SPSTEAMPULSELIVE ANALYTICS
CAMPS

CAMPS Steam metadata

Millenary Games | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieRPGSimulationEarly Access

  • Steam app typegame
  • Steam App ID2882560
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMillenary Games

CAMPS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2882560
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMillenary Games
  • PublisherMillenary Games
  • Parent gameNot available

Genres: Action, Indie, RPG, Simulation, Early Access

Company pages: Developer: Millenary GamesPublisher: Millenary Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

CAMPS Steam metadata

CAMPS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2882560/metadata
Steam Communityhttps://steamcommunity.com/app/2882560
PCGamingWiki search
IGDB searchSearch IGDB for CAMPS

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Announcement - 26 March 2026

    Hello everyone,I need to inform you that in a few days the MASTER SERVER will be temporarily shut down for restructuring. What does this mean?First of all, this is not the end of CAMPS. It's a reset back to its original vision. It means that during restructuring it will be impossible to log in and try the demo.Why is this happening?There are several reasons:Maintaining the server costs money, and currently there are no active players to justify those expenses.I plan to rework the server architecture in the future to make it significantly cheaper to operate. How long will it be offline?The server will be temporarily shut down while restructuring takes place.The project has been in development for more than five years, and over time it has drifted toward a more complex and resource-demanding direction. At this point, restructuring is necessary to move forward. Some players mentioned that…

  • 0.8.3.8 - 8 February 2026

    Hi everyone,It’s been a long time since the last update and for many reasons: extended Christmas vacation, loads of reworks inside the project, and a bunch of design shakeups. But one thing's for sure development never stopped.The project is going strong and evolving steadily. Many new design decisions have been made to help the game stand out and shape its own personality. One big change: the experimental sandbox mode Outland has been deprecated. Starting with this patch, the main (and only) game mode is called Conquest. It’s still sandbox at its core, but now brings together all the tech and design solutions that have been building over time and that's something I’m proud of.What's new:Conquest Mode. Alongside building your own camp (used for the future raid system, coming later), you can now gather resources and earn credits by playing Conquest mode, solo or with friends. Conquest su…

  • Meta Progression And More... - 8 November 2025

    Greetings! What’s new: A character meta progression system has been introduced. There are currently 7 ranks, and each rank features a set of skills you’ll have to make moral choices between. At the moment, 32 skills are available. (The skill system is still fresh, so there might be some bugs if something doesn’t work as expected, please report it here or in the Discord group.) A lot of work has been done on the backend side as well.Tracked vehicles have been significantly optimized, and new vehicle models are already being integrated. Fixes:Fixed missing interfaces on certain types of vehicles.Fixed incorrect LOD behavior on environment objects.Fixed melee kick while holding a weapon. (A perk is now required to break doors.)Fixed a bug where bots would run away after losing sight of their target.Improvements:General optimization improvements.Increased average speed of wheeled vehicles.I…

  • 🚧 Beckend Maintenance Notice 29.10 - 2.11 - 29 October 2025

    Hi, Working on backend infrastructure upgrade, which may cause connection issues. Appreciate your patience and will have everything back to normal as soon as possible. Thanks for your understanding. Dev

  • 🚧 Backend Maintanance. 15-17 October - 15 October 2025

    Hi,As part of the character skill system extension development, the identity of in-game assets will be upgraded. This will require a rework of the personal storage backend. (all data may be wiped in the process.)Thank you for your understanding.Best regards,

  • ⚙️Security Update - 11 October 2025

    Hi,This is an urgent work-in-progress patch, primarily motivated by the required Unity security update. More details on the identified Unity vulnerability can be found here: https://unity.com/security/sept-2025-01This patch has been built on a patched version of Unity to address the security issue.Additionally, it includes several fixes and improvements that will be fully announced alongside the complete patch.Best regards,-Dev

  • 0.8.3.0 - 6 October 2025

    Hello everyone!It’s been a while since the last update, and there are a few reasons for that. First of all, part of August was spent preparing for participation at Gamescom 2025. In short, it was an amazing trip. I had the chance to meet many interesting people, attend a lot of events, learn new things, and just have a great time away from development. After the trip, it took me about a week and a half to get back into the workflow, so it took some time before I could dive into development again.The important part:There are 3 major reasons why the next patch took longer to release. All of them were planned and are essential components of the project. Here’s why:1. Runtime Performance OptimizationThis was a massive task that required a lot of time and effort. Many of you already know how important optimization is for me. One of my main goals is to ensure that the game is accessible and r…

  • Patch 0.8.2.5 - 27 July 2025

    Hello everyone!After a short vacation, work on the project has resumed with renewed energy. The current demo still has many rough edges, but stability is constantly improving.NEW:Added a new cargo vehicle (pickup).Added the ability to raid other camps.Added new built-in locations (Airfield, Settlement).Footstep sounds now always match the terrain.Added a new section in the options: you can now enable or disable built-in and third-party modifications at will.BOTS:Improved bot behavior.Slightly reduced accuracy for all bot ranks.Bots now use weapon attachments and flashlights at night.Credits are now awarded for each mercenary killed.Wounded bots now receive a speed penalty.Bot control commands have been restored:C + LMB (Check area)C + RMB (Take position)C + MMB (Follow me)TASKS:Tasks (contracts) are now automatically assigned if the player has no current task.The "Bounty Hunter" contrac…

  • 📰The Road to Beta Has Begun - 6 June 2025

    Hi fellows,Along with the latest patch notes, I have a couple of important updates to share with you.Project MilestoneNow that most of the technical issues have been resolved and key milestones reached, the project is ready for its next major iteration, the one that will bring the intended and refined gameplay experience to life.The project is making a significant step toward its main target concept. I’m fully committed to delivering the complete core game experience.In other words, the project is transitioning from Alpha to Beta, and is steadily heading toward the Early Access stage. Starting today, the login procedure may occasionally fail due to intensive work on expanding the backend.Impact on the Current Game DEMO AccessUnfortunately, access to the demo for new users is now restricted. This is an intentional and planned step. During the summer, I’ll be heavily focused on finalizing…

  • 🚧 Beckend Maintenance Notice 26.05 - 27.05 - 26 May 2025

    Hi, Working on backend infrastructure upgrade, which may cause connection issues. Appreciate your patience and will have everything back to normal as soon as possible. Thanks for your understanding. Dev

  • 0.8.2.3 - 17 May 2025

    Hi everyone, IMPORTANT: Playable locations are now UGC! Over the past two weeks, I’ve been working hard on implementing Workshop support and integrating UGC (User-Generated Content) into the game. It’s been a tough challenge, but the feature is now complete and you can finally extend your game experience with custom-built locations! There are plans to expand modding capabilities further, that's why this marks an important first step in that direction. https://psv4.userapi.com/s/v1/d/qNYWRIE9OQ-P0KRW8t2wSK2iBfIpZsamNnhTW38BVYp9P6stZAhY-PJ21Q9N0_tnADziplEY3RY4TC9M1_Jazn1DFjWqI1tRdNqIldop6yaiTd5H4NNIOw/Raods.gif Fixes Fixed an issue where player session statistics didn’t sync properly. Fixed the spawn position of boats/watercraft now spawn slightly farther from the harbor. Fixed a rare bug where leaving a game session could prevent you from connecting to another session. Fixed incorrect su…

  • 0.8.2.2 - 2 May 2025

    Greetings, It’s been a rough few weeks of coding and fixing all known issues. Most of the changes are not just about bug fixing, but also about architectural polishing and design. That means the project is becoming more scalable and getting more ready for rapid growth. I'm happy to announce that most of the critical issues have been fixed in this patch. Core Fixed a bug where some textures were weirdly stretched over the whole screen. Fixed a bug where the map was incorrectly generated for some players who joined later. Outland Added two new mercenary contracts: Secure the Perimeter and Search the Crash Site. Camp Builder Added a “Camp Mode” toggle to rotate and move the entire camp. Added the ability to move and rotate already built structures. Fixed misleading colors and visual glitches during build mode. Other Fixed a bug where tools and ammo were not being used when building inside…

  • 🚧 Beckend Maintenance Notice 26.05 - 27.05 - 24 April 2025

    Hi, Working on backend infrastructure upgrade, which may cause connection issues. Appreciate your patience and will have everything back to normal as soon as possible. Thanks for your understanding. Dev

  • 0.8.2.1 - 18 April 2025

    Greetings, Before we get to the patch notes, I’d like to explain why multiple patches have been uploaded recently without any accompanying notes or explanations. The reason is simple: during development, it's not uncommon for systems to be reordered or for major backend or frontend changes to occur. Many of these changes make the Steam version incompatible with the current framework version. That’s why hotfixes are often uploaded right away to keep the Steam version functional and running. As I’m working solo, there’s little spare time to document every step or hotfix, especially while development is moving rapidly. However, as always, I prepare detailed patch notes at the end of each iteration so you won’t miss a thing. Thank you for your understanding 😊 Fixes: Credit transactions from users to camps are now secure. Fixed transport and weapon purchases from camp tents. Adjusted helico…

  • 🎮0.8.2.0 - 30 March 2025

    Greetings! Fixes Meta > The ability to create a camp is now available to everyone by default and no longer requires a purchase. However, full construction functionality will be available in the next version. > Financial data and transactions are now secured. (Purchases, balance top-ups, transfers) Other > Fixed GPS and minimap bug. > Fixed a bug where entering the "Camps" section made it impossible to connect to a server. (The game simply wouldn’t load) > Fixed an issue with random loot spawning. > Improved map generation system. > Fixed bugs and improved the algorithm for generating minimaps. > Completely reworked the lighting system. What’s New Animations > Completely reworked animation controller and improved animation quality. This took nearly two and a half months of continuous work. At first, it seemed like a one-week task, but its complexity exceeded all expectations and estimate…

  • 🚧 Beckend Maintenance Notice 24.04 - 26.04 - 7 March 2025

    Hi, Working on backend infrastructure upgrade, which may cause connection issues. Appreciate your patience and will have everything back to normal as soon as possible. Thanks for your understanding! Dev

  • 📋Devlog - Update - 2 March 2025

    Salute, This is a news post to keep you updated on the current stage of development and what to expect in the upcoming patch, which I’ve been working tirelessly on. As I mentioned earlier, a lot of time is being dedicated to reworking the character animation controller. The previous one was just a placeholder, and now it’s time to replace and refine it. Just a very brief overview of what's coming in the new patch... Fully reworked player character. Characters can now be stripped down to nothing, making looting even more meaningful. Weapon handling, shooting, and many other control mechanics have been improved, adding realistic behavior and new possibilities. This was a massive task, but it was planned from the start and primarily enhances the gunplay experience. Optimization. Due to extensive optimization work, the number of simultaneous players per match has been increased to 40 (witho…

  • 📋Devlog – Overhaul & Patch Delay - 19 February 2025

    Hey everyone, I wanted to give you all a quick update on the next patch and why it's taking longer than expected. The main reason for the delay is the massive overhaul of the animation controller. Working hard to improve the system, but as with any complex feature, there have been multiple failed attempts along the way. That said, development is still moving forward, refining the framework to ensure everything works smoothly, and aiming to show results as soon as possible. Your patience and support mean a lot, can't wait to share the improvements with you. Stay tuned! Cheers, Dev

  • 🔧Patch 0.8.1.32201 - 21 January 2025

    Hello, This is an intermediate patch aimed at ensuring the game works seamlessly with the updated server. New: The server-side has been significantly improved. This will enable the integration of all planned social tools for communication between players, camps, and event organization. Fixes: Fixed a bug where dropping a weapon from the backpack also caused the weapon in hand to be dropped. Fixed a bug where dropped weapons were invisible, although still visible through the inventory. Fixed some nuances in bot behavior. Other minor fixes. As significant effort was put into revamping the server-side, there was less time for the main game. I am now returning to the development of planned improvements and necessary meta elements of the game.

  • 🚧Backend upgrades and maintenance. 13.01 - 17.01 - 13 January 2025

    Hello Everyone, Please be advised that this week, due to ongoing work on a new patch, there may be occasional connection and loading issues caused by backend upgrades and maintenance. Your understanding and patience during this time are greatly appreciated. See you soon!

Patch notes and updates

S.noRelease datePatch nameGID number
129 October 2025🚧 Beckend Maintenance Notice 29.10 - 2.111814942955083772
215 October 2025🚧 Backend Maintanance. 15-17 October1813674388899987
311 October 2025⚙️Security Update1813041031277349
426 May 2025🚧 Beckend Maintenance Notice 26.05 - 27.051800357164542924
524 April 2025🚧 Beckend Maintenance Notice 26.05 - 27.051797820624453222
67 March 2025🚧 Beckend Maintenance Notice 24.04 - 26.041793384379410601
721 January 2025🔧Patch 0.8.1.322011789039014511246
813 January 2025🚧Backend upgrades and maintenance. 13.01 - 17.011788311419140538
917 November 2024Patch 0.8.1.03221401783238125293364
1013 November 2024Patch 0.8.1.031813201783238125179485
118 November 2024Patch 0.8.1.031322236148070194801640128
1227 October 2024Patch 0.8.1.029822526212245217911922197
1326 October 2024Patch 0.8.1.029817206212245217911889669
1413 September 2024🚧Server Maintenance Notice6250522009516456740
1529 August 2024🚧Server Maintenance Notice6240387642453967321
1610 August 2024Patch 0.8.0.722319565963414363398824106
1728 April 2024First Demo Patch Note5759616966675500141

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2882560
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperMillenary Games
PublisherMillenary Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Camps is a tactical sandbox where players design their own combat experiences and fight through them in fully destructible environments.

About this game

Camps is a tactical sandbox focused on player-made, fully destructible playgrounds. Using an in-game location constructor, players design military bases, compounds, and custom combat environments, then deploy and fight as everything can be destroyed. Create your own combat locations using an embedded location constructor. Design bases, compounds, or experimental layouts. Locations are not decorative, they become real, playable combat zones. CAMPS provides intuitive and easy-to-use toolsets for creating user generated content (UGC) and distributing it to the Steam Workshop. Fully destructible environments where walls, structures, and cover can collapse. Battles evolve as the terrain changes during combat. No position is permanently safe. Procedural map generation ensures every session is different. Emergent gameplay driven by adaptable scenarios and missions. Equipment and loot categorized by type and durability. Risk-reward decisions on every deployment. Gear choices directly affect survival and tactics. Focus on player freedom and experimentation. Designed for replayability and unpredictable outcomes. No two battles play the same. Ballistics, ricochets and various types of surface penetrations.

Supported languages

English, Russian

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
30Steam Workshop
17Includes level editor
61HDR available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

CAMPS's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

CAMPS's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records CAMPS at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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