SPSTEAMPULSELIVE ANALYTICS
KILL THE WITCH

KILL THE WITCH Steam metadata

SnakeEagle | Feb 17, 2026 | game

Released

0players observed · 22 September 2026 - 08:24:31 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)2,260
  • Revenue (VGI)$14,930
  • Review score82% positive

KILL THE WITCH metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)2,260
  • Revenue (VGI)$14,930
  • Review score82% positive
  • Total reviews121
  • Release dateFeb 17, 2026
  • DeveloperSnakeEagle
  • PublisherSnakeEagle

Genres: Action, Indie, Early Access

Company pages: Developer: SnakeEaglePublisher: SnakeEagle

Top Steam chartsTop 100 gamesGame directorySteam Store page

KILL THE WITCH Steam metadata

KILL THE WITCH metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2878760/metadata
Steam Storehttps://store.steampowered.com/app/2878760/
Steam Communityhttps://steamcommunity.com/app/2878760
PCGamingWiki search
IGDB searchSearch IGDB for KILL THE WITCH

Reviews, pricing, and metadata

Review summary

Very Positive

82% positive, 99 positive, 22 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option

Achievements

5

Platform releases
  • Steam 17 February 2026

Latest Steam announcements

  • August 2026 Dev Log / Early Access v1.5 Patch Notes - 3 September 2026

    Thank you for waiting!! This is Team SnakeEagle. Along with our August Dev Log, we're happy to share the patch notes for version 1.5.Early Access v1.5 Patch Notes SummaryPlayerAdded a "White Witch" option after using up all chancesImproved the details and visual presentation of the HP UI(v1.5a) Fixed an issue where the screen effect would not display properly after all chances were used up during gameplay.StagesImproved the placement of some tutorial-related elementsIncreased the hit detection area of the Bomb Bug's bombs beyond their attack range, making them easier to knock backStage 2Reduced the difficulty of the platforming section (Normal only)Increased the HP recovery heart drop rate from Angel Bugs (Easy, Normal, and Hard only)Added a visual indicator for the boss's slam attack (Easy and Normal only)AchievementsAdded the "White Witch" achievementBug FixesFixed various minor bugs(…

  • 2026.07 DevLog - 31 July 2026

    Hello! We are Team SnakeEagle. With July coming to an end, we’re here to share the latest KILL THE WITCH development log! :)*This development log contains information about Stage 3, which is currently in development. As the content is still being developed, it may be subject to change in the future. We have tried to avoid spoilers as much as possible, but those who wish to experience the game completely fresh may want to keep this in mind before reading. Please feel free to leave any questions you may have!Stage 3 Development ProgressThe automatons “Olympia,” “Antonia,” and “Giulietta” in combat We are continuing to work on the “Three Maid Sisters,” who serve as the mid-bosses of Stage 3. More specifically, after finishing development on the eldest sister, Olympia, we have moved on to the second sister, Antonia, and the youngest, Giulietta. As we continued experimenting with different w…

  • Early Access v1.4j6 Update - 23 July 2026

    SummaryImproved ControlsPatch notes up to version 1.4i2 are available on the page below:Hello! This is Team SnakeEagle. We have been listening closely to your valuable feedback and continuously improving the game, including its controls and balance. Thank you, as always, for all the thoughtful feedback and support! We will continue doing our best to make KILL THE WITCH an even more fun and exciting experience.PlayerImproved the responsiveness of directional inputs when rolling, providing smoother and more precise controls.(1.4j2) Fixed a bug where landing could be delayed under certain conditions after jumping.1.4j3 Update (7/28) Stage 2Added visual cues indicating the attack direction and timing of the “Angel Bug” and “Mutated Angel Bug.” (Easy, Normal, and Hard difficulties only)Improved the “Mutated Angel Bug’s” attack direction to behave more naturally when the player is positioned…

  • 2026.06 DevLog - 1 July 2026

    Hello! This is the SnakeEagle team. We hope you’ve been doing well over the past month. We’re here to quickly share our third devlog for Stage 3.*This devlog includes content related to Stage 3, which is currently in development. As the content is still in development, it may be subject to change in the future. We have tried to avoid spoilers as much as possible, but if you would like to experience the stage completely fresh, please keep this in mind before reading. If you have any questions, feel free to leave them anytime!The Three Automaton Maid Sisters The automatons “Olympia,” “Antonia,” and “Giulietta” While Stages 1 and 2 were made up of more traditional stage structures, the battle that takes place in Bartleby’s castle will be designed a little differently. You will be fighting against the “automaton maids” she created.Here is a development video of the battle against Olympia, t…

  • 2026.05 DevLog - 1 June 2026

    Hello!We are SnakeEagle, a team currently developing a game. We hope you all had a great May! Today, we’d like to share our May devlog, which includes updates on Stage 3. In this devlog, we talk about things such as the main mechanic of the stage.*This devlog contains information about Stage 3, which is currently in development. As the content is still in development, it may be subject to change.We have done our best to avoid spoilers, but if you would like to experience the stage completely fresh, please keep this in mind before reading. Please feel free to leave any questions you may have!Stage Main Mechanic We want to keep the actions of the protagonist, Yonah, simple and straightforward all the way to the end. This is because the game has a rather intimidating system called “Hard Reset,” and we want players to be able to quickly regain their feel for the controls whenever they come…

  • Early Access v1.4i2 Update - 19 May 2026

    SummaryBalance Adjustment*Patch notes up to version 1.4e are summarized on the page below.Hello! This is the SnakeEagle team :) While we continue working hard on Stage 3, we are also always listening to your feedback and carefully considering how to improve the game balance. Hard-Lunatic difficulties are for players who want a challenging experience, while Easy-Normal difficulties are for players who want to enjoy the game with relatively less pressure. We want to keep this distinction more clearly in mind as we continue adjusting the balance. Of course, the difficulty of the game is also part of the experience, so we will continue making careful adjustments without harming that experience. As always, we would be grateful if you continue sharing your thoughts with us. Thank you, always!!Stage 2Reduced the HP of the “Transformed Angel Bug” in Phase 3 of the Nana boss fight on Easy-Normal…

  • 2026.04 DevLog - 30 April 2026

    Hello! This is Team Snake Eagle. Here in Korea, where I live, it has already become a lush, vibrant spring. It feels like the perfect time to take a walk, enjoy the sunshine, and admire the blooming flowers. Wherever you are, we hope you’re enjoying the season :)*This dev log covers Stage 3, which is currently in development. Details may change, and while we’ve minimized spoilers, please read at your own discretion if you prefer a fresh experience.Feel free to leave any questions anytime.April Dev Log You may have already seen her in the thumbnail, but we’d like to formally introduce her.This is “Bartleby,” the witch of Stage 3.\After the events of Stage 2, the place where Yonah awakens is a world within a rift—neither alive nor dead. And within it stands a blue-hued castle, bathed in moonlight.Confronted by Bartleby, the Mistress of the Rift, and her doll-like maids, Yonah still choose…

  • 2026.03 DevLog - 1 April 2026

    Hello, this is the SnakeEagle team! It has already been a month since our Early Access launch, and now we are entering early April. For those of you who are waiting for the game’s completion, we would like to share a short development log at the end of each month. (If possible, it will be posted at the end of the month, though it may occasionally be delayed until the beginning of the following month.) In this development log, we would like to talk about a brief overview of the past month’s progress and our plans going forward.\Most of March was spent implementing the feedback we received. In particular, the following improvements and adjustments were made:Improvements to game feel and controls, including the introduction of an input buffer and a slight increase in attack speedAddition of Practice ModeOngoing balance adjustments for each difficulty levelImprovements to presentation and v…

  • Early Access v1.4e Update - 22 March 2026

    SummaryAdded \Improved VisibilityImproved Controls and Frame StabilityHello, this is the SnakeEagle team. In this update, we have added \ and improved visibility and frame stability. We took some extra time to carefully polish these changes, and we truly appreciate your patience. Thanks to your continued support, the game has made significant progress compared to its initial version, and we believe it has now reached a solid level of overall polish. Your reviews and feedback mean a great deal to us and give us tremendous motivation. We will continue listening closely to your suggestions as we move forward, and we are now preparing to begin full-scale development of Stage 3. Thank you, as always :)\Practice Mode is permanently unlocked for stages on difficulties you have already cleared.In Practice Mode, several convenience features are applied, such as no life consumption, automatic dia…

  • Early Access v1.3b Update - 10 March 2026

    SummaryImproved various non-intuitive elementsAdded a 3-second delayed pause featureOverall balance adjustments and other improvementsHello! This is the SnakeEagle team. Most of the difficulties caused by non-intuitive elements have been addressed in this update. In addition, we have added preparation frames to enemy attack animations, made overall balance adjustments, and fixed various minor and major bugs. Additionally, the pause feature that many players requested has been added, activating after a 3-second delay.We do not want to create a game that is simply harsh or punishing. However, as I became very accustomed to the game during development, I believe my own standard for difficulty had become quite high.Because of that, we see the current stage as a process of aligning the intended design with the actual player experience. This is also one of the main reasons why we chose to rel…

  • Early Access v1.2c Update - 26 February 2026

    SummaryImproved control-related difficultyFine-tuned pattern intensity for each difficultyRefined unintuitive elements beyond the original design intent, and moreHello! We’re the SnakeEagle team.We carefully review all of your reviews, feedback, and videos, and continuously reflect them in our updates.With the 1.2 update, we have maintained the original direction of the game while significantly refining areas that may have felt rough beyond our intended design.Looking at achievement data, the clear rate for “Stage 1 – Yozoh” is close to 60%, whereas only 13.4% of players have cleared “Nana,” even on Easy difficulty. We would truly appreciate it if you could give it another try in the current version.We do want to offer a challenge—but not one that feels frustrating for the wrong reasons. Our goal is to create a difficulty that is fair, rewarding, and ultimately worth overcoming.Every pi…

  • Early Access v1.1a Update - 20 February 2026

    Hello, This is SnakeEagle.The main goals of this update are as follows: 1. Improved Player ControlsThe action design of KILL THE WITCH is intentionally simple, with a limited number of moves that behave consistently. However, each action carries a certain level of risk—using the wrong move in the wrong situation can result in penalties.This was designed so that, as players become more familiar with the game, they naturally learn to choose more appropriate actions, which in turn lowers the perceived difficulty over time.That said, we also strongly agree that some actions leave room for adjustment.Without compromising the core framework of the game, we will continue to carefully observe and refine the controls to create a more responsive and satisfying feel. 2. Clearer Distinction Between Easy / Normal / Hard / LunaticWe aimed to more clearly differentiate each difficulty level so that ea…

  • Upcoming Update and a Message from the Developer - 19 February 2026

    Hello,I’m ASO (Yuseok Oh), the developer.Along with some upcoming update plans, I’d like to share my honest thoughts about the game. Upcoming Update Plans First, the upcoming update will primarily focus on adjusting the Easy and Normal difficulties of Stage 2. We are aiming to roll out the first round of changes by at least Thursday (February 20 KST / February 19 UTC). Lower difficulty modes are intended to serve as practice for overcoming the higher difficulties. However, we recognize that more players than intended are currently finding Easy and Normal more challenging than expected. If any of you have felt that the difficulty was harsher than intended, I sincerely apologize. Stage 1 and Yozoh also went through a similar process of refinement, gradually being sharpened over time, so I would greatly appreciate your patience as we continue to improve things. At the same time, for those…

  • Early Access Launch - 18 February 2026

    Hello, We are SnakeEagle, the team behind KILL THE WITCH. The story of a witch who grips her baseball bat tight and smashes everything in her path— KILL THE WITCH is now live in Early Access! Discord ServerDiscord Server LinkThe official KILL THE WITCH community is now public! The developer is always around. so feel free to drop by anytime!*The following is mostly the same as our previous announcement.Early Access TrailerEarly Access Price$10.99 (10% launch discount for the first 2 weeks: $9.89)The Early Access price is set lower than the planned full release price. The game will not be discounted below $9.89 during Early Access, and following the full release, the price will stay above $9.89 for a minimum of three months. *Prices for currencies other than USD will be adjusted on a per-region basis. Please check the store page on the release date for your local price.Early Access Conten…

  • Early Access Release Date Revealed - 9 February 2026

    Hello! We’re SnakeEagle, the team behind KILL THE WITCH :) A story of a witch who grips a baseball bat and smashes everything in her path— KILL THE WITCH will launch in Early Access on February 17 at 6:00 PM (PST) / 9:00 PM (EST)! Early Access Release DateFebruary 17 at 6:00 PM (PST) / 9:00 PM (EST)Early Access TrailerEarly Access Price$10.99 (10% launch discount for the first 2 weeks: $9.89)The Early Access price is set lower than the planned full release price. The game will not be discounted below $9.89 during Early Access, and following the full release, the price will stay above $9.89 for a minimum of three months. *Prices for currencies other than USD will be adjusted on a per-region basis. Please check the store page on the release date for your local price.Early Access ContentThe full version of KILL THE WITCH is planned to include a total of 6 stages. During Early Access, 2 sta…

  • Updated Demo v0.8 ! - 3 January 2026

    We’ve updated the details of Stage 1 in preparation for Early Access up to Stage 2 ! We’re currently focusing on essential Early Access tasks such as localization and trailer production. We’ll be back with Early Access within the next 1–2 months !! Happy New Year, and see you again very soon :> PlayerOptimized file size for sound effects played during transformation.StageSlightly expanded the horizontal range where the player can stand on jump pads.Boss BattleIn the Stage 1 Yozoh laser pattern, adjusted details so that the lower falling platforms always appear on the foremost layer.In the Stage 1 Yozoh laser pattern, iron balls no longer take damage on Easy difficulty.During certain scenes in the Stage 1 Yozoh boss fight, adjusted layering so that “Will” and “Heart” appear in front of the boss.OtherChanged the game to launch on the primary monitor set by the operating system on first st…

  • Updated Demo v0.7 ! - 21 November 2025

    Hello! In this demo update, we took another close look at the overall controls and made improvements to the data-saving system, among other tweaks. The Early Access release (featuring content up to Stage 2) is scheduled for Q1 2026! We’d greatly appreciate your continued interest and support. Thank you, as always :)PlayerImproved control feel by increasing the maximum jump heightAdjusted transformation visuals so the hair glows more prominentlyMisc.Improved data-saving system (Previously saved data will no longer be compatible after this update.) (Demo save data will not carry over to the full release.)Bug FixesFixed various minor issues*If the update was applied correctly, you’ll see v0.7 displayed at the bottom-right corner of the main menu. If it’s not displayed, please delete the game and reinstall it.Your feedback and bug reports are always welcome!2025/11/21 – Update 0.7.aRestored…

  • 2025.10 DevLog - 1 November 2025

    This marks the final devlog for Stage 2! Our current goal — releasing the Early Access version up to Stage 2 — is now just a few months away. From here on, we’ll be focusing entirely on polishing Stage 2, rating submission, localization, and launch preparations. The next devlog will be posted once Stage 3 has reached meaningful progress — most likely around March or April. ---------- Feel free to leave any questions or comments! *This post contains information about Stage 2, which is still in development. **While I’ve tried to avoid major spoilers, please refrain from reading if you wish to experience the game completely fresh. ---------- I’ll keep it short and simple, sharing only images and GIFs — no major spoilers!I’m striving to find that delicate line — something beautiful yet disturbing, difficult yet understandable, a place where danger and fascination coexist. I’m also adding so…

  • 2025.09 DevLog - 1 October 2025

    Hello!It’s already autumn, and the weather has gotten quite chilly. Please always be careful not to catch a cold during the change of seasons. :3 Please feel free to leave any questions at any time! *This contains information about Stage 2 currently in development. **I’ve done my best to avoid spoilers, but if you’d like to preserve the full experience, I recommend refraining from reading further.\ We’re in the final push to complete Stage 2. Countless playthroughs are being done to carefully adjust and polish the balance... \The weather has gotten quite cold. Please make sure to dress warmly and take care not to catch a cold!

  • Updated Demo v0.6 ! - 7 September 2025

    Hello! At last, we were able to update many of the things that had been pointed out in your feedback :) When we first released the demo, our mindset was simply, “As long as it runs, it’s OK.” We focused on just getting something out, even if it felt lacking. But now, we’ve reached the stage where we can—and must—aim for true “release and completion.” That’s why we’ve decided it’s time to properly upgrade the game. There are tough times in making this game, but we’re grateful that we’ve been able to keep pushing forward. And it’s all thanks to you. We’ll do our best to finish it to the end! Thank you, always.Stage - Adjusted the difficulty of certain stages on Easy Boss Battles - Reduced boss HP on Easy - Added a new defeat cutscene for Stage 1 boss YozohMisc - Sound effects now stop immediately when a new one plays (prevents excessive volume buildup) - Jump height is now consistent rega…

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2026August 2026 Dev Log / Early Access v1.5 Patch Notes1842846814441988
226 April 2025Updated Demo v0.5.5c !1797820624513460
316 April 2025Updated Demo v0.5.5b !1797185861596048
45 April 2025Updated Demo v0.5.5a !1795917897377120
54 November 2024Updated Demo v0.5.3 !6146943657174030177
612 May 2024Updated Demo v0.4.1 !5768625435405852954

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2878760
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateFeb 17, 2026
DeveloperSnakeEagle
PublisherSnakeEagle
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent82%
Positive reviews99
Negative reviews22
Total reviews121
Steam recommendationsNot available
Achievements5
Average playtime forever214 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2878760/

Short description

In an age when humanity gave up on happiness—just to escape unhappiness—and became nothing but bugs. This is the tale of a witch who grips her baseball bat tight... and smashes everything in her path.

About this game

Guide to creating and streaming game content Feel free to stream it, post it on YouTube~! If you have any other requests or questions, please feel free to contact us :) [email protected] About the Game " That’s why I’m here—to smash it all. Till not even a speck of dust is left. " In an age when humanity gave up on happiness—just to escape unhappiness—and became nothing but bugs. This is the tale of a witch who grips her baseball bat tight... and smashes everything in her path. "KILL THE WITCH" is a hardcore 2D pixel action platformer. Here, you fight with nothing but your own skill—and the will that drives you forward. Hardcore gameplay to satisfy your thirst for challenge. A cast of unique, unforgettable characters ready to steal your heart. Original pixel art and soundtrack that will captivate your eyes and ears. The game unfolds in a mostly linear structure of stages and boss fights, built around three core actions—move, jump, and roll— and two signature mechanics: Home Run and Transformation. Beneath its intuitive and minimalistic controls lies a game that truly earns its hardcore label—with punishing difficulty and a narrative that refuses to go easy on you . Countless dangers lie in wait along your path— each one determined to bring you down and make you kneel. Will you fall here and surrender? Or take one more step—toward misfortune itself? This game draws inspiration from many titles I love— OFF, Cave Story, Momodora, and Touhou Project, to name a few. But at the same time, I believe it carries something of my own. Something I needed to express. Thank you, always. I truly hope you enjoy the game. :) Director : ASO Develop : ASO, HongRyeol Art : ASO, Kong Ji Hyeon Soundtrack : Misty

Supported languages

English, Japanese, Korean, Simplified Chinese, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
kgrb15This game has been rated 15+ by the Game Content Rating Board (GCRB) of South Korea. Content Descriptor: Sexual Themes Rating Classification Number: GC-CC-NP-260123-013
dejus14Conteúdo sexual Linguagem imprópria Medo
steam germany16Sexuelle Inhalte Gewalt Schimpfwörte
igrsBANNEDPenampilan Tokoh Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

KILL THE WITCH's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

KILL THE WITCH's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records KILL THE WITCH at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$10.99$10.99No discountSteam Store

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1Counter-Strike 2834,19022 September 2026 - 11:43:35 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Dota 2576,27322 September 2026 - 11:43:35 UTC1,291,328
4Once Human17,68222 September 2026 - 11:36:22 UTC231,343
5Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
6下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
7Conqueror's Blade1,88822 September 2026 - 10:41:10 UTC18,921
8Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
9Battle Teams 222722 September 2026 - 08:48:11 UTC7,966

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2834,19022 September 2026 - 11:45:10 UTC1,818,3689,826,471Valve
Dota 2576,27322 September 2026 - 11:43:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS417,98322 September 2026 - 11:43:36 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Delta Force80,74522 September 2026 - 11:27:52 UTC246,418192,933Team Jade
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust67,48222 September 2026 - 11:23:14 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust67,48222 September 2026 - 11:23:14 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,36922 September 2026 - 11:04:20 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,79322 September 2026 - 11:39:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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