Furball Blitz! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews6
- Release dateJul 23, 2025
- DeveloperBlueTale
- PublisherBlueTale
Genres: Action, Indie, Early Access
Company pages: Developer: BlueTalePublisher: BlueTale
Furball Blitz! Steam news
Furball Blitz! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- An Update on the Development Status of Furball Blitz! - 9 April 2026
First of all, I want to sincerely apologize for not sharing any updates for such a long time. After such a long silence, I wanted to be honest with you about where Furball Blitz! currently stands.- About Defense ModeDefense Mode, which I had spent a lot of time working on, is currently on hold.Furball Blitz! was built using Unity’s HDRP, and that turned out to be a major performance burden for a mode like Defense Mode, where a large number of enemies need to appear at once. To make the mode feel the way it should, I felt that around 30 to 40 enemies would need to be on screen at the same time. However, at the moment, it has been difficult to maintain a stable frame rate even with around 20 enemies.I concluded that the fundamental solution would be to move the project over to URP. However, that would require reworking a large portion of the game’s graphics setup and shaders, which is sim…
- Work-in-Progress Content Preview: Defense Mode - 21 September 2025
Hello, this is BlueTale.I should probably start by addressing the Sole Survivor mode I previously announced.Originally, this mode was conceived as a concept where you defeat an endless wave of enemies to gather experience points and grow.Most of the feature development is now complete, but during the process of testing actual gameplay and balance, we encountered two difficult problems that are hard to resolve.Due to the limitations of the TPS genre, deploying too many enemies at once made the difficulty excessively high. After reducing enemy numbers, the progression lacked the expected intensity.Conversely, late-game battles were overly chaotic to handle without respite, making the continuous combat unsustainable.It felt ambiguous to keep developing this mode indefinitely without a clear end in sight, so I changed plans and decided to prioritize creating a Defense Mode that better fits…
- 16.09.25 (Build 708) Update - 16 September 2025
UpdateCharacter-specific traits have been added. Each character specializes in different areas such as survival, attack, defense, and supply. These values and information can be viewed in the character selection screen.The lobby now displays the character selection screen upon first entry.Fixed a bug where weapons like the VoltEdge Saw and Boom Box would emit operational sounds even when out of ammo.Enemies now rarely drop small ammo packs. Small ammo packs replenish 20% of the current weapon's ammo and 10% of other weapons' ammo.The ammo capacity of most Legendary weapons has been increased by approximately 10%.
- Version 10.09.25 (Build 690) Update - 10 September 2025
UpdateAccuracy improvement during ADS now functions correctly.Fixed a bug where the player's hands would appear empty when discarding a weapon mid-switch.Weapons equipped on DOGGIE will now display in teammates' status windows.Coin colors have been changed for improved visibility.You can now sell weapons you currently possess at the store.Content in DevelopmentCurrently, patches are mainly focused on bug fixes and system improvements, so I felt it necessary to share the current WIP contents.The mode currently in development is “Sole Survivor” mode. This mode involves defeating endless waves of enemies, gaining experience to grow stronger, and surviving for a limited time.The core systems are all ready, but we're currently finding the right balance: if there are even slightly more enemies, the difficulty becomes too high, and if there are fewer, it doesn't feel like waves.If you have any…
- Version 04.09.25 (Build 677) Update - 4 September 2025
UpdateEnemy attack power has been slightly reduced on Normal difficulty.Fixed an issue where shotgun weapons fired in the wrong direction when using the “Multi-Trigger Interface” artifact.Fixed an issue where hit detection would not occur properly when the projectile speed of the “Warglaive Caster” and “Disperser” was too fast.Fixed an issue where an error would occur in the options window when a controller was not connected.Fixed a rare issue where an error could occur in the game mode selection window.Power-up icons have been changed. The previous icons will be used for a new item called the Enhancement Device.Known IssuesIf the game is launched with the controller inactive, the controller may not be recognized until the game is turned off and back on.
- Version 01.09.25 (Build 675) Update - 1 September 2025
UpdateJoypad support is now available.This is currently close to a beta version and may require further fine-tuning and feature additions.All types of feedback are welcome!Joypad-related settings have been added to the Options menu.Shortcut key images in the tutorial and UI have been updated.Running has been removed from all modes. The tutorial now also uses dashing.Pilot Special's firing sounds have been reduced in volume.Known IssuesIf you launch the game with the controller inactive, the controller may not be recognized until you restart the game.
- Version 22.08.25 (Build 637) Update - 22 August 2025
UpdateA demo version build has been added, and a demo store page has been created.A Level 4 weapon boombox has been added.A Level 4 weapon disperser has been added.A Level 5 weapon super shotgun has been added.Guided weapons no longer have guided chipsets attached to them.The price of artifacts has increased by 20%.The values of some artifacts that increase shields have been reduced.All active items that could only be used once have been changed to be reusable.The ammunition recovery amount of the ammunition box active has been reduced from 100% to 50%.Bug FixesThe issue where the drop location of items occasionally differed between the server and client has been fixed.
- Version 08.08.25 (Build 631) Update - 9 August 2025
UpdateYou can now remotely install weapons on D.O.G.G.I.E. by holding down F while looking at a dropped weapon.Replaced all weapon shaders with lighter ones.Help popups have been added for specific situations. These popups appear when needed but are not displayed during multiplayer. The added help popups are as follows:Help message about protecting D.O.G.G.I.E.Help message about equipping D.O.G.G.I.E. weaponsDash help messageHelp message about the ? buttonHelp message about support dronesBug fixesAn issue where a player who died in multiplayer under specific circumstances would respawn unexpectedly has been fixed.
- Version 08.05.25 (Build 619) Updated - 5 August 2025
UpdateAdd a respawn pod to the test cell.Now the respawn pod's presence is indicated in the path selection window.Fixed the enemy attack damage range indicator shader so it's more visible in bright areas.Enemies now have reduced health and slightly increased attack power on Hard difficulty.Techno Tusk's laser traps now have significantly reduced health.Techno Tusk's HP has been reduced.Patterns added in Hard difficulty have been adjusted to be more threatening and used more frequently.All windows now close when starting the game in Squad mode.The current health and maximum health of allies are now displayed in the tab window.Bug fixesSome missing translations have been added.An issue where the remaining duration of buffs was not updated during multiplayer has been fixed.
- Version 08.01.25 (Build 604) Updated - 1 August 2025
UpdateThe brand image and trailer video have been changed.Now, when the squad presses “Ready,” a sound will be played by the host.The color of the damage text has been changed.The firing effect of the cannon summoned by Lady Embertail has been changed.The height of Techno Tusk's platform has been lowered by 2 meters.The rewards received after each room's battle have been changed to be provided only to players currently alive.Bug FixesThe issue where the laser traps summoned by Techno Tusk were not properly synchronized in multiplayer has been resolved.The issue where the second-floor map did not progress under specific conditions has been fixed.The issue where bullets penetrated physics and fell in low-frame environments has been fixed.
- Furball Blitz! Early Access Begins! - 24 July 2025
Hello!The early access for Furball Blitz! has finally begun.This game is a casual shooting game based on a shoulder-view TPS, aiming to deliver intense gunfights with a variety of weapons and relics.The current early access version includes a dungeon crawl roguelike mode called “Escort Mode.”Planned updates until official releaseWave-based defense modePvP modes such as Deathmatch and Team DeathmatchAddition of more weapons and relicsand more are planned.We need your helpFurball Blitz! will actively incorporate user feedback through Early Access to continue improving the game.Which weapons were fun to use, and which ones would you like to see added?Is the balance of each growth structure well-balanced?Or, any opinions or ideas on improvements to the game, or features you'd like to see added (even modes!)All feedback is appreciated.Any form of feedback is welcome!Thank you.
- The second beta test has been completed! - 23 July 2025
I conducted playtesting for longer than planned and received a lot of feedback!I have applied almost all of the feedback I received during the playtesting period.The following are the main changes made during the playtest:Overall difficulty and balance adjustments: The overall difficulty has been lowered.Difficulty system added: A harder difficulty level has been added for those seeking a greater challenge.Branching point system added: The game has been changed from a pre-set map to a style where branching points continuously appear, allowing players to progress in the direction they choose.New “Test Cell” node added: A new type of special room has been added to provide tension without combat.There are many other changes as well!I would like to express my gratitude to everyone who participated and provided feedback.Stay tuned for the early access release!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 August 2025 | Version 08.01.25 (Build 604) Updated | 1806698490707029 |
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