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KILLMAGE

KILLMAGE Steam news

Rising Sun Interactive | Apr 5, 2024 | game

Released

0players observed · 25 September 2026 - 08:10:27 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

KILLMAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateApr 5, 2024
  • DeveloperRising Sun Interactive
  • PublisherRising Sun Interactive

Genres: Action, Indie

Company pages: Developer: Rising Sun InteractivePublisher: Rising Sun Interactive

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KILLMAGE Steam news

KILLMAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • KILLMAGE 1.3.0 Update - 18 February 2026

    Today we've put out an update for KILLMAGE that adds localization for French, German, Italian, and Spanish! As well as some minor optimization and improvements.Additionsadded full localization for: French, German, Italian, and Spanishadded some secretsadded an option for axial deadzoneChangesupdated Unity versionoptimizations with input handlingoptimizations with enemieslight optimizations with steam leaderboardsminor adjustments in the backendminor UI changesFixesfixed cursor scalingfixed a couple of issues with gamepad cursor controlsfixed the ending text overlapping the pause menuIt's been a minute, and the world has gone around again, but we are hard at work on our next project and want to thank everyone for the support. Every time we do one of these updates for our games, it always feels like the "last one," and we are by no means trying to pull a Terraria here; this is almost cert…

  • KILLMAGE 1.2.0 Update - 17 October 2024

    Today we've put out an update for KILLMAGE that allows custom colors, something of an "proper" ending, and minor changes/fixes galore! Additions added new lines of text after killing the Immortal added the ability to use custom colors added two new color options added slightly more system stats added an option to mute the game when out of focus added a new secret weapon Changes updated Unity version changed description of hyper mode to better clarify the effects changed the controls menu to individually list movement rebinds changed several minor UI components changed an easter egg a bit slightly improved color switching time Fixes fixed a null reference error if starting game without a controller multiple fixes with the opening scene when booting game for the first time finally ACTUALLY fixed staff projectiles not correctly aligning with FOV Just like always we thank everyone for the s…

  • KILLMAGE 1.1.0 Update - 18 May 2024

    Today we've put out a major update for KILLMAGE that re-balances a few enemies and staffs, adds a new mini-boss, and adds a leaderboard to the Steam version! Additions: added Steam leaderboard support added a changelog added guaranteed Mass of Souls to spawn at the start of the second loop added a new Twisted variant for the duration of the third loop added a rare dog secret added a few sound effects added a few smaller graphical assets Changes: changed "highscores" in the compendium to "highscores - local" changed the interaction prompt in the compendium to be more clear changed jumping height and responsiveness to be more consistent changed the Twisted to no longer move towards the player changed the Immortal's projectile attack to start with a small delay changed staff projectiles to correctly align with FOV changed the Mass of Souls to be bouncier changed the Hidden to now possibly…

  • KILLMAGE Is Out Now! - 5 April 2024

    Today we have released our next game, a short arena shooter and wanted to cover the release, some features, and the enemies. A Few Features In our announcement we went over some of the core features of the game and here we wanted to talk about some of the smaller things. To start we have the additional game modes, which once unlocked modify the game in a variety of ways, including: random enemies, pacifism, exploding enemies, and more! The game's visuals are also pretty simple and it can be hard to clearly see where enemies are when things get hectic, to help remedy this a bit there is an optional radar than can be enabled that gives a vague idea of when enemies are close or behind you. The Enemies We wanted to go over the enemies you'll face while fighting in the Vault, the souls trapped by the Immortal surround you. To start we have the most common enemy, the Accursed, a low health an…

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