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Strike Team Delta

Strike Team Delta Steam news

Cerberus NZ | Jul 26, 2024 | game

Released

0players observed · 24 September 2026 - 22:47:22 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Strike Team Delta news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews6
  • Release dateJul 26, 2024
  • DeveloperCerberus NZ
  • PublisherCerberus NZ

Genres: Action

Company pages: Developer: Cerberus NZPublisher: Cerberus NZ

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Strike Team Delta Steam news

Strike Team Delta news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Future of Strike Team Delta - 10 March 2026

    Hey Guys,Just over a year ago I made an announcement about a big update that was in the works to be released that would drastically improve and overhaul the game.I know the first question on your mind is, where is it? Has anything been done? What is happening?Firstly I would like to apologise for how long it has been to get this content out to you.I fully intended at the time to deliver on that promise within a few months not a year.I do still have the updated project however it still needs some work.Why is this not complete?Well this is where not having a team to lean on is hard. I lost my father not long after the last post was made and it completely killed my drive to do any of the things I love. University has also been a soul crushing weight on my shoulders.What happens now?I have left university and have been for the last couple of days getting myself familiarised with everything…

  • Huge Update on the horizon! - 22 January 2025

    Hi everyone! Apologies for the long silence. I have had a lot of things taking my attention like moving house and university. However I have still been working in the background on this project. I wanted to give you guys a bit of insight about what to expect. I am going to be launching a huge update within the next month or so which is going to completely overhaul the game. What can you expect from this update? - Multiplayer PVP modes - ALS animation integration - A new AI system - New Weapons - New Customisation system - Sight cycling - Inspect animations - New main menu - Laser sight - Mantling - Metahuman Characters - Picture in picture sights - Completely overhauled gunplay mechanics. I want to thank you for the support while the game has been on a bit of a standstill after the last update but I think the wait will be worth it. For all the players that currently own the game please…

  • Bug Fix - 31 July 2024

    Where'd my gun go? Fixed a bug where new players would have no gun if they did not set it in the weapon customisation screen.

  • Gameplay Patch - 29 July 2024

    Completely overhauled the camera with a new gameplay feel

  • Patch notes - 29 July 2024

    Updated HUD I have listened to the feedback of the objectives pop up being too hard to follow so I have added it as a permanent fixture on the bottom of the HuD Added ammo boxes I have added a large ammo cache to both maps behind one of the locked doors to help out a bit

  • Big Fixes Inbound! - 27 July 2024

    Added Zombie Footsteps Zombies now use a system that detect when their feet touch the ground to emit a footstep Zombie Bodies You guys asked and I listened. Zombies now stay ragdolled for 10 seconds before the bodies start to disappear. Fixing the clothing Fixed a bug where when there is no save file the meshes for the character customisation goes haywire. Some UI Updates All thumbnails have been updated for the character customisation. This includes all the names and descriptions. Removed the character selection button Disabled text chat for now Fixed the timer not being synced with the round restart time when the game ends Added flashlight attachment The flashlight is now back! This is for all weapons and has been fine tuned. AK110 Balance Change Tuned the fire rate for the AK110

  • First of the bug fixes! - 27 July 2024

    Fixed the menu bugs and UI while I work on the rest of the bug reports.

  • Thank you for the initial launch support - 27 July 2024

    Well you guys are actually making my dream come true As a solo dev and a uni student I could never have dreamed of this moment where you guys and girls are buying a game I made on steam. That being said I am not happy with the state of the game and probably never will be. I have had a bunch of oversights and bugs pointed out to me on my discord which has been incredibly helpful. I have a list of things that I am working on to push an emergency hotfix patch today! What is the roadmap for today's patch? Footsteps Bodies Flashlight Possibly add the laser Fixing the clothing Some UI Updates (Including updating all the customisation thumbnails) Game restart screen bug fix This is the minimum I want to get done in this patch. Depending on how much time I have left after doing these I am going to keep pushing to add more content to this patch. I would like to emphasise that for staying complet…

  • Launch Update! - 26 July 2024

    Launch Day is Here! Firstly I would like to thank everyone that has supported the development process to this day. We are far from finished and updates will be on the regular! What has been changed? Removed the god awful radio message when spawning to the hospital Objectives Popups Fixed infinite loading bug for Downtown Add points for zombie kills Change pistol sound Removed claymores Add AK110 What's coming in the next updates? Objectives Tablet Procedural animations for grips Reload animations for weapon components Picture in picture for the ACOG sight Adding Laser and Flashlight Adding AK110 Tweaking AI spawns and behavior for the hospital Removing the god awful radio message when spawning to the hospital Fixing infinite loading bug for downtown A message from me Thank you all for everything again. Please jump into the discord to provide any feedback, it's all listened to and apprec…

  • GET YOUR SWAG ON! - 26 July 2024

    Added New Weapon Menu New Weapon Customisation menu for a better look and feel. More guns have been added. Weapon skins have been implemented however there is no way to select these at the moment so the applied ones are just a teaser while I get the menu drawn up for it. These skins will be unlocked through the leveling system that will be added in the coming patches. (The AK110 is not usable in the current patch) Weapon Mods Now Added to The New Menu Now there is a tab on the weapons menu that will let you change your attachments. Grips have now been added as well. Procedural animations for holding the guns by the grips are coming soon. Lights will also be added in the coming patch. Upcoming Changes Adding AK110 Adding Laser and Flashlight Tweaking AI spawns and behavior for the hospital Removing the god awful radio message when spawning to the hospital Objectives Tablet Fixing infinit…

  • Polishing things up - 17 July 2024

    Added new Glock Mesh with attachments Fixed flashlight on primary weapon still clicking and being frozen with pistol out

  • MORE CHOICE! - 15 July 2024

    More outfit choices added to the character customisation

  • ONE STEP CLOSER! - 14 July 2024

    I have finally made a big stride in getting the game towards where I want it for release. A character customisation feature has been implemented. However this is not quite the final product for it as of yet. There are some test meshes still included in this build. Weapon customisation will come into this menu soon. Currently all characters will match the look of the character you have created. I am currently working out some network kinks to get this to function per player.

  • Downtown is here! - 11 July 2024
  • Bug fixes! - 10 July 2024

    Fixed NVG bug disabling them after starting to regen health Fixed clipping plane issue that caused half the gun to not render

  • Performance increase patch - 7 July 2024

    Tweaked a lot of rendering settings to best optimise for both high and low end systems when having Lumen both on/off

  • NEW PATCH IS HERE! - 5 July 2024

    Welcome a team with an overhauled look! We now have 3 different playable characters. This will soon be updated with more characters as well as full character customisation! We have implemented massive performance changes seeing up to a 30FPS boost.

  • 22 March Announcement - 22 March 2024

    Hey everyone just wanted to let you know that the update being posted tonight will be the last for the next 2 weeks. I have a trip that I am leaving for tomorrow and will continue the project once I return back to the office. As for tonight's update enjoy a bunch of bug fixes! See yah soon

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 2024Bug Fix5963413728329710353
229 July 2024Gameplay Patch5963413094362440667
329 July 2024Patch notes5963413094362065866
427 July 2024First of the bug fixes!5963413094354817508
526 July 2024Launch Update!5963413094351868535
617 July 2024Polishing things up5969041959960543346
715 July 2024MORE CHOICE!6000566704280042931
810 July 2024Bug fixes!5842939267356134377
97 July 2024Performance increase patch5842939267345153123

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