- Update 1.03 - 6 January 2025
Minor bugfixes, mostly with some of the more exotic tonics.
- 1.02 Update - 1 January 2025
This update adds: - A new song. - An Olive and Thyme dialog. - A slightly more readable events font. - A bug fix for plant types not triggering the affinity bonus. - An animation to make it extra clear when you gain a plant types favor and when you lose it, also making it clear exactly what you are being rewarded with. - Some slight balancing So what's next? This is perhaps the last update for a while. Barring any major bug or balance issues, the content is all in. There is a new project I'm excited to start working on, and focus will slowly shift to that. While I'm maybe not 100% finished here, I want to thank you all for playing and I hope you enjoy this update.
- 1.01 Update - 27 December 2024
This is a small but perhaps important update, addressing some bugs and balance issues, and very minor additions. In particular, the majority of the balance has made the game easier. Food values and dialog felt a little unfair at times. There are too many small changes to list, but most should be present in a fresh save, some might be absent in old saves.
- First Season Gameplay - 22 December 2024
Watch footage from a playthrough of the first season, played by the developer.
- 1.0 Full Release - 20 December 2024
Today, Bone Meal leaves Early Access and is now complete, start to finish. To finish the game, this update adds: Over 30 new dialogs Endings Achievements Hardcore Mode New Music Now, it is not quite over yet. There are still bugs and balance patches that will arrive, but the content of the game is all implemented. Thank you all for your support and I would love to hear your feedback. Until then, happy gardening. I need to get some sleep.
- 0.4b Update - 9 December 2024
Hotfix addressing some minor bugs, mostly dialog bugs.
- 0.4 Update - 8 December 2024
Here is a a list of everything added: - Added 6 new plants - Added 8 new tonics - Added the dialog system - New narrative - Reworked music and added new tracks - New sound effects - New events - Overhauled events visually - New sifter upgrade - Overhauled effects and their relation to detoxifier, should work more intuitively now - Overhauled video settings and resolution scaling, should look fine at most resolutions now - Minor bug fixes, balance adjustments, and lots of other small additions Whew. Took a while, mostly work on the dialog and story, but the game is near fully complete now. Here's what is left to do: - Endings - Achievements - More plant dialogs - Some more atmospheric tracks - Hardcore mode And that should do it. Next update, the game hits 1.0. Shouldn't take nearly as long. I intend to finish it before the end of the year.
- 0.3a Update - 28 July 2024
Long overdue, but some music (not all) is finally in. I had to throw out of a few tracks while going through iterations of the music, trying to find a sound befitting of the atmosphere. While I like the music put in, I think there is still a lot of potential. I am not a musician, so I'm learning a lot in a short span of time. Now, it is time to move onto narrative, as it is hard to envision the rest of the music without knowing how it will fit narratively. As you could probably guess, the current story is a place holder. And it sucks. The intro and events will have accompanying art similar to the death screen, however that will probably be reworked. Plants will have dialogue and endings will eventually be added. A lot of works needs to be done, and I'm not sure when it will fit together for another update. Hopefully not longer than a month.
- 0.2b Update - 20 June 2024
Okay, no music this update. Sorry, I lied. However, it is on its way. This is a little update in between, adding some new functionality to the well, details below: - Well wishes. You may sacrifice special resources for a random reward of resources. Basically, you can now gamble with the well. It is quite powerful fully upgraded. Unlocks in season 2. There are some other balance changes and what not, nothing major. Music should be here before the end of the month. I won't promise anything because I'm not sure whether I'm lying about it yet.
- 0.2a Update - 5 June 2024
Well, it has been 4 weeks, which is about double the time I wanted to spend on this update. Fortunately, it has some fresh gameplay additions, including - The stove, a new facility. Can utilize special resources to make food and other things. - Enemies at the walls. You must protect your plants from them. - A child you must care for. Stock up on medicine! All of these unlock in season two. There are other minor changes, but mostly inconsequential. Old saves (0.1) will not work in this version, in fact, they won't even be recognized by Bone Meal. The next update will be sound focused, particularly on music, with maybe some small gameplay additions.
- 0.1c Update - 8 May 2024
This update is mostly visual, adding: - Visual upgrade changes on most facilities - 3D illusion on the House, Workshop, and Greenhouse - Interactable generator - Minor balance and bugfixes Next update will take a bit longer while some greater gameplay elements are integrated. It will most likely invalidate prior saves when it comes, something I am not very concerned with in early access. I may tinker with public betas a week before releasing an update which invalidates saves, but that will probably come later. v0.2 next...
- 0.1b Update - 28 April 2024
This update adds: - 4 new plants - Minor fixes The new plants should all be accessible during the first season, but will not appear in 0.1a saves. They should flesh out the early game a little more and make it more interesting. I plan to move quite quick on pushing updates (probably weekly) and getting to full release. Stay tuned. New plant details below: Broccoli. Quite a good food source. Rhubarb. Another early source of acid. Crabgrass. Waste plant, good for compost. Pigweed. Good source of fiber, which was quite lacking in the first season.