- Announcement - 26 March 2026
Hello everyone,I need to inform you that in a few days the MASTER SERVER will be temporarily shut down for restructuring. What does this mean?First of all, this is not the end of CAMPS. It's a reset back to its original vision. It means that during restructuring it will be impossible to log in and try the demo.Why is this happening?There are several reasons:Maintaining the server costs money, and currently there are no active players to justify those expenses.I plan to rework the server architecture in the future to make it significantly cheaper to operate. How long will it be offline?The server will be temporarily shut down while restructuring takes place.The project has been in development for more than five years, and over time it has drifted toward a more complex and resource-demanding direction. At this point, restructuring is necessary to move forward. Some players mentioned that…
- 0.8.3.8 - 8 February 2026
Hi everyone,It’s been a long time since the last update and for many reasons: extended Christmas vacation, loads of reworks inside the project, and a bunch of design shakeups. But one thing's for sure development never stopped.The project is going strong and evolving steadily. Many new design decisions have been made to help the game stand out and shape its own personality. One big change: the experimental sandbox mode Outland has been deprecated. Starting with this patch, the main (and only) game mode is called Conquest. It’s still sandbox at its core, but now brings together all the tech and design solutions that have been building over time and that's something I’m proud of.What's new:Conquest Mode. Alongside building your own camp (used for the future raid system, coming later), you can now gather resources and earn credits by playing Conquest mode, solo or with friends. Conquest su…
- Meta Progression And More... - 8 November 2025
Greetings! What’s new: A character meta progression system has been introduced. There are currently 7 ranks, and each rank features a set of skills you’ll have to make moral choices between. At the moment, 32 skills are available. (The skill system is still fresh, so there might be some bugs if something doesn’t work as expected, please report it here or in the Discord group.) A lot of work has been done on the backend side as well.Tracked vehicles have been significantly optimized, and new vehicle models are already being integrated. Fixes:Fixed missing interfaces on certain types of vehicles.Fixed incorrect LOD behavior on environment objects.Fixed melee kick while holding a weapon. (A perk is now required to break doors.)Fixed a bug where bots would run away after losing sight of their target.Improvements:General optimization improvements.Increased average speed of wheeled vehicles.I…
- 🚧 Beckend Maintenance Notice 29.10 - 2.11 - 29 October 2025
Hi, Working on backend infrastructure upgrade, which may cause connection issues. Appreciate your patience and will have everything back to normal as soon as possible. Thanks for your understanding. Dev
- 🚧 Backend Maintanance. 15-17 October - 15 October 2025
Hi,As part of the character skill system extension development, the identity of in-game assets will be upgraded. This will require a rework of the personal storage backend. (all data may be wiped in the process.)Thank you for your understanding.Best regards,
- ⚙️Security Update - 11 October 2025
Hi,This is an urgent work-in-progress patch, primarily motivated by the required Unity security update. More details on the identified Unity vulnerability can be found here: https://unity.com/security/sept-2025-01This patch has been built on a patched version of Unity to address the security issue.Additionally, it includes several fixes and improvements that will be fully announced alongside the complete patch.Best regards,-Dev
- 0.8.3.0 - 6 October 2025
Hello everyone!It’s been a while since the last update, and there are a few reasons for that. First of all, part of August was spent preparing for participation at Gamescom 2025. In short, it was an amazing trip. I had the chance to meet many interesting people, attend a lot of events, learn new things, and just have a great time away from development. After the trip, it took me about a week and a half to get back into the workflow, so it took some time before I could dive into development again.The important part:There are 3 major reasons why the next patch took longer to release. All of them were planned and are essential components of the project. Here’s why:1. Runtime Performance OptimizationThis was a massive task that required a lot of time and effort. Many of you already know how important optimization is for me. One of my main goals is to ensure that the game is accessible and r…
- Patch 0.8.2.5 - 27 July 2025
Hello everyone!After a short vacation, work on the project has resumed with renewed energy. The current demo still has many rough edges, but stability is constantly improving.NEW:Added a new cargo vehicle (pickup).Added the ability to raid other camps.Added new built-in locations (Airfield, Settlement).Footstep sounds now always match the terrain.Added a new section in the options: you can now enable or disable built-in and third-party modifications at will.BOTS:Improved bot behavior.Slightly reduced accuracy for all bot ranks.Bots now use weapon attachments and flashlights at night.Credits are now awarded for each mercenary killed.Wounded bots now receive a speed penalty.Bot control commands have been restored:C + LMB (Check area)C + RMB (Take position)C + MMB (Follow me)TASKS:Tasks (contracts) are now automatically assigned if the player has no current task.The "Bounty Hunter" contrac…
- 📰The Road to Beta Has Begun - 6 June 2025
Hi fellows,Along with the latest patch notes, I have a couple of important updates to share with you.Project MilestoneNow that most of the technical issues have been resolved and key milestones reached, the project is ready for its next major iteration, the one that will bring the intended and refined gameplay experience to life.The project is making a significant step toward its main target concept. I’m fully committed to delivering the complete core game experience.In other words, the project is transitioning from Alpha to Beta, and is steadily heading toward the Early Access stage. Starting today, the login procedure may occasionally fail due to intensive work on expanding the backend.Impact on the Current Game DEMO AccessUnfortunately, access to the demo for new users is now restricted. This is an intentional and planned step. During the summer, I’ll be heavily focused on finalizing…
- 🚧 Beckend Maintenance Notice 26.05 - 27.05 - 26 May 2025
Hi, Working on backend infrastructure upgrade, which may cause connection issues. Appreciate your patience and will have everything back to normal as soon as possible. Thanks for your understanding. Dev
- 0.8.2.3 - 17 May 2025
Hi everyone, IMPORTANT: Playable locations are now UGC! Over the past two weeks, I’ve been working hard on implementing Workshop support and integrating UGC (User-Generated Content) into the game. It’s been a tough challenge, but the feature is now complete and you can finally extend your game experience with custom-built locations! There are plans to expand modding capabilities further, that's why this marks an important first step in that direction. https://psv4.userapi.com/s/v1/d/qNYWRIE9OQ-P0KRW8t2wSK2iBfIpZsamNnhTW38BVYp9P6stZAhY-PJ21Q9N0_tnADziplEY3RY4TC9M1_Jazn1DFjWqI1tRdNqIldop6yaiTd5H4NNIOw/Raods.gif Fixes Fixed an issue where player session statistics didn’t sync properly. Fixed the spawn position of boats/watercraft now spawn slightly farther from the harbor. Fixed a rare bug where leaving a game session could prevent you from connecting to another session. Fixed incorrect su…
- 0.8.2.2 - 2 May 2025
Greetings, It’s been a rough few weeks of coding and fixing all known issues. Most of the changes are not just about bug fixing, but also about architectural polishing and design. That means the project is becoming more scalable and getting more ready for rapid growth. I'm happy to announce that most of the critical issues have been fixed in this patch. Core Fixed a bug where some textures were weirdly stretched over the whole screen. Fixed a bug where the map was incorrectly generated for some players who joined later. Outland Added two new mercenary contracts: Secure the Perimeter and Search the Crash Site. Camp Builder Added a “Camp Mode” toggle to rotate and move the entire camp. Added the ability to move and rotate already built structures. Fixed misleading colors and visual glitches during build mode. Other Fixed a bug where tools and ammo were not being used when building inside…
- 🚧 Beckend Maintenance Notice 26.05 - 27.05 - 24 April 2025
Hi, Working on backend infrastructure upgrade, which may cause connection issues. Appreciate your patience and will have everything back to normal as soon as possible. Thanks for your understanding. Dev
- 0.8.2.1 - 18 April 2025
Greetings, Before we get to the patch notes, I’d like to explain why multiple patches have been uploaded recently without any accompanying notes or explanations. The reason is simple: during development, it's not uncommon for systems to be reordered or for major backend or frontend changes to occur. Many of these changes make the Steam version incompatible with the current framework version. That’s why hotfixes are often uploaded right away to keep the Steam version functional and running. As I’m working solo, there’s little spare time to document every step or hotfix, especially while development is moving rapidly. However, as always, I prepare detailed patch notes at the end of each iteration so you won’t miss a thing. Thank you for your understanding 😊 Fixes: Credit transactions from users to camps are now secure. Fixed transport and weapon purchases from camp tents. Adjusted helico…
- 🎮0.8.2.0 - 30 March 2025
Greetings! Fixes Meta > The ability to create a camp is now available to everyone by default and no longer requires a purchase. However, full construction functionality will be available in the next version. > Financial data and transactions are now secured. (Purchases, balance top-ups, transfers) Other > Fixed GPS and minimap bug. > Fixed a bug where entering the "Camps" section made it impossible to connect to a server. (The game simply wouldn’t load) > Fixed an issue with random loot spawning. > Improved map generation system. > Fixed bugs and improved the algorithm for generating minimaps. > Completely reworked the lighting system. What’s New Animations > Completely reworked animation controller and improved animation quality. This took nearly two and a half months of continuous work. At first, it seemed like a one-week task, but its complexity exceeded all expectations and estimate…
- 🚧 Beckend Maintenance Notice 24.04 - 26.04 - 7 March 2025
Hi, Working on backend infrastructure upgrade, which may cause connection issues. Appreciate your patience and will have everything back to normal as soon as possible. Thanks for your understanding! Dev
- 📋Devlog - Update - 2 March 2025
Salute, This is a news post to keep you updated on the current stage of development and what to expect in the upcoming patch, which I’ve been working tirelessly on. As I mentioned earlier, a lot of time is being dedicated to reworking the character animation controller. The previous one was just a placeholder, and now it’s time to replace and refine it. Just a very brief overview of what's coming in the new patch... Fully reworked player character. Characters can now be stripped down to nothing, making looting even more meaningful. Weapon handling, shooting, and many other control mechanics have been improved, adding realistic behavior and new possibilities. This was a massive task, but it was planned from the start and primarily enhances the gunplay experience. Optimization. Due to extensive optimization work, the number of simultaneous players per match has been increased to 40 (witho…
- 📋Devlog – Overhaul & Patch Delay - 19 February 2025
Hey everyone, I wanted to give you all a quick update on the next patch and why it's taking longer than expected. The main reason for the delay is the massive overhaul of the animation controller. Working hard to improve the system, but as with any complex feature, there have been multiple failed attempts along the way. That said, development is still moving forward, refining the framework to ensure everything works smoothly, and aiming to show results as soon as possible. Your patience and support mean a lot, can't wait to share the improvements with you. Stay tuned! Cheers, Dev
- 🔧Patch 0.8.1.32201 - 21 January 2025
Hello, This is an intermediate patch aimed at ensuring the game works seamlessly with the updated server. New: The server-side has been significantly improved. This will enable the integration of all planned social tools for communication between players, camps, and event organization. Fixes: Fixed a bug where dropping a weapon from the backpack also caused the weapon in hand to be dropped. Fixed a bug where dropped weapons were invisible, although still visible through the inventory. Fixed some nuances in bot behavior. Other minor fixes. As significant effort was put into revamping the server-side, there was less time for the main game. I am now returning to the development of planned improvements and necessary meta elements of the game.
- 🚧Backend upgrades and maintenance. 13.01 - 17.01 - 13 January 2025
Hello Everyone, Please be advised that this week, due to ongoing work on a new patch, there may be occasional connection and loading issues caused by backend upgrades and maintenance. Your understanding and patience during this time are greatly appreciated. See you soon!