotfix - 8 April 2026
Disabled the succubus’ thigh physics for now, it somehow broke in the latest patch.Scenes 3 and 4 with the male summon should appear on the list, even if for some reason they were not added after the ritual.
- Patch 0.12 - 1 April 2026
Hello everyone! In this update, Evi begins exploring a new branch of the dungeon, which she can access through a newly added portal. To activate the portal, you need to talk to the imp.This is a smaller update in terms of content. It adds a puzzle room and one H scene.Additionally:Fixed the input prompts that broke after the transition to UE 5.4. They now correctly display keys according to the key mapping in the control settings and also take gamepad keys into account.Made small tweaks and fixes to some of the early cutscenes.Reduced SSAO effect to fix visual artefacts in H scenes
- Patch 0.11.2 - 23 January 2026
Added two new outfits for Evi. One can be found in the fresco room, the other in the room before the garden.Reworked POV in scenes. The camera now follows head animation and has a rotation limit. This creates a more natural “view from the eyes”, but also introduces camera rotation that may be undesirable.Keep in mind that the POV camera is just an option. For a good POV experience, the head in animations needs to remain almost static, which doesn’t quite fit the nature of the project since all animations are made for third-person viewing.Added a POV option for all story H-scenes.Partner Opacity is no longer tied to POV and is now controlled individually for each partner.On first launch, the game will now attempt to match the desktop resolution. This should fix an issue where the game could start at an extremely large resolution on some PCs.Several bug fixes.
- Patch 0.11.1 - 15 December 2025
The Priestess’s puzzle: The metal ball half that was in the Priestess’s room has been placed in the puzzle room, and also added a pattern for the second fog wall to the hint book.Puzzle in the Garden: Increased the brightness of the glow around the character when the mushroom is in the inventory. This should better convey the intended way to solve the puzzle. Also slightly increased the movement speed of the moths.Adjusted the controls for the Alchemy puzzle, it should be more intuitive now.Removed the stabilization of view direction for the POV camera. The camera should no longer spin out of control when looking in certain directions.H scenes from the ritual with the Succubus are now available through regular summoning. These scenes currently do not have climax animations.The failed ritual event is now available for replay in demon form.Several bug fixes.
- Patch 0.11 - 2 December 2025
Hello everyone! The new update is finally out. This update is focused on continuing Evi’s adventures, she will finally get the opportunity to perform a magical ritual with the Succubus.To progress the story, you will need to interact with the bottle crate in the dead-end room after the final puzzle.This update includes two new puzzles: one at the alchemy table (it will require some patience), and another in the mini-garden.As for the H-content, there are new scenes featuring the Mimic, the Imp, the Guest Demon (he doesn’t have a name), and the Succubus. All scenes are event-based, and after triggering them, they can be replayed via the research diary.You will notice that this update contains more words than action. This is not how I plan to approach development going forward, it just turned out that way this time. I will try to balance things the other way and return to a shorter releas…
- Development Update 2 - 29 September 2025
Hello everyone.I'm continuing to work on story content and event scenes. At this point, almost all the necessary models have been created. Going forward, the work will mostly involve creating frames for cutscenes, adding animations, and scripting everything.Some screenshots:The imp will continue to help Evi.Added a small corner with vegetation to the dead-end room after the last puzzle — it'll be used in some cutscenes. I’ll also need it later for another story event.A guest demon for an event scene.Finally added a slider to control skin wetness in H-scenes.
- Development Update - 5 August 2025
Time for a long-overdue update on what I’ve been working on since the last patch.Right now, I’m focused on finishing the "second part" of the game (which should conclude with the ritual with the succubus). This requires a good number of new cutscenes and assets. There won’t be much gameplay in the next patch —it will be more about story development and narrative content.Here are the changes so far:Herbs have finally made it into the game — the ones mentioned in the quest. You won’t need to collect them like you did with the stones; Evi will find them herself when the corresponding cutscenes are triggered.I’ve reworked the Mimic's model for Evi’s second encounter with it. The overall design is mostly the same, but I needed a more flexible model and a rig that’s easier to work with. For now, these changes won’t affect the first scene, but I plan to eventually remake it using the new model…
- Patch 0.10.1 Hotfix - 5 May 2025
Fixed disappearing parts of the character in one of the cutscenes.
- Patch 0.10.1 - 4 May 2025
Hint system moved to Special Abilities. While active, Concentration mode highlights interactable objects, but slows down character movement. As an experiment I changed tech behind cum stains. Now it’s texture overlay instead of mesh and stains have stages of buildup (three stages for every hole) Added missing climax animations for Succubus. Made some corrections and adjustments to constraints in Physics Assets of characters. Added jiggle physics in the thigh/butt area for Evi and Succubus. Marked ‘north’ on the drawing to help with orientation while solving the last puzzle. Bugfixes.
- Patch 0.10 Hotfix - 12 March 2025
Seems like there’s a lot of frustration happening in relation to the beam puzzle. Forcing people to spend their entire evenings rolling for dexterity wasn't part of my plan, so I made a couple of adjustments. Targets move ~20% slower Beam now ~20% wider Statue rotates ~50% faster with less lag and takes into account look sensitivity settings
- Patch 0.10 - 11 March 2025
The door with ‘in development’ sign (in the hall before priestess encounter) can now be opened and it leads to a new puzzle room. Even though this puzzle is less cryptic, as an experiment I added an intermediate autosave between two logical parts. I think this approach could serve as a compromise between complete reset and saving every action. Since I had to adapt this puzzle for the controller, I wonder if I made it too easy. Added H scene with succubus After mimic scene added popup that tells player about Research Diary ‘E’ hint should properly remove itself after picking up figurines
- Patch 0.09.3 - 20 January 2025
Redone one of the animations with male summon on the table All animations with male summon now have climax option Added voice samples for new animations Fixed several bugs Originally I planned to add missing climax animations for succubus as well, but making this batch already took too long. I need to start working on the next puzzle and after that I’ll probably deal with animations for succubus.
- Patch 0.09.2 Hotfix - 30 November 2024
Fixed crash that occurred in one of the cutscenes if Evi was wearing purple outfit. Enabled controller input while inspecting objects.
- Patch 0.09.2 - 24 November 2024
Added minimap. Minimap is designed to be very basic, to show discovered level sections, portals and save points. No quest markers or anything of that kind is planned. To see minimap hold Spacebar or Left Trigger, to zoom in/out use Mouse Wheel or Shoulder Buttons. Added new voice samples for Evi in H scenes, there's a lot more variety now and less repetition. As for the summons, they will have to silently wait for later patches. Added localized version of intro (subtitles only) Visibility of the text box in cutscenes can now be toggled via Tab key. Improved shader and models for ice cubes. Bugfixes There were reports regarding issues with launching game on Steam Deck. I made a post in discussions, that should help with the problem: https://steamcommunity.com/app/2878000/discussions/0/4625854789815677939/
- Patch 0.09.1 - 21 October 2024
Project moved to UE 5.4. With that I also had to make internal changes in the input system, which means that custom control settings will be reset. Other than that everything should function as before. Now you can use the gamepad to control character by default. However for UI navigation you still have to use cursor. It's ugly, yes, but adaptation of the game to the controller is an extensive task and this is the first step. You can change some key bindings in settings (look sensitivity also affects gamepad) Added Evi POV in H scenes Orbit camera now saves its last position before going POV so that it doesn't appear in weird places on switching back from POV to Orbit After climax stains persist (while in scene viewer), there's Clean button now to remove them manually Closed with geometry necks of summons when switching to POV Added several hints in form of text in places where people ge…
- Update 0.09 - 24 September 2024
Hello everyone. In this update I added a new puzzle room. This puzzle room is part of an event where Evi with the help of several new characters learns a new cosmetic ability. To access it you will need a key that can be found in the last room of the planet puzzle. After you pick up the key, you will be able to open a previously inactive door in the hall with an area for summoning. New H content includes one collectable scene and three event scenes. Event scenes can be replayed via Research Diary in the main hub. Also: Added optional slight camera shake in H scenes. Added floor collision for camera. When switching poses the camera doesn’t jump anymore. Voice volume slider now works properly. Fixed an issue with overlapping UI elements on lower resolutions (hopefully) Other bug fixes. Some of the requested features I had to postpone in order not to delay the release. Please report any bu…