Battle for Vera news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews15
- Release dateNov 1, 2024
- DeveloperMatic
- PublisherMatic
Genres: Strategy
Company pages: Developer: MaticPublisher: Matic
Battle for Vera Steam news
Battle for Vera news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.2 - Difficulty Levels and Screen Resolutions - 9 August 2026
Hello!After releasing my second game, I came back to "Battle for Vera" with a goal to add a few features that honestly should be there from the start.DIFFICULTY LEVELSOne of the most common complain I received from players was that the game is simply too hard. I made a classic mistake and balanced the game based on my own experience and since I made all the missions I knew what to expect and how to play them effectively. My testers were also mostly veteran RTS players so the feedback I got rarely caused a difficulty decrease.Each mission of the original campaigns now has another difficulty level "NORMAL". The original difficulty level is now called "HARD". Difficulty level can be selected when starting a mission in the main menu. Saves are compatible, however please note that loaded game will default to difficulty level "HARD".Players may expect following changes when playing on "NORMAL…
- Update 1.1.0.5 - Small Fixes and Small Health Bars - 16 July 2025
FIXED: fixed an issue that caused game to show black screen when anti-aliasing is forced by graphic card drivers and removed "bfv_alt_renderer.bat" file as this workaround is no longer needed fixed a bug that caused Airpad's arming progress to reset when game was loaded ADDED: added an option to adjust health bars to unit's sprite size
- Update 1.1.0.4 - Bug Fix - 16 February 2025
FIXED: fixed an issue that caused all enemy AIs to be disabled after first oponent has been defeated in SCN_03 fixed an issue that caused Advisor Sounds and Text Messages to not appear after game was loaded in SCN_05 alerts for super weapons will no longer be shown when super weapon is launched by the player in SCN_05 ADDED: added an option to disable fog of war in SCN_05 CHANGED: Terra Prima's airstrikes launched by the player should now be much more accurate
- Update 1.1 - Scenarios - 12 January 2025
FIXED: fixed wrong pipe setup in top-left base in mission CE_07 corrected few typos ADDED: added possibility to choose a different music track in game added Scenarios Menu with 5 extra missions currently playable (more to be added in the future) added 2 new music tracks CHANGED: abilities are now highlighted to better guide players in first missions special ability in mission CE_03 is now highlighted when it is supposed to be used added a label informing about a possibility to skip text rollout in Tactical Map grid placement cursor for building deployment now shows as white even if given square is under the fog of war when workers are selected together with combat units using box selection command card will always show combat units orders increased unit limit to 100 (from 80) decreased difficulty of mission CE_01 (first three waves now have only 1 enemy) decreased sight radius of Rocket…
- Battle For Vera is out now! - 1 November 2024
Hello! I'm Matic, and I'm excited to share my latest project with you. For a long time, I've been an active member of map-making and modding communities for various Real-Time Strategy games, but recently, I decided to dive into game development. With a bit of programming background and a deep love for RTS games, creating my own RTS felt like the natural next step. After about a year of work, I'm proud to introduce Battle For Vera - a simple, classic RTS with base building, resource collection, and unit management on both micro and macro levels. The game is single-player only and includes three campaigns, each with ten missions. However, with some branching choices along the way, you won't have to play all ten missions to complete a campaign. My main focus was mission design, handcrafting scenarios and scripting enemy behaviors so that every mission feels unique and rewarding. Everything…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 July 2025 | Update 1.1.0.5 - Small Fixes and Small Health Bars | 1805431065313270 |
| 2 | 16 February 2025 | Update 1.1.0.4 - Bug Fix | 1791580426056060 |
| 3 | 12 January 2025 | Update 1.1 - Scenarios | 1788311419109779 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
