- Fakepeace Update is Here! - 11 June 2026
As explained in the previous article, the following details and improvements will be described now that the update has been released.If you're not yet aware of the update, here's the link:The update adds over 15 new soundtracks and remixes, including the theme song titled "A New World is Coming". If you're one of those who likes to achieve the highest possible ranks, there's good news.By opening the pause menu and pressing the "ranks" button, you'll see a table with all the levels and their ranking systems.As of the article's date, the ranks for the last two missing levels are not available, nor are there many accessible options for replaying said levels (only through the victory screens or after playing the entire game from the Net-Cubes map), so these features will be implemented in the future.Among other changes and additions:One of the most noticeable is that some buttons in Quantum…
- Fakepeace Update for June 11! - 5 June 2026
Finally, after more than two years of patches and minor updates, the big update will arrivevery soon next June 11th. And, as described in its roadmap, it will offer the following:Unlike most Net-Cubes, Fakepeace stands out for being a city so detailed that it is close to reality,but also for being one of the few Net-Cubes where there is no peacefully established order.It is ruled by crime and corruption, and is also the place where two new characters will debut.Former master of crime and smuggling in Fakepeace. She was the leader of her own band, but one day it was taken away by one of Cracksom's biggest henchmen. After what happened, she will decide to take revenge.Cracksom Virus's right hand and most dangerous henchwoman. She is very sadistic and ruthless; will not hesitate to kill anyone on behalf of Cracksom. She is also Yuri Crime's rival.The oldest Net-Cube in the cyber-universe,…
- New Randy & Manilla announcement for June 5! - 4 June 2026
After more than a year and a half without significant updates, a new trailer for Randy & Manilla will finally arrive tomorrow, June 5th, marking their next chapter.Stay tuned for its release.
- Randy & Manilla works with Steam Controller! - 15 May 2026
Taking advantage of the fact that the Steam Controller was launched with great fanfare on May 4, 2026, it's a good time to share our first impressions of playing Randy & Manilla with one we received.The game works very well with the Steam Controller, is identical to Steam Deck, and its default Steam Input configuration replicates the setup we configured for the game on controllers:The big problem arises when you want to play the game outside of Steam, as it doesn't work via Xinput and relies on an incomplete and deficient configuration.However, playing Randy & Manilla with the Steam Controller within Steam is a highly recommended experience.If you want play Randy & Manilla with controllers, here's a link to the following guide:
- Randy & Manilla wish you a happy 2026! - 31 December 2025
Randy, Manilla, and the other characters in the game wish you happiness and good luck in 2026 with a new sneak peek at the next big update.In case you haven't noticed, between Manilla and Cracksom, one of the two female characters shown in silhouette at the end of 2024 is now in color. Her name and role in the game will be revealed later.Regarding the update, unfortunately, it wasn't possible to release it in 2025 due to its complexity and several circumstances, but at least we've ensured the greatest part of the development.We hope that 2026 will finally be the year of the "first major update" and possibly even the second.In any case, have a happy new year!
- .dll patch by security reasons - 3 October 2025
Since October 2025, A security report by RyotaK has warned Unity that there is a vulnerability in the engine since version 2017.1, and has therefore provided a link to the following measures that need to be taken into account:https://unity.com/es/security/sept-2025-01/remediationAs a precaution, current version was patched, but for subsequent updates will be built on Unity 2019.2.23 or simply patched with the Unity Application Patcher.
- Available the 5th Patch for QC update! - 7 May 2025
After the release of two major patches three months apart, it might be time for the next one to be more modest to keep up with the pace. But getting to the point, let's start with what it offers: The highlight of the patch and one of the most requested for a long time, is the ability to configure both the game's graphics and audio from the start menu (something that was only possible from the pause menu during the game). This can be accessed by pressing the "settings" button. When accessed, the buttons we saw in the pause menu will be displayed, except that they are larger and have representative icons for each one. Among other changes and additions: Physics and Gameplay Changes: Air movement will no longer stop while sprinting is active Input lag is significantly reduced when the character stops while sprinting Further improvements to sprint physics during startup Net-points from level…
- 4th Patch for QC Update! - 14 April 2025
In case you haven't noticed, in the previous patch I said it was going to be the last one and polished enough to be worth waiting for the next major update. However, as time has passed and after several unforeseen events, I've discovered once again that I was wrong. Furthermore, as I'm writing this, the mechanics and some of the content for the next update are already in the prototyping phase, but since it still has a long way to go before it's released (whether due to interruptions or any other factor that requires more time), I've decided to take the opportunity to share what the next patch offers: One of the most notable additions is the ability to punch while Randy is sprinting. This consists of an extension of his attacks that allows him to perform a ranged hit without much interruption to his speed. This will make it easier to defeat more than one enemy at a time, and it makes par…
- One year on Steam with Randy & Manilla! - 12 March 2025
If you are among the first to notice the presence of this game on Steam, you will know perfectly well that it has already been a year in which Randy & Manilla has reached one of the biggest markets in the video game industry. I thank all the users who gave the game a chance to try it out or add it to their wishlists during its first year, and let's hope that for its second year it will go as far as it can to reach some of its major goals.
- A great Randy & Manilla patch to start 2025! - 21 January 2025
As a reminder, the previous patch was very small due to development being on hold for Christmas. To kick off 2025, a much larger patch has been released, offering the following changes and additions: For starters, a small counter with a number has been added to Manilla's runner levels, indicating how many jumps are left before landing again. This will make it easier to manage jumps while Manilla is in the air in order to complete the aforementioned levels. In addition, some strange details that have been overlooked for a long time have also been fixed, such as a piece of cloud with invisible edges in level 4-2 of Wonder Race, visible in the game trailers. Among many other changes: Time now freezes while pausing during super sprint Fixed parts where exiting to start menu from pause would result in black screen Revamped tag trigger system Changed third clue text in Blue Quantáramo's passw…
- A teaser for the next major update of Randy & Manilla - 30 December 2024
2025 is coming, and perhaps in the same year, one of the most important things that will coming to the game is shown in the following image: This pixelated image shows the silhouettes of a pair of mysterious characters that will appear in Randy and Manilla's next major update. They are scheduled to be released at the earliest between mid and late 2025. For those who don't know, this update is part of the first block on the roadmap: But as I explained in the Quantum City update, its development will be much longer and more ambitious. I hope your wait is worth it.
- A second but smaller patch for QC update - 19 December 2024
The patch that follows the previous one is very little in comparison, but with one highlight to close the year 2024: Most of the non-localized texts finally have a Spanish localization, including texts for images and re-recorded videos. The exceptions in this patch are texts such as some of Wonder Race, whose fonts are a bit more complex to recreate. This complexity could increase if more languages are added to the game. Among other small changes: Fixed the points that don't count when making contact with the feet. Vertical rotation can now be reversed with B key. Softening of the zoom sensitivity for more precise adjustments. Until then, development will be on hold before the next patch or major update (which will probably come sometime in 2025). Anyway, have a happy holiday and a happy new year ;)
- A patch for the Quantum City update! - 14 December 2024
On the way to major updates, there are a few patches to be released and this brand new one offers the following changes and additions: If you are in an even bigger hurry to get through levels, especially the longer ones, an additional function has been added to the sprint button. However, like the sprint in Rol & Rogue, what it actually does is speed up time x2 while holding the button as the playable characters are moving. The difference between this sprint and the one implemented for the other Net-Cubes is that it is activated after pressing the sprint button twice or walking after 3 seconds in a row and has a very limited time with a recovery period depending on the character chosen: Randy's Super Sprint: Use time: 2 seconds (4 seconds in normal time) Recovery time: 4 seconds Manilla's Super Sprint: Use time: 3 seconds (6 seconds in normal time) Recovery time: 3 seconds The continuou…
- Randy & Manilla confirmed for Steam Deck! - 6 December 2024
Everyone knows that any PC game with minimal support for Proton (the Steam emulator for Windows) is functional on Steam Deck, and that is why we have come to confirm that Randy & Manilla works on Steam Deck. However, its statement took a long time because it needed a small group of people to test it, and both a gameplay from Pixelacos and the LnkInx's review were enough to prove it: According to showed the aforementioned users, the game would be listed as verified, but with certain inconveniences that could have left the yellow label as playable only. However, this is just a confirmation from those who tested it and not an official confirmation from Valve. We look forward to hearing from you to find out if their verification matches ours.
- The Quantum City Update is here! - 21 November 2024
Originally, this new version was going to be the fourth patch, but, in addition to its long-awaited fixes, it also brings forward some of the new levels that were planned for the first major update. Below is an explanation of everything that the next version offers and, further, the reasons behind these decisions: Firstly, Quantum City is now complete with two new levels. Among them, the debut of a new boss called "Crackscorpio" stands out: Sent by Cracksom to steal the key that Blue Quantáramo gave Randy and Manilla for their mission. One must have very good reflexes and timing to dodge the fast attacks of his tenacious pincers and shots. In addition, two new compositions and another couple of remixes of pre-existing ones are included in the soundtrack. This is great news if you are one of those players who likes to control Manilla better than Randy. Randy's sister is also playable in…
- Available the demo of Randy & Manilla! - 22 August 2024
Surely some of you have asked for Randy & Manilla their own Steam demo. Since it's very important for the devs, especially to present it at the Steam Next Fest. In my personal experience, for the 2024 Next Fest, I couldn't submit the February fest because the page wasn't created yet, and I couldn't also submit the June fest either because I couldn't afford to delay the Early Access release. Although anyway, I finally decided to upload a demo, because I felt that even with the patches and lowering the base price or by offers weren't enough to convince a good number of players to add at least the game to their wishlists. And also found the easiest method to make a demo. Basically it's like Early Access but with a limitation: Only the first two Net-Cubes can be played (Terra-Qubit & Gamezone Cube), and the rest of the game will remain locked with an "End of the Demo" screen until it has pr…
- Available now the 3rd patch! - 11 July 2024
Another patch had to come at the start of the big updates, as there were some bugs that went unnoticed or weren't included in the previous patch, but we start with what it offers below: To begin with, it was taken into account that sometimes the rings that catapult don't work properly (specially when jumping when you are about to fall into the voids), and also because some weren't fixed correctly after the changes in the first patch. As if the missing fixes weren't enough, with one life left, all of them will be replaced by teleporters that just by stepping on them will take you from one place to another without running so much risk of losing the level due to intermittent rings failures (It is possible that in a future patch or update we will find out how to make the rings functional at 99.9%) Another case happens with healing points, but for another reason. Many who have played the gam…
- Out now the 2nd patch! - 26 June 2024
In case you didn't know, it has announced a roadmap along with the launch of a patch that talked about three big updates that will come in the future. But before starting the first of the big ones, a second patch has been released that doesn't add new features or redesign levels, but at least has renewed certain parts of the code, small additions and some small physics and gameplay improvements that They provide a slightly better experience. The changes & add of the 2nd patch are the next: In first place, If you complete the scores of levels 1-2 and 4-4, you can obtain the rare occasion of two temporal skills at the same time. Gameplay & physics changes: It is given greater mobility in the air. After colliding the springs, you can move more freely in the air, which allows you to avoid many undue falls into the void due to going in the wrong direction (especially in Terra-Qubit). The ani…
- Big news! A roadmap for future updates was announced - 6 June 2024
After the patch release, others may come if necessary. However, this marks the beginning of a new and great stage of development for Randy & Manilla, and throughout the Early Access period, the game will be completed through 3 big updates: As shown on the roadmap, the first updates continues with what remains pending in Quantum City, followed by Randy and Manilla arriving at a new but sinister Net-Cube called "Fakepeace Area", and in it two new characters will appear: One will be the new but rude companion, and the another will be a new but fearsome minion of Cracksom Virus. The update finally ends with a full version of Blacksquare Qubit Battle. The second and the most important, It's about Randy and Manilla arriving at Quantum HND and finally discovering their origin and purpose and why they were created together as the Net-Cubes. They will then arrive at Cracksom's fortress, where th…
- Early Access Patch of Randy & Manilla - 6 June 2024
Weeks after the Early Access release, and thanks to the feedback obtained by a small but not insignificant community, some of the following improvements and additions have been applied, which will be summarized below: First of all, the levels of the Net-Cube Abstractia have been redesigned to be shorter or more concise for the challenges they propose. For example, level 5-1 now has a gigantic fuscia tree indicating the goal, but there are reach by means of teleporters to which three of them are the correct ones. Also in the pause menu, a button has been included to return to the start menu without having to save the game. And speaking of saving the game, a toggle has also been included to activate the autosave option to the right of the help buttons for the controls. Among other things that were included: The FixedTime was reduced to 0.02 at 0.0166 for better performing on 60 Fps mode,…