- Update Version 0.4.1 - 31 July 2026
Here is the additions, changes, and fixes to this update:Added one of the character's "Demon's Regalia" formAdded Hire to party SystemAdded the Companion Followers in the dungeonAdded Items: ArtifactsAdded 4 Different Artifacts1 Demon's Regalia3 Common ArtifactsAdded the Guild Upgrade SystemUpgrades the Bank Storage spaceUpgrades the Currency Storage amountsHas the Coin to gold - gold to coin converterAdded Maximum Bank Space to 30 (Upgraded)Added Companion Inventory SystemAdded the Chest Companion to Open SystemChanged Enemy Levels in the DungeonFixed a bug were action descriptions did not appearFixed a bug were items 3 and 4 of a treasure chest would have its amount set to 0For this update, I've added the first Demon's Regalia item. It was and will be later on obtainable in a lower level of the dungeon. Since I didn't have any time to make the next floors, I added it for now to be pur…
- Update Version 0.4.0 - 25 May 2026
Here is the additions, changes, and fixes to this update:Added Goblin RaiderAdded Goblin DefenderMade Goblin Girl B playableAdded JumpingAdded enemy Drop Loot in the DungeonAdded Item: Materials/MatsAdded Item: BagsAdded Item: KeyAdded some rooms in the DungeonAdded Bag Inventory systemAdded Dungeon Floor 6 - 7Added Locked DoorsAdded some sound effectsChanged combat encounters in the DungeonFixed animation issues with FirelaeFixed a camera issue when using itemsFixed a bug were the day cycle doesn't pass when completing a delve runFixed a bug where floor spikes don't hurtFixed issues when activating certain achievements This is the update focusing on the delve mode. About the update, goblins. I wanted to make more but 2 months is too long without updating the game. The thing in the game that took a while to implement was the bag system. I had to re write a decent amount of the inventory…
- Update Version 0.3.2 - 28 March 2026
Here is the additions, changes, and fixes to this update:Added Character FirelaeAdded Action Description pop up during combatAdded Victory by Points System for Colosseum BattlesAdded Double Down Elemental StrikesAdded some visual EffectsChanged Ults to run off an "Ult" barChanged Element Effect Phase to end of Battle phase from the start of Battle phaseRemoved the ability to over healUI changed the word ROUND on the upper left corner to FIGHTUI changed the Battle phase banner on colosseum fights to ROUND XFixed a bug where entering the Tournament with one character would revert the fights to Colosseum ModeFixed a bug where DEMON LORD Wampuscat did not give any expThere is still a bug with switching in units after death in fights with more than 1 combatant so...I've added attack descriptions in combat, changed ults to run on a dedicated bar, and added the Elemental Double Down mechanic.…
- Update Version 0.3.1 - 1 March 2026
Here is the additions, changes, and fixes to this update:Added Character Succubus SAdded Demon Lord WampuscatAdded Switching in and out unitsAdded Switching in off-field units after unit KOAdded Tournament ModeChanged Max Exp scaling and Exp gainChanged strength weakness stats of some charactersIncreased Level cap to 25Increased Damage cap based off stats from 40 to 100Fixed a bug where M Sacrifice/(Masochistic Curse, old name*) did not lower target stats how it shouldFixed a bug on Leveling screen where the exp bars did not accurately show exp gainedThere's still some bugs regarding death then switching in reserve units. Also healing is currently broken as in it works too well.For this update I've added the other Succubus sister. She does damage. The first demon lord I've added is a boss for the Tournament mode. I won't make demon lords playable until version 1.0 so they'll only be bos…
- Development Version 0.3.1 - 21 January 2026
I have recently completed the switching mechanic and I have fully added the next playable character. I won't update the game yet because I want to add in the Tournament Mode first and some other stuff. That is where things are currently.It has been 3 years since I started working on this game and 1 year since releasing it as an early access. For the past year, I have progressed more on making the game than the first 2 years. But I feel like I can do better. I want to make it so that I can release version 1.0 this year. It still follows the roadmap so it's not something I didn't think of before hand. I have 2 reasons for doing this; for the past 3 years, I have gotten many new game ideas I want to do but I will not make any of them until I finish version 1.0 so that's one. Second reason, why not. Other than personal tragedies, I don't see why I couldn't finish it this year. Also, after v…
- Small Fix Version 0.3.0 b - 24 December 2025
Fixed and added a few things:Fixed a bug where new UI Buttons did not work with controller inputsUnlock succubus achievement can now trigger if skipped by pressing the DONE button in the voucher shopAdded action 'Wind Blade' to HarpyThere is a bug with the exp bars not accurately showing the exp gain. I did not fix that yet.Merry Christmas
- Update Version 0.3.0 "Goblin Girl" - 18 December 2025
Here is the additions, changes, and fixes to this update:Added Goblin Girl vendorAdded GuildeeAdded Day Night CycleAdded Day End ScreenAdded the ability to Run in the OverworldAdded Invite character to party SystemAdded Item: GemstonesAdded some SFXAdded Tutorial pages for starting a new gameAdded Exit Ladders to the DungeonAdded Voucher Store SystemAdded temporary lamp for the Delve ModeRemade Leveling SystemRemade Character SelectRemade Colosseum Round SystemRemade Battle Result ScreenRemade Minigame SelectRemade get Item UIChanged some Camera angles in CombatChanged strength weakness stats of some charactersFixed a bug where BREAK Portrait for some characters was not correctFixed other bugs I no longer remember. First of all, I'm not calling this a Major Update because other than the Day/Night Cycle and traditional Leveling; not much has been added mechanic wise, mostly redoing syste…
- Small Fix Version 0.2.2 b - 5 October 2025
Fixed and added a few things:Fixed a bug where Combo and Multi attacks would always fail when targeting Slime Girl or the KnightFixed a bug where sometimes Dullahan's position after attacking was not correctAdded Offensive item: Burn UpAdded Offensive Item Use: Bastard Sword
- Update Version 0.2.2 "Dullahan" - 29 September 2025
Here is all the additions and fixes to this update:Added Character: DullahanAdded the ability to use Items in combatAdded effect: CurseAdded some things to the LobbyAdded a "preview" for the skill pageI probably fixed some bugs but I don't remember what they where. First of all, I should mention some of the things in the update that I haven't fully fixed yet. All fish and the sword don't do anything yet so they just get consumed when used. I haven't made an offensive item yet ether. yet.For the skill page, it doesn't level up anything currently but it does give explanations on all the attacks and stats. Dexterity isn't accounted in the code and characters can't dodge yet. yet.The Dullahan is, she's good. I made her unlocked by default. I'll probably make her unlockable under the succubus system after I make version 0.3. I should probably make the rest of the "ults" for the other charact…
- Development Version 0.2.2 - 15 September 2025
TLDR; I've completed the Dullahan and 4 of her attacks. I've implemented the code for items in combat. I am currently working on animations for using items for ALL* the characters. For the Dullahan, the new thing I had to add for her attacks is the blueprint for the self destruct move. All you have to know is that it works. 50% will end yourself and friends. Anyone that is armor broken will have 100% chance of not surviving.For items, the current items work but I haven't added any offensive items yet. So might add in a few of them while or after I animate everyone. Monsters can not use items for now. I can't comprehend a normal alligator using a flint lock pistol and reloading it. I can animate that but it would be too goofy and emersion breaking for the theme and logic of the world. Maybe someone could mod it in in the far future.Lastly, might add in one last thing after all the item s…
- Small Fix Version 0.2.1 b - 9 August 2025
Fixed and added a few things:Fixed a bug where selecting item in inventory would not be accurate while using a controllerFixed buttons for end screen in fishing minigame when using a controllerCleaned up how numbers spawn on hitAdded Fairy's "Ult" moveAdded additional animation state for ShopkeeperAdded option to remove numbers on hitI temporarily removed the "faster turns" option because it currently messes up how the UI runs in combat. I'll return it once I set up a more proper way to do a speed up option.
- Update Version 0.2.1 "Shopkeeper" - 2 August 2025
This is a small update.Added Character: ShopkeeperAdded Shop SystemAdded Item Bank SystemAdded the ability to send fish caught from the fishing minigame to the Item BankAdded Pop-up Numbers on DamageFixed some things (i don't remember how many)This is a pretty small update that implements the shop and item bank system. I'll be using and expanding on these systems once I work on version 0.3 but for now the base is set and functional. Later on, I'll make it so that you can upgrade your bank to store more things and the shop will upgrade on its own which will result in more things sold with higher available tiers.For the numbers on hit; I just thought of adding it while I was making the shop work. I've also made it so that a number pops up when you buy or sell things. Also, when it comes to the numbers, if you notice that when it rolls a critical hit, it may be lower than your previous non…
- Roadmap and Future Rehauling - 27 June 2025
Demon's Regalia: Colosseum is a game I've been working on for 2 and a half years now. It is formatted like a fighting game and as it stands; other than the music, the game will be ok as long as I keep on adding and improving things within it. Here is currently the overall game:This is ok, but I want to try out something HARDER. I don't want to change the overall combat and characters but I do want to change how the overall game plays. So I thought up a system that will change the game into it's intended vision of a gatcha game without the gatcha:So how this will work is; First, All the Characters now have Permanent Leveling. You can level the characters individually up to the current level cap per update. Then, the game runs on a Day/Night Cycle. During the night, you have access to the Colosseum Mode were you can level and gain money to get stronger and purchase items to... Enter the D…
- Small Fix Version 0.2.0 c - 22 June 2025
Fixed a few thingsFixed Delve Mode enemies scaling based off Colosseum Mode's save fileFixed Colosseum Mode character save file changing when you run a Delve ModeFixed some lighting issuesThe non raytracing version still says version 0.2.0 b on the menu. I forgot to change the text there. It is the updated version.
- Update Version 0.2.0 b - 21 June 2025
Here is all the additions and fixes to this update:Added Free Camera ModeAdded Added Leveling System in Colosseum Mode (to Lv. 20)Added "Fire" StageAdded Knight BREAKChanged some visualsFixed Arsenal remaining in the overworld after combat eventsOther additions and fixes are mentioned in previous updateIt took longer than usual but the base of version 0.2.0 is done.Now that's complete, the next thing I'll need to focus on is making the base loop of the Colosseum Mode GOOD. and coming up with the music. The latest I can precure the soundtrack is 0.3.0, mainly 2 songs. Any later is a bit too long. I'll have the roadmap set within 2 weeks or so.0.2.1 will have the Inventory/bank system up with the first NPC to handle the item shop, more improvements and revamps to the Colosseum Mode and maybe the first iteration of the skill system. Not sure about the last one yet. If I did do the skill sy…
- Update Version 0.2.0 "Knight" - 24 May 2025
Here is all the additions and fixes to this update: Added Character: Knight Added "Team Attacks" Added Element: Water Added additional addon effects to Elements Added Icedrake's "Ult" move Changed Camera on action select Changed timings between attacks Fixed Element Proccing issues Fixed Menu UI relapsing issues Fixed some other bugs Updated Unreal engine to 5.5 Added Duplicate Game version for Ray tracing/Lumen for lighting First of all, there is a decent amount of stuff I still want to implement for this update. It will be version 0.2.0 b and I'll probably implement it within the next 2 weeks to a month from now. This includes: Colosseum mode's Leveling Tier system Free camera mode menu Adding more visual wise to the colosseum to take advantage of UE 5.5's Lumen lighting I also want to expand the inventory system and the use/collecting of items but that's for a later update. Now, I sh…
- Development Version 0.2.0 - 21 April 2025
This is the first major update for the game since release and I'd like to share what I've done so far. I haven't done the next character yet, but I have done a lot of the Quality of Life stuff. After I complete the next character I'll do more slight fixes other additions before I release the update. As for the list of things I already done: Added "Team Attacks" Added Element: Water Added additional effects to Elements Fire - on turn 3, turns into "Blue Fire" doing massive damage per turn Ice - can "Shatter" when hit by an Ice or Non elemental Critical attack doing decent additional damage Added Icedrake's "Ult" move Added some visual effects for certain actions Fixed Element Proccing issues Fixed some other bugs Adjusted timings between attacks Updated Unreal engine to 5.5 I'll explain some of the major stuff. "Team Attacks" happen when you select the same action for two to three of you…
- Update Version 0.1.7 b - 29 March 2025
Here is all the additions and fixes to this update: Added introductory cutscene Added currency converter Fixed combat achievement checks This is the latter part of version 0.1.7 which includes the starting cutscene that is triggered when you select the Colosseum Lobby. Now that I can implement cutscenes in the game, there is a mechanic I wish to try and add in; the audience commentary. An example of this is: in anime; when there is combat, it will cut to the side characters talking about the fight, exposition, or a joke. I wanted to add this from the beginning of development but with the lack of characters at the time and progress of the game, I intended to hold off on the cutscene animations till now. There is still one problem I have to solve before doing it. 1 vs 1 combat scenarios are fine but when you select 3 vs 3 combat scenarios; the pacing and overall feel is worse. For the nex…
- Update Version 0.1.7 "Harpy" - 14 March 2025
Here is all the additions and fixes to this update: Added Character: Harpy Added some general events to the colosseum mode Added Limited Controller support to the game Added a new Fish to the Fishing Minigame Added sound effects when walking on water Fixed an issue with the attack: Masochistic Curse Fixed a missing enemy spawn in the delve mode Fixed an issue closing a menu in third person mode This is a small update with not much major changes. The two main things that were added was the new playable character: Harpy, and game controller support. There is one thing that's not in this update yet; an introductory cutscene which I'm still working on. I'll be adding it later as soon as I'm done with it. Also, for the controller support; it's only a temporary means of navigating the menus. Currently, you should be able to use 90% of the menus with a game controller alone. I'm going to imple…
- Development Version 0.1.7 - 21 February 2025
It's been a month since the release of the game and I'd like to share the current progress. For every normal update of the game, I'd like to add in a new playable character and this update's character is: the Harpy. I've completed her modeling, and currently working on animating her attacks. As for the other things I'll add for the next update, including her will be: New playable Character: Harpy Additional Colosseum events A Cutscene? other small stuff and fixes For the things I'm not sure yet; I'm still thinking on how properly to implement the leveling system for the colosseum mode. I'm thinking this update or next update (0.1.8) to do it depending on when I finalize the system. As for the element re haul, I'll probably implement it on the first Major Update. Fixing that will require a lot of back and forth in the blueprints. Still have no etc on the music. Version 0.1.7 should be co…