- Patch Notes: (1.0.25) - 17 August 2026
- Fixed a bug where double clicking Next Phase when you have 0 money would skip the next player's operations phase. - Removed a bunch of code that was no longer in use.- Improved pathfinding while building. It now knows about rivers, lakes and inlets and tries to path more intelligently around them. Carefully planning a build route, while still valuable, should be less of an issue for many building paths.Note: Testing for EB: Europe (2026) is moving along. We expect to have a test client in the hands of our testers soon (tm). If you are not on our Discord, we would suggest that you join.
- Unable to Find Lobbies Issue (resolved) - 7 August 2026
At or around 3pm EST users began reporting that they could not find lobbies or join lobbies with a code. We have confirmed this to be an outage with Microsoft's PlayFab service that we use to facilitate lobby creation and discovery. As far as we know, this issue is impacting many games that use Microsoft's PlayFab back-end services. We are working with Microsoft to fix the issue and will report back when it is resolved. As always, we thank you for your support and patience.\ Microsoft has fixed the issue and it is now possible to find and join lobbies again.
- GenCon 2026 Developer Update - 27 July 2026
GenCon 2026 is here!Time sure does fly. Three conventions ago, we founded Zombie Possum Games. Since then, we've released the game as well as our first DLC and now, Empire Builder: Europe Digital is an official event at the convention. We're hosting 2 hour sessions at 9am and 11am on Thursday, Friday and Saturday. There are still a few tickets available. Even though the event says we will have laptops to play on, we've procured a better setup this year with large screen monitors. Tickets for the event can be found in the GenCon 2026 catalog. Search "Empire Builder: Europe Digital". This is a great way to try out the game before you buy on Steam. We'll be on hand to answer questions and provide tips on game features.We're located in the Westin hotel on the second floor in the Train Gamers Association area. Looking forward to seeing some of you there.Dev Update:We're excited to announce t…
- Empire Builder: Eurorails (2004) Available Now! - 2 June 2026
Take a step back in time, before the Chunnel existed and revisit one of the original implementations of Eurorails. This DLC is as close to the game as released in 2004 that the digital format would allow. Demand cards, event cards, ferry costs, card, train and map art are all recreated from the original source material in coordination with Darwin's Toys. New music, exclusive to the DLC is added for those that purchase.Pick up a copy. Join us on Discord: Zombie Possum Games Discord Pull up a chair and get a game going!
- Save Games are Here! - 25 May 2026
Save Games are here!Solo players and hosts of multiplayer games can now save a game at any time. The game will also auto save in between every turn. Now, when your network decides to take a vacation in the middle of your game just as you are about to win, you can restart from where you left off when it returns refreshed and tanned. After solo play, this was the most requested feature and we're listening. Thank you for making your voices heard and we hope you enjoy the new feature.Upcoming ReleasesDLC release of the Empire Builder: Europe (Eurorails) is coming soon. Empire Builder: Ireland and Europe (2026) are in development.Patch Notes for ZPG v1.0.1Yes, we feel like this is a 1.0 version. Save games, solo play and multiplayer round out the three biggest features outside of new maps so 1.0 it is.New Features and Significant Updates:- Reworked the main start menu to allow for loading a…
- Developer Update - 16 May 2026
It's been a couple of months since our last release, and we've been heads-down building. Here's what's coming. Save GamesThe big one. You can now save and resume games at any point — and you don't need the same players to pick back up where you left off. The host can swap players from the save file into the current lobby, so if someone can't make it back, the game doesn't have to die with their absence. Hand a struggling start to a veteran and see if they can salvage it. Save games also solve one of the more painful experiences in Empire Builder: host disconnects. Instead of losing everything when the network goes sideways, the host can now reload and restart from the save. We can't control connectivity to our backend, but we can make sure a bad connection doesn't cost you a game. This is now a baseline feature — it's not going anywhere. Empire Builder: Eurorails (2004)Our first DLC is…
- 2026 Roadmap - 6 March 2026
2026 Roadmap (Quick Look)Here’s what’s coming next for Empire Builder:Eurorails (2004) DLC mapMultiplayer improvements including host recoveryDeck Seed of the Week community challengeEmpire Builder: Ireland in developmentXbox for PC release expanding platform support.Playable at GenCon 2026 in Indy as an official event2026 Roadmap UpdateIt’s been a while since our last roadmap update. We recently met with the team at Darwin’s Toys and wanted to share where things stand for the digital edition of Empire Builder. Since our last release, bug reports from the game and our Discord (click to join and find games to play) have dropped dramatically. While a few issues remain, the vast majority of the early bumps have now been addressed. Thanks to everyone who stuck with us while we worked through those early fixes. We hope you’re enjoying the game.With Solo Challenge Mode launching successfully,…
- Patch Notes for Version 0.9.206 - 29 January 2026
Tutorial ChangesAdded a tutorial item explaining how to move the map.Tutorials will remain properly sequenced from game to game.Build Up Phase Bug FixesFlushing your cards on your first build turn will no longer sometimes prevent you from building on your second turn.Floods, Gales and Wildcat Strike will no longer apply their build restrictions to the first two turns of the game when drawn because of a flush card action from a player.Gameplay Bug FixesWhen a player is derailed and they lose a turn during their own turn, they will no longer be able to complete their current turn. You lose the remainder of your current turn and the next turn.When a player is derailed more than once before they lose their turn from the original derailment, they will no longer lose two turns. This scenario can happen in Stuttgart if you turn in and draw both the Frankfurt and Stuttgart derailments. You will…
- Solo Challenge Mode Hotfix - 3 January 2026
Bug FixesYour track now shows up on the mini map like it used to.Fixed a couple of bugs in bug reporting.Added code to help us troubleshoot local network issues coming from the game's underlying network code.Fixed an issue where the full screen dialog would hide a lobby join error.This hotfix allows us to address the network issues that came to light with solo challenge mode.
- Solo Challenge Mode is here! - 31 December 2025
Bug Fixes Building north-east from Dublin to Belfast will now charge you for building across the inlet correctly. No more free rides. The event card, 152 for Munich now properly says Munchen to match the map. Added a Join Our Discord menu item to help increase participation on these forums and increase chances to find ready to play games. Players may no longer build out of a major city more than twice in a turn. Building into a major city is unchanged and will cost you $5M. Solo Challenge Mode Tired of getting your tail whipped by some of the more seasoned players. Solo Challenge Mode is here. In this game mode, you will play solo and attempt to win the game in the fewest turns possible. We track all kinds of stats that you can reference to see how your skill is improving. This mode plays like any multiplayer game and if you use the standard win condition rules, it will save the statist…
- Happy Holidays from ZPG! - 22 December 2025
As the year comes to a close, we want to offer our sincere thanks to this incredible community. Separately, but very much together, the two of us have carried the dream of building our own game for decades. In 2025, that dream finally became real with the release of Empire Builder: Europe. Since launch, we’ve already shipped fixes and improvements, and we’re deep into planning what comes next — new features, new maps, and continued polish in the year ahead. We hope you’re able to step away from work or school for a bit, spend time with the people who matter most, and celebrate the season in whatever way feels right to you and yours. Thank you for the enthusiasm, feedback, patience, and support. Truly — we couldn’t do this without you. Here’s to an even bigger and better 2026. To new routes and rich returns, The Zombie Possum Games Dev Team
- Patch Notes for Version 0.9.42 - 6 December 2025
Bug Fixes, Feature ChangesVideo settings will now save and restore properly from game load to game load.Properly implemented Exclusive Fullscreen video.Prior versions of the game will be forced to update to the latest version. If Steam will not update, try logging out and back into Steam.Version is now checked when attempting to join a lobby with a code, rejoin a lobby or join a lobby from the lobby browser.Fixed an issue where you would sometimes be able to see the upgrade locomotive button when it was not your turn.When everyone including the host disconnects and reconnects to a lobby, you should no longer be able to attempt to connect to the game that was abandoned by the host.Reconnecting to a lobby will now properly display the connection status of the other members of the lobby.When the City dialog is opened, loads that can be delivered to this city that are on your train will hav…
- Patch Notes for Version 0.9.31 - 26 November 2025
NEW FEATURESYour track map is now reflected in the mini map so that you can tell where you have built to at a glance.Derailment events now more clearly display their requirements to you when the event is drawn. If you are inside the impacted area, it will tell you that you have lost a turn AND also give you either a prompt to drop a resource from your train or tell you that you had nothing to drop from your train. If you are outside the impacted area, the requirements screen will now tell you that you were not in the impact area and have nothing to worry about. Floods now have a message that indicates as a requirement that if you were built over the flooded river that the track has been erased. You'll still get the same specifics on the result page that has always been there. The requirements page is no longer confusingly blank. Pathing during your operations phase now favors your track…
- Patch Notes for Version 0.9.27 - 22 November 2025
Update your game from Steam. Should happen automatically but if it is not, try logging out and in of Steam or restarting your Steam client. Patch notes published to our Discord as well: https://discord.gg/eGvuBVN729 Matchmaking Improvements and Bug FixesFixed a bug where matchmaking could not be used more than once in a given lobby.Fixed a bug where exiting the game would allow you to enter a solo lobby. \Fixed an issue where the player numbers and counts were not right while matchmaking.Fixed an issue where matchmaking would fail if someone joined the lobby via an invite code at the same time.Overall fixes to matchmaking flow should make it more stable.
- Release Date Set! Nov 20th @ noon EST - 19 November 2025
We're happy to announce that we have set a release date for Empire Builder: Europe, digital edition. November 20th @ noon EST Many thanks must go out to Darwin's Toys, Train Gamer's Association and our personal circle of friends for all their testing support. Without them and the hundreds of games played since our July announcement, we would not have been able to get here. Additional thanks go out to Darwin's Toys. They have been a pleasure to work with and have been supportive of whatever challenges that we have run into while developing this game. It took a bit longer to get out the door than we would have liked but the wait, we feel, is worth it. We hope you enjoy being able to play Empire Builder: Europe online with friends or with new friends met through our Discord. https://discord.gg/eGvuBVN729 We'd also be remiss if we did not announce that along with this release, the folks ove…
- Progress Update. - 9 November 2025
We're set to release this month. Final testing is in progress now and we believe we have the game in a place where it should be for general use. Stay tuned. We cannot wait to play online.Join our Discord for more information, the latest updates and to join players all over to play Empire Builder: Europe.https://discord.gg/eGvuBVN729Sincerely,Zombie Possum Games
- Release Timeline Update - 4 October 2025
Update from all of us at Zombie Possum Games.Since our last update, we've been continuously testing the game to make sure that it lives up to the user experience that we want to have on release day. Chief among the reasons for the delay of the release was that network disconnects and flaky internet connections were not being handled as well as we would have liked. This was unacceptable and was the primary reason we could not get past the Steam approval process. I'm happy to share that we are past this now and Steam has approved our application for release as soon as we decide it is ready. This is a huge milestone that is behind us and release feels closer than it has ever felt.I want to take a minute to give a shout out to all the friends, family, Train Gamers Association and Darwin's Toys individuals that have been helping us test this past couple of months. We're not this close to rel…
- New Screenshots... - 17 July 2025
While upgrading how we handle lobbies, invites and matchmaking, we added a few quality-of-life improvements to the game.- Events now show up on the mini-map.- Hovering over a demand or resource shows both the demand and the resource on the mini-map and the main map. - Added a table behind the map so that you can scroll the map area into view more easily. This improves the visuals quite a bit in our opinion while also delivering on better game play. Meet us at GenCon in a couple of weeks. We'll likely have a playable build that you can try out and we're giving away free Steam keys to those that win the Train Gamer Association tournament events.
- An Update on Empire Builder: Europe’s Release - 15 July 2025
After careful consideration—and a lot of time spent playtesting—we’ve made the decision to shift Empire Builder: Europe from a fixed release date to a “Coming Soon” status on Steam. During recent multiplayer testing, we uncovered some communication and synchronization issues that don’t meet our standards for a great player experience. Rather than continue to push out the date in small increments, we feel it’s more honest and respectful to our players to hold off on setting a new release date until we fully understand the scope of the work ahead. Our current goal is to launch in November or December of 2025, but we’re not making that official just yet. We want to take the time to do this right—and when we do lock in a date, it’ll be because we’re confident in delivering the experience you deserve. We’re incredibly grateful for the support, feedback, and patience you’ve shown us. The fini…
- Milestone: Steam Submission - 7 July 2025
Great progress over the past month towards polishing up the game for release. We've been playtesting internally and have ironed out a number of issues and added enhancements from the feedback we've received by our testers. Today, we published a gameplay trailer / cinematic and all new screenshots showing how the user interface has progressed since our last update.We're marching forward for a July 25th release at noon. See everyone online then!All of us at Zombie Possum Games