SPSTEAMPULSELIVE ANALYTICS
Following Seas

Following Seas Steam metadata

Whipstaff Games | Nov 21, 2025 | game

Released

5players observed · 24 September 2026 - 21:38:55 UTC

SimulationEarly AccessSteam Store

  • Latest observed players5 · 24 September 2026 - 21:38:55 UTC
  • SteamPulse tracked peak45
  • Units sold (VGI)5,276
  • Revenue (VGI)$61,423
  • Review score77% positive

Following Seas metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players5 · 24 September 2026 - 21:38:55 UTC
  • SteamPulse tracked peak45
  • Units sold (VGI)5,276
  • Revenue (VGI)$61,423
  • Review score77% positive
  • Total reviews155
  • Release dateNov 21, 2025
  • DeveloperWhipstaff Games
  • PublisherWhipstaff Games

Genres: Simulation, Early Access

Company pages: Developer: Whipstaff GamesPublisher: Whipstaff Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Following Seas Steam metadata

Following Seas metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2895440/metadata
Steam Storehttps://store.steampowered.com/app/2895440/
Steam Communityhttps://steamcommunity.com/app/2895440
PCGamingWiki search
IGDB searchSearch IGDB for Following Seas

Reviews, pricing, and metadata

Review summary

Mostly Positive

77% positive, 119 positive, 36 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 November 2025

Latest Steam announcements

  • Following Seas Hotfix 0.5.3 - 21 September 2026

    Fixes:Fixed issue where distant geometry would be visible through trees on starting island.Significantly improved the accuracy of island sizes on the map - preventing ship positioning overlapping islands in map view.Improved accuracy of the quadrant.Significantly improved cases where reefing sails would result in jitter from over-shortened ropes, or large visible gaps between rope and reefpoints.Fixed issue where crew would begin randomly teleporting around the navmesh at ludicrous speed.You can no longer assign multiple crewmembers to the same interaction point. Instead the currently assigned crewmember will receive an update to the existing task.Added numerous adjustments to simplify ladders, and increase their utility. (For crew)Reduced chances of crew becoming stuck in tight spaces.Assigning multiple crew to very tight areas should no longer result in them becoming stuck. (They will…

  • Following Seas Hotfix 0.5.2 - 15 September 2026

    Small list of changes here - I'm not very good at animation or character stuff in general so getting the crew working is taking considerable time. Fixes: Fixed missing stone collision on Bathis Isle. Changes: Improved 'keel' effectiveness on Caelean junk to be somewhat less rolly and generally more stable. Epitaph movements are now somewhat cleaner, and better aligned with speed and pathfinding. Can now handle ladders, though animations remain rough. Epitaphs will make some effort to avoid one-another, and are less likely to become stuck, or push each other away from rest positions. Increased visual variety among Epitaphs. Epitaphs should switch between tasks more reliably.

  • Following Seas Hotfix 0.5.1 - 7 September 2026

    Fixes:Fixed issue that would prevent spawning of Saettia.Fixed load order issue that could cause numerous issues when attempting to sail a ship that had just been loaded in through the shipyard.Fixed invisible cleats on Bathis Isle.Fixed several geometry and shader issues on Bathis Isle.Fixed broken provision dialog in several ships.Hopeful resolution to displaced ship name text.Fixed issue where entering ship-reset mode while interacting with certain ship objects would prevent moving the ship - thus softlocking if the ship happened to be in a 'red' state when toggled.Changes:Updating heading while helm is in use by an Epitaph will now update the task for the same Epitaph instead of assigning to an idle crewmember.Known Issues:Sailing for long periods (typically > 1 hr, but may vary), may cause the wake shader to break, resulting in transparent waves, and foam stretching into the horizo…

  • Following Seas 0.5 - Initial Crew System - 31 August 2026

    Fixes:Fixed weird hovering second mainmast on lateen Xebec.Fixed, or at least substantially reduced, jitter when piloting rowboats.Improved longline troller's ability to maintain course.Fixed numerous issues that could cause errors during scene transition.Significantly improved stair colliders on Greatship, making traversal smoother.Fixed some minor issues with controller polling.ChangesAltered many UI elements and menus to better accommodate Ultra-ultrawide monitors. (32:9) Not all elements are complete, but focus given to primary UI elements. There's a lot of UI so this may cause some unintended scaling issues - working on it.Replaced fish dialogs to better accommodate varied screen sizes/aspect ratios.Changed support structure of the Xebec to make below decks navigation less annoying.Updated provision transfer dialog to allow management of new provisions, as well as a new page to han…

  • Update on the crew system, and info regarding next major update. - 24 August 2026

    Hello Steam Users!I know it's been a while since the last update. Doing my best to get an update together - hoping for next weekend. Main blocker is the crew system, as there's a lot of little parts to it that need to be functional for anything to work. That said, a first iteration of crew is very near release, along with a number of other minor changes. While I expect it will launch in a somewhat limited state - I'd like it to be functional, and useful.The following functions are largely complete, and will be the main crew capabilities at the launch of the crew system:Mast Control - Currently, you can set your desired sail setup (in terms of reef%), and the crew will work until this is complete. If a single crewmember is present, they will queue these actions and complete in sequence. Otherwise actions are supplied to crew until all are utilized, then queued for whichever crewmember is…

  • Following Seas 0.4.8.1 (Fixed Ladders broken in last update) - 3 August 2026

    Sorry about that.

  • Following Seas 0.4.8 (Bug fixes and wake improvements.) - 2 August 2026

    Thank you all for your patience. There's a number of fixes in this update that will hopefully improve the experience. Fixes: Fixed pass time controller text not immediately updating upon instantiation. Finished full migration to 'new' input system within unity. This should not be noticeable, but cleans up backend structure. Fixed weather audio continuing to play after weather state changes. Fixed several small issues with rope orientation on the caravel. Fixed odd teal tint to Caravel sail. Fixed a few issues that could prevent ship names from functioning as expected. Fixed several issues with ballast persistence. - Both the amount and distribution should now reliably save. Fixed (or at least improved) the cabin stairs on the Padewakang to make it much less likely for the player to become stuck. Fixed (again) several issues that would cause the mainsail on various Saettia variants to di…

  • Following Seas Hotfix 0.4.7 (Fixes to Windows physics due to Linux improvements. - 23 July 2026

    I swear, on the good days it's an ouroboros, on the bad days it's a Sisyphean circle. Most days I can't tell the difference. I'm hopeful that this update keeps the Linux performance improvements intact, while also resolving the very unstable ropes and joints introduced in the last update.

  • Following Seas Hotfix 0.4.6 (Linux Performance Improvements) - 19 July 2026

    Fixed loading screen prompts often being cut-off on some resolutions. The main target of this update is Linux performance. Given the wide variety of Linux setups, and my limited testing access, I can't guarantee these fixes will work for everyone -- would much appreciate feedback via email or discord. The last 1.X version of Following Seas averaged ~30 fps on my Steam deck, while the move to the 0.X setup along with the engine migration dropped things down to 2-3. Now, after 32 separate testing builds -- I average ~40fps on the steam deck. In terms of cause - it seems the physX changes introduced with Unity 6.X don't play well with Linux, especially when asynchronous scene's with physics objects are present. I've made a number of backend changes, and am optimistic that this will be a solid improvement for most systems, including PC, where I now reach 140fps on Waypoint.

  • Notice regarding performance on Linux Devices - 17 July 2026

    It's come to my attention that many users on Linux devices, including the Steam deck, are experiencing inconsistent, and often severely degraded performance since the update to Unity 6.3.I am actively working to resolve this as soon as possible. My apologies to those effected.Prospective purchasers -- if you are on Linux I would recommend delaying purchase until this message is replaced, or switch to the beta branch, as described below.For those who have purchased -- my hope is to have this resolved in short order, but you are of course more than welcome to utilize the refund system if available. Otherwise, please switch to the beta branch via Properties -> Game Versions & Betas -> betatestingThis will be the most recent build configured with Unity 2022.3. It will be lacking newer content, but should play much more stably on LInux devices.

  • Following Seas Hotfix 0.4.5 - 16 July 2026

    This small update fixes a number of issues, some old, some new. I'm continuing to work through reported issues and fix things as quickly as I can. Joys of having a day job, I don't have as much time as I'd like. I thank you for your patience. As a note particularly for those reading updates through Steam - as a number of people have reported, I am absent from the Steam forums. While there's several reasons and I'd prefer not to get into it overmuch -- a major reason is down to resources. I try to keep most of my time centered on actual development, and a big aid is having primarily a single source for reports and feedback, rather than multiple sources often reporting the same issues. The reason I use discord for this is down to it being a much superior platform for communication, particularly when images and files are often going back and forth. I do understand that some players prefer…

  • Following Seas Hotfix 0.4.4 - 10 July 2026

    One more for the day. This small update should resolve a number of major performance issues -- particularly on Linux devices. Mouse movement/camera control should be back to smooth operation. Stairs on the Dhow are now less sticky.

  • Following Seas Hotfix 0.4.3 - 9 July 2026

    I am working on a more substantial set of fixes - but want to clear out the progress blockers. This fix addresses issues some players are experiencing where the Player consistently loads into the starting beach instead of their ship. No issues with your saves, this should solve the issue.

  • Following Seas Hotfix 0.4.2 (Important note on performance issues.) - 9 July 2026

    Added a couple of small script efficiency updates. I'm getting reports that some users are seeing much worse performance with the update to DX12 being default instead of DX11. You can circumvent most of these issues by adding the following text to the Launch Options. Access this by opening the context menu in Steam -> Properties -> General Then enter the following in the Launch Options field: -force-d3d11 This will force the engine to fallback to DX11. I will be looking into adding the ability to do this through settings, but currently this will hopefully address the issues on affected systems.

  • Following Seas Hotfix 0.4.1 - 8 July 2026

    Very small hotfix while I address larger bugs. Fixed player losing directional momentum when jumping while aboard ships. Fixed inability to set shadows to 'low'.

  • Following Seas 0.4 (New version scheme, new engine version.) - 7 July 2026

    Major UpdateApologies for the long wait between updates -- especially with several significant bugs impacting the experience. I'm currently under a state-of-emergency due to flooding -- and we've been getting a lot of weather and power-outages.FixesRopes are now more resistant to over-shortening, and additional methods have been added such that ropes that are considered too-short are automatically adjusted.Fixed an issue that would prevent world recentering from occurring under specific circumstances, resulting in serious stability issues the further the player ranged from the origin point.Fixed many instances of ropes that existed in incorrect local space orientations -- resulting in behavior as if gravity was inverted.Fixed persistent mooring ropes failing to maintain tension on load.Fixed major lighting shifts when equipping the quadrant or spyglass.Fixed many issues with player cont…

  • Following Seas 1.3 Hotfix 4.4 - 27 June 2026

    Small hotfix to address substantial jitter encountered in some circumstances, particularly on the Saettia. Replaced strange Epitaph model on the Bell's with one more unique. Simplified static Saettia at the Bells to reduce draw calls.

  • Following Seas 1.3 Hotfix 4.3 - 25 June 2026

    One more small update before the summer sale starts off. Improved rendering of procedural UI elements in the map. Added faint grid to the map view. Cleaned up the file structure somewhat to reduce download size.

  • Following Seas 1.3 Hotfix 4.2 - 24 June 2026

    Very small update to address issues with player falling through decks suddenly when at large heel angles. Player angle relative to ships should also feel more natural, as heel angles have now been applied to the positional clone. Note that this may cause doors to become difficult to pass through at extreme heel angles.

  • Following Seas 1.3 Hotfix 4.1 - 22 June 2026

    Very small update -- but I consider the Waypoint bug game-breaking, so I wanted to resolve ASAP. The next larger update will be focused on bringing the demo up to the current state of the main game -- as Steam's Summer sale begins in a few days, and I'd prefer to have it represent the current state of the game. Added cancel button to main-menu option panel. Pressing escape in the main-menu will close the option panel if open. Fixed major bug that could cause irrecoverable performance hits when Waypoint Isle navmesh was instantiated or destroyed.

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2026Following Seas Hotfix 0.5.31844115010500058
215 September 2026Following Seas Hotfix 0.5.21843481262703209
37 September 2026Following Seas Hotfix 0.5.11842846814451908
43 August 2026Following Seas 0.4.8.1 (Fixed Ladders broken in last update)1839676055893553
52 August 2026Following Seas 0.4.8 (Bug fixes and wake improvements.)1839676055893115
623 July 2026Following Seas Hotfix 0.4.7 (Fixes to Windows physics due to Linux improvements.1839041357025519
719 July 2026Following Seas Hotfix 0.4.6 (Linux Performance Improvements)1838407329264085
816 July 2026Following Seas Hotfix 0.4.51838407329255351
910 July 2026Following Seas Hotfix 0.4.41837955055355493
109 July 2026Following Seas Hotfix 0.4.31836506165584612
119 July 2026Following Seas Hotfix 0.4.2 (Important note on performance issues.)1836506165582072
128 July 2026Following Seas Hotfix 0.4.11836506165579175
1327 June 2026Following Seas 1.3 Hotfix 4.41836506165555612
1425 June 2026Following Seas 1.3 Hotfix 4.31836506165547537
1524 June 2026Following Seas 1.3 Hotfix 4.21836506165544696
1622 June 2026Following Seas 1.3 Hotfix 4.11835871199311873
1720 June 2026Following Seas 1.3 Hotfix 41835871199310142
1813 June 2026Following Seas 1.3 Hotfix 3.21835236783566441
1912 June 2026Following Seas 1.3 Hotfix 3.1 [Fixed broken gamestart, improved Player Control]1835236783562175
207 June 2026Following Seas 1.3 Hotfix 3 - Must have been luff, but it's over now.1834602721197180

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2895440
Live current players5
SteamPulse tracked peak45
Live count (today's peak floor)5
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateNov 21, 2025
DeveloperWhipstaff Games
PublisherWhipstaff Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent77%
Positive reviews119
Negative reviews36
Total reviews155
Steam recommendations153
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2895440/

Short description

Following Seas is a game about ships and the sea. Transport cargo, fish, and fight the weather in an unforgiving open world. Featuring elements of realistic ship management, you can use the stars to navigate, batten the hatches, and get lost beyond the edges of the map.

About this game

ABOUT THIS GAME Adrift in the ruins of a collapsed empire, you and your ship are a tenuous lifeline to the scattered peoples that make the few remaining green islands their home. Brave hostile seas and dying lands to transport goods that can be the difference between starving and survival for those that watch the rising sun for your sails on the horizon. Following Seas is a game about ships and the sea. Transport cargo, fish, and fight the weather in an unforgiving open world. YOUR HANDS ON THE WHEEL You have great control over your sails, using detailed physical simulation of wind forces, you can trim your sails by adjusting the position and length of guide ropes. Manage stability by adding or removing ballast, or positioning your load to maintain an even keel. Use navigation tools like the compass, chronometer, or quadrant to track your position. Following Seas aims to be an accessible but complex sim-lite. Understanding your ship is key, but this is not a full simulator. Fast travel and various convenience features are present -- but this is not a swashbuckling adventure game. The pace is slow, intensity infrequent, and moment to moment experience will be often mundane. YOUR FEET ON DECK Command your ship from first person, and explore the detailed ships that draw inspiration from historical vessels that sailed between the 15th and 18th centuries. Inspect your provisions and cargo, batten the hatches, and catch that horizon! Unforgiving Seas Winds can be fickle, and storms only rise when you need them least. Progressive flooding is simulated, along with negative stability effects caused by the freesurface effect of onboard floodwaters. A moment of inattention could see you capsize, and then at the bottom. You must manage your pumps, along with your load and heading to stay afloat in heavy seas.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Following Seas's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Following Seas's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Following Seas at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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