SPSTEAMPULSELIVE ANALYTICS
Rapture Recovery Squad

Rapture Recovery Squad Steam news

Reggie Dev | May 26, 2025 | game

Released

0players observed · 6 October 2026 - 06:06:39 UTC

CasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive

Rapture Recovery Squad news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive
  • Total reviews13
  • Release dateMay 26, 2025
  • DeveloperReggie Dev
  • PublisherReggie Dev

Genres: Casual, Indie, RPG, Strategy

Company pages: Developer: Reggie DevPublisher: Reggie Dev

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rapture Recovery Squad Steam news

Rapture Recovery Squad news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rapture Recovery Squad 1.0 Release is Out Today! - 26 May 2025

    Rapture Recovery Squad 1.0 is here! This update includes: Five new roster entries to support the Zealot Four new curios A new dive, with more difficult enemy compositions to keep you on your toes Three new enemy types, including a new final boss for the new dive Performance improvements, focused on slowdown in menus Optimisations to help keep the file sizes small Whilst this marks the end of Early Access, updates will continue to come post launch. A huge thank you to everyone who took part in Early Access. As a solo dev it's been very uplifting to see people playing the game, and your feedback has been invaluable to making the game more fun!

  • V0.9.0: Two New Bosses! - 17 March 2025

    This patch brings two new bosses, both designed to put the average roster to the test. Balance Changes Adjusted the weighting for a few fights. You should run into the defence king a little less on lower floors. Adjusted some numbers around enemy shielding to prevent it overwhelming early builds Fixes Fixed a resolution bug that was popping up for some users My apologies for a lack of recent updates, an issue occurred with my two factor authentication (required to upload new builds to Steam).

  • Content Update: Zealous Faith - 14 February 2025

    New Dive Lead: The Zealot Bringing some cyber samurai flavour, the Zealot is the second dive lead available for the Faithful faction Use Showdown tags to mark multiple enemies for this dive lead to attack Two new roster entries to aid with adding these tags to your enemies More roster entries to support this lead will be coming next week Fixes An issue where you can't go back with a right click should be fixed A bug causing the dive lead to have 20 health on some profiles has been fixed Misc Changes To ensure people can quickly access the new content, all dive teams will be available to select as soon as you have completed the tutorial

  • Early Access Version 0.8.9: Reflections - 27 January 2025

    Ten new fights now exist in the depths, comprised of nine new enemies. These include one new elite fight to challenge your team's ability to deal fast damage. Balance Changes Fights now give some more money, so the shop should feel less useless as a node in the early game Several enemies have had their stats adjusted so that they don't blow you up on turn one if you have a bad draw Some later enemy waves will add more foes to compensate the adjusted stats Fixes Fixed a bug that would cause the final boss of the dive to freeze if he had no space to take his turn

  • Content Update: Building Faith - 20 December 2024

    Thanks so much to everyone that has played the game during it's first week, and especially to those who have taken the time to provide feedback (whether it's bugs or balance, I really appreciate it). The first content update for Rapture Recovery squad includes six new roster entries for the Faithful faction (unlocked after completing one successful run). These add some much needed abilities to the Faithful to allow strategies beyond just spamming units. Please don't hesitate to let me know your thoughts on the game, whether in the Steam forums or in a review. Cheers! Gameplay Changes You will now only be offered battle rewards from the faction of your dive lead. You can still find other faction roster entries in the shop and in events if you want to mix it up. Some roster entries have had their signal costs changed to make them more appealing to use Bug Fixes You can no longer use your…

  • V0.8.4 Hotfix - 9 December 2024

    An enemy that would refuse to attack is no longer a pacifist.

  • Small Hotix V0.8.3 - 8 December 2024

    Fixes an error that could occur if you run into a particular fight where the enemy has no leader. Cheers to the person who reported it!

  • Patch 0.8.2: An Easier Start - 6 December 2024

    Added a unique, slightly easier battle list for the first floor, so you have some time to build your roster before the real fight begins on floor 2 Fixed a freeze that can occur when an enemy can't find a target Temporarily removed the 'Lucky Skull' enemy, it will return to bless you in a future update

  • Demo Update: New Enemies & Curios - 25 October 2024

    Thanks to everyone that played the demo during Next Fest. The demo will be up for a few more weeks to give more people the chance to have a go. I've added a few more enemies and curios to the current demo, and implemented some fixes based upon all of the great feedback I received. Updates Some new enemies added to spice things up New curios added to help mix up your build Fixes Fixes an issue where the game would freeze when auto-detecting monitor resolutions The Begin Combat button now correctly appears every time A few small crashes that were caused by the game waiting for a signal were fixed

  • Demo Update: Fixes and Balance - 16 October 2024

    Thanks to everyone that has sent me feedback so far (in the forums and privately), I've made a few changes to the demo build. It should be a bit smoother to play and offer a little more challenge. Balance Changes Potshot now costs 2 signal Some enemy wave numbers beefed up Some enemy reinforcement times lowered The final boss (Empty Throne) now summons two enemies per turn instead of one Fixes 'Rats!' now correctly spends signal and leaves your hand when activated Personal Shield can now, as the entry reads, target your leader (no more getting wiped out on turn one if you don't draw any fighters)

Patch notes and updates

S.noRelease datePatch nameGID number
117 March 2025V0.9.0: Two New Bosses!1794102528206011
227 January 2025Early Access Version 0.8.9: Reflections1789580505437730
39 December 2024V0.8.4 Hotfix1785321795731382
48 December 2024Small Hotix V0.8.31785321795709177
56 December 2024Patch 0.8.2: An Easier Start1785321795640296
625 October 2024Demo Update: New Enemies & Curios6212245217911854364
716 October 2024Demo Update: Fixes and Balance6212244583171999846

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.