- v.r1.0.002 Patch - 23 July 2026
An audio issue is fixed occuring after gameover and returning to Main Hub Red Crystals blasting sound fx volume adjustment Blaster Rock projectile landed AOE collision adjusted, causing ghosted overlap
- 1.0.001 Patch - 21 July 2026
Reported bug fixes. Several audio sfx balances. Several missing localizations.
- Holy Shoot 1.0 is Out Now! - 20 July 2026
The countdown is over. Holy Shoot leaves Early Access today! We are officially live with our 1.0 launch update, and the depths of Hell just got a whole lot more dangerous.Here is a quick look at what’s waiting for you in the full release:The Sloth Realm: A beautiful, foggy, and overgrown new zone that will challenge your perception of safety.Belphegor: The ruler of Sloth and our newest boss fight. Bring your best upgrades, because you will need them.Endless Mayhem: Test your limits in a fresh game mode designed for pure, unadulterated scaling chaos.Steam Achievements: A new list of challenges to unlock as you perfect your builds and blast your way through the game.Polished Progression: Tweaks and improvements across the board based on community feedback.We want to send a huge shoutout to everyone who supported us during Early Access. We couldn't have reached 1.0 without your reviews, bu…
- Holy Shoot Full Release Arrives on July 20! - 25 June 2026
Hey everyone,The countdown has officially started. Holy Shoot is leaving Early Access and reaching its Full Release on July 20.To celebrate this major milestone, we're preparing our biggest content update yet, featuring a brand new realm: Sloth.A strange and sleepy corner of Hell filled with overgrown environments, drifting fog, unsettling comfort... and its ruler, Belphegor, a brand new boss joining Holy Shoot.Full Release also includes:• New Realm: Sloth • New Boss: Belphegor • Endless Mayhem mode • Progression and gameplay improvements • More surprises still to comeSave Big Before July 20Holy Shoot is also participating in the Summer Sale, so now is a great time to jump in before Full Release arrives.Thank you for supporting us throughout Early Access. Your feedback and support helped shape the game into what it is today.See you in Hell on July 20.
- Bug Fix and Enviromental Updates - 6 June 2026
Environmental updates for navigational issues Minor behavior changes for several enemies Bug fixes
- Fix - 26 May 2026
Fix input navigation issues in Combat Entrance and Game Over screens
- Hot Fix - 14 May 2026
Fixed a collision issue at Greed realm, preventing passage to combat
- Major Update - 14 May 2026
Progression systems have been fully redesigned.Completely redesigned Skill Tree structure and progression flowExpanded build customization optionsNew unlockable tools including Auto-Turrets, Ghosts, Grenades, and more...New stealth-related mechanics and perk updatesSecond Chance revive mechanic addedGeneral balance adjustments across perks and costsCombat Entrance SystemA new pre-run system has been added that lets you fully configure your build before entering combat.Full pre-run build configuration before entering combatLoadout management for Ghosts, skills, and consumablesCharacter selection with trait previewsRealm selection with unlock-based accessThis system gives players more control over how each run starts and allows for proper build planning before combat begins.Combat & Gameplay ChangesCore combat systems have been updated and rebalanced.Elemental perks integrated into the Sk…
- Holy Shoot EA Major Update - 8 May 2026
Holy Shoot EA Major Update Is On It's Way! (May 14th)We heard you and hell just got rebuilt.Holy Shoot EA 2.0 is our largest update to date, overhauling progression, combat flow, UI, build variety, and overall run structure. This update touches nearly every major system in the game.It introduces a new Skill Tree system, customizable loadouts, in-run perks, realm selection, controller support, new minimap, reworked balance, improved enemy behavior, and extensive polish across the game. This update forms the foundation for future development.Here’s what’s new in the Major Update:Skill Tree & Perk System OverhaulProgression systems have been fully redesigned.Completely redesigned Skill Tree structure and progression flowExpanded build customization optionsNew unlockable tools including Auto-Turrets, Ghosts, Grenades, and more...New stealth-related mechanics and perk updatesSecond Chance re…
- We Hear You! - 6 February 2026
Hey everyone,We want to take a moment to share what we have been working on and directly address the main feedback we have been receiving from you. Your Steam reviews, comments (both online and at events), and discussions on our Discord have been invaluable, and many of the changes below are a direct result of that feedback.Main concerns we heard from youMeta progressionSettingsChallengesAudio polishingWhat we have done so far and what we are still working onNEW, COMPLETELY REDESIGNED PROGRESSION SYSTEMSCompletely redesigning the meta progression tree from the ground up. Upgrades are now more meaningful, with heavy pruning and new impactful upgrades added.Giving players more agency over their run. You can now change and combine different skills, and skills are no longer tied to characters.Redesigning the in-run progression system with a complete UX and UI overhaul. We are adding more me…
- v1.0.14.1 Minor Hot Fixes - 30 October 2025
v1.0.14.1 Minor Hot Fixes
- The Phantom Squad Update IS LIVE NOW! - 27 October 2025
THE PHANTOM SQUAD UPDATE IS LIVE NOW! Halloween is officially taking over Hell. We’ve been summoning something spooky for a while (don’t ask where we found the bones), and it’s finally here.👻 Meet the Phantom Squad Each realm now comes with its own spectral friend. The ancient heroes have come to lend you a ghostly hand:Needapu, the Mayan Warrior - Wrath Calls down lightning from the underworld, frying everything that dares stand still.Milcah Kow, the Druid Queen - Lust Channels life and temptation into a healing surge, keeping your reckless hide alive with an AOE heal.Spearatrix, the Spartan Champion - Greed Brings pure, glorious violence. Slams the ground with unholy fury, sending out a shockwave of AOE damage.You can summon them with the G key (for ghost, obviously). Each can be used twice per run, so time your calls wisely. Each ghost has its own unique ability, so experiment, scre…
- 🎃 Holy Shoot: The Phantom Squad Update 🎃 - 23 October 2025
Release Date: October 27thHalloween is officially taking over Hell. We’ve been summoning something spooky for a while (don’t ask where we found the bones), and it’s finally here.👻 Meet the Phantom SquadEach realm now comes with its own spectral friend. The ancient heroes have come to lend you a ghostly hand:Needapu, the Mayan Warrior - Wrath Calls down lightning from the underworld, frying everything that dares stand still.Milcah Kow, the Druid Queen - Lust Channels life and temptation into a healing surge, keeping your reckless hide alive with an AOE heal.Spearatrix, the Spartan Champion - Greed Brings pure, glorious violence. Slams the ground with unholy fury, sending out a shockwave of AOE damage.You can summon them with the G key (for ghost, obviously). Each can be used twice per run, so time your calls wisely. Each ghost has its own unique ability, so experiment, scream, and let u…
- EA 1.0.13 Update - 10 October 2025
Patch Notes – Build EA 1.0.13 This update hits a few key areas we’ve been wanting to tighten for a while. The stars of this patch are the Challenge Safe Room fix and audio balance improvements, with plenty of smaller fixes joining the party. Main Fixes & ImprovementsChallenge Safe Room fix (major): Fixed a long-standing issue where firing inside the Safe Room could fail “Don’t miss a single bullet” challenges. That’s finally sorted. We also reinforced the doors, so no more shooting outside while hiding in safety.Audio balance (major): Reworked and balanced weapon and ability sounds. Everything should now feel sharper, punchier, and much more satisfying to play with!Environmental fixes: Lava in Lust rooms now deals proper damage again. It’s back to burning as intended!Greed boss update: Visual polish and clarity improvements for a smoother fight.Hourglass fix: Adjusted internal checks to…
- Polished in Fire - Early Access Patch Notes (EA_1.0.12) - 26 September 2025
Hello Sanctum warriors, First off, huge thanks to all of you blasting your way through Hell with us and breaking our game! We have been hard at work this past month cooking up a whole bunch of updates (and maybe some secret ones!). Do not ask us about the 4th theme or the shiny new stuff waiting in the shadows, we are not talking about that… yet!Here is what is ready to unleash: fixes, buffs, nerfs, and a few “oops we broke it but then fixed it” moments.Enemies, Bosses & Environment Barrier Brute went on a strict demon diet. He is a bit smaller now and has less health, so you can actually push through without feeling like you are punching a brick wall forever.Infernal Conjurer no longer hangs mid-cast when trying to reach a friend. Social anxiety cured.Enemy tracking widget now works as intended. They shouldn't ghost you anymore.Temporarily retired Wasp and Bat enemies due to a bug with…
- Hotfixes & Greed Boss Awaits (EA v1.0.11) - 15 August 2025
Hey Sanctum heroes, We’ve been busy sweeping up loose code, disciplining unruly stairs, and banishing some particularly sneaky bugs back to whatever pit they crawled from. Your path through hell should now be smoother, sassier, and a little less “why won’t this work?” Here’s what’s new: Fixed some very suspicious stairs. They used to demand a little hop for no reason! Turns out their collision boxes went wheeee instead of staying put. They now behave like normal, polite stairs. Ground collisions got a touch-up too, so you shouldn’t be tripping into invisible holes anymore. Loudmouth’s (the minigun) sound bug fixed. It used to drown out every other sound in the game with its endless BRRRRRRRRT, turning every run into a one-weapon concert. You can now hear the rest of hell again 🔥 Third theme is back in action! We had to politely yeet the wave system (some developery black magic went sli…
- v1.0.10 Minor Hot Fixes - 8 August 2025
Minor Hot Fixes
- v0.0.109 Minor Hot Fixes - 7 August 2025
Minor Hot Fixes
- Performance Patch – Enemy Optimization Boost (v0.0.108) - 6 August 2025
We’ve just shipped a focused performance update to make your runs smoother and more stable, especially during chaotic encounters. Here’s what’s new: Enemy Cost Optimization Enemies have been rebalanced under the hood to be far more GPU-friendly. Their processing “cost” has been reduced to roughly 25% of what it was. This means your system can now handle more enemies on screen without breaking a sweat. You should notice significant FPS improvements, especially during larger waves and intense fights. Improved Spawn Behavior Enemies in large rooms no longer spawn all at once. Instead, they now appear in staggered waves, which reduces sudden performance spikes and makes fights feel more dynamic. This should further improve FPS in big areas and keep the chaos fun, not choppy. These changes don’t affect gameplay balance, just performance. Let us know how it runs on your machine!
- Major FPS Fixes, Early Access Banner, and the Weapon Apocalypse 🔥 (v0.0.107) - 5 August 2025
Hey everyone!We've got a meaty update today, including: The Early Access banner finally showing up on the store page A round of important hotfixes And most importantly... the FPS-killer mystery is solved! We’re Officially in Early Access (Now For Real)! Some of you noticed the Early Access disclaimer was missing from the Steam page when we launched. The issue has been solved! We are now proud bearers of the Early Access banner on the Steam page thanks to the kind folks at Steam. Thanks for your patience while we sorted that out! The Big Performance Patch: Let Us Tell You a Story So... we found the source of the FPS drops. And it’s both hilarious and horrifying. Imagine this: You go through 10 rooms. That’s about 10 weapon chests. Plus enemy drops. Let’s say... 45 weapons have spawned so far. Cool. Now you get a 5-kill streak and go “on fire”. Awesome, right? Well… it turns out ALL 45 we…