- August 2026 Dev Log / Early Access v1.5 Patch Notes - 3 September 2026
Thank you for waiting!! This is Team SnakeEagle. Along with our August Dev Log, we're happy to share the patch notes for version 1.5.Early Access v1.5 Patch Notes SummaryPlayerAdded a "White Witch" option after using up all chancesImproved the details and visual presentation of the HP UI(v1.5a) Fixed an issue where the screen effect would not display properly after all chances were used up during gameplay.StagesImproved the placement of some tutorial-related elementsIncreased the hit detection area of the Bomb Bug's bombs beyond their attack range, making them easier to knock backStage 2Reduced the difficulty of the platforming section (Normal only)Increased the HP recovery heart drop rate from Angel Bugs (Easy, Normal, and Hard only)Added a visual indicator for the boss's slam attack (Easy and Normal only)AchievementsAdded the "White Witch" achievementBug FixesFixed various minor bugs(…
- 2026.07 DevLog - 31 July 2026
Hello! We are Team SnakeEagle. With July coming to an end, we’re here to share the latest KILL THE WITCH development log! :)*This development log contains information about Stage 3, which is currently in development. As the content is still being developed, it may be subject to change in the future. We have tried to avoid spoilers as much as possible, but those who wish to experience the game completely fresh may want to keep this in mind before reading. Please feel free to leave any questions you may have!Stage 3 Development ProgressThe automatons “Olympia,” “Antonia,” and “Giulietta” in combat We are continuing to work on the “Three Maid Sisters,” who serve as the mid-bosses of Stage 3. More specifically, after finishing development on the eldest sister, Olympia, we have moved on to the second sister, Antonia, and the youngest, Giulietta. As we continued experimenting with different w…
- Early Access v1.4j6 Update - 23 July 2026
SummaryImproved ControlsPatch notes up to version 1.4i2 are available on the page below:Hello! This is Team SnakeEagle. We have been listening closely to your valuable feedback and continuously improving the game, including its controls and balance. Thank you, as always, for all the thoughtful feedback and support! We will continue doing our best to make KILL THE WITCH an even more fun and exciting experience.PlayerImproved the responsiveness of directional inputs when rolling, providing smoother and more precise controls.(1.4j2) Fixed a bug where landing could be delayed under certain conditions after jumping.1.4j3 Update (7/28) Stage 2Added visual cues indicating the attack direction and timing of the “Angel Bug” and “Mutated Angel Bug.” (Easy, Normal, and Hard difficulties only)Improved the “Mutated Angel Bug’s” attack direction to behave more naturally when the player is positioned…
- 2026.06 DevLog - 1 July 2026
Hello! This is the SnakeEagle team. We hope you’ve been doing well over the past month. We’re here to quickly share our third devlog for Stage 3.*This devlog includes content related to Stage 3, which is currently in development. As the content is still in development, it may be subject to change in the future. We have tried to avoid spoilers as much as possible, but if you would like to experience the stage completely fresh, please keep this in mind before reading. If you have any questions, feel free to leave them anytime!The Three Automaton Maid Sisters The automatons “Olympia,” “Antonia,” and “Giulietta” While Stages 1 and 2 were made up of more traditional stage structures, the battle that takes place in Bartleby’s castle will be designed a little differently. You will be fighting against the “automaton maids” she created.Here is a development video of the battle against Olympia, t…
- 2026.05 DevLog - 1 June 2026
Hello!We are SnakeEagle, a team currently developing a game. We hope you all had a great May! Today, we’d like to share our May devlog, which includes updates on Stage 3. In this devlog, we talk about things such as the main mechanic of the stage.*This devlog contains information about Stage 3, which is currently in development. As the content is still in development, it may be subject to change.We have done our best to avoid spoilers, but if you would like to experience the stage completely fresh, please keep this in mind before reading. Please feel free to leave any questions you may have!Stage Main Mechanic We want to keep the actions of the protagonist, Yonah, simple and straightforward all the way to the end. This is because the game has a rather intimidating system called “Hard Reset,” and we want players to be able to quickly regain their feel for the controls whenever they come…
- Early Access v1.4i2 Update - 19 May 2026
SummaryBalance Adjustment*Patch notes up to version 1.4e are summarized on the page below.Hello! This is the SnakeEagle team :) While we continue working hard on Stage 3, we are also always listening to your feedback and carefully considering how to improve the game balance. Hard-Lunatic difficulties are for players who want a challenging experience, while Easy-Normal difficulties are for players who want to enjoy the game with relatively less pressure. We want to keep this distinction more clearly in mind as we continue adjusting the balance. Of course, the difficulty of the game is also part of the experience, so we will continue making careful adjustments without harming that experience. As always, we would be grateful if you continue sharing your thoughts with us. Thank you, always!!Stage 2Reduced the HP of the “Transformed Angel Bug” in Phase 3 of the Nana boss fight on Easy-Normal…
- 2026.04 DevLog - 30 April 2026
Hello! This is Team Snake Eagle. Here in Korea, where I live, it has already become a lush, vibrant spring. It feels like the perfect time to take a walk, enjoy the sunshine, and admire the blooming flowers. Wherever you are, we hope you’re enjoying the season :)*This dev log covers Stage 3, which is currently in development. Details may change, and while we’ve minimized spoilers, please read at your own discretion if you prefer a fresh experience.Feel free to leave any questions anytime.April Dev Log You may have already seen her in the thumbnail, but we’d like to formally introduce her.This is “Bartleby,” the witch of Stage 3.\After the events of Stage 2, the place where Yonah awakens is a world within a rift—neither alive nor dead. And within it stands a blue-hued castle, bathed in moonlight.Confronted by Bartleby, the Mistress of the Rift, and her doll-like maids, Yonah still choose…
- 2026.03 DevLog - 1 April 2026
Hello, this is the SnakeEagle team! It has already been a month since our Early Access launch, and now we are entering early April. For those of you who are waiting for the game’s completion, we would like to share a short development log at the end of each month. (If possible, it will be posted at the end of the month, though it may occasionally be delayed until the beginning of the following month.) In this development log, we would like to talk about a brief overview of the past month’s progress and our plans going forward.\Most of March was spent implementing the feedback we received. In particular, the following improvements and adjustments were made:Improvements to game feel and controls, including the introduction of an input buffer and a slight increase in attack speedAddition of Practice ModeOngoing balance adjustments for each difficulty levelImprovements to presentation and v…
- Early Access v1.4e Update - 22 March 2026
SummaryAdded \Improved VisibilityImproved Controls and Frame StabilityHello, this is the SnakeEagle team. In this update, we have added \ and improved visibility and frame stability. We took some extra time to carefully polish these changes, and we truly appreciate your patience. Thanks to your continued support, the game has made significant progress compared to its initial version, and we believe it has now reached a solid level of overall polish. Your reviews and feedback mean a great deal to us and give us tremendous motivation. We will continue listening closely to your suggestions as we move forward, and we are now preparing to begin full-scale development of Stage 3. Thank you, as always :)\Practice Mode is permanently unlocked for stages on difficulties you have already cleared.In Practice Mode, several convenience features are applied, such as no life consumption, automatic dia…
- Early Access v1.3b Update - 10 March 2026
SummaryImproved various non-intuitive elementsAdded a 3-second delayed pause featureOverall balance adjustments and other improvementsHello! This is the SnakeEagle team. Most of the difficulties caused by non-intuitive elements have been addressed in this update. In addition, we have added preparation frames to enemy attack animations, made overall balance adjustments, and fixed various minor and major bugs. Additionally, the pause feature that many players requested has been added, activating after a 3-second delay.We do not want to create a game that is simply harsh or punishing. However, as I became very accustomed to the game during development, I believe my own standard for difficulty had become quite high.Because of that, we see the current stage as a process of aligning the intended design with the actual player experience. This is also one of the main reasons why we chose to rel…
- Early Access v1.2c Update - 26 February 2026
SummaryImproved control-related difficultyFine-tuned pattern intensity for each difficultyRefined unintuitive elements beyond the original design intent, and moreHello! We’re the SnakeEagle team.We carefully review all of your reviews, feedback, and videos, and continuously reflect them in our updates.With the 1.2 update, we have maintained the original direction of the game while significantly refining areas that may have felt rough beyond our intended design.Looking at achievement data, the clear rate for “Stage 1 – Yozoh” is close to 60%, whereas only 13.4% of players have cleared “Nana,” even on Easy difficulty. We would truly appreciate it if you could give it another try in the current version.We do want to offer a challenge—but not one that feels frustrating for the wrong reasons. Our goal is to create a difficulty that is fair, rewarding, and ultimately worth overcoming.Every pi…
- Early Access v1.1a Update - 20 February 2026
Hello, This is SnakeEagle.The main goals of this update are as follows: 1. Improved Player ControlsThe action design of KILL THE WITCH is intentionally simple, with a limited number of moves that behave consistently. However, each action carries a certain level of risk—using the wrong move in the wrong situation can result in penalties.This was designed so that, as players become more familiar with the game, they naturally learn to choose more appropriate actions, which in turn lowers the perceived difficulty over time.That said, we also strongly agree that some actions leave room for adjustment.Without compromising the core framework of the game, we will continue to carefully observe and refine the controls to create a more responsive and satisfying feel. 2. Clearer Distinction Between Easy / Normal / Hard / LunaticWe aimed to more clearly differentiate each difficulty level so that ea…
- Upcoming Update and a Message from the Developer - 19 February 2026
Hello,I’m ASO (Yuseok Oh), the developer.Along with some upcoming update plans, I’d like to share my honest thoughts about the game. Upcoming Update Plans First, the upcoming update will primarily focus on adjusting the Easy and Normal difficulties of Stage 2. We are aiming to roll out the first round of changes by at least Thursday (February 20 KST / February 19 UTC). Lower difficulty modes are intended to serve as practice for overcoming the higher difficulties. However, we recognize that more players than intended are currently finding Easy and Normal more challenging than expected. If any of you have felt that the difficulty was harsher than intended, I sincerely apologize. Stage 1 and Yozoh also went through a similar process of refinement, gradually being sharpened over time, so I would greatly appreciate your patience as we continue to improve things. At the same time, for those…
- Early Access Launch - 18 February 2026
Hello, We are SnakeEagle, the team behind KILL THE WITCH. The story of a witch who grips her baseball bat tight and smashes everything in her path— KILL THE WITCH is now live in Early Access! Discord ServerDiscord Server LinkThe official KILL THE WITCH community is now public! The developer is always around. so feel free to drop by anytime!*The following is mostly the same as our previous announcement.Early Access TrailerEarly Access Price$10.99 (10% launch discount for the first 2 weeks: $9.89)The Early Access price is set lower than the planned full release price. The game will not be discounted below $9.89 during Early Access, and following the full release, the price will stay above $9.89 for a minimum of three months. *Prices for currencies other than USD will be adjusted on a per-region basis. Please check the store page on the release date for your local price.Early Access Conten…
- Early Access Release Date Revealed - 9 February 2026
Hello! We’re SnakeEagle, the team behind KILL THE WITCH :) A story of a witch who grips a baseball bat and smashes everything in her path— KILL THE WITCH will launch in Early Access on February 17 at 6:00 PM (PST) / 9:00 PM (EST)! Early Access Release DateFebruary 17 at 6:00 PM (PST) / 9:00 PM (EST)Early Access TrailerEarly Access Price$10.99 (10% launch discount for the first 2 weeks: $9.89)The Early Access price is set lower than the planned full release price. The game will not be discounted below $9.89 during Early Access, and following the full release, the price will stay above $9.89 for a minimum of three months. *Prices for currencies other than USD will be adjusted on a per-region basis. Please check the store page on the release date for your local price.Early Access ContentThe full version of KILL THE WITCH is planned to include a total of 6 stages. During Early Access, 2 sta…
- Updated Demo v0.8 ! - 3 January 2026
We’ve updated the details of Stage 1 in preparation for Early Access up to Stage 2 ! We’re currently focusing on essential Early Access tasks such as localization and trailer production. We’ll be back with Early Access within the next 1–2 months !! Happy New Year, and see you again very soon :> PlayerOptimized file size for sound effects played during transformation.StageSlightly expanded the horizontal range where the player can stand on jump pads.Boss BattleIn the Stage 1 Yozoh laser pattern, adjusted details so that the lower falling platforms always appear on the foremost layer.In the Stage 1 Yozoh laser pattern, iron balls no longer take damage on Easy difficulty.During certain scenes in the Stage 1 Yozoh boss fight, adjusted layering so that “Will” and “Heart” appear in front of the boss.OtherChanged the game to launch on the primary monitor set by the operating system on first st…
- Updated Demo v0.7 ! - 21 November 2025
Hello! In this demo update, we took another close look at the overall controls and made improvements to the data-saving system, among other tweaks. The Early Access release (featuring content up to Stage 2) is scheduled for Q1 2026! We’d greatly appreciate your continued interest and support. Thank you, as always :)PlayerImproved control feel by increasing the maximum jump heightAdjusted transformation visuals so the hair glows more prominentlyMisc.Improved data-saving system (Previously saved data will no longer be compatible after this update.) (Demo save data will not carry over to the full release.)Bug FixesFixed various minor issues*If the update was applied correctly, you’ll see v0.7 displayed at the bottom-right corner of the main menu. If it’s not displayed, please delete the game and reinstall it.Your feedback and bug reports are always welcome!2025/11/21 – Update 0.7.aRestored…
- 2025.10 DevLog - 1 November 2025
This marks the final devlog for Stage 2! Our current goal — releasing the Early Access version up to Stage 2 — is now just a few months away. From here on, we’ll be focusing entirely on polishing Stage 2, rating submission, localization, and launch preparations. The next devlog will be posted once Stage 3 has reached meaningful progress — most likely around March or April. ---------- Feel free to leave any questions or comments! *This post contains information about Stage 2, which is still in development. **While I’ve tried to avoid major spoilers, please refrain from reading if you wish to experience the game completely fresh. ---------- I’ll keep it short and simple, sharing only images and GIFs — no major spoilers!I’m striving to find that delicate line — something beautiful yet disturbing, difficult yet understandable, a place where danger and fascination coexist. I’m also adding so…
- 2025.09 DevLog - 1 October 2025
Hello!It’s already autumn, and the weather has gotten quite chilly. Please always be careful not to catch a cold during the change of seasons. :3 Please feel free to leave any questions at any time! *This contains information about Stage 2 currently in development. **I’ve done my best to avoid spoilers, but if you’d like to preserve the full experience, I recommend refraining from reading further.\ We’re in the final push to complete Stage 2. Countless playthroughs are being done to carefully adjust and polish the balance... \The weather has gotten quite cold. Please make sure to dress warmly and take care not to catch a cold!
- Updated Demo v0.6 ! - 7 September 2025
Hello! At last, we were able to update many of the things that had been pointed out in your feedback :) When we first released the demo, our mindset was simply, “As long as it runs, it’s OK.” We focused on just getting something out, even if it felt lacking. But now, we’ve reached the stage where we can—and must—aim for true “release and completion.” That’s why we’ve decided it’s time to properly upgrade the game. There are tough times in making this game, but we’re grateful that we’ve been able to keep pushing forward. And it’s all thanks to you. We’ll do our best to finish it to the end! Thank you, always.Stage - Adjusted the difficulty of certain stages on Easy Boss Battles - Reduced boss HP on Easy - Added a new defeat cutscene for Stage 1 boss YozohMisc - Sound effects now stop immediately when a new one plays (prevents excessive volume buildup) - Jump height is now consistent rega…