- Din's Champion patch 1.005 - 18 September 2026
This patch fixes clans potential overlapping player housing after a world transition, fixes passive skills from items, fixes nemesis support effects not getting removed correctly, improves pathfinding, and fixes several other minor issues.1.005 change list:on world transition if clan houses overlap player houses the clan is automatically removed (BoozyBear)fixed damage boosts from passive skills on items Arilynvia's Bless (Hathunter/Sirmushroom/Rainbow Ankle Socks/jprec)hopefully now support status effects on nemesis and arch-nemesis are always removed when support quest is solvednow actors that aren't in clan or town don't worry too much about getting back to their original positionfixed a way that weather fog could get too heavydecreased requirement for Curse Lifter from 5 to 3increased SpawnChance of god altars by 50%fixed a way getting multiple xp for same killchanged HypnotizingFlo…
- Din's Champion patch 1.004 - 11 September 2026
This patch fixes a crash, fixes some incorrect monster level issues, fixes a couple slowdowns, fixes some missing item modifiers, and fixes several other minor issues.1.004 change list:fixed bags in chests sometimes confusing some of the pull resources from nearby chest stuff and crashing (Asha Marie)fixed some unique Winged Rylors not matching level of base versionfixed MonsterVortarRaider2-UniqueRandom use MonsterVortarRaider1 as basefixed MonsterVortarWarlock2 pointing to MonsterVortarWarlock1-UniqueRandomfixed some drakes not matching level of base versionfixed some small spiders not matching level of base versionfixed some small scorpions not matching level of base versionfixed some changelings not matching level of base versionnow Sentient::addStatusEffect doesn't recalculate stats if just replacing with same status effect (Asha Marie)now ItemEffectBase EffectType is OnlyOneKeepNe…
- Din's Champion patch 1.003 - 5 September 2026
This patch fixes a crash, fixes fog, fixes NPCs positions after world transitions, improves controller support slightly, adds a min level to ravines and pools, and fixes several other minor issues.1.003 change list:fixed a way that liches could raise dead on the player and cause a crash and other issues (Nekot The Brave)fixed some areas having way too much fogfixed some NPC stay in houses issues across world transitionsfixed player turning sometimes when not supposed to when using a controllernow ravines have a min level of 10now starting liquid pools have a min level of 5now traps and dangerous chests minimum spawn distance from house deeds is doubled (Dafri)now useable plants are easier to use when overlapping other objectsfixed Mithril early clumps MinLevel being 90 instead of 80 (glug)can now use vials on lifestonescan now get more higher end health/mana potions on health/mana stone…
- Din's Champion patch 1.002 - 28 August 2026
This patch fixes a crash, decreases memory fragmentation, improved controller support slightly, removed a few more quests from no town attack worlds, and fixes several other minor issues.1.002 change list:fixed a crash in Quest::buildSpecificChanceWorld for renegades (rare case that didn't spawn a renegade at all)now NetworkSystem reuses local savedPackedDatas so not allocating/freeing memory as muchnow reserve 20,000,000 bytes for world save structurenow reserve 10000 slots for boneCachereuse PackedDataObject more often (less allocating/freeing memory)fixed another way that hotbar slots could get confusednow will target only target directly objects (like trees) in melee if nothing else to hit (makes targeting easier especially with controllers)earthquake, ice, and blight machines will no longer show up in worlds with town attacks turned offnow if moving with controller pushes cursor a…
- Din's Champion patch 1.001 - 26 August 2026
This patch fixes event speed getting out of control, improves machine quests, fixes too many vendors, fixes hunters, fixes a pick axe priority issue, and fixes several other minor issues.1.001 change list:now there is a max speed on new events, so can't get too fast from multiple questsreduced machine quests ModifiedNumberMultCreateQuestSpeed from 3.0 to 1.5now if a pick axe swing damages a block it won't try to pick up an object (Drakaden)increased temporal flux, anti-magic machines MinLevel from 0 to 20increased earthquake machine MinLevel from 0 to 25increased weather and fog machines MinLevel from 0 to 15increased ice machine MinLevel from 10 to 20increased blight machine MinLevel from 10 to 25changed hunter quest MinLevel from 10 to 20changed bounty hunter quest MinLevel from 10 to 25old machine quests that are too are now too low level are removed when world is loaded (marked as o…
- Din's Champion released! - 25 August 2026
After a long Early Access, we finally released Din's Champion! Get it now while it's 20% off during its 2 launch weeks.
- Din's Champion patch 1.000 - 21 August 2026
This patch fixes a skill speed issue, improves NPC usefulness, improves several skills, improves monster digging, adds 2 new code paintings, and fixes several other minor issues.1.000 change list:fixed skills reuse time not counting first half of animationnow NPCs get difficulty bonus multsnow don't let the player move if blocks at player location haven't been received from the server yet (prevents rare case of failing out of the world)monsters should no longer try to attack door blocksfixed monsters not being able to attack doors correctly (door blocks were blocking sight to actual door)fixed another case where monster couldn't dig themselves outfixed Convergence skill applying radius reduction twice to skills like Immolation Trap (They Live)added all of the newish unique items to the collectionsbeams now need line of sightchaining needs line of sightbeams with no target will now use c…
- Din's Champion patch 0.991 - 14 August 2026
This patch fixes generating huge worlds, adds 3 new code paintings, improves multiplayer messages, and fixes several other minor issues.0.991 change list:no longer try to spawn item block of settling loose solids when building world (causes some issues on larger worlds) (Sent Ernit)now town attackers will head towards player lifestone betteradded 3 new code paintingsskills like earthquake now need line of sight to damage entitiescan now only place 1 of unique paintings (per world)now get error message if try to replace a skill on hotbar with an item (have to delete skill first)fixed a way to use skills much faster than intended (Etto/ulyssessword)can no longer get stealth and stealth bonus status effects at same time (ulyssessword)world/level modifiers now guaranteed across network (DaimonTrology)more recruit data is now guaranteed across network (DaimonTrology)more quest data is now gu…
- Din's Champion patch 0.990 - 8 August 2026
This patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues.0.990 change list:reduced some new/malloc calls (should be a little faster and fragment memory less)fixed a rare crash in ModelResource::getTagDataearthquake machines much more dangerous now (Hathunter)now ice machines place long blocks at a time and more often (Hathunter)now blight machines place large blocks at a time and more oftennow fog machines start foggy places more often (Hathunter)now anti-magic & temporal flux machines trigger more oftendoubled weather machines chance for lightningincreased bow damage by ~10% (LumberingTroll)now explosion path needs a clear path to actually damage an objectnow monsters are a little smarter about digging directionmonsters that are trying to dig but aren't digging down, no longer tr…
- Din's Champion patch 0.914 - 24 July 2026
This patch improves monster sight and movement, adds tree seedling planting, fixes a bunch of skill augments, and fixes several other minor issues.0.914 change list:monster sight now tries to see center, eyes, and feet in sight checksimproved monster sight at really short distances (removed minimum distance check)can now plant seedlingsnow young and mature trees have chance of dropping seedlings (only new trees though)now actors don't try to jump if near goal and goal is belowactors should now jump less when not necessaryfixed weapon masteries not working in augments correctly (Ironclaw)made melee more reliable when target is partially buried (Faya AOP)fixed some ice traps not causing any damagedecreased fog alpha from 0.9 to 0.7 (thelich)fixed oil of purification on sanity & love potions (Hathunter)fixed oil of purification on resistance potionsfixed love potion not counting as a potio…
- Din's Champion patch 0.913 - 17 July 2026
This patch increases frequency of block interactions, improves healing spells, improves minion responsiveness, adds grass to background blocks, and fixes several other minor issues.0.913 change list:increased SlowBlockInteractionPerLevelChance from 0.05 to 0.075increased SlowBlockInteractionMinCount from 1 to 3now if a heal spell, that is not an area heal and can cast on self, is cast on someone else, any leftover healing gets applied to caster (Omnislash)no longer lose crafted by tag when modifying item (like arcane extraction) (Sent Ernit)now minions care more about summoner being damagedfixed special room doors not being lockednow can have grass on background blocksnow less likely to claim player ran if monster falls out of range (Wraith_Magus)now get 60 seconds, 30 seconds, and 10 seconds warnings when someone has started win transition timer but everyone else hasn't confirmeddiplom…
- Din's Champion is launching on Aug 24th! - 16 July 2026
Din's Champion will officially launch out of Early Access on August 24, 2026. Following an extensive and highly successful development cycle featuring over 80 community-driven patches, the game's full 1.0 version will soon be available worldwide for Windows and Linux.
- Din's Champion patch 0.912 - 10 July 2026
This patch improves leather bags, makes sure NPC fights are on purpose, makes traps more deadly, improves shapeshifting, and fixes several other minor issues.0.912 change list:leather bags are now 1 slot larger (except last one which is 2 larger)added another safeguard to keep townspeople from accidentally hurting each other and then getting into a fight (Tuidjy/su-su-supernova)added another check to verify everything ok before saving playertraps and other damage from objects scale now correctly scale with difficulty (like monsters)knockback object damage now goes through combat system instead of direct damage so get things like damage flash, shaking, leaves falling, etcadded walk/run backwards anims to targ/imp player models (Mike)now player targ, imp, and stalker models have split skeleton stuff set up properly so they can do attack and walk animations at same time (Mike)cloth, leathe…
- Din's Champion patch 0.911 - 3 July 2026
This patch fixes a bunch of NPC relationship issues, makes knockback more dangerous, makes it easier to build with minions, and fixes several other minor issues.0.911 change list:now NPCs fully remain part of town when they join your party (means they can't transfer to other worlds, but fixes a bunch of issues)now your minions don't get in the way of you placing blocks (Hathunter)now acid left behind from naga AcidBoltSplash skill will disperse slowly over time (HossPorkchops)now if you attack and knock monsters into breakable objects they will breakghost aura damage no longer damages inanimate objects (Hathunter)now town NPCs can open doors that weren't placed by the player and are unlockednow spiders are immune to webs (Faya AOP)fixed unique monsters and uprisings sometimes being able to spawn in player houseschanged immolation, freezing, and net traps (skills) to be a lob that gravit…
- Din's Champion patch 0.910 - 26 June 2026
This patch makes nemesis threats more dangerous, rewards gold from personal & clan quests, improves minions, improves suffercore, and fixes several other minor issues.0.910 change list:now if nemesis/arch-nemesis gets to 100 threat it will start some kind of threat quest very soon instead of next time do eventsnow player minions get a little extra melee reachnow get monetary rewards from personal quests or ones from clansfixed an issue where projectile could start on other side of enemy (Wraith_Magus)now most projectiles don't move the first frame (so they can check collision before they move first time)now monsters won't halt projectile attacks if lose sight of enemy half way through animationmonsters now approach a little closer so more likely to be in rangesuffercore can now be crafted only or no craftednow suffercore with hardcore shows as suffercore +now each additional harder play…
- Din's Champion early access month 21 - 25 June 2026
Din's Champion has now been in early access for over 21 months. As of this post, we've released 81 patches (23 since the last status blog) with 2,418 total changes (794 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Clans: There are 13 new clans including The Circle, Watchers, and Harvesters. Items: We've added 400 new unique & set items, new throwable items (bombs, flaming oil, & ice bombs), sanity potions for NPCs, and ego sparks. There are also now some items that have natural affinities. Optimizations: We've switched over to a new compiler and this helped increased the FPS by 15 to 30%. Environment: Overall the environment is more interesting: tunnels connect more of the cave systems, there are now dangerous ravines, there are various new colorful trees, trees now fall when cut d…
- Din's Champion patch 0.909 - 19 June 2026
This patch adds Suffercore & No Crafted player options, makes clans more common, rebalances a ton of monster stats & skills, and fixes several other minor issues.0.909 change list:added a Suffercore player optionadded No Crafted player option (can't equip crafted items)increased chance of towns by about 25%now spider webs actually web the player and slow them downdecreased Imp Spin Attack UseCheckTime from 2.0 to 1.0increase Imp MoraleChangeOnHurt from 2.0 to 5.0increased Imp/ZombieImp AttackMult from 2.0 to 3.0increased monster MaxDamage from 2.75 to 3.0increased monster MaxDamagePerLevel from 1.0 to 1.25increased female imp DamagePercentPhysical from 2.0 to 2.5now naga projectile that leaves acid behind has an arcdecreased SkillNagaHeal TotalTime from 3.0 to 1.0increased Hulk ArmorMult from 2.0 to 4.0increased Hulk HealthMult from 2.0 to 3.0increased Hulk StunningHit DamageMultPhysica…
- Din's Champion patch 0.908 - 12 June 2026
This patch fixes a possible crash, adds a bunch of UI options, makes projectile lighting more colorful, and fixes several other minor issues.0.908 change list:fixed townspeople not counting as allies to the player for skills like area healing (Sagetim)fixed world modifiers not affecting NPCs correctly (like Sanity Blessing) (ulyssessword)added Relation Numbers optionadded Simplify Clan Statements optionadded Hide Sort Options optionadded Hide Minion Names optionadded Hide Center Prints optionadded Sort Minions by Health optionmade crafting, relations, and town info screens not full screen so can see things in world a little (also allows changing hot bar while crafting)double guaranteed and possible storms from storm cataclysmnow many projectiles use a different light channel (basically a color that matches their effect more)fixed a potential crash in Tile::setBlock (not sure really poss…
- Din's Champion patch 0.907 - 5 June 2026
This patch adds a new monster (Scarabus Swarm), makes evil gods more unique, gives more insight into NPC happiness/insanity, balances a bunch of things better, and fixes several other minor issues.0.907 change list:added new monster - Scarabus Swarmincreased evil gods specific cataclysms so more uniquecan no longer destroy nemesis reward chestsloose solids now fall fasterdecreased loose blocks a little at lower levels, but increased some at higher levelsfixed not seeing NPC skills and other data sometimes in multiplayer (DaimonTrology)now quest monster reinforcements can go across to other clan questsfixed uprisings not being able to be reinforcements/allies/support for nemesis/arch-nemesisfixed a potential shutdown crash in windowsMessageHandlernow if you are on screen with them, npc happiness highlight will tell you objects that add/subtractfixed happiness/insanity showing danger as a…
- Din's Champion patch 0.906 - 29 May 2026
This patch balances a bunch of things better, makes it easier to find support quest locations, fixes some graphical issues, and fixes a few other minor issues.0.906 change list:now all monsters can dig if blocks in way to attack playernow banners and trophies make nearby NPCs happychanged borderless window to only add 1 to width if matches current resolutionmade stalker hunter projectile brighter (turned off additive)fixed scarabus bursts never exploding (fixes any monster skills using CombatOnly & AlwaysWorks)made several of the ground traps larger so a little easier to seezombie fire thrower no longer needs to be able to see enemy to throwincreased zombie fire thrower throw range from 600.0 to 800.0decreased skeleton archer minion bow attack ReuseTime from 2.0 to 1.0now when add a recruit updates free houses count correctlytraps can now "see" through blocksnow show on world map where…