SPSTEAMPULSELIVE ANALYTICS
Demon's Regalia: Colosseum

Demon's Regalia: Colosseum Steam metadata

regalfang | Jan 21, 2025 | game

Released

0players observed · 23 September 2026 - 02:53:12 UTC

CasualIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Demon's Regalia: Colosseum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJan 21, 2025
  • Developerregalfang
  • PublisherRemi Cafe

Genres: Casual, Indie, RPG, Early Access

Company pages: Developer: regalfangPublisher: Remi Cafe

Top Steam chartsTop 100 gamesGame directorySteam Store page

Demon's Regalia: Colosseum Steam metadata

Demon's Regalia: Colosseum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2895040/metadata
Steam Storehttps://store.steampowered.com/app/2895040/
Steam Communityhttps://steamcommunity.com/app/2895040
PCGamingWiki search
IGDB searchSearch IGDB for Demon's Regalia: Colosseum

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Steam Achievements

Achievements

10

Platform releases
  • Steam 21 January 2025

Latest Steam announcements

  • Update Version 0.4.1 - 31 July 2026

    Here is the additions, changes, and fixes to this update:Added one of the character's "Demon's Regalia" formAdded Hire to party SystemAdded the Companion Followers in the dungeonAdded Items: ArtifactsAdded 4 Different Artifacts1 Demon's Regalia3 Common ArtifactsAdded the Guild Upgrade SystemUpgrades the Bank Storage spaceUpgrades the Currency Storage amountsHas the Coin to gold - gold to coin converterAdded Maximum Bank Space to 30 (Upgraded)Added Companion Inventory SystemAdded the Chest Companion to Open SystemChanged Enemy Levels in the DungeonFixed a bug were action descriptions did not appearFixed a bug were items 3 and 4 of a treasure chest would have its amount set to 0For this update, I've added the first Demon's Regalia item. It was and will be later on obtainable in a lower level of the dungeon. Since I didn't have any time to make the next floors, I added it for now to be pur…

  • Update Version 0.4.0 - 25 May 2026

    Here is the additions, changes, and fixes to this update:Added Goblin RaiderAdded Goblin DefenderMade Goblin Girl B playableAdded JumpingAdded enemy Drop Loot in the DungeonAdded Item: Materials/MatsAdded Item: BagsAdded Item: KeyAdded some rooms in the DungeonAdded Bag Inventory systemAdded Dungeon Floor 6 - 7Added Locked DoorsAdded some sound effectsChanged combat encounters in the DungeonFixed animation issues with FirelaeFixed a camera issue when using itemsFixed a bug were the day cycle doesn't pass when completing a delve runFixed a bug where floor spikes don't hurtFixed issues when activating certain achievements This is the update focusing on the delve mode. About the update, goblins. I wanted to make more but 2 months is too long without updating the game. The thing in the game that took a while to implement was the bag system. I had to re write a decent amount of the inventory…

  • Update Version 0.3.2 - 28 March 2026

    Here is the additions, changes, and fixes to this update:Added Character FirelaeAdded Action Description pop up during combatAdded Victory by Points System for Colosseum BattlesAdded Double Down Elemental StrikesAdded some visual EffectsChanged Ults to run off an "Ult" barChanged Element Effect Phase to end of Battle phase from the start of Battle phaseRemoved the ability to over healUI changed the word ROUND on the upper left corner to FIGHTUI changed the Battle phase banner on colosseum fights to ROUND XFixed a bug where entering the Tournament with one character would revert the fights to Colosseum ModeFixed a bug where DEMON LORD Wampuscat did not give any expThere is still a bug with switching in units after death in fights with more than 1 combatant so...I've added attack descriptions in combat, changed ults to run on a dedicated bar, and added the Elemental Double Down mechanic.…

  • Update Version 0.3.1 - 1 March 2026

    Here is the additions, changes, and fixes to this update:Added Character Succubus SAdded Demon Lord WampuscatAdded Switching in and out unitsAdded Switching in off-field units after unit KOAdded Tournament ModeChanged Max Exp scaling and Exp gainChanged strength weakness stats of some charactersIncreased Level cap to 25Increased Damage cap based off stats from 40 to 100Fixed a bug where M Sacrifice/(Masochistic Curse, old name*) did not lower target stats how it shouldFixed a bug on Leveling screen where the exp bars did not accurately show exp gainedThere's still some bugs regarding death then switching in reserve units. Also healing is currently broken as in it works too well.For this update I've added the other Succubus sister. She does damage. The first demon lord I've added is a boss for the Tournament mode. I won't make demon lords playable until version 1.0 so they'll only be bos…

  • Development Version 0.3.1 - 21 January 2026

    I have recently completed the switching mechanic and I have fully added the next playable character. I won't update the game yet because I want to add in the Tournament Mode first and some other stuff. That is where things are currently.It has been 3 years since I started working on this game and 1 year since releasing it as an early access. For the past year, I have progressed more on making the game than the first 2 years. But I feel like I can do better. I want to make it so that I can release version 1.0 this year. It still follows the roadmap so it's not something I didn't think of before hand. I have 2 reasons for doing this; for the past 3 years, I have gotten many new game ideas I want to do but I will not make any of them until I finish version 1.0 so that's one. Second reason, why not. Other than personal tragedies, I don't see why I couldn't finish it this year. Also, after v…

  • Small Fix Version 0.3.0 b - 24 December 2025

    Fixed and added a few things:Fixed a bug where new UI Buttons did not work with controller inputsUnlock succubus achievement can now trigger if skipped by pressing the DONE button in the voucher shopAdded action 'Wind Blade' to HarpyThere is a bug with the exp bars not accurately showing the exp gain. I did not fix that yet.Merry Christmas

  • Update Version 0.3.0 "Goblin Girl" - 18 December 2025

    Here is the additions, changes, and fixes to this update:Added Goblin Girl vendorAdded GuildeeAdded Day Night CycleAdded Day End ScreenAdded the ability to Run in the OverworldAdded Invite character to party SystemAdded Item: GemstonesAdded some SFXAdded Tutorial pages for starting a new gameAdded Exit Ladders to the DungeonAdded Voucher Store SystemAdded temporary lamp for the Delve ModeRemade Leveling SystemRemade Character SelectRemade Colosseum Round SystemRemade Battle Result ScreenRemade Minigame SelectRemade get Item UIChanged some Camera angles in CombatChanged strength weakness stats of some charactersFixed a bug where BREAK Portrait for some characters was not correctFixed other bugs I no longer remember. First of all, I'm not calling this a Major Update because other than the Day/Night Cycle and traditional Leveling; not much has been added mechanic wise, mostly redoing syste…

  • Small Fix Version 0.2.2 b - 5 October 2025

    Fixed and added a few things:Fixed a bug where Combo and Multi attacks would always fail when targeting Slime Girl or the KnightFixed a bug where sometimes Dullahan's position after attacking was not correctAdded Offensive item: Burn UpAdded Offensive Item Use: Bastard Sword

  • Update Version 0.2.2 "Dullahan" - 29 September 2025

    Here is all the additions and fixes to this update:Added Character: DullahanAdded the ability to use Items in combatAdded effect: CurseAdded some things to the LobbyAdded a "preview" for the skill pageI probably fixed some bugs but I don't remember what they where. First of all, I should mention some of the things in the update that I haven't fully fixed yet. All fish and the sword don't do anything yet so they just get consumed when used. I haven't made an offensive item yet ether. yet.For the skill page, it doesn't level up anything currently but it does give explanations on all the attacks and stats. Dexterity isn't accounted in the code and characters can't dodge yet. yet.The Dullahan is, she's good. I made her unlocked by default. I'll probably make her unlockable under the succubus system after I make version 0.3. I should probably make the rest of the "ults" for the other charact…

  • Development Version 0.2.2 - 15 September 2025

    TLDR; I've completed the Dullahan and 4 of her attacks. I've implemented the code for items in combat. I am currently working on animations for using items for ALL* the characters. For the Dullahan, the new thing I had to add for her attacks is the blueprint for the self destruct move. All you have to know is that it works. 50% will end yourself and friends. Anyone that is armor broken will have 100% chance of not surviving.For items, the current items work but I haven't added any offensive items yet. So might add in a few of them while or after I animate everyone. Monsters can not use items for now. I can't comprehend a normal alligator using a flint lock pistol and reloading it. I can animate that but it would be too goofy and emersion breaking for the theme and logic of the world. Maybe someone could mod it in in the far future.Lastly, might add in one last thing after all the item s…

  • Small Fix Version 0.2.1 b - 9 August 2025

    Fixed and added a few things:Fixed a bug where selecting item in inventory would not be accurate while using a controllerFixed buttons for end screen in fishing minigame when using a controllerCleaned up how numbers spawn on hitAdded Fairy's "Ult" moveAdded additional animation state for ShopkeeperAdded option to remove numbers on hitI temporarily removed the "faster turns" option because it currently messes up how the UI runs in combat. I'll return it once I set up a more proper way to do a speed up option.

  • Update Version 0.2.1 "Shopkeeper" - 2 August 2025

    This is a small update.Added Character: ShopkeeperAdded Shop SystemAdded Item Bank SystemAdded the ability to send fish caught from the fishing minigame to the Item BankAdded Pop-up Numbers on DamageFixed some things (i don't remember how many)This is a pretty small update that implements the shop and item bank system. I'll be using and expanding on these systems once I work on version 0.3 but for now the base is set and functional. Later on, I'll make it so that you can upgrade your bank to store more things and the shop will upgrade on its own which will result in more things sold with higher available tiers.For the numbers on hit; I just thought of adding it while I was making the shop work. I've also made it so that a number pops up when you buy or sell things. Also, when it comes to the numbers, if you notice that when it rolls a critical hit, it may be lower than your previous non…

  • Roadmap and Future Rehauling - 27 June 2025

    Demon's Regalia: Colosseum is a game I've been working on for 2 and a half years now. It is formatted like a fighting game and as it stands; other than the music, the game will be ok as long as I keep on adding and improving things within it. Here is currently the overall game:This is ok, but I want to try out something HARDER. I don't want to change the overall combat and characters but I do want to change how the overall game plays. So I thought up a system that will change the game into it's intended vision of a gatcha game without the gatcha:So how this will work is; First, All the Characters now have Permanent Leveling. You can level the characters individually up to the current level cap per update. Then, the game runs on a Day/Night Cycle. During the night, you have access to the Colosseum Mode were you can level and gain money to get stronger and purchase items to... Enter the D…

  • Small Fix Version 0.2.0 c - 22 June 2025

    Fixed a few thingsFixed Delve Mode enemies scaling based off Colosseum Mode's save fileFixed Colosseum Mode character save file changing when you run a Delve ModeFixed some lighting issuesThe non raytracing version still says version 0.2.0 b on the menu. I forgot to change the text there. It is the updated version.

  • Update Version 0.2.0 b - 21 June 2025

    Here is all the additions and fixes to this update:Added Free Camera ModeAdded Added Leveling System in Colosseum Mode (to Lv. 20)Added "Fire" StageAdded Knight BREAKChanged some visualsFixed Arsenal remaining in the overworld after combat eventsOther additions and fixes are mentioned in previous updateIt took longer than usual but the base of version 0.2.0 is done.Now that's complete, the next thing I'll need to focus on is making the base loop of the Colosseum Mode GOOD. and coming up with the music. The latest I can precure the soundtrack is 0.3.0, mainly 2 songs. Any later is a bit too long. I'll have the roadmap set within 2 weeks or so.0.2.1 will have the Inventory/bank system up with the first NPC to handle the item shop, more improvements and revamps to the Colosseum Mode and maybe the first iteration of the skill system. Not sure about the last one yet. If I did do the skill sy…

  • Update Version 0.2.0 "Knight" - 24 May 2025

    Here is all the additions and fixes to this update: Added Character: Knight Added "Team Attacks" Added Element: Water Added additional addon effects to Elements Added Icedrake's "Ult" move Changed Camera on action select Changed timings between attacks Fixed Element Proccing issues Fixed Menu UI relapsing issues Fixed some other bugs Updated Unreal engine to 5.5 Added Duplicate Game version for Ray tracing/Lumen for lighting First of all, there is a decent amount of stuff I still want to implement for this update. It will be version 0.2.0 b and I'll probably implement it within the next 2 weeks to a month from now. This includes: Colosseum mode's Leveling Tier system Free camera mode menu Adding more visual wise to the colosseum to take advantage of UE 5.5's Lumen lighting I also want to expand the inventory system and the use/collecting of items but that's for a later update. Now, I sh…

  • Development Version 0.2.0 - 21 April 2025

    This is the first major update for the game since release and I'd like to share what I've done so far. I haven't done the next character yet, but I have done a lot of the Quality of Life stuff. After I complete the next character I'll do more slight fixes other additions before I release the update. As for the list of things I already done: Added "Team Attacks" Added Element: Water Added additional effects to Elements Fire - on turn 3, turns into "Blue Fire" doing massive damage per turn Ice - can "Shatter" when hit by an Ice or Non elemental Critical attack doing decent additional damage Added Icedrake's "Ult" move Added some visual effects for certain actions Fixed Element Proccing issues Fixed some other bugs Adjusted timings between attacks Updated Unreal engine to 5.5 I'll explain some of the major stuff. "Team Attacks" happen when you select the same action for two to three of you…

  • Update Version 0.1.7 b - 29 March 2025

    Here is all the additions and fixes to this update: Added introductory cutscene Added currency converter Fixed combat achievement checks This is the latter part of version 0.1.7 which includes the starting cutscene that is triggered when you select the Colosseum Lobby. Now that I can implement cutscenes in the game, there is a mechanic I wish to try and add in; the audience commentary. An example of this is: in anime; when there is combat, it will cut to the side characters talking about the fight, exposition, or a joke. I wanted to add this from the beginning of development but with the lack of characters at the time and progress of the game, I intended to hold off on the cutscene animations till now. There is still one problem I have to solve before doing it. 1 vs 1 combat scenarios are fine but when you select 3 vs 3 combat scenarios; the pacing and overall feel is worse. For the nex…

  • Update Version 0.1.7 "Harpy" - 14 March 2025

    Here is all the additions and fixes to this update: Added Character: Harpy Added some general events to the colosseum mode Added Limited Controller support to the game Added a new Fish to the Fishing Minigame Added sound effects when walking on water Fixed an issue with the attack: Masochistic Curse Fixed a missing enemy spawn in the delve mode Fixed an issue closing a menu in third person mode This is a small update with not much major changes. The two main things that were added was the new playable character: Harpy, and game controller support. There is one thing that's not in this update yet; an introductory cutscene which I'm still working on. I'll be adding it later as soon as I'm done with it. Also, for the controller support; it's only a temporary means of navigating the menus. Currently, you should be able to use 90% of the menus with a game controller alone. I'm going to imple…

  • Development Version 0.1.7 - 21 February 2025

    It's been a month since the release of the game and I'd like to share the current progress. For every normal update of the game, I'd like to add in a new playable character and this update's character is: the Harpy. I've completed her modeling, and currently working on animating her attacks. As for the other things I'll add for the next update, including her will be: New playable Character: Harpy Additional Colosseum events A Cutscene? other small stuff and fixes For the things I'm not sure yet; I'm still thinking on how properly to implement the leveling system for the colosseum mode. I'm thinking this update or next update (0.1.8) to do it depending on when I finalize the system. As for the element re haul, I'll probably implement it on the first Major Update. Fixing that will require a lot of back and forth in the blueprints. Still have no etc on the music. Version 0.1.7 should be co…

Patch notes and updates

S.noRelease datePatch nameGID number
124 December 2025Small Fix Version 0.3.0 b1819386365106254
25 October 2025Small Fix Version 0.2.2 b1811772772571626
39 August 2025Small Fix Version 0.2.1 b1807332909631322
422 June 2025Small Fix Version 0.2.0 c1802893906827122
526 January 2025Small fix version 0.1.6 c 2?1789580505393863
624 January 2025Small fix version 0.1.6 c1789580505341775
719 October 2024Small Demo Fix6212244583183182247

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2895040
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 21, 2025
Developerregalfang
PublisherRemi Cafe
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements10
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2895040/

Short description

Demon's Regalia: Colosseum is a Turn-based Combat RPG featuring monster girls.

About this game

Demons Regalia: Colosseum is a turn based combat game with monster girls . Exploring the Dungeon and fighting in the Colosseum is the daily pass time of the demon lords. The Combatants Play as the different characters participating in the colosseum grounds. Through every combat, level them up to get stronger in order to face tougher opponents in the Colosseum arena and go deeper in the Dungeon. The Colosseum Face a variety of opponents from one on ones too team battles earning coins to buy the next big thing. The Dungeon Drop into the dungeon. Face the enemies lurking within and collect the bounties of enemy loot and treasure chests. other things fishing coming soon... developer note: I like monster girls. Why aren't there more 3D monster girl games?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
55DualShock Controller Support
57DualSense Controller Support
18Partial Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Conteúdo sexual Violência
steam germany16Sexuelle Inhalte Gewalt Derbe Sprache
igrsBANNEDPenampilan Tokoh Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Demon's Regalia: Colosseum's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Demon's Regalia: Colosseum's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Demon's Regalia: Colosseum at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Factorio11,75023 September 2026 - 03:32:47 UTC118,166233,918Wube Software LTD.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds22,71723 September 2026 - 03:44:24 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.14,05823 September 2026 - 02:06:15 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

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