- Ghost Scout Demo Announcement! - 23 February 2026
Ghost Scout is a single-player horror game where you use various strange objects like water balloons, old film cameras and dreamcatchers to identify invisible ghosts for the Phantom Wranglers! Try the demo and wishlist here: https://store.steampowered.com/app/4157550/Ghost_Scout/
- v1.2.0 - Small Patch - 17 December 2025
A quick patch to fix an issue with the "Style Points" achievement. Just open the game and you'll immediately get the "Style Points" achievement if you have 5 masks! Change list: ๐ง Fixed an issue where the "Unlock 5 Masks" Achievement did not unlock
- v1.1.3 - Small update - 11 December 2025
The game now suggests joining the Discord if there are currently no public lobbies being hosted. Discord link: https://discord.com/invite/DGGtACxwrX Change list: ๐ง If no public Servers are found there will be a link to the discord in the Server List
- 1.0 Release - Big update - 3 December 2025
I'm so happy to announce that Midnight Mayhem is officially out of early access with version 1.0! 35% Discount! Get Midnight Mayhem now! Due to discount cooldowns, Midnight Mayhem will not be discounted this winter sale. The Oil Rig The Oil Rig is a map that I've wanted to make for a long time, it's got an unparalleled level of verticality and plays quite differently from all the other maps. The verticality of this map takes some time to get used to, but this also makes the map feel very new and unique! Summon Apparitions This ability offers many ways to catch your prey by surprise or escape a tricky situation! And from the human perspective, seeing an apparition dissolve and realizing the real monster is probably still close by is sure to put you on edge. Achievements 30 different achievements have also been added. If you've played before: A lot of these achievements read from data thaโฆ
- Best Belgian Multiplayer Nominee & Release Date - 14 November 2025
Midnight Mayhem is among the three nominees for Best Multiplayer in the Belgian Game Awards 2025! Belgian Game Awards page Vote for the Audience Award here: https://docs.google.com/forms/d/1xww8w5x3Yx5viG4xq66J7cy2sFskLPCj2hytfzJmK7c Midnight Mayhem 1.0 releasing December 3rd! Thank you all so much for your support, I'm incredibly happy with the positive response Midnight Mayhem has gotten and I'm looking forward to sharing the 1.0 update with all of you!
- v0.52.1 - Patch - 21 September 2025
Some bug fixes and balancing improvements to the 2 newest Modulators. Also a little teaser in the lobby for the new map that will be released with 1.0 :D Change list: ๐ Added a small teaser in the lobby for the map that will be added in 1.0! ๐ง Fixed a rare issue with the flying ability ๐ง The Random Gadgets Modulator will now change gadgets more frequently ๐ง The Teleport Swap Modulator will now trigger more frequently ๐ง Fixed the Teleport Swap Modulator description when hovered
- v0.51.2 - Hotfix - 5 August 2025
Fixed a savegame initilization issue that appeared in the previous version Change list: ๐ง Fixed brightness setting initialization when creating savegame
- v0.51.1 - Patch - 4 August 2025
Due to a packaging error some textures in the Mansion didn't properly package in the previous build, this has been fixed Change list: ๐ง Fixed a packaging error in the previous build with certain textures in the Mansion
- v0.51.0 - New Teleport Modulator - 26 July 2025
New Modulator The new Teleport Modulator will make all players (including the monster) randomly swap locations every so often. I've already tested this with friends and it's a great way to make the game even more chaotic! I hope you enjoy the update and have a great day! Change list: ๐ New "Teleport Swap" Modulator
- v0.50.1 - New Modulator - 22 June 2025
Random Gadget Modulator I've added a new Modulator that gives all humans a random gadget every 70sec! Also a couple of bug fixes and some small improvements to the bug report form. Change list: ๐ New "Random Gadgets" Modulator ๐ง Removed double click in the server list ๐ง Bug report form has been improved and the date is now auto-filled ๐ง Fixed a rare bug when jumping from very high position as monster
- v0.49.1 - Patch - 9 June 2025
Toggle/Hold to sprint I've added an option so you can change the input from the default Toggle to Sprint to Hold to Sprint Half Rate Shading compatibility issues Some of the post processing shaders in Midnight Mayhem are not compatible with Half Rate Shading, which is on by default on the Steam Deck. I've added a warning popup explaining this when the game is started on the Steam Deck Change list: ๐ Added an option to change between Toggle/Hold to sprint ๐ง Added a link icon to the voice chat help document button ๐ง Added a warning regarding issues with Half Rate Shading on Steam Deck ๐ง Improved main menu and options menu up down navigation ๐ง Improved phrasing for one part of the tutorial ๐ง Implemented a failsafe system in case lag causes the Monster to get stuck mid air ๐ง Fixed a bug when entering text on Steam Deck ๐ง Fixed a bug when standing in a Bear Trap while getting killedโฆ
- v0.49.0 - Controller patch & player settings rework - 6 June 2025
Player settings rework Previously the Mute buttons were under Audio settings and the Kick button under Misc. This has been improved heavily, all player options are now under the new options tab "Players". There are 4 buttons for each player: - Open Steam profile - Mute player - Kick player (host only) - Block player Additionally there is a green outline that becomes visible when a player is talking, making it easier to see who is who. Controller menu navigation patch A lot of issues have been fixed with controller menu navigation, especially in the main menu Change list: ๐ง Changed "Misc." options to "Interface" ๐ง Added "Players" tab to the Options menu ๐ Added options to open steam profile, mute, kick or block fellow players ๐ Added a system that saves the last 20 people you played with ๐ Added an indicator showing which player is speaking in the Player Options ๐ Added a communityโฆ
- v0.48.3 - Server Improvements - 4 June 2025
Joining servers mid-game Public servers can now be joined mid-game instead of only in the lobby, you can also see which map a server is in in the server list. When creating a server you can also choose to disable joining mid-game, it's enabled by default. There may be some data that is not yet properly replicated to the spectator when they join mid-game, should you encounter any replication issues please report it so I can fix them quickly! This should not have an effect on gameplay. Balancing adjustments The Geiger Counter has been nerfed a bit, the indicator moves a bit more slowly and its range has been decreased. The Flashbangs have been buffed, their light now lasts a lot longer. Known issue There are issues when using a controller in the main menu, this is a priority and will be fixed very soon. Change list: ๐ Public servers can now be joined mid-game as spectator ๐ You can inviโฆ
- v0.45.4 - Patch - 13 May 2025
Crashing bug fix In rare cases the game would freeze and crash instantly when the monster was killed, this should now be fixed. However, I can only be sure of this if there are no more reports, so if you still encounter this issue please let me know! Spectator jittering fix For a long time there has been the issue of jittery camera movement for spectators, this should finally be fixed once and for all! Small HUD improvements There have been a few small HUD improvements like adding a mic icon in the top right when using Push To Talk and improving the ability meter visually. And of course other bug fixes and small improvements Change list: ๐ง Bug where the game would freeze and crash when the marionette was killed should now be fixed โจ Added a small gradient to the ability meter, more clearly indicating when it's ready to use โจ Monster can now kill a human directly while mimicking โจ Movedโฆ
- v0.45.1 - Patch - 10 May 2025
Balancing improvements The monster can no longer die from being too far from the humans in the final phase. The monster is now slightly faster than humans when wounded. Isolation ability has been buffed. And other small balancing tweaks. Improved water death The screen used to cut to black when you fell into the water, this has been removed and you can now keep seeing as you sink to the bottom. Also added proper underwater post processing, splash sound effects and underwater audio effects. Small tutorial improvements Some things have been clarified in the tutorial, tips and the ability loadout menu. And of course quite a few bug fixes Change list: ๐ Heavily improved dying in the water in the Dungeon, no longer cuts to black ๐ง The monster is now slightly faster than humans when wounded ๐ง Isolation ability now lasts longer ๐ง In the final phase the monster can no longer die from beingโฆ
- v0.44.1 - Patch & Improvements - 27 April 2025
Different ability loadouts per map The ability loadout menu now has separate loadouts for each map. This allows you to choose the abilities you find most useful for each map separately. Up to 6 players The game is now also playable with up to 6 people instead of 4, please be aware that 5 and 6 player games have been tested the least so balancing will probably need some work! And a bunch of bug fixes Important: The demo is being disabled June 1st, The full game is releasing June 3rd! Change list: ๐ You can now create a different ability loadout for each map ๐ The game is now playable with up to 6 people total balancing still needs to be done ๐ง Changed the controller Joystick Deadzone default value ๐ง Lowered some environment sounds in the Amusement Park ๐ง Lowered screen shake Amusement Park attractions ๐ง Fixed a bug with the Discord Rich Presence not displaying session play time proโฆ
- Release Date Trailer out now! - 24 April 2025
Watch the new trailer here:
- v0.43.0 - Patch - 14 April 2025
I fixed some serious issues with the voice chat, specifically when changing the input device, I've also added an input visualizer which should help find and fix microphone issues for players. There's also a new system that gives small tips during gameplay, this can be turned off in Options > Misc (Recommended for new players) The voice chat help page is now on the website instead of a google document Change list: ๐ง Created a system that gives small tips while playing (can be disabled in options) ๐ง Added a mic input visualizer ๐ง Fixed changing mic input device not taking effect immediately ๐ง Fixed an issue when plugging in a new microphone ๐ง The voice chat help page is on the Gradient Games website instead off a google doc ๐ง Updated the human icon in the role selection screen ๐ง Added force feedback to some weapons ๐ง Fixed not being able to scroll through updates when using a contโฆ
- v0.42.2 - Modulators, Emotes and more - 18 March 2025
New color grading I've put a lot of thought into this and have decided to rework the color grading of the entire game, especially in the shadows. Shadows are now much darker and the game is overall slightly less saturated, for people who prefer the old look there is now an optional Modulator you can enable (called Moonlit Night Modulator) to switch it back to the old color grading! Let me know what you think of the new look, I'm hoping this update will make the game feel more like a horror game and be scarier overall. Modulators Modulators are a brand new feature, you can enable Modulators in the game setup screen. They can affect the game in various ways and can all be combined! Mirror: Mirrors the entire map Shrinked Humans: Humans are about half their normal size Shuffle Abilities: The monster gets a new random ability every time one is used Moonlit Night: Go back to the OG color graโฆ
- Huge Next Fest Update! - 24 February 2025
To celebrate Next Fest the demo has been updated to include a bunch of new content! - 2 New maps - 1 New weapon - 2 New gadgets - And a bunch of new abilities! This content will only be in the game until March 5th, so try it out while you can!