- Major rework of quests and main story continues - 1 April 2026
The work continues.I would say the main quest is reworked in 1/3. Story is gonna be more or less the same, but waaaay more expanded and it will start at planet 1, at the beginning of the game. The player will visit some new locations, like the Red Palace on Teneria (screenshot). There will also be new cut-scenes where things explode or something equaly important happens.Side quests and common NPC have been reformed on 1/11 main planets. NPC after the update will talk more and will give quests during conversation, like in a normal, self-respecting rpg game. This is the most painful process. Conversations take a lot of time to make and there is also a lot of robotic work to process the old quest system into new multi-quest journal. But 1 planet is now completely reformed and it works perfectly!
- Working on quests and main story expansion - 21 May 2025
Working on quests and main story expansion continues. New multi-missions menu is already developed for this purpose. New MISSIONS button will replace old MISSION and LOG buttons. Main quest log will be incorporated in Missions under "main quest" or "personal log" cathegory. After some deliberation, I decided that the new missions menu will be based on buttons known from other menus (hyperpedia, inventory). From this menu, the player will be able to open a description of each mission currently undertaken and description of current main quest phase. The new menu is ready and is working in tests. Now comes the harder part: - sort all old missions, add some new ones and attach everytning to this new menu. - add more NPCs and questgivers with unique conversations in all cities, to make the game more alive. - remake and expand the main story. The new story will be more rich and will start fro…
- Increased spawns and smaller planets - 26 April 2025
This upgrade brings two important changes: - Increased enemy spawns - Smaller areas to explore on planets and moons. All map stages on the surface have 3 spawn points. Every spawn point has now increased chance to generate enemies and resources from 50% to 80% (plus few % for some friendly NPC's, animals, crates). There should be no more walking trough empty stages of the map. Increasing the spawns alone would make exploring the surface even more slow, than it is now. Therefore almost all maps have been modified and explorable area has been reduced. Sometimes from 15 map stages to 10 or 8, sometimes from 8 to 4 or 3. With increased spawns and reduced areas, exploration of planets and moons will go smoother. The ballance between space flight and surface walking should be more fair. The player will reach mission objectives or do other business faster and will be free to move on to the nex…
- Inventory system upgrade - 23 March 2025
- Further optimization of the code, for better performance of the game - Inventory system upgrade: from now on, only items that the player owns will be visible. The other tiles in the list will be blanked out. Also added a small description of each page in the inventory, such as “weapons” or “minerals”. The new system should be less stinging to the eyes and will allow the player to better assess the possessions. ------------------------------------------------------------------------------------------------- Future plans: - I am thinking about a new quest system. All quests would only be done once from now on, but there would be more of them. I should also develop a multi-quest journal. - I am thinking of expanding the main quest. More characters, more story. - I might increase the spawns on the planets. Sometimes it feels a little empty. - Some planets are perhaps too big. If I increas…
- Small fix - 3 January 2025
- Fixed "Back" button in shipyard/ hyperpedia. - Fixed a few other minor things, graphical glitches.
- Small fix - 20 December 2024
- Fixed save slot 12 (other slots seem to work fine. there was a piece of code missing for 12) - Sound and music settings will save and load properly.
- Small update - 17 December 2024
- More mission points from all missions and main quest. - Fewer and simplier missions on 1st planet. This planet should be only a tutorial-like episode before greater journey. I want players to spend less time there. - Fixed a few typos and other small bugs.
- Small update - 10 December 2024
- A few small fixes in conversations. - Added a few new plants on tropical planets. Some of them were too often repeated. - Added geological oddities and other rare things to scan on some moons. They will be found rather in uninhabited systems.
- Fix & update - 25 November 2024
- New spaceship explosions! Nicer animation= bigger satisfaction from victory. - Fixed bug in spaceship shield recharge. For longer time i knew there was something wrong, but i could not find the error. Due to a bug the player ship was totaly immune to enemy attacks during shield recharge, while logicaly this should be the time window for enemies to put some damage in it. Space combat might get a little harder after i fixed this bug, but fear not. I bear gifts to sweeten this pain. There are new bonuses in 2 skills. - Survival skill will also increase amount of damage repaired with Hull Repair System. - Gadgeting skill increases Stealth Generator, Hoverboard time plus, from now on, also Personal Shield time and it will decrease Spaceship Shield recharge time. - New animation for Aratrax - New animation for Scortin - New animation for Celefar. Looks kinda funny, like some alien dinosaur/…
- New area looting system - 14 November 2024
- Added new area looting system, designed to grab items from all nearby bodies. Just approach a fallen enemy, left click and relax- all items from closest area will float into your inventory. The sum of looted stuff will be displayed on small windows popping up. The old tri-item window is still active for crates. - Conversation window should no longer open while other menu is already opened. This happened duing freeing of some prisoners. - Space storm will no longer shoot lightning while the game is paused. - When crossing the nebula, the blue cloud will be visible in ship interior mode too. - The colours of Drathonians are now a little toned down from previous cartoonish blue. I am also thinking about recoloring or reanimating of some other creatures.
- Fix & optimalization pack - 4 November 2024
- Fixed some ore trader missions on Aradan and Teneria. - Fixed bug in leveling system. - Fixed hyperspace route from Uxari to Voltir. - Deleted wind sound on some moons, where there should be no air and no winds. - Camera in space should now work smoothly during speed boost and refuel. There was some small imperfection in its moves, - Player ship Arantec Starseeker has now 16 000 max weight instead of 15 000. Its a little more expensive than Eclipse, so it should be tiny bit better at something. - Reviewed and optimalized whole space combat system. Fixed some small glitches, like enemy ships crashing into asteroids without actual contact with asteroids. - Strongest enemy ships have gained speed boost. Outrunning them will be very difficult if not impossible. Next big thing to do will be some kind of area looting system on the surface. I think it is pointless to click every dead spider…
- Small fix & optimization - 30 October 2024
- FIxed hyperspace route from Murruun to Erithos - Enemy ships sometimes crashed without coming into contact with asteroids. Now it should work better. - Save option did not always appear correctly in escmenu - Improved aggro in surface enemies. Previously, some of them did not want to attack the player very much. They stood with their backs turned, as if preoccupied with more important things. - Crystal creatures in space have gained random speed. Some of them will now be able to catch up to the player's ship even with the best engine. - I dug through the code a bit and optimized it in a few places. I am correcting unnecessarily complex functions that I created in the first days of working on the game.
- Small fix - 28 October 2024
- Fixed bug with scortin sting - Fixed bug with multiplying long coat - Pirate ships should no longer spawn over planet Lugandan. It was fun, but the player had no way to defend himself when the screen was still black and the firing was already starting. - Prisoners should no longer spawn with wild animals on Acaldan. It didn't make sense for the space tigers to put handcuffs on the prisoners instead of just eating them ːsteamhappyː
- Small fix - 25 October 2024
- Fixed bug with buying and selling (with profit) ship weapons in slot 1. - Fixed bug with xiloth spine. - Fixed a couple minor bugs with names, conversations etc.
- Small update - 21 October 2024
- Added better camera movement in spaceship mode. Now the camera keeps up with the speed of the ship, even in speed boost mode, to always show the area in front of the ship. Previously, at higher speeds, the ship would fly almost at the edge of the screen, slamming straight into asteroids ¯\(ツ)/¯ - Fixed small graphical bugs in the interior of spaceship number 4
- Small fix - 19 September 2024
Dantarin main quest fix. There was a small bug. It was not breaking the game totally, but still messing with the story and gameplay.
- Small update - 5 September 2024
- Hand weapons rebalance. The dmg of slow-firing weapons has been modified to make them more useful compared to faster weapons, such as gatling lasers. Slow weapons, like the Heavy Laser, are now almost as powerful and at the same time more economical because they use less ammunition. Plasma weapons are now even more distinctive from lasers, as they have a noticeably higher minimum dmg. - There was albo a little bug with landing on planets during space combat. It was possible to accidentally press the landing button while holding left mouse button and shooting at enemy ships. This caused the player's ship to be paralyzed for 10 seconds for the duration of the landing. During this time, enemies continued to attack until the player landed. This is now fixed. To land, you have to stop shooting and then click the button.
- Small fixes - 30 August 2024
FIxed: - some missions on Ugo and Cordilia - Medical Laboratory - some missing, but non essential conversations - Black Lyshaak loot
- Hyperpedia added to the game - 14 June 2024
Hyperpedia is now added to the game. It's an in-game manual, explaining the intricacies of the game's mechanics. It is accessible from the esc menu. This is the last of the urgent fixes that became necessary after the release of Hyperspacer. Now all that remains is... play the game.
- Main quest log - 11 June 2024
I added a log that will show the current status of the main quest. Fits among other buttons perfectly. Also activeted with K button. By the way: I -inventory u -skills J -mission m - map k -log esc -menu 1,2,3,4,5,6,7,8,9,0 -quickbar items space -change weapon ---------------------------------------------------------- next thing to do: Hyperpedia - in game manual to explain complexities of the game's mechanics. I think it will be accesible from esc menu.