- Sector Unknown Is Now Out Of Early Access! - 12 February 2026
Sector Unknown has officially left Early Access and is now fully released. The game is available now as of 10:00 AM Pacific Time, with a 30% launch discount. https://store.steampowered.com/app/2734270/Sector_Unknown/ This marks the completion of the Early Access phase and the beginning of the next chapter for the game. Thank you to everyone who played, reported bugs, shared feedback, left reviews, streamed the game, or simply supported it along the way. Your involvement directly shaped the full release, and the game is better because of you. I’m truly grateful. To those discovering Sector Unknown for the first time - welcome. I hope you enjoy the experience, and I’ll continue supporting the game with updates and fixes moving forward. Onward!
- Future Updates & Patch Notes - 19 July 2025
All future updates and patch notes for the Prologue, Demo, and main game will now be posted in the main game's community hub: https://steamcommunity.com/app/2734270/allnews/#scrollTop=102 Now that the main game has launched, I’m working on centralizing everything in one place. So if you’re ever curious about what’s changed or what’s coming next, that’s the best place to check. Thanks so much for playing and supporting the game!
- Sector Unknown is Out Now! - 16 July 2025
Sector Unknown is finally live — after three years of development! I just want to take a moment to say thank you. This has been a true labor of love, built with the goal of creating a fun and choice-based game, the kind I enjoy playing as well. Something that respects both your time and your love for old-school RPGs. The game is in Early Access, and I’m incredibly excited to keep building it with you — your feedback, ideas, and support will shape where it goes from here. Thank you again for being part of this. It means more than I can say.
- Sector Unknown Launches July 16th – 15% Off at Launch! - 12 July 2025
Just a quick announcement to let people know that Sector Unknown launches on Wednesday, July 16th. The game will be priced at $24.99 USD, with a 15% launch discount during the first week. The game is story-complete, so you can play it from start to finish. I’ll be adding the occasional side quest after launch based on player feedback and ideas, along with Hell’s Gate — a notorious prison facility orbiting a star, planned as a free DLC/update down the road. But as far as the main story goes, the game is in its intended state. As far as I can see from testing, the game is in a pretty solid state bug-wise, thanks to the amazing feedback from players during the demo. A special thanks goes to Michela for the daily bug reports! There will still be the odd issue to work through, of course — especially with space combat (I’m working on those now) — but overall, I feel very confident going into…
- Version 1.2.27 - 8 July 2025
Latest updates: Fixed bug where ability bar sometimes doesn't appear in combat after engaging in space combat. Fixed bug where stun beam still bugged when used by companions: they occasionally perform another action after stunning an enemy. Font size options added Rotate character on creation screen Fixed bug with number pad not triggering proper for dialogue option selections (seems to be with larger selections) Opening journal no longer pauses other UI animations Opening conversation turns off any highlighted objects from alt key Number keys play button click sound during dialogue Fixed bug with radio antenna clearing away Gunts. More to come! Thanks again.
- Version 1.2.23 - 4 July 2025
Updates: Fixed volume bug on start (not loading presets) Fixed bug with Unarmed points not saving for NPC companions Added robot and cannibal icons to character sheet Fixed bug with dialogue when saving, recruiting a companion, reloading, and recruting the same companion again Fixed bug with Quick Trigger and Blade Dance not using any AP Fixed bug where space bar would not end turn with either Quick Trigger or Blade Dance active (but not used) Fixed bug where end turn button was showing as interactable despite not being so Fixed occassionaly bug where Cheetah still shows up in pirate base even after recruiting her More to come!
- Version 1.2.22 - 1 July 2025
Updates: Remove penalties from power attacks Robot still showing wrong healing message after combat (Ability-AutoRepair) Footsteps continue when using workbenches Fixed bug with crafting stations showing still after unlocking and then loading a save before they were unlocked Fixed bug with Custy calibration not advancing quest Fixed several dialogue bugs More to come!
- Version 1.2.18 - 25 June 2025
Updates: Panama Red quest, give narcotics to player if sneaking or buying Custy moves to side of room after repairing facility Increased brightness slightly in mining facility Adjusted Custy's dialogue so you can recruit him only after ship repaired (but can still attempt to insert personality matrix) More to come!
- Version 1.2.16 - 21 June 2025
Updates: Hands skin color to match face skin color for females Added stockpile confirmation box when closing, warning players the weapons inside contribute to war score and will be consumed Combat, stun beam issue - fixed issue where companion attacked right after using stun beam Fixed bug with Lil Pecker pistol and free second attack (and causing combat to freeze if under 3 AP) Can no longer issue off one last valiant attack while in the middle of dying from a damage over time effect Fixed bug with camera lagging outside of combat after having it follow controllable NPCs Fixed Lethal Programming bonus not applying to unarmed builds Fixed bug where ship could launch into space before speaking with Custy on the launch pad More to come! Thanks again for all your feedback.
- Version 1.2.13 - 19 June 2025
Updates: Action points now show as decimal with combat UI and movement box Cheetah and delegation bug fixed with Cheetah not in party Robots should not be able to level other weapons if not applicable (Unarmed or Carbines only for now) Chalk can no longer use own intimidate skill against himself Unarmed now more viable as a combat choice (added more range with increased maximum amount) Player character now stops moving the instance aggro or combat placement starts Fixed tooltip bug for status boxes on side of party portraits as well as War Score support boxes Fixed bug with combat grid crashing before combat after reloading and using it a second time Fixed double loot issue with corpses (will require more testing) Added backward compatibility for older saves and cannibalism More to come. Thanks for the continued feedback!
- Version 1.2.9 - 15 June 2025
Updates: Fixed bug where Cheetah, Fang and Tooba would still sometimes appear in the base Added missing tooltip data for accessories on evasion and damage stats Moved crate containing Lil Pecker pistol back to a accessable spot Prepared UI to properly show for different languages Made numerous dialogue edits Removed tier one pistols from crafting until that tier is researched Numerous Sjo fixes More to come - thanks again for the feedback and help!
- Version 1.2.8 - 12 June 2025
Small update: Added a few more scripting checks after combat with the pirates to make sure the quest updates. Added an additional computer skill check with Custy for those that don't want to initiate the personality transfer of TX930 into his chassis. Numerous Helfyr and Nabi fixes. More to come! Thanks again.
- Version 1.2.7 - 11 June 2025
Updates: Combat: Reduced spacing for unarmed/melee (could sometimes hit a target from two squares away) Combat: Fixed a bug where combat sometimes gets stuck when pressing the spacebar to end your turn and at the same time as clicking to attack Combat: Fixed a bug where player can sometimes walk in a cell occupied by a Gunt if you click slightly outside its hitbox Combat: Fixed small bug/exploit with clicking just slightly beyond current grid square to gain a move for free Fixed bug with loot window closing and sometimes not opening again when looting a corpse Fixed bug with opening map while loot button is open Fixed bug where injectors that were grayed out (cannot use) would become usable after using another consumable More to come! Thanks again for the feedback and bug reports!
- Version 1.2.6 - 10 June 2025
Updates: Can no longer evade attack if attacker is lucky in initiating a hit Accessories now use the finance adjustment for prices Fixed bug with accessories sometimes showing wrong stat when rolling over if accessory already equippped Fixed bug with narcotic showing wrong stat when rolling over if accessory already equippped Fixed bug with Lil Pecker pistol allowing a second shot despite not having enough Action Points Fixed bug where injector and narcotics bonuses were reversed Fixed dialogue bugs on Sjo (this is for the full version of the game) Fixed research screen bug for Biology adding a space between boxes Fixed bug with quest hud occassionally disappearing More to come!
- Version 1.2.5 - 8 June 2025
Updates: Fixed bug with Options menu not opening Graphics tab Fixed bug with human meat being sold on vendors (may see some with a current save until vendors have time to refresh stocks) Fixed bug with only main character luck being used in looting, not highest in party Fixed bug with Weapon Master perk bonus calculating only off of the base stat only Fixed bug with Unarmed level not contributing to damage (and changed Unarmed damage 2% every level, not 1%) Fixed bug where wall in pirate base could be climbed via rock Fixed bug where player can fall down behind landing pad terminal (though companions can still wander past the guard rails, working on that) Fixed bug in journal where elements could accidentally be dragged and moved Fixed issue with visors not showing on female space suit models Thanks again!
- Version 1.2.4 - 7 June 2025
Updates: Fix added to prevent spamming spacebar Custy can no longer be recruited until after talking to him on launch pad (this is so he can project the message from General Alonzo at the base) Baseline Action points set from 3 to 4 - will see how that goes Fixed bug with Scaling Fortitude Fixed bug with helmet contributing to armor twice Fixed Bulwark Bond tooltip to be for Evasion 14% Fixed Weapon Master, Blade Master, Ranged Master bonus to be of weapon and base attribute stat Fixed bug with broken checkmark tooltip on Perk Boxes (no tooltip for that) Fixed bug with Surge Strike applying only to maximum ranged damage Fixed bug with Hard Swing, Charged Blast, Hard Stab damage More to come! Thanks again for the amazing feedback and help.
- Version 1.2.3 - 6 June 2025
Updates: Can now convince other prisoners on the opening transport to escape - they will be found after the Prologue on the planet Combat ability box above actions expands now depending on the amount of text in the box Fixed bug with Chalk not being recruited after auto save on prison transport Fixed bug where taking Chalk's shiv and then reloading would have him possessing the shiv again Fixed bug where looting the corpse of B-Rod with the mining facility datapad and then reloading would not trigger the loot dialogue a second time Increase aggro range of Gunts so that player doesn't have to run so close to activate combat Fixed bug where damage % bonuses were being derived from just the weapon damage rather than the character's weapon damage + weapon damage bonuses Fixed Last Stand damage Fixed bug with Underdog and Favored Odds (was attributed to attacker instead of defender) Fixed bu…
- Version 1.2.2 - 5 June 2025
Updates: Combat: Health bar shows minimal damage when hovering over target Now only 50% of resources returned from deconstructed item Crafting now uses highest skill in organization for crafting results Knee-cap now afflicts target on the same turn Fixed another bug with the dice roll on start screen (sometimes rolling twice) Fixed Chalk dialogue start Fixed bug with skillpoints being spent at 5 when skill needed less than 5 to increase Fixed bug with side panel showing only player character information Fixed research bug where Weapons Experimentation Three was not showing Adjusted price bonuses to make sure vendors are never selling something for less than what they are buying it for Cannot use action during combat if already attacking or moving Fixed bug with Steam Achievements not working when going back to menu and loading/starting another game Fixed several combat grids with no mov…
- Version 1.2.1 - 4 June 2025
Updates: Adjusted some of the prison transport skill rolls to five Scapyard Sal mentioned differently in salvage door if he's dead When corpse is looted, change to ignore raycast - this is to prevent them from blocking something underneath Fixed bug with extra pip showing on character screen for attributes Adjusted weapon critical damage to +1% every 5 levels Added Unarmed as a combat skill that can be leveled More to come!
- Version 1.2.0 - 3 June 2025
Updates: Chalk can now be recruited as a companion on the prison transport. After claiming the facility, Chalk can help you become a cannibal. This will unlock the cannibalism system where you will find meat on dead bodies when you loot them. Eating this will restore some of your health outside of combat. Only you and Chalk can eat human meat if you unlock the feature. Fixed bug on new character screen where skills were not always being randomly filled when using the dice button. Fixed bug where biology bonus was not showing properly for the healing amount for injectors. Thanks again for all the feedback and ideas - more to come!