SPSTEAMPULSELIVE ANALYTICS
Leaf's Odyssey

Leaf's Odyssey Steam metadata

ludobloom | May 17, 2024 | game

Released

2players observed · 25 September 2026 - 16:32:14 UTC

CasualIndieSteam Store

  • Latest observed players2 · 25 September 2026 - 16:32:14 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)3,768
  • Revenue (VGI)$41,154
  • Review score98% positive

Leaf's Odyssey metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 25 September 2026 - 16:32:14 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)3,768
  • Revenue (VGI)$41,154
  • Review score98% positive
  • Total reviews124
  • Release dateMay 17, 2024
  • Developerludobloom
  • Publisherludobloom

Genres: Casual, Indie

Company pages: Developer: ludobloomPublisher: ludobloom

Top Steam chartsTop 100 gamesGame directorySteam Store page

Leaf's Odyssey Steam metadata

Leaf's Odyssey metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2880750/metadata
Steam Storehttps://store.steampowered.com/app/2880750/
Steam Communityhttps://steamcommunity.com/app/2880750
PCGamingWiki search
IGDB searchSearch IGDB for Leaf's Odyssey

Reviews, pricing, and metadata

Review summary

Very Positive

98% positive, 121 positive, 3 negative

Price and discount

$15.00

Platforms

Windows, Mac, Linux

Categories

Single-player, DualShock Controller Support, Partial Controller Support, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 17 May 2024

Latest Steam announcements

  • Version 1.1.0 - 31 August 2026

    Mechanic changes: A single tile can now contain both a toggle switch and either a pressure plate or sacrifice altar, wired to separate mechanisms. See editor notes below. Fixed a bug that could cause objects carried by a bomb bug to end up inside a closed toggle door in a very specific situation: The bomb bug is on top of a toggle door on top of a sacrifice altar on top of a pit or water; the sacrifice altar is wired to the door supporting the bomb bug; the door is opened by another mechanism in the room and the bomb bug dies. Bugfix: Fixed incorrect display of game end screen after having stepped on a goal star in single room mode, potentially resulting in a crash. Fixed invalid characters being printed on game end screen when displaying a room name too long to fit. Fixed scrollbar position for world description not being reset when viewing different worlds on Select World screen. Fixe…

  • Version 1.0.17 - 17 January 2026

    Mechanic changes: Statues elevated above pacific floor are no longer unable to be awoken. Previously, the effect of the pacific floor was incorrectly applied at elevations other than 0. Fixed a tiebreaking issue that caused bomb bugs fleeing equidistant monster blocks to have different east/west preferences when Leaf is standing between the bomb bug and a monster block to its north, compared to not seeing a monster block to its north at all. Bugfix: Clearing a room on turn 0 by entering in a position that erases the only monster no longer behaves as though the room was clear before entry. Previously, the minimap did not show the checkmark indicating a newly cleared room, room initial state view could show incorrect object positions, room clear replays would not automatically save, and saved replays did not reflect the room's newly-cleared status. Replays saved before this version will s…

  • Version 1.0.16 - 27 August 2025

    Bugfix: Fixed an input bug that allowed Leaf to move at the same time as traveling to a waypoint Fixed an infinite loop that could occur with invalid replay data Fixed incorrect replay data recording when holding three directional inputs at once Fixed incorrect desync detection for invalid replays that exit the room on turn 0 Fixed possibility of inputting an invalid move during room transitions Fixed editable text fields always registering double clicks regardless of the delay between clicks Key repeat will no longer be applied when climbing ladders, unless the ladder is one-way Key repeat will now respect the interrupt setting when climbing one-way ladders into an uncleared room Fixed incorrect appearance of "room clear status does not match expected" message when inputting a replay in a room with no monsters Fixed a mechanical inconsistency introduced in 1.0.15r2, which caused push b…

  • Version 1.0.15 - 28 May 2025

    Bugfix: While inputting a replay, it's no longer possible to travel to an unvisited waypoint Fixed possible infinite loop when attempting to skip to the end of a replay that desyncs before completing Fixed an issue on Linux that could cause mouse events to stop working under specific circumstances with system uptime greater than 49 days Fixed incorrect player facing direction when holding three movement keys at the same time Fixed new replays being saved for every exit of a room that never had any monsters Fixed potential replay corruption after loading a save in a room that was modified since last exiting the game Fixed multiple crashes that could occur from unusual/malformed world or save data Interface: Pausing to return to the restore/replay screen while viewing or inputting a replay no longer invokes preview mode on the current room One-way ladder connections are now revealed as kn…

  • Version 1.0.14 - 4 March 2025

    Save data: Fixed a major issue causing player profiles to save in a state that can no longer be loaded after saving a replay with more than 65536 moves When a room with no monsters has been visited, and the world is later updated to add monsters to that room, the room will no longer count as having been cleared when starting from the save that had previously visited it Bugfix: Fixed room note changes being reverted when closing the menu with the pause button, or when quitting the game while editing If a new journal observation is made in single room mode, it's now shown in the journal immediately after exiting single-room mode instead of being delayed until the current room is exited Fixed a bug causing arrow key inputs to trigger an excessive number of repeats if made at a specific time while the game is launching Fixed incorrect list scroll position after deleting a player while scrol…

  • Version 1.0.13 - 13 January 2025

    Bugfix: Fixed garbled graphics on the pause and death screens when running on a computer with Intel HD Graphics chipsets Fixed a bug that could allow Leaf to overlap with a monster or cracked wall after starting a room on top of one and resetting Fixed ladder climb prompt not updating when skipping to the end of a replay Fixed room marks not showing up during room preview under some circumstances Fixed remains of destroyed cracked walls being visible floating over pits for a turn when starting the game on a turn just after having destroyed one Interface: Room clear stats in sidebar now update immediately upon clearing the current room When viewing room initial state in the current room, the sidebar now shows what Leaf's key inventory was upon room entry Previewing an adjacent room by clicking the map or making a directional input no longer cancels initial room state view mode Added a jo…

  • Version 1.0.12 - 24 November 2024

    Bugfix: Fixed bomb bug reorienting inconsistently when being carried Fixed sliding push blocks being stopped by some ground-level blocking entities (block barrier, pillar, monster) while elevated Fixed statue rubble and stepping stones not carrying over assigned marks from the entities that created them until performing an undo action Marks are now shown when viewing a room's initial state Undoing to the beginning while testing a room in the editor no longer clears keys and waypoint activations given by test parameters Replays created during room testing now correctly preserve test parameters (starting key inventory, etc.) When a replay is imported or renamed, player data is now immediately saved to disk, fixing reverting of imported/renamed data if the game is exited without having done another player-data-modifying action Fixed I-beam cursor persisting after unpausing from Marks and N…

  • Version 1.0.11 - 16 October 2024

    Tower of Destiny room changes: High Security: Added signpost explaining wire inspection Mechanic changes: Toggle switches now hold pressure plates if dropped onto them Same-room waypoint travel is now permitted to locations where a monster is carrying statue rubble Interface: Added Marks and Notes section to pause menu, allowing notetaking for the current room, and a mechanism for marking a monster or tile with a persistent colored icon Added alphabetical identifiers to statue rubble, toggle switches, and keys Added "Set Checkpoint" option in pause menu; when used, room reset will return to the checkpoint state before returning to the room's initial state Game-end summary screen now keeps the same room highlighted when changing graph types Clicking to change graph type or shown room in game-end summary graph now sets keyboard focus to that item Increased width of room time graph Added l…

  • Version 1.0.10 - 31 July 2024

    Tower of Destiny room tweaks: Stand Your Ground: Added two more monsters to act as a hint for the following room without affecting the solution Mechanic changes: Waypoint travel out of uncleared rooms is now permitted on turn 0 Fixed poison trail getting removed when a flying snake carries a push block above it Fixed an edge case where a push block could float on top of an angry eye beam for a turn Player attacks can now only destroy one thing at a time. If multiple attackables would have overlapped at the attacked position, everything beyond the first one is ignored. Monster stacking is now officially supported behavior, with several edge cases cleaned up; most notably, bomb bugs, flying snakes, and slugs will no longer phase through each other vertically. Toggle switch now erases poison trail (may have been impossible to intersect previously, but is now possible with stacking) Overlap…

  • Version 1.0.9 - 10 July 2024

    Tower of Destiny room changes: Parallel Roads: Reworked puzzle to reduce trial and error, and focus on the core concept Bugfix: Fixed a rare bug that could cause room state corruption on undo Fixed an edge case where a multipush block could end up inside a toggle door when sliding on ice Fixed an edge case that allowed traveling to a blocked waypoint Fixed an edge case where waypoints would be blocked by statue rubble inside a push block, or monsters with a push block on top of them Fixed multipush blocks being able to overlap toggle switches when pushed onto them from above Fixed multipush blocks being unable to be pushed onto a push block overlapped with statue rubble Fixed an edge case where an inability to push a push block would short circuit an attack and not kill an entity it otherwise should have Fixed incorrect turn processing order that resulted in an inability to kill some mo…

  • Version 1.0.8 - 28 June 2024

    Tower of Destiny room changes: Colosseum: Adjusted layout to reduce dead end solution paths High Ground: Replaced flying snake with bomb bug Bugfix: Fixed a crash when a multipush block slides into an exploding bomb bug Fixed bomb bug mysteriously reorienting after moving in some circumstances Fixed monster gate leaving things on top of it floating in the air under some circumstances Fixed monster block incorrectly preventing ladder/waypoint travel while pacified Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances Fixed display and performance issues in waypoint menu when a very large number of waypoints are active Fixed inability to preview rooms visited on a previous playthrough but not the current one Fixed minor graphical oddities when traveling to a waypoint in the same room Fixed possibility of objects being left floating when traveli…

  • Version 1.0.7: The grid update - 16 June 2024

    Version 1.0.7 brings the much-requested grid view feature, which you can activate on the pause screen and customize in the settings screen, as well as several bugfixes and quality of life updates: Tower of Destiny room changes: Under Fire: Added a pit tile and a wall tile to reduce dead end possibility space Quality of life: Added grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen. Changed audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option. Hot coals now glow brighter when something on them is in danger of getting burned Exiting an uncleared room now requires a deliberate input; repeated inputs will halt at the room boundary to prevent accidental exit Added an option to th…

  • Version 1.0.6 - 1 June 2024

    Quality of life: Added a "Play This Room Again" option on the restore/replay menu, allowing a single room to be revisited in an unsolved state without affecting current progress Added onscreen buttons for controlling replay playback Added an option to restore to the end of a replay Clicking in the game area no longer cancels replay playback Tile mouseover is no longer hidden whenever a replay automatically advances Dragging the mouse during gameplay now inspects each tile as the mouse drags over it Restore/Replay menu now displays a warning if a replay was recorded on an different room revision (note: room revision info wasn't saved in replays recorded in game versions prior to 1.0.6, so older replays won't be able to show this warning) Bugfix: Fixed a crash when making specific inputs in the journal with an enemy having been seen but nothing known about it yet Fixed a crash in the edit…

  • Version 1.0.5 - 28 May 2024

    Tower of Destiny room changes: Boiler Room: Added one more pit tile to fix discontinuous walking space with the room to the west Quality of life: Journal observations can now be made when leaving an uncleared room Mouseover now marks journal entries as read Adjusted menu item colors "Reset window now" changes fullscreen preference to windowed mode Added keyboard debouncing on Linux to prevent extra phantom keypresses when releasing a key When viewing room initial state, Leaf's entry position is now only shown if the previewed room clear state matches the current room clear state Reduced gamepad detection poll rate to alleviate an issue causing keyboards to become disconnected Bugfix: Fixed crash on startup on some Windows computers Fixed game window not appearing on startup when using a pixel scale setting too large for the current display Added safeguard against a rare form of room sta…

  • Version 1.0.4 changelog - 26 May 2024

    Tower of Destiny room changes: Three Lanes: Changed some water tiles to pit tiles to fix accidental misdirection Chain: Added hot coals to discourage trying an unpleasant solution Editor: Fixed a bug allowing duplication of player start position Fixed a crash when undoing room deletion or reverting changes Poison trail can no longer be placed in the same tile as walls or other permanent obstacles Winning the game while testing a world now gives the option to return to the editor rather than returning to the main menu Bugfix: Fixed directional controls being displayed with a mix of both WASD and arrow keys in some circumstances Fixed room reset undo behavior preference applying only to undo; redo now behaves the same way Fixed an incorrect edge case in bomb bug fleeing behavior Fixed incorrect display of uncleared room count on game ending screen Fixed an edge case where a key could be p…

  • Version 1.0.3 - 21 May 2024

    Fixed incorrect audio playback when reenabling music after changing zones while music was disabled Fixed inverted joystick vertical directions on Steam Deck Fixed incorrect game resume state (potentially resulting in a crash) after deleting a player profile Fixed incorrect fullscreen state at startup on some Linux distributions Fixed journal control getting unbound under some circumstances Fixed stale information being shown when advancing turns with a mouseover active, and mouse cursor set not to hide on input Fixed being able to input moves while showing room initial state Fixed minor sprite layering errors with the north edges of walls Fixed incorrect traversibility behavior on some elevated surfaces Fixed edge cases where statues would not correctly leave rubble when killed Fixed edge cases where music would not correctly resume playing "Player Start Position" is no longer shown whe…

Patch notes and updates

S.noRelease datePatch nameGID number
131 August 2026Version 1.1.01842212951308881
217 January 2026Version 1.0.171821922921818698
327 August 2025Version 1.0.161809235871538930
428 May 2025Version 1.0.151800991756285174
54 March 2025Version 1.0.141792751526177409
613 January 2025Version 1.0.131788311419153312
724 November 2024Version 1.0.121783872412088752
816 October 2024Version 1.0.116212244583173281899
931 July 2024Version 1.0.105963413728329782780
1010 July 2024Version 1.0.95842939267357947347
1128 June 2024Version 1.0.85842939267314786684
1216 June 2024Version 1.0.7: The grid update6890025005360235462
131 June 2024Version 1.0.65742731639338418252
1428 May 2024Version 1.0.55741605105626371746
1526 May 2024Version 1.0.4 changelog5741605105616575639
1621 May 2024Version 1.0.35747233970437690819

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2880750
Live current players2
SteamPulse tracked peak40
Live count (today's peak floor)2
Price$15.00
Free to playNo
Discount0%
Original price USD$15.00
Current price USD$15.00
Release dateMay 17, 2024
Developerludobloom
Publisherludobloom
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent98%
Positive reviews121
Negative reviews3
Total reviews124
Steam recommendations114
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2880750/

Short description

A turn-based puzzle game with combat and exploration

About this game

Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated. A rich set of mechanics with many subtle interactions Over 100 carefully crafted puzzles in the main campaign Original soundtrack with over 30 minutes of music Full-featured level editor Play as a ferret

Supported languages

English

Steam categories

Category IDCategory
2Single-player
55DualShock Controller Support
18Partial Controller Support
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $15.00
  • Highest observed: $15.00

Leaf's Odyssey's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.00, the highest is $15.00, and the first visible tracked price is $15.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Leaf's Odyssey's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.00, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $15.00. The latest run records $15.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.00
  • Current list price: $15.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Leaf's Odyssey at $15.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.00$15.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.00$15.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$15.00$15.00No discountSteam Store

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