- v4.3 (bug fix) - 6 October 2025
Objective list was not displayed anymore at start up
- 4.2 (bug fix) - 15 April 2025
Interactions were broken when coming back to default mode after playing other mode
- v4.1 (bug fix) - 21 March 2025
New achievements were not properly stored.
- Big spring upgrade! - 20 March 2025
I'm very proud to present what is probably the most important upgrade since the game's release! On the program: new game modes, revamped menus with multiple skins save, a seasonal theme and other surprises! New game modes This is THE major feature of this upgrade: the introduction of new game modes, to diversify the pleasures! In addition to the “classic” mode you've been familiar with since the game's release, you can now play as a team, where fun points are accumulated, so you lose together, and win together... be careful not to slap your mates! But above all, you'll find some of the great classics of playground games: British Bulldog: cross the playground without getting caught by the bulldogs, or you'll be bulldogged in the next round. But the more bulldogs there are, the less stamina they have! Which little brat will be bulldogged last?Chicken-Fox-Snake: three teams chase each othe…
- v3.2 (bug fixes) - 4 February 2025
Snow fall was not included in splitscreen mode Notifications were not correctly displayed
- Steam bundle: Superfluous Returnz + Little Brats! - 3 February 2025
A short news item to let you know that you can now buy Superfluous Returnz and Little Brats! in a Steam bundle which will give you a 15% discount. Note that the discount works even if you already own one of the two games: you'll only pay the difference.
- v3.1 (fixes) - 28 December 2024
- Gamepad focus was lost on scoreboard with objectives popup - Objectives could be already checked when relaunching a game - No sprint objective was wrongly marked as failed
- Christmas upgrade! - 20 December 2024
After the Halloween upgrade, it was only logical to bring a Christmas upgrade! On the program? A seasonal theme, new game objectives and new skins! A winter look Just as the previous update added an autumnal theme, here come winter flakes! For the duration of winter (in the northern hemisphere, as the game's school is in France), the playground will be covered in snow! Until the end of the year, there will also be Christmas decorations: tree, baubles and other garlands... Objective Lists Here's a little addition to spice up your games: a list of objectives to complete. Each little brat now has a list of 3 objectives that will bring bonus fun points at the end of the game if they're completed! Each list is random, different and secret (except in 1 vs 1 split-screen mode, where, of course, you can see your sidekick's objectives), but several little brats can have a common objective, which…
- v2.2 (bug fixes) - 12 November 2024
Music was not played in splitscreen mode World limits were shifted in splitscreen mode
- v2.1 (bug fix) - 8 November 2024
Steam lobbies were broken (could not join a Steam online game), they are now fixed.
- Halloween upgrade! - 29 October 2024
It's Halloween in a few days, and for the occasion, the first upgrade for Litte Brats! is already available! On the program? A seasonal theme, a 1 vs 1 split-screen mode, and more! An autumnal look Of course, the most visible feature is the introduction of seasonal scenery: for the duration of autumn (in the northern hemisphere, as the game's school is in France), playtime will take place in pastel-orange hues, with its deluge of dead leaves. Other seasonal themes will be added in future upgrades. For a few days, Halloween decorations will also be available: skeletons, bats, cobwebs... A few new skins elements have also been added to character creation. These elements will remain available afterwards, even if some are thematically linked to Halloween. 1 vs 1 mode This is a mode I'd planned to include from the very start, but which was absent from V1 due to lack of time... I've since bee…
- v1.3 (bug fixes) - 14 October 2024
- Display correct gamepad button names/symbols - Save gamepad config - Use saved locale instead of system to choose bots names - Increase join dialog's width to see full IP - Fix camera jumps when changing state on merry-go-round
- v1.2 (bug fixes) - 7 October 2024
- Client brats were not entering school - Crash if changing direction of bot on customization screen - "moving" button was not working on customization screen - Predefined bot names not updated when changing locale - Game could crash when exiting level
- “Little Brats!” is released! - 2 October 2024
After a two-week delay, the game was finally released yesterday! Thanks to all those who have already bought it. It's been a lot of work, and I'm very proud of this new release. The work began just 8 months ago, and required some 400 hours of development, 70 hours of graphics, 38 hours of music, 13 hours of writing, as well as a few more hours for communication, administration, and so on. A huge thank you to all those who took part in testing this clearly multiplayer-oriented game: Frédéric Reith, Antoine Lam, Lucas and Jolan, Jean-Pierre Pagat-Vergne, Monalisa Hannot, Jérémy Tardat, Booteille, Marien, Martin, Fla, Pouhiou and Squeeek. Follow me! I've created several accounts dedicated to communication around the game (my usual social media accounts being restricted to a French-speaking audience). I'll be posting gameplay videos, artworks, technical points, making-ofs and so on. You can…
- Release date postponed to October 1 - 2 September 2024
It is with some sadness that I have to inform you that the release date of Little Brats! has been postponed by two weeks: the game will therefore be released on October 1 instead of September 18 as previously announced. The reason is simple: the latest beta tests have brought to my attention a number of bugs that indicate a noticeable instability in the game's netcode (the part that manages network communication for multiplayer). I estimate that consolidating this netcode will require a significant amount of work, and I don't think it's wise to continue planning for the release in 2 weeks (!) with this uncertainty about the quality of multiplayer. Considering that there are also other things I'd like to add before the release... Anyway, sorry for the delay. Of course, the main purpose of this delay is to offer you a great multiplayer experience, with the goal of producing a game of the…
- The “Little Brats!” avatar generator - 31 July 2024
In anticipation of the game's release in September, you can already generate your own little brat with the "Little Brats!" avatar generator. This generator partially reproduces the character customization menu taken directly from the game: it's based on the same engine, Godot, and uses the same images. The only customization options missing from this version are pants, shoes and voice (for obvious reasons). Have fun and feel free to use the produced avatars for your social media accounts, they're obviously made for it :)
- “Little Brats!”, scheduled for September 18, 2024 - 26 June 2024
This time it's official: Little Brats! will be released on September 18. Makes sense to release a playground simulator during the back-to-school month! For the occasion, the official trailer has been unveiled! What is this game? If, graphically, my style already used in the point and click Superfluous Returnz is used once again, the type of game will be radically different: Little Brats! will be a fast-paced action game, mainly aimed at multiplayer (although it will also be playable solo). You'll be controlling your brat through a school playground. Your goal? To have as much fun as possible. To do this, you'll have at your disposal both fixed games (swings, turnstiles, etc.) and portable toys (yo-yos, skipping ropes, etc.). The catch, of course, is that since there are only a few of these, you'll have to battle it out with the other brats... slapping while avoiding being slapped, keepi…